3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in world_db[category]:
197 string = string + id_string + " " + str(id) + "\n"
198 for key in world_db[category][id]:
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
209 if dict != type(world_db[key]) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in world_db["ThingTypes"]:
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in world_db["Things"]:
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried_id in world_db["Things"][id]["T_CARRIES"]:
227 string = string + "T_CARRIES " + str(carried_id) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
335 string = str(world_db["TURN"]) + "\n" + \
336 str(world_db["GOD_MOOD"]) + "\n" + \
337 str(world_db["GOD_FAVOR"]) + "\n" + \
338 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
339 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
340 inventory + "%\n" + \
341 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
342 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
343 str(world_db["MAP_LENGTH"]) + "\n"
344 length = world_db["MAP_LENGTH"]
345 fov = bytearray(b' ' * (length ** 2))
346 for pos in range(length ** 2):
347 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
348 fov[pos] = world_db["MAP"][pos]
350 draw_visible_Things(fov, i)
351 string = write_map(string, fov)
352 mem = world_db["Things"][0]["T_MEMMAP"][:]
354 for mt in world_db["Things"][0]["T_MEMTHING"]:
355 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
356 if (i == 0 and not consumable) or (i == 1 and consumable):
357 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
358 mem[(mt[1] * length) + mt[2]] = ord(c)
359 string = write_map(string, mem)
360 atomic_write(io_db["path_worldstate"], string, delete=False)
361 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
362 io_db["worldstate_updateable"] = False
366 """Replay game from record file.
368 Use opts.replay as breakpoint turn to which to replay automatically before
369 switching to manual input by non-meta commands in server input file
370 triggering further reads of record file. Ensure opts.replay is at least 1.
371 Run try_worldstate_update() before each interactive obey()/read_command().
375 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
376 " (if so late a turn is to be found).")
377 if not os.access(io_db["path_record"], os.F_OK):
378 raise SystemExit("No record file found to replay.")
379 io_db["file_record"] = open(io_db["path_record"], "r")
380 io_db["file_record"].prefix = "record file line "
381 io_db["file_record"].line_n = 1
382 while world_db["TURN"] < opts.replay:
383 line = io_db["file_record"].readline()
386 obey(line.rstrip(), io_db["file_record"].prefix
387 + str(io_db["file_record"].line_n))
388 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390 try_worldstate_update()
391 obey(read_command(), "in file", replay=True)
395 """Play game by server input file commands. Before, load save file found.
397 If no save file is found, a new world is generated from the commands in the
398 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
399 command and all that follow via the server input file. Run
400 try_worldstate_update() before each interactive obey()/read_command().
402 if os.access(io_db["path_save"], os.F_OK):
403 obey_lines_in_file(io_db["path_save"], "save")
405 if not os.access(io_db["path_worldconf"], os.F_OK):
406 msg = "No world config file from which to start a new world."
407 raise SystemExit(msg)
408 obey_lines_in_file(io_db["path_worldconf"], "world config ",
410 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412 try_worldstate_update()
413 obey(read_command(), "in file", do_record=True)
417 """(Re-)make island map.
419 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
420 start with one land cell in the middle, then go into cycle of repeatedly
421 selecting a random sea cell and transforming it into land if it is neighbor
422 to land. The cycle ends when a land cell is due to be created at the map's
423 border. Then put some trees on the map (TODO: more precise algorithm desc).
425 def is_neighbor(coordinates, type):
428 length = world_db["MAP_LENGTH"]
430 diag_west = x + (ind > 0)
431 diag_east = x + (ind < (length - 1))
432 pos = (y * length) + x
433 if (y > 0 and diag_east
434 and type == chr(world_db["MAP"][pos - length + ind])) \
436 and type == chr(world_db["MAP"][pos + 1])) \
437 or (y < (length - 1) and diag_east
438 and type == chr(world_db["MAP"][pos + length + ind])) \
439 or (y > 0 and diag_west
440 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
442 and type == chr(world_db["MAP"][pos - 1])) \
443 or (y < (length - 1) and diag_west
444 and type == chr(world_db["MAP"][pos + length - (not ind)])):
447 store_seed = rand.seed
448 rand.seed = world_db["SEED_MAP"]
449 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
450 length = world_db["MAP_LENGTH"]
451 add_half_width = (not (length % 2)) * int(length / 2)
452 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
458 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
460 world_db["MAP"][pos] = ord(".")
