3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in world_db[category]:
197 string = string + id_string + " " + str(id) + "\n"
198 for key in world_db[category][id]:
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
209 if dict != type(world_db[key]) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in world_db["ThingTypes"]:
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in world_db["Things"]:
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried_id in world_db["Things"][id]["T_CARRIES"]:
227 string = string + "T_CARRIES " + str(carried_id) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
335 string = str(world_db["TURN"]) + "\n" + \
336 str(world_db["GOD_MOOD"]) + "\n" + \
337 str(world_db["GOD_FAVOR"]) + "\n" + \
338 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
339 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
340 inventory + "%\n" + \
341 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
342 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
343 str(world_db["MAP_LENGTH"]) + "\n"
344 length = world_db["MAP_LENGTH"]
345 fov = bytearray(b' ' * (length ** 2))
346 for pos in range(length ** 2):
347 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
348 fov[pos] = world_db["MAP"][pos]
350 draw_visible_Things(fov, i)
351 string = write_map(string, fov)
352 mem = world_db["Things"][0]["T_MEMMAP"][:]
354 for mt in world_db["Things"][0]["T_MEMTHING"]:
355 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
356 if (i == 0 and not consumable) or (i == 1 and consumable):
357 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
358 mem[(mt[1] * length) + mt[2]] = ord(c)
359 string = write_map(string, mem)
360 atomic_write(io_db["path_worldstate"], string, delete=False)
361 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
362 io_db["worldstate_updateable"] = False
366 """Replay game from record file.
368 Use opts.replay as breakpoint turn to which to replay automatically before
369 switching to manual input by non-meta commands in server input file
370 triggering further reads of record file. Ensure opts.replay is at least 1.
371 Run try_worldstate_update() before each interactive obey()/read_command().
375 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
376 " (if so late a turn is to be found).")
377 if not os.access(io_db["path_record"], os.F_OK):
378 raise SystemExit("No record file found to replay.")
379 io_db["file_record"] = open(io_db["path_record"], "r")
380 io_db["file_record"].prefix = "record file line "
381 io_db["file_record"].line_n = 1
382 while world_db["TURN"] < opts.replay:
383 line = io_db["file_record"].readline()
386 obey(line.rstrip(), io_db["file_record"].prefix
387 + str(io_db["file_record"].line_n))
388 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390 try_worldstate_update()
391 obey(read_command(), "in file", replay=True)
395 """Play game by server input file commands. Before, load save file found.
397 If no save file is found, a new world is generated from the commands in the
398 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
399 command and all that follow via the server input file. Run
400 try_worldstate_update() before each interactive obey()/read_command().
402 if os.access(io_db["path_save"], os.F_OK):
403 obey_lines_in_file(io_db["path_save"], "save")
405 if not os.access(io_db["path_worldconf"], os.F_OK):
406 msg = "No world config file from which to start a new world."
407 raise SystemExit(msg)
408 obey_lines_in_file(io_db["path_worldconf"], "world config ",
410 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412 try_worldstate_update()
413 obey(read_command(), "in file", do_record=True)
417 """(Re-)make island map.
419 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
420 start with one land cell in the middle, then go into cycle of repeatedly
421 selecting a random sea cell and transforming it into land if it is neighbor
422 to land. The cycle ends when a land cell is due to be created at the map's
423 border. Then put some trees on the map (TODO: more precise algorithm desc).
425 def is_neighbor(coordinates, type):
428 length = world_db["MAP_LENGTH"]
430 diag_west = x + (ind > 0)
431 diag_east = x + (ind < (length - 1))
432 pos = (y * length) + x
433 if (y > 0 and diag_east
434 and type == chr(world_db["MAP"][pos - length + ind])) \
436 and type == chr(world_db["MAP"][pos + 1])) \
437 or (y < (length - 1) and diag_east
438 and type == chr(world_db["MAP"][pos + length + ind])) \
439 or (y > 0 and diag_west
440 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
442 and type == chr(world_db["MAP"][pos - 1])) \
443 or (y < (length - 1) and diag_west
444 and type == chr(world_db["MAP"][pos + length - (not ind)])):
447 store_seed = rand.seed
448 rand.seed = world_db["SEED_MAP"]
449 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
450 length = world_db["MAP_LENGTH"]
451 add_half_width = (not (length % 2)) * int(length / 2)
452 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
458 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
460 world_db["MAP"][pos] = ord(".")