461 n_trees = int((length ** 2) / 16)
463 while (i_trees <= n_trees):
464 single_allowed = rand.next() % 32
465 y = rand.next() % length
466 x = rand.next() % length
467 pos = (y * length) + x
468 if "." == chr(world_db["MAP"][pos]) \
469 and ((not single_allowed) or is_neighbor((y, x), "X")):
470 world_db["MAP"][pos] = ord("X")
472 rand.seed = store_seed
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 for mt in [mt for mt in t["T_MEMTHING"]
508 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 t["T_MEMTHING"].remove(mt)
511 for id in [id for id in world_db["Things"]
512 if not world_db["Things"][id]["carried"]]:
513 type = world_db["Things"][id]["T_TYPE"]
514 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515 y = world_db["Things"][id]["T_POSY"]
516 x = world_db["Things"][id]["T_POSX"]
517 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518 t["T_MEMTHING"].append((type, y, x))
521 def set_world_inactive():
522 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
524 if os.access(io_db["path_worldstate"], os.F_OK):
525 os.remove(io_db["path_worldstate"])
526 world_db["WORLD_ACTIVE"] = 0
529 def integer_test(val_string, min, max=None):
530 """Return val_string if possible integer >= min and <= max, else None."""
532 val = int(val_string)
533 if val < min or (max is not None and val > max):
537 msg = "Ignoring: Please use integer >= " + str(min)
539 msg += " and <= " + str(max)
545 def setter(category, key, min, max=None):
546 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
549 val = integer_test(val_string, min, max)
553 if category == "Thing":
554 id_store = command_tid
555 decorator = test_Thing_id
556 elif category == "ThingType":
557 id_store = command_ttid
558 decorator = test_ThingType_id
559 elif category == "ThingAction":
560 id_store = command_taid
561 decorator = test_ThingAction_id
565 val = integer_test(val_string, min, max)
567 world_db[category + "s"][id_store.id][key] = val
571 def build_fov_map(t):
572 """Build Thing's FOV map."""
573 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574 fovmap = c_pointer_to_bytearray(t["fovmap"])
575 map = c_pointer_to_bytearray(world_db["MAP"])
576 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577 raise RuntimeError("Malloc error in build_fov_Map().")
580 def decrement_lifepoints(t):
581 """Decrement t's lifepoints by 1, and if to zero, corpse it.
583 If t is the player avatar, only blank its fovmap, so that the client may
584 still display memory data. On non-player things, erase fovmap and memory.
586 # # 7DRL: also decrements God's mood; deaths heavily so
587 # # 7DRL: return 1 if death, else 0
588 t["T_LIFEPOINTS"] -= 1
589 world_db["GOD_MOOD"] -= 1 # #
590 if 0 == t["T_LIFEPOINTS"]:
591 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
592 world_db["GOD_MOOD"] -= sadness # #
593 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
594 if world_db["Things"][0] == t:
595 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
596 strong_write(io_db["file_out"], "LOG You die.\n")
599 t["T_MEMMAP"] = False
600 t["T_MEMDEPTHMAP"] = False
606 def add_gods_favor(i): # #
607 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
608 def favor_multiplier(i):
610 threshold = math.e * x
611 mood = world_db["GOD_MOOD"]
614 i = i * math.log(mood / x)
615 elif -mood > threshold:
616 i = i / math.log(-mood / x)
618 if -mood > threshold:
619 i = i * math.log(-mood / x)
621 i = i / math.log(mood / x)
623 world_db["GOD_FAVOR"] += favor_multiplier(i)
626 def mv_yx_in_dir_legal(dir, y, x):
627 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
628 dir_c = dir.encode("ascii")[0]
629 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
631 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
632 return (test, libpr.result_y(), libpr.result_x())
636 """Make t do nothing (but loudly, if player avatar)."""