461 n_trees = int((length ** 2) / 16)
463 while (i_trees <= n_trees):
464 single_allowed = rand.next() % 32
465 y = rand.next() % length
466 x = rand.next() % length
467 pos = (y * length) + x
468 if "." == chr(world_db["MAP"][pos]) \
469 and ((not single_allowed) or is_neighbor((y, x), "X")):
470 world_db["MAP"][pos] = ord("X")
472 rand.seed = store_seed
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 for mt in [mt for mt in t["T_MEMTHING"]
508 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 t["T_MEMTHING"].remove(mt)
511 for id in [id for id in world_db["Things"]
512 if not world_db["Things"][id]["carried"]]:
513 type = world_db["Things"][id]["T_TYPE"]
514 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515 y = world_db["Things"][id]["T_POSY"]
516 x = world_db["Things"][id]["T_POSX"]
517 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518 t["T_MEMTHING"].append((type, y, x))
521 def set_world_inactive():
522 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
524 if os.access(io_db["path_worldstate"], os.F_OK):
525 os.remove(io_db["path_worldstate"])
526 world_db["WORLD_ACTIVE"] = 0
529 def integer_test(val_string, min, max=None):
530 """Return val_string if possible integer >= min and <= max, else None."""
532 val = int(val_string)
533 if val < min or (max is not None and val > max):
537 msg = "Ignoring: Please use integer >= " + str(min)
539 msg += " and <= " + str(max)
545 def setter(category, key, min, max=None):
546 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
549 val = integer_test(val_string, min, max)
553 if category == "Thing":
554 id_store = command_tid
555 decorator = test_Thing_id
556 elif category == "ThingType":
557 id_store = command_ttid
558 decorator = test_ThingType_id
559 elif category == "ThingAction":
560 id_store = command_taid
561 decorator = test_ThingAction_id
565 val = integer_test(val_string, min, max)
567 world_db[category + "s"][id_store.id][key] = val
571 def build_fov_map(t):
572 """Build Thing's FOV map."""
573 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574 fovmap = c_pointer_to_bytearray(t["fovmap"])
575 map = c_pointer_to_bytearray(world_db["MAP"])
576 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577 raise RuntimeError("Malloc error in build_fov_Map().")
580 def decrement_lifepoints(t):
581 """Decrement t's lifepoints by 1, and if to zero, corpse it.
583 If t is the player avatar, only blank its fovmap, so that the client may
584 still display memory data. On non-player things, erase fovmap and memory.
585 Dying actors drop all their things.
587 # # 7DRL: also decrements God's mood; deaths heavily so
588 # # 7DRL: return 1 if death, else 0
589 t["T_LIFEPOINTS"] -= 1
590 world_db["GOD_MOOD"] -= 1 # #
591 if 0 == t["T_LIFEPOINTS"]:
592 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
593 world_db["GOD_MOOD"] -= sadness # #
594 for id in t["T_CARRIES"]:
595 t["T_CARRIES"].remove(id)
596 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
597 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
598 world_db["Things"][id]["carried"] = False
599 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
600 if world_db["Things"][0] == t:
601 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
602 strong_write(io_db["file_out"], "LOG You die.\n")
605 t["T_MEMMAP"] = False
606 t["T_MEMDEPTHMAP"] = False
612 def add_gods_favor(i): # #
613 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
614 def favor_multiplier(i):
616 threshold = math.e * x
617 mood = world_db["GOD_MOOD"]
620 i = i * math.log(mood / x)
621 elif -mood > threshold:
622 i = i / math.log(-mood / x)
624 if -mood > threshold:
625 i = i * math.log(-mood / x)
627 i = i / math.log(mood / x)
629 world_db["GOD_FAVOR"] += favor_multiplier(i)
632 def mv_yx_in_dir_legal(dir, y, x):
633 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
634 dir_c = dir.encode("ascii")[0]
635 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
637 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
638 return (test, libpr.result_y(), libpr.result_x())
642 """Make t do nothing (but loudly, if player avatar)."""
643 if t == world_db["Things"][0]:
644 strong_write(io_db["file_out"], "LOG You wait.\n")
648 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
649 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
651 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
652 t["T_POSY"], t["T_POSX"])
653 if 1 == move_result[0]:
654 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
655 passable = "." == chr(world_db["MAP"][pos])
656 hitted = [id for id in world_db["Things"]
657 if world_db["Things"][id] != t
658 if world_db["Things"][id]["T_LIFEPOINTS"]
659 if world_db["Things"][id]["T_POSY"] == move_result[1]
660 if world_db["Things"][id]["T_POSX"] == move_result[2]]
663 if t == world_db["Things"][0]:
664 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
665 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
666 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
668 add_gods_favor(-1) # #
670 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
671 strong_write(io_db["file_out"], "LOG " + hitter_name +
673 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
674 if test and t == world_db["Things"][0]: # #
675 add_gods_favor(-test) # #
677 dir = [dir for dir in directions_db
678 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
680 t["T_POSY"] = move_result[1]
681 t["T_POSX"] = move_result[2]
682 for id in t["T_CARRIES"]:
683 world_db["Things"][id]["T_POSY"] = move_result[1]
684 world_db["Things"][id]["T_POSX"] = move_result[2]
686 if t == world_db["Things"][0]:
687 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
688 elif t == world_db["Things"][0]:
689 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
692 def actor_pick_up(t):
693 """Make t pick up (topmost?) Thing from ground into inventory."""
694 # Topmostness is actually not defined so far. Picks most nutritious Thing.
695 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
696 used_slots = len(t["T_CARRIES"]) # #
697 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
698 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
699 if not world_db["Things"][id]["carried"]
700 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
701 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
706 type = world_db["Things"][id]["T_TYPE"]
707 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
708 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
710 world_db["Things"][highest_id]["carried"] = True
711 if (t != world_db["Things"][0] and # #
712 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
713 x = world_db["Things"][highest_id]["T_TYPE"]
714 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
715 add_gods_favor(score) # #
716 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
717 t["T_CARRIES"].append(highest_id)
718 if t == world_db["Things"][0]:
719 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
720 elif t == world_db["Things"][0]:
721 err = "You try to pick up an object, but there is none."
722 strong_write(io_db["file_out"], "LOG " + err + "\n")
723 elif t == world_db["Things"][0]: # #
724 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
725 "No storage room to carry more.\n") # #
729 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
730 # TODO: Handle case where T_ARGUMENT matches nothing.
731 if len(t["T_CARRIES"]):
732 id = t["T_CARRIES"][t["T_ARGUMENT"]]
733 t["T_CARRIES"].remove(id)
734 world_db["Things"][id]["carried"] = False
735 if t == world_db["Things"][0]:
736 strong_write(io_db["file_out"], "LOG You drop an object.\n")
737 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
738 elif t == world_db["Things"][0]:
739 err = "You try to drop an object, but you own none."
740 strong_write(io_db["file_out"], "LOG " + err + "\n")
744 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
745 # TODO: Handle case where T_ARGUMENT matches nothing.
746 if len(t["T_CARRIES"]):
747 id = t["T_CARRIES"][t["T_ARGUMENT"]]
748 type = world_db["Things"][id]["T_TYPE"]
749 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
750 t["T_CARRIES"].remove(id)
751 del world_db["Things"][id]
752 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
753 if t == world_db["Things"][0]:
754 strong_write(io_db["file_out"],
755 "LOG You consume this object.\n")
756 elif t == world_db["Things"][0]:
757 strong_write(io_db["file_out"],
758 "LOG You try to use this object, but fail.\n")
759 elif t == world_db["Things"][0]:
760 strong_write(io_db["file_out"],
761 "LOG You try to use an object, but you own none.\n")
764 def thingproliferation(t):
765 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
767 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
768 passable and not be inhabited by a Thing of the same type, or, if Thing is
769 animate, any other animate Thing. If there are several map cell candidates,
770 one is selected randomly.
772 # # 7DRL: success increments God's mood
773 def test_cell(t, y, x):
774 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
775 for id in [id for id in world_db["Things"]
776 if y == world_db["Things"][id]["T_POSY"]
777 if x == world_db["Things"][id]["T_POSX"]
778 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
779 or (t["T_LIFEPOINTS"] and
780 world_db["Things"][id]["T_LIFEPOINTS"])]:
784 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
785 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
787 for dir in [directions_db[key] for key in directions_db]:
788 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
789 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
790 candidates.append((mv_result[1], mv_result[2]))
792 i = rand.next() % len(candidates)
793 id = id_setter(-1, "Things")
794 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
795 world_db["Things"][id] = newT
796 world_db["GOD_MOOD"] += 1 # #
800 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
802 On success, decrease satiation score by 32.
804 # # 7DRL: Successful heals increment God's mood.
805 if t["T_SATIATION"] > 0 \
806 and t["T_LIFEPOINTS"] < \
807 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
808 and 0 == (rand.next() % 31) \
809 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
810 if world_db["ThingActions"][id]["TA_NAME"] ==
812 t["T_LIFEPOINTS"] += 1
813 world_db["GOD_MOOD"] += 1 # #
814 t["T_SATIATION"] -= 32
815 if t == world_db["Things"][0]:
816 strong_write(io_db["file_out"], "LOG You heal.\n")
820 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
821 if t["T_SATIATION"] > -32768:
822 t["T_SATIATION"] -= 1
823 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
824 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
825 raise RuntimeError("A thing that should not hunger is hungering.")