637 if t == world_db["Things"][0]:
638 strong_write(io_db["file_out"], "LOG You wait.\n")
642 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
643 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
645 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
646 t["T_POSY"], t["T_POSX"])
647 if 1 == move_result[0]:
648 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
649 passable = "." == chr(world_db["MAP"][pos])
650 hitted = [id for id in world_db["Things"]
651 if world_db["Things"][id] != t
652 if world_db["Things"][id]["T_LIFEPOINTS"]
653 if world_db["Things"][id]["T_POSY"] == move_result[1]
654 if world_db["Things"][id]["T_POSX"] == move_result[2]]
657 if t == world_db["Things"][0]:
658 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
659 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
660 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
662 add_gods_favor(-1) # #
664 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
665 strong_write(io_db["file_out"], "LOG " + hitter_name +
667 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
668 if test and t == world_db["Things"][0]: # #
669 add_gods_favor(-test) # #
671 dir = [dir for dir in directions_db
672 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
674 t["T_POSY"] = move_result[1]
675 t["T_POSX"] = move_result[2]
676 for id in t["T_CARRIES"]:
677 world_db["Things"][id]["T_POSY"] = move_result[1]
678 world_db["Things"][id]["T_POSX"] = move_result[2]
680 if t == world_db["Things"][0]:
681 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
682 elif t == world_db["Things"][0]:
683 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
686 def actor_pick_up(t):
687 """Make t pick up (topmost?) Thing from ground into inventory."""
688 # Topmostness is actually not defined so far. Picks Thing with highest ID.
689 used_slots = len(t["T_CARRIES"]) # #
690 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
691 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
692 if not world_db["Things"][id]["carried"]
693 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
694 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
700 world_db["Things"][highest_id]["carried"] = True
701 t["T_CARRIES"].append(highest_id)
702 if t == world_db["Things"][0]:
703 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
704 elif t == world_db["Things"][0]:
705 err = "You try to pick up an object, but there is none."
706 strong_write(io_db["file_out"], "LOG " + err + "\n")
707 elif t == world_db["Things"][0]: # #
708 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
709 "No storage room to carry more.\n") # #
713 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
714 # TODO: Handle case where T_ARGUMENT matches nothing.
715 if len(t["T_CARRIES"]):
716 id = t["T_CARRIES"][t["T_ARGUMENT"]]
717 t["T_CARRIES"].remove(id)
718 world_db["Things"][id]["carried"] = False
719 if t == world_db["Things"][0]:
720 strong_write(io_db["file_out"], "LOG You drop an object.\n")
721 elif t == world_db["Things"][0]:
722 err = "You try to drop an object, but you own none."
723 strong_write(io_db["file_out"], "LOG " + err + "\n")
727 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
728 # TODO: Handle case where T_ARGUMENT matches nothing.
729 if len(t["T_CARRIES"]):
730 id = t["T_CARRIES"][t["T_ARGUMENT"]]
731 type = world_db["Things"][id]["T_TYPE"]
732 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
733 t["T_CARRIES"].remove(id)
734 del world_db["Things"][id]
735 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
736 if t == world_db["Things"][0]:
737 strong_write(io_db["file_out"],
738 "LOG You consume this object.\n")
739 elif t == world_db["Things"][0]:
740 strong_write(io_db["file_out"],
741 "LOG You try to use this object, but fail.\n")
742 elif t == world_db["Things"][0]:
743 strong_write(io_db["file_out"],
744 "LOG You try to use an object, but you own none.\n")
747 def thingproliferation(t):
748 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
750 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
751 passable and not be inhabited by a Thing of the same type, or, if Thing is
752 animate, any other animate Thing. If there are several map cell candidates,
753 one is selected randomly.
755 # # 7DRL: success increments God's mood
756 def test_cell(t, y, x):
757 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
758 for id in [id for id in world_db["Things"]
759 if y == world_db["Things"][id]["T_POSY"]
760 if x == world_db["Things"][id]["T_POSX"]
761 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
762 or (t["T_LIFEPOINTS"] and
763 world_db["Things"][id]["T_LIFEPOINTS"])]:
767 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
768 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
770 for dir in [directions_db[key] for key in directions_db]:
771 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
772 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
773 candidates.append((mv_result[1], mv_result[2]))
775 i = rand.next() % len(candidates)
776 id = id_setter(-1, "Things")
777 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
778 world_db["Things"][id] = newT
779 world_db["GOD_MOOD"] += 1 # #
783 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
785 On success, decrease satiation score by 32.
787 # # 7DRL: Successful heals increment God's mood.