826 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
827 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
828 if t == world_db["Things"][0]:
829 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
830 decrement_lifepoints(t)
833 def get_dir_to_target(t, filter):
834 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
836 The path-wise nearest target is chosen, via the shortest available path.
837 Target must not be t. On succcess, return positive value, else False.
839 "a": Thing in FOV is below a certain distance, animate, but of ThingType
840 that is not t's, and starts out weaker than t is; build path as
841 avoiding things of t's ThingType
842 "f": neighbor cell (not inhabited by any animate Thing) further away from
843 animate Thing not further than x steps away and in FOV and of a
844 ThingType that is not t's, and starts out stronger or as strong as t
845 is currently; or (cornered), if no such flight cell, but Thing of
846 above criteria is too near,1 a cell closer to it, or, if less near,
848 "c": Thing in memorized map is consumable
849 "s": memory map cell with greatest-reachable degree of unexploredness
852 def zero_score_map_where_char_on_memdepthmap(c):
853 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
854 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
855 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
856 # set_map_score(i, 0)
857 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
858 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
859 raise RuntimeError("No score map allocated for "
860 "zero_score_map_where_char_on_memdepthmap().")
862 def set_map_score(pos, score):
863 test = libpr.set_map_score(pos, score)
865 raise RuntimeError("No score map allocated for set_map_score().")
867 def get_map_score(pos):
868 result = libpr.get_map_score(pos)
870 raise RuntimeError("No score map allocated for get_map_score().")
874 if t["fovmap"] and ("a" == filter or "f" == filter):
875 for id in world_db["Things"]:
876 Thing = world_db["Things"][id]
877 if Thing != t and Thing["T_LIFEPOINTS"] and \
878 t["T_TYPE"] != Thing["T_TYPE"] and \
879 'v' == chr(t["fovmap"][(Thing["T_POSY"]
880 * world_db["MAP_LENGTH"])
882 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
883 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
885 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
888 elif t["T_MEMMAP"] and "c" == filter:
889 for mt in t["T_MEMTHING"]:
890 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
892 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
896 def set_cells_passable_on_memmap_to_65534_on_scoremap():
897 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
899 # memmap = t["T_MEMMAP"]
900 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
901 # if ord_dot == memmap[i]]:
902 # set_map_score(i, 65534) # i.e. 65535-1
903 map = c_pointer_to_bytearray(t["T_MEMMAP"])
904 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
905 raise RuntimeError("No score map allocated for "
906 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
908 def init_score_map():
909 test = libpr.init_score_map()
911 raise RuntimeError("Malloc error in init_score_map().")
914 set_cells_passable_on_memmap_to_65534_on_scoremap()
916 for id in world_db["Things"]:
917 Thing = world_db["Things"][id]
918 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
920 if t != Thing and Thing["T_LIFEPOINTS"] and \
921 t["T_TYPE"] != Thing["T_TYPE"] and \
922 ord_v == t["fovmap"][pos] and \
923 t["T_LIFEPOINTS"] > \
924 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
925 set_map_score(pos, 0)
926 elif t["T_TYPE"] == Thing["T_TYPE"]:
927 set_map_score(pos, 65535)
929 for id in [id for id in world_db["Things"]
930 if world_db["Things"][id]["T_LIFEPOINTS"]]:
931 Thing = world_db["Things"][id]
932 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
934 if t["T_TYPE"] != Thing["T_TYPE"] and \
935 ord_v == t["fovmap"][pos] and \
936 t["T_LIFEPOINTS"] <= \
937 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
938 set_map_score(pos, 0)
940 for mt in [mt for mt in t["T_MEMTHING"]
941 if ord_blank != t["T_MEMMAP"][mt[1]
942 * world_db["MAP_LENGTH"]
944 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
945 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
947 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
949 def rand_target_dir(neighbors, cmp, dirs):
952 for i in range(len(dirs)):
953 if cmp == neighbors[i]:
954 candidates.append(dirs[i])
956 return candidates[rand.next() % n_candidates] if n_candidates else 0
958 def get_neighbor_scores(dirs, eye_pos):
960 if libpr.ready_neighbor_scores(eye_pos):
961 raise RuntimeError("No score map allocated for " +
962 "ready_neighbor_scores.()")
963 for i in range(len(dirs)):
964 scores.append(libpr.get_neighbor_score(i))
967 def get_dir_from_neighbors():
968 dir_to_target = False
970 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
971 neighbors = get_neighbor_scores(dirs, eye_pos)
973 inhabited = [world_db["Things"][id]["T_POSY"]
974 * world_db["MAP_LENGTH"]
975 + world_db["Things"][id]["T_POSX"]
976 for id in world_db["Things"]
977 if world_db["Things"][id]["T_LIFEPOINTS"]]
978 for i in range(len(dirs)):
979 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
980 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
982 for pos in [pos for pos in inhabited if pos == pos_cmp]:
985 minmax_start = 0 if "f" == filter else 65535 - 1
986 minmax_neighbor = minmax_start
987 for i in range(len(dirs)):
988 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
989 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
990 or ("f" != filter and minmax_neighbor > neighbors[i]):
991 minmax_neighbor = neighbors[i]
992 if minmax_neighbor != minmax_start:
993 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
995 if not dir_to_target:
996 if 1 == get_map_score(eye_pos):
997 dir_to_target = rand_target_dir(neighbors, 0, dirs)
998 elif 3 >= get_map_score(eye_pos):
999 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1001 world_db["ThingActions"][id]["TA_NAME"]
1004 elif dir_to_target and 3 < get_map_score(eye_pos):
1006 elif "a" == filter and 10 <= get_map_score(eye_pos):
1008 return dir_to_target
1010 dir_to_target = False
1012 run_i = 9 + 1 if "s" == filter else 1
1013 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1016 mem_depth_c = b'9' if b' ' == mem_depth_c \
1017 else bytes([mem_depth_c[0] - 1])
1018 if libpr.dijkstra_map():
1019 raise RuntimeError("No score map allocated for dijkstra_map().")