788 if t["T_SATIATION"] > 0 \
789 and t["T_LIFEPOINTS"] < \
790 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
791 and 0 == (rand.next() % 31) \
792 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
793 if world_db["ThingActions"][id]["TA_NAME"] ==
795 t["T_LIFEPOINTS"] += 1
796 world_db["GOD_MOOD"] += 1 # #
797 t["T_SATIATION"] -= 32
798 if t == world_db["Things"][0]:
799 strong_write(io_db["file_out"], "LOG You heal.\n")
803 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
804 if t["T_SATIATION"] > -32768:
805 t["T_SATIATION"] -= 1
806 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
807 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
808 raise RuntimeError("A thing that should not hunger is hungering.")
809 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
810 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
811 if t == world_db["Things"][0]:
812 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
813 decrement_lifepoints(t)
816 def get_dir_to_target(t, filter):
817 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
819 The path-wise nearest target is chosen, via the shortest available path.
820 Target must not be t. On succcess, return positive value, else False.
822 "a": Thing in FOV is below a certain distance, animate, but of ThingType
823 that is not t's, and starts out weaker than t is; build path as
824 avoiding things of t's ThingType
825 "f": neighbor cell (not inhabited by any animate Thing) further away from
826 animate Thing not further than x steps away and in FOV and of a
827 ThingType that is not t's, and starts out stronger or as strong as t
828 is currently; or (cornered), if no such flight cell, but Thing of
829 above criteria is too near,1 a cell closer to it, or, if less near,
831 "c": Thing in memorized map is consumable
832 "s": memory map cell with greatest-reachable degree of unexploredness
835 def zero_score_map_where_char_on_memdepthmap(c):
836 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
837 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
838 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
839 # set_map_score(i, 0)
840 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
841 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
842 raise RuntimeError("No score map allocated for "
843 "zero_score_map_where_char_on_memdepthmap().")
845 def set_map_score(pos, score):
846 test = libpr.set_map_score(pos, score)
848 raise RuntimeError("No score map allocated for set_map_score().")
850 def get_map_score(pos):
851 result = libpr.get_map_score(pos)
853 raise RuntimeError("No score map allocated for get_map_score().")
857 if t["fovmap"] and ("a" == filter or "f" == filter):
858 for id in world_db["Things"]:
859 Thing = world_db["Things"][id]
860 if Thing != t and Thing["T_LIFEPOINTS"] and \
861 t["T_TYPE"] != Thing["T_TYPE"] and \
862 'v' == chr(t["fovmap"][(Thing["T_POSY"]
863 * world_db["MAP_LENGTH"])
865 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
866 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
868 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
871 elif t["T_MEMMAP"] and "c" == filter:
872 for mt in t["T_MEMTHING"]:
873 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
875 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
879 def set_cells_passable_on_memmap_to_65534_on_scoremap():
880 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
882 # memmap = t["T_MEMMAP"]
883 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
884 # if ord_dot == memmap[i]]:
885 # set_map_score(i, 65534) # i.e. 65535-1
886 map = c_pointer_to_bytearray(t["T_MEMMAP"])
887 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
888 raise RuntimeError("No score map allocated for "
889 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
891 def init_score_map():
892 test = libpr.init_score_map()
894 raise RuntimeError("Malloc error in init_score_map().")
897 set_cells_passable_on_memmap_to_65534_on_scoremap()
899 for id in world_db["Things"]:
900 Thing = world_db["Things"][id]
901 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
903 if t != Thing and Thing["T_LIFEPOINTS"] and \
904 t["T_TYPE"] != Thing["T_TYPE"] and \
905 ord_v == t["fovmap"][pos] and \
906 t["T_LIFEPOINTS"] > \
907 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
908 set_map_score(pos, 0)
909 elif t["T_TYPE"] == Thing["T_TYPE"]:
910 set_map_score(pos, 65535)
912 for id in [id for id in world_db["Things"]
913 if world_db["Things"][id]["T_LIFEPOINTS"]]:
914 Thing = world_db["Things"][id]
915 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
917 if t["T_TYPE"] != Thing["T_TYPE"] and \
918 ord_v == t["fovmap"][pos] and \
919 t["T_LIFEPOINTS"] <= \
920 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
921 set_map_score(pos, 0)
923 for mt in [mt for mt in t["T_MEMTHING"]
924 if ord_blank != t["T_MEMMAP"][mt[1]
925 * world_db["MAP_LENGTH"]
927 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
928 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
930 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
932 def rand_target_dir(neighbors, cmp, dirs):
935 for i in range(len(dirs)):
936 if cmp == neighbors[i]:
937 candidates.append(dirs[i])
939 return candidates[rand.next() % n_candidates] if n_candidates else 0
941 def get_neighbor_scores(dirs, eye_pos):
943 if libpr.ready_neighbor_scores(eye_pos):
944 raise RuntimeError("No score map allocated for " +
945 "ready_neighbor_scores.()")
946 for i in range(len(dirs)):
947 scores.append(libpr.get_neighbor_score(i))
950 def get_dir_from_neighbors():
951 dir_to_target = False
953 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
954 neighbors = get_neighbor_scores(dirs, eye_pos)
956 inhabited = [world_db["Things"][id]["T_POSY"]
957 * world_db["MAP_LENGTH"]
958 + world_db["Things"][id]["T_POSX"]
959 for id in world_db["Things"]
960 if world_db["Things"][id]["T_LIFEPOINTS"]]
961 for i in range(len(dirs)):
962 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
963 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
965 for pos in [pos for pos in inhabited if pos == pos_cmp]:
968 minmax_start = 0 if "f" == filter else 65535 - 1
969 minmax_neighbor = minmax_start
970 for i in range(len(dirs)):
971 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
972 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
973 or ("f" != filter and minmax_neighbor > neighbors[i]):
974 minmax_neighbor = neighbors[i]
975 if minmax_neighbor != minmax_start:
976 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
978 if not dir_to_target:
979 if 1 == get_map_score(eye_pos):
980 dir_to_target = rand_target_dir(neighbors, 0, dirs)
981 elif 3 >= get_map_score(eye_pos):
982 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
984 world_db["ThingActions"][id]["TA_NAME"]
987 elif dir_to_target and 3 < get_map_score(eye_pos):
989 elif "a" == filter and 10 <= get_map_score(eye_pos):
993 dir_to_target = False
995 run_i = 9 + 1 if "s" == filter else 1
996 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
999 mem_depth_c = b'9' if b' ' == mem_depth_c \
1000 else bytes([mem_depth_c[0] - 1])
1001 if libpr.dijkstra_map():
1002 raise RuntimeError("No score map allocated for dijkstra_map().")
1003 dir_to_target = get_dir_from_neighbors()
1004 libpr.free_score_map()
1005 if dir_to_target and str == type(dir_to_target):
1006 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1007 if world_db["ThingActions"][id]["TA_NAME"]
1009 t["T_ARGUMENT"] = ord(dir_to_target)
1010 return dir_to_target
1013 def standing_on_consumable(t):
1014 """Return True/False whether t is standing on a consumable."""
1015 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1016 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1017 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1018 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1024 def get_inventory_slot_to_consume(t):
1025 """Return slot Id of strongest consumable in t's inventory, else -1."""
1026 cmp_consumability = 0
1029 for id in t["T_CARRIES"]:
1030 type = world_db["Things"][id]["T_TYPE"]
1031 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1032 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1039 """Determine next command/argment for actor t via AI algorithms.
1041 AI will look for, and move towards, enemies (animate Things not of their
1042 own ThingType); if they see none, they will consume consumables in their
1043 inventory; if there are none, they will pick up what they stand on if they
1044 stand on consumables; if they stand on none, they will move towards the
1045 next consumable they see or remember on the map; if they see or remember
1046 none, they will explore parts of the map unseen since ever or for at least
1047 one turn; if there is nothing to explore, they will simply wait.
1049 # # 7DRL add: Don't pick up or search things when inventory is full.