1020 dir_to_target = get_dir_from_neighbors()
1021 libpr.free_score_map()
1022 if dir_to_target and str == type(dir_to_target):
1023 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1024 if world_db["ThingActions"][id]["TA_NAME"]
1026 t["T_ARGUMENT"] = ord(dir_to_target)
1027 return dir_to_target
1030 def standing_on_consumable(t):
1031 """Return True/False whether t is standing on a consumable."""
1032 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1033 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1034 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1035 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1041 def get_inventory_slot_to_consume(t):
1042 """Return slot Id of strongest consumable in t's inventory, else -1."""
1043 cmp_consumability = 0
1046 for id in t["T_CARRIES"]:
1047 type = world_db["Things"][id]["T_TYPE"]
1048 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1049 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1056 """Determine next command/argment for actor t via AI algorithms.
1058 AI will look for, and move towards, enemies (animate Things not of their
1059 own ThingType); if they see none, they will consume consumables in their
1060 inventory; if there are none, they will pick up what they stand on if they
1061 stand on consumables; if they stand on none, they will move towards the
1062 next consumable they see or remember on the map; if they see or remember
1063 none, they will explore parts of the map unseen since ever or for at least
1064 one turn; if there is nothing to explore, they will simply wait.
1066 # # 7DRL add: Don't pick up or search things when inventory is full.
1067 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1068 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1069 if not get_dir_to_target(t, "f"):
1070 sel = get_inventory_slot_to_consume(t)
1072 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1073 if world_db["ThingActions"][id]["TA_NAME"]
1075 t["T_ARGUMENT"] = sel
1076 elif standing_on_consumable(t) \
1077 and (len(t["T_CARRIES"]) < # #
1078 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1079 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1080 if world_db["ThingActions"][id]["TA_NAME"]
1083 (len(t["T_CARRIES"]) < # #
1084 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1085 and get_dir_to_target(t, "c"))) and \
1086 (not get_dir_to_target(t, "a")):
1087 get_dir_to_target(t, "s")
1091 """Run game world and its inhabitants until new player input expected."""
1093 whilebreaker = False
1094 while world_db["Things"][0]["T_LIFEPOINTS"]:
1095 for id in [id for id in world_db["Things"]]: # Only what's from start!
1096 if not id in world_db["Things"] or \
1097 world_db["Things"][id]["carried"]: # May have been consumed or
1098 continue # picked up during turn …
1099 Thing = world_db["Things"][id]
1100 if Thing["T_LIFEPOINTS"]:
1101 if not Thing["T_COMMAND"]:
1102 update_map_memory(Thing)
1108 Thing["T_PROGRESS"] += 1
1109 taid = [a for a in world_db["ThingActions"]
1110 if a == Thing["T_COMMAND"]][0]
1111 ThingAction = world_db["ThingActions"][taid]
1112 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1113 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1114 Thing["T_COMMAND"] = 0
1115 Thing["T_PROGRESS"] = 0
1117 thingproliferation(Thing)
1120 world_db["TURN"] += 1
1123 def new_Thing(type, pos=(0, 0)):
1124 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1126 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1131 "T_PLAYERDROP": 0, # #
1139 "T_MEMDEPTHMAP": False,
1142 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1143 build_fov_map(thing)
1147 def id_setter(id, category, id_store=False, start_at_1=False):
1148 """Set ID of object of category to manipulate ID unused? Create new one.
1150 The ID is stored as id_store.id (if id_store is set). If the integer of the
1151 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1152 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1153 always returned when no new object is created, otherwise the new object's
1156 min = 0 if start_at_1 else -1
1158 id = integer_test(id, min)
1160 if id in world_db[category]:
1165 if (start_at_1 and 0 == id) \
1166 or ((not start_at_1) and (id < 0)):
1167 id = 0 if start_at_1 else -1
1170 if id not in world_db[category]:
1178 """Send PONG line to server output file."""
1179 strong_write(io_db["file_out"], "PONG\n")
1183 """Abort server process."""
1184 if None == opts.replay:
1186 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1187 raise SystemExit("received QUIT command")
1190 def command_thingshere(str_y, str_x):
1191 """Write to out file list of Things known to player at coordinate y, x."""
1192 if world_db["WORLD_ACTIVE"]:
1193 y = integer_test(str_y, 0, 255)
1194 x = integer_test(str_x, 0, 255)
1195 length = world_db["MAP_LENGTH"]
1196 if None != y and None != x and y < length and x < length:
1197 pos = (y * world_db["MAP_LENGTH"]) + x
1198 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1199 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1200 for id in world_db["Things"]:
1201 if y == world_db["Things"][id]["T_POSY"] \
1202 and x == world_db["Things"][id]["T_POSX"] \
1203 and not world_db["Things"][id]["carried"]:
1204 type = world_db["Things"][id]["T_TYPE"]
1205 name = world_db["ThingTypes"][type]["TT_NAME"]
1206 strong_write(io_db["file_out"], name + "\n")
1208 for mt in world_db["Things"][0]["T_MEMTHING"]:
1209 if y == mt[1] and x == mt[2]:
1210 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1211 strong_write(io_db["file_out"], name + "\n")
1212 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1214 print("Ignoring: Invalid map coordinates.")
1216 print("Ignoring: Command only works on existing worlds.")
1219 def play_commander(action, args=False):
1220 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1222 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1226 id = [x for x in world_db["ThingActions"]
1227 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1228 world_db["Things"][0]["T_COMMAND"] = id
1231 def set_command_and_argument_int(str_arg):
1232 val = integer_test(str_arg, 0, 255)
1234 world_db["Things"][0]["T_ARGUMENT"] = val
1237 def set_command_and_argument_movestring(str_arg):
1238 if str_arg in directions_db:
1239 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1242 print("Ignoring: Argument must be valid direction string.")
1244 if action == "move":
1245 return set_command_and_argument_movestring
1247 return set_command_and_argument_int
1252 def command_seedrandomness(seed_string):
1253 """Set rand seed to int(seed_string)."""
1254 val = integer_test(seed_string, 0, 4294967295)
1259 def command_seedmap(seed_string):
1260 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1261 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1265 def command_makeworld(seed_string):
1266 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1268 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1269 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1270 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1271 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1272 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1273 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1274 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1280 err = "Space to put thing on too hard to find. Map too small?"
1282 y = rand.next() % world_db["MAP_LENGTH"]
1283 x = rand.next() % world_db["MAP_LENGTH"]
1284 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1288 raise SystemExit(err)
1289 # Replica of C code, wrongly ignores animatedness of new Thing.
1290 pos_clear = (0 == len([id for id in world_db["Things"]
1291 if world_db["Things"][id]["T_LIFEPOINTS"]
1292 if world_db["Things"][id]["T_POSY"] == y
1293 if world_db["Things"][id]["T_POSX"] == x]))
1298 val = integer_test(seed_string, 0, 4294967295)
1302 world_db["SEED_MAP"] = val
1303 player_will_be_generated = False
1304 playertype = world_db["PLAYER_TYPE"]
1305 for ThingType in world_db["ThingTypes"]:
1306 if playertype == ThingType:
1307 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1308 player_will_be_generated = True
1310 if not player_will_be_generated:
1311 print("Ignoring beyond SEED_MAP: " +
1312 "No player type with start number >0 defined.")
1315 for ThingAction in world_db["ThingActions"]:
1316 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1319 print("Ignoring beyond SEED_MAP: " +
1320 "No thing action with name 'wait' defined.")
1322 world_db["Things"] = {}
1324 world_db["WORLD_ACTIVE"] = 1
1325 world_db["TURN"] = 1
1326 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1327 id = id_setter(-1, "Things")
1328 world_db["Things"][id] = new_Thing(playertype, free_pos())
1329 update_map_memory(world_db["Things"][0])
1330 for type in world_db["ThingTypes"]:
1331 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1332 if type != playertype:
1333 id = id_setter(-1, "Things")
1334 world_db["Things"][id] = new_Thing(type, free_pos())
1335 strong_write(io_db["file_out"], "NEW_WORLD\n")
1338 def command_maplength(maplength_string):
1339 """Redefine map length. Invalidate map, therefore lose all things on it."""
1340 val = integer_test(maplength_string, 1, 256)
1342 world_db["MAP_LENGTH"] = val
1343 set_world_inactive()
1344 world_db["Things"] = {}
1345 libpr.set_maplength(val)
1348 def command_worldactive(worldactive_string):
1349 """Toggle world_db["WORLD_ACTIVE"] if possible.
1351 An active world can always be set inactive. An inactive world can only be
1352 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1353 activation, rebuild all Things' FOVs, and the player's map memory.