1050 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1051 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1052 if not get_dir_to_target(t, "f"):
1053 sel = get_inventory_slot_to_consume(t)
1055 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1056 if world_db["ThingActions"][id]["TA_NAME"]
1058 t["T_ARGUMENT"] = sel
1059 elif standing_on_consumable(t) \
1060 and (len(t["T_CARRIES"]) < # #
1061 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1062 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1063 if world_db["ThingActions"][id]["TA_NAME"]
1066 (len(t["T_CARRIES"]) < # #
1067 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1068 and get_dir_to_target(t, "c"))) and \
1069 (not get_dir_to_target(t, "a")):
1070 get_dir_to_target(t, "s")
1074 """Run game world and its inhabitants until new player input expected."""
1076 whilebreaker = False
1077 while world_db["Things"][0]["T_LIFEPOINTS"]:
1078 for id in [id for id in world_db["Things"]]: # Only what's from start!
1079 if not id in world_db["Things"] or \
1080 world_db["Things"][id]["carried"]: # May have been consumed or
1081 continue # picked up during turn …
1082 Thing = world_db["Things"][id]
1083 if Thing["T_LIFEPOINTS"]:
1084 if not Thing["T_COMMAND"]:
1085 update_map_memory(Thing)
1091 Thing["T_PROGRESS"] += 1
1092 taid = [a for a in world_db["ThingActions"]
1093 if a == Thing["T_COMMAND"]][0]
1094 ThingAction = world_db["ThingActions"][taid]
1095 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1096 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1097 Thing["T_COMMAND"] = 0
1098 Thing["T_PROGRESS"] = 0
1100 thingproliferation(Thing)
1103 world_db["TURN"] += 1
1106 def new_Thing(type, pos=(0, 0)):
1107 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1109 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1121 "T_MEMDEPTHMAP": False,
1124 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1125 build_fov_map(thing)
1129 def id_setter(id, category, id_store=False, start_at_1=False):
1130 """Set ID of object of category to manipulate ID unused? Create new one.
1132 The ID is stored as id_store.id (if id_store is set). If the integer of the
1133 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1134 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1135 always returned when no new object is created, otherwise the new object's
1138 min = 0 if start_at_1 else -1
1140 id = integer_test(id, min)
1142 if id in world_db[category]:
1147 if (start_at_1 and 0 == id) \
1148 or ((not start_at_1) and (id < 0)):
1149 id = 0 if start_at_1 else -1
1152 if id not in world_db[category]:
1160 """Send PONG line to server output file."""
1161 strong_write(io_db["file_out"], "PONG\n")
1165 """Abort server process."""
1166 if None == opts.replay:
1168 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1169 raise SystemExit("received QUIT command")
1172 def command_thingshere(str_y, str_x):
1173 """Write to out file list of Things known to player at coordinate y, x."""
1174 if world_db["WORLD_ACTIVE"]:
1175 y = integer_test(str_y, 0, 255)
1176 x = integer_test(str_x, 0, 255)
1177 length = world_db["MAP_LENGTH"]
1178 if None != y and None != x and y < length and x < length:
1179 pos = (y * world_db["MAP_LENGTH"]) + x
1180 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1181 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1182 for id in world_db["Things"]:
1183 if y == world_db["Things"][id]["T_POSY"] \
1184 and x == world_db["Things"][id]["T_POSX"] \
1185 and not world_db["Things"][id]["carried"]:
1186 type = world_db["Things"][id]["T_TYPE"]
1187 name = world_db["ThingTypes"][type]["TT_NAME"]
1188 strong_write(io_db["file_out"], name + "\n")
1190 for mt in world_db["Things"][0]["T_MEMTHING"]:
1191 if y == mt[1] and x == mt[2]:
1192 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1193 strong_write(io_db["file_out"], name + "\n")
1194 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1196 print("Ignoring: Invalid map coordinates.")
1198 print("Ignoring: Command only works on existing worlds.")
1201 def play_commander(action, args=False):
1202 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1204 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1208 id = [x for x in world_db["ThingActions"]
1209 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1210 world_db["Things"][0]["T_COMMAND"] = id
1213 def set_command_and_argument_int(str_arg):
1214 val = integer_test(str_arg, 0, 255)
1216 world_db["Things"][0]["T_ARGUMENT"] = val
1219 def set_command_and_argument_movestring(str_arg):
1220 if str_arg in directions_db:
1221 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1224 print("Ignoring: Argument must be valid direction string.")