1355 # In original version, map existence was also tested (unnecessarily?).
1356 val = integer_test(worldactive_string, 0, 1)
1358 if 0 != world_db["WORLD_ACTIVE"]:
1360 set_world_inactive()
1362 print("World already active.")
1363 elif 0 == world_db["WORLD_ACTIVE"]:
1365 for ThingAction in world_db["ThingActions"]:
1366 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1369 player_exists = False
1370 for Thing in world_db["Things"]:
1372 player_exists = True
1374 if wait_exists and player_exists:
1375 for id in world_db["Things"]:
1376 if world_db["Things"][id]["T_LIFEPOINTS"]:
1377 build_fov_map(world_db["Things"][id])
1379 update_map_memory(world_db["Things"][id], False)
1380 world_db["WORLD_ACTIVE"] = 1
1383 def test_for_id_maker(object, category):
1384 """Return decorator testing for object having "id" attribute."""
1387 if hasattr(object, "id"):
1390 print("Ignoring: No " + category +
1391 " defined to manipulate yet.")
1396 def command_tid(id_string):
1397 """Set ID of Thing to manipulate. ID unused? Create new one.
1399 Default new Thing's type to the first available ThingType, others: zero.
1401 id = id_setter(id_string, "Things", command_tid)
1403 if world_db["ThingTypes"] == {}:
1404 print("Ignoring: No ThingType to settle new Thing in.")
1406 type = list(world_db["ThingTypes"].keys())[0]
1407 world_db["Things"][id] = new_Thing(type)
1410 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1414 def command_tcommand(str_int):
1415 """Set T_COMMAND of selected Thing."""
1416 val = integer_test(str_int, 0)
1418 if 0 == val or val in world_db["ThingActions"]:
1419 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1421 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1425 def command_ttype(str_int):
1426 """Set T_TYPE of selected Thing."""
1427 val = integer_test(str_int, 0)
1429 if val in world_db["ThingTypes"]:
1430 world_db["Things"][command_tid.id]["T_TYPE"] = val
1432 print("Ignoring: ThingType ID belongs to no known ThingType.")
1436 def command_tcarries(str_int):
1437 """Append int(str_int) to T_CARRIES of selected Thing.
1439 The ID int(str_int) must not be of the selected Thing, and must belong to a
1440 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1442 val = integer_test(str_int, 0)
1444 if val == command_tid.id:
1445 print("Ignoring: Thing cannot carry itself.")
1446 elif val in world_db["Things"] \
1447 and not world_db["Things"][val]["carried"]:
1448 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1449 world_db["Things"][val]["carried"] = True
1451 print("Ignoring: Thing not available for carrying.")
1452 # Note that the whole carrying structure is different from the C version:
1453 # Carried-ness is marked by a "carried" flag, not by Things containing
1454 # Things internally.
1458 def command_tmemthing(str_t, str_y, str_x):
1459 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1461 The type must fit to an existing ThingType, and the position into the map.
1463 type = integer_test(str_t, 0)
1464 posy = integer_test(str_y, 0, 255)
1465 posx = integer_test(str_x, 0, 255)
1466 if None != type and None != posy and None != posx:
1467 if type not in world_db["ThingTypes"] \
1468 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1469 print("Ignoring: Illegal value for thing type or position.")
1471 memthing = (type, posy, posx)
1472 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1475 def setter_map(maptype):
1476 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1478 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1481 def helper(str_int, mapline):
1482 val = integer_test(str_int, 0, 255)
1484 if val >= world_db["MAP_LENGTH"]:
1485 print("Illegal value for map line number.")
1486 elif len(mapline) != world_db["MAP_LENGTH"]:
1487 print("Map line length is unequal map width.")
1489 length = world_db["MAP_LENGTH"]
1491 if not world_db["Things"][command_tid.id][maptype]:
1492 map = bytearray(b' ' * (length ** 2))
1494 map = world_db["Things"][command_tid.id][maptype]
1495 map[val * length:(val * length) + length] = mapline.encode()
1496 world_db["Things"][command_tid.id][maptype] = map
1500 def setter_tpos(axis):
1501 """Generate setter for T_POSX or T_POSY of selected Thing.
1503 If world is active, rebuilds animate things' fovmap, player's memory map.
1506 def helper(str_int):
1507 val = integer_test(str_int, 0, 255)
1509 if val < world_db["MAP_LENGTH"]:
1510 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1511 if world_db["WORLD_ACTIVE"] \
1512 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1513 build_fov_map(world_db["Things"][command_tid.id])
1514 if 0 == command_tid.id:
1515 update_map_memory(world_db["Things"][command_tid.id])
1517 print("Ignoring: Position is outside of map.")
1521 def command_ttid(id_string):
1522 """Set ID of ThingType to manipulate. ID unused? Create new one.
1524 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1526 id = id_setter(id_string, "ThingTypes", command_ttid)
1528 world_db["ThingTypes"][id] = {
1529 "TT_NAME": "(none)",
1532 "TT_PROLIFERATE": 0,
1533 "TT_START_NUMBER": 0,
1534 "TT_STORAGE": 0, # #
1540 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1544 def command_ttname(name):
1545 """Set TT_NAME of selected ThingType."""
1546 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1550 def command_ttsymbol(char):
1551 """Set TT_SYMBOL of selected ThingType. """
1553 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1555 print("Ignoring: Argument must be single character.")
1559 def command_ttcorpseid(str_int):
1560 """Set TT_CORPSE_ID of selected ThingType."""
1561 val = integer_test(str_int, 0)
1563 if val in world_db["ThingTypes"]:
1564 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1566 print("Ignoring: Corpse ID belongs to no known ThignType.")
1569 def command_taid(id_string):
1570 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1572 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1574 id = id_setter(id_string, "ThingActions", command_taid, True)
1576 world_db["ThingActions"][id] = {
1582 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1585 @test_ThingAction_id
1586 def command_taname(name):
1587 """Set TA_NAME of selected ThingAction.
1589 The name must match a valid thing action function. If after the name
1590 setting no ThingAction with name "wait" remains, call set_world_inactive().
1592 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1593 or name == "pick_up":
1594 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1595 if 1 == world_db["WORLD_ACTIVE"]:
1596 wait_defined = False
1597 for id in world_db["ThingActions"]:
1598 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1601 if not wait_defined:
1602 set_world_inactive()
1604 print("Ignoring: Invalid action name.")
1605 # In contrast to the original,naming won't map a function to a ThingAction.
1609 """Call ai() on player Thing, then turn_over()."""
1610 ai(world_db["Things"][0])
1614 """Commands database.
1616 Map command start tokens to ([0]) number of expected command arguments, ([1])
1617 the command's meta-ness (i.e. is it to be written to the record file, is it to
1618 be ignored in replay mode if read from server input file), and ([2]) a function
1622 "QUIT": (0, True, command_quit),
1623 "PING": (0, True, command_ping),
1624 "THINGS_HERE": (2, True, command_thingshere),
1625 "MAKE_WORLD": (1, False, command_makeworld),
1626 "SEED_MAP": (1, False, command_seedmap),
1627 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1628 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1629 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1630 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1631 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1632 "MAP_LENGTH": (1, False, command_maplength),
1633 "WORLD_ACTIVE": (1, False, command_worldactive),
1634 "TA_ID": (1, False, command_taid),
1635 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1636 "TA_NAME": (1, False, command_taname),
1637 "TT_ID": (1, False, command_ttid),
1638 "TT_NAME": (1, False, command_ttname),
1639 "TT_SYMBOL": (1, False, command_ttsymbol),
1640 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1641 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1643 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1645 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1647 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1648 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1649 "T_ID": (1, False, command_tid),
1650 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1651 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1652 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1653 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1654 "T_COMMAND": (1, False, command_tcommand),
1655 "T_TYPE": (1, False, command_ttype),
1656 "T_CARRIES": (1, False, command_tcarries),
1657 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1658 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1659 "T_MEMTHING": (3, False, command_tmemthing),
1660 "T_POSY": (1, False, setter_tpos("Y")),
1661 "T_POSX": (1, False, setter_tpos("X")),
1662 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1663 "wait": (0, False, play_commander("wait")),
1664 "move": (1, False, play_commander("move")),
1665 "pick_up": (0, False, play_commander("pick_up")),
1666 "drop": (1, False, play_commander("drop", True)),
1667 "use": (1, False, play_commander("use", True)),
1668 "ai": (0, False, command_ai)
1672 """World state database. With sane default values. (Randomness is in rand.)"""
1686 """Mapping of direction names to internal direction chars."""
1687 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1688 "west": "s", "north-west": "w", "north-east": "e"}
1690 """File IO database."""
1692 "path_save": "save",
1693 "path_record": "record_save",
1694 "path_worldconf": "confserver/world",
1695 "path_server": "server/",
1696 "path_in": "server/in",
1697 "path_out": "server/out",
1698 "path_worldstate": "server/worldstate",
1699 "tmp_suffix": "_tmp",
1700 "kicked_by_rival": False,
1701 "worldstate_updateable": False
1706 libpr = prep_library()
1707 rand = RandomnessIO()
1708 opts = parse_command_line_arguments()
1710 io_db["path_save"] = opts.savefile
1711 io_db["path_record"] = "record_" + opts.savefile
1714 io_db["verbose"] = True
1715 if None != opts.replay:
1719 except SystemExit as exit:
1720 print("ABORTING: " + exit.args[0])
1722 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")