1226 if action == "move":
1227 return set_command_and_argument_movestring
1229 return set_command_and_argument_int
1234 def command_seedrandomness(seed_string):
1235 """Set rand seed to int(seed_string)."""
1236 val = integer_test(seed_string, 0, 4294967295)
1241 def command_seedmap(seed_string):
1242 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1243 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1247 def command_makeworld(seed_string):
1248 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1250 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1251 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1252 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1253 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1254 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1255 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1256 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1262 err = "Space to put thing on too hard to find. Map too small?"
1264 y = rand.next() % world_db["MAP_LENGTH"]
1265 x = rand.next() % world_db["MAP_LENGTH"]
1266 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1270 raise SystemExit(err)
1271 # Replica of C code, wrongly ignores animatedness of new Thing.
1272 pos_clear = (0 == len([id for id in world_db["Things"]
1273 if world_db["Things"][id]["T_LIFEPOINTS"]
1274 if world_db["Things"][id]["T_POSY"] == y
1275 if world_db["Things"][id]["T_POSX"] == x]))
1280 val = integer_test(seed_string, 0, 4294967295)
1284 world_db["SEED_MAP"] = val
1285 player_will_be_generated = False
1286 playertype = world_db["PLAYER_TYPE"]
1287 for ThingType in world_db["ThingTypes"]:
1288 if playertype == ThingType:
1289 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1290 player_will_be_generated = True
1292 if not player_will_be_generated:
1293 print("Ignoring beyond SEED_MAP: " +
1294 "No player type with start number >0 defined.")
1297 for ThingAction in world_db["ThingActions"]:
1298 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1301 print("Ignoring beyond SEED_MAP: " +
1302 "No thing action with name 'wait' defined.")
1304 world_db["Things"] = {}
1306 world_db["WORLD_ACTIVE"] = 1
1307 world_db["TURN"] = 1
1308 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1309 id = id_setter(-1, "Things")
1310 world_db["Things"][id] = new_Thing(playertype, free_pos())
1311 update_map_memory(world_db["Things"][0])
1312 for type in world_db["ThingTypes"]:
1313 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1314 if type != playertype:
1315 id = id_setter(-1, "Things")
1316 world_db["Things"][id] = new_Thing(type, free_pos())
1317 strong_write(io_db["file_out"], "NEW_WORLD\n")
1320 def command_maplength(maplength_string):
1321 """Redefine map length. Invalidate map, therefore lose all things on it."""
1322 val = integer_test(maplength_string, 1, 256)
1324 world_db["MAP_LENGTH"] = val
1325 set_world_inactive()
1326 world_db["Things"] = {}
1327 libpr.set_maplength(val)
1330 def command_worldactive(worldactive_string):
1331 """Toggle world_db["WORLD_ACTIVE"] if possible.
1333 An active world can always be set inactive. An inactive world can only be
1334 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1335 activation, rebuild all Things' FOVs, and the player's map memory.
1337 # In original version, map existence was also tested (unnecessarily?).
1338 val = integer_test(worldactive_string, 0, 1)
1340 if 0 != world_db["WORLD_ACTIVE"]:
1342 set_world_inactive()
1344 print("World already active.")
1345 elif 0 == world_db["WORLD_ACTIVE"]:
1347 for ThingAction in world_db["ThingActions"]:
1348 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1351 player_exists = False
1352 for Thing in world_db["Things"]:
1354 player_exists = True
1356 if wait_exists and player_exists:
1357 for id in world_db["Things"]:
1358 if world_db["Things"][id]["T_LIFEPOINTS"]:
1359 build_fov_map(world_db["Things"][id])
1361 update_map_memory(world_db["Things"][id], False)
1362 world_db["WORLD_ACTIVE"] = 1
1365 def test_for_id_maker(object, category):
1366 """Return decorator testing for object having "id" attribute."""
1369 if hasattr(object, "id"):
1372 print("Ignoring: No " + category +
1373 " defined to manipulate yet.")
1378 def command_tid(id_string):
1379 """Set ID of Thing to manipulate. ID unused? Create new one.
1381 Default new Thing's type to the first available ThingType, others: zero.
1383 id = id_setter(id_string, "Things", command_tid)
1385 if world_db["ThingTypes"] == {}:
1386 print("Ignoring: No ThingType to settle new Thing in.")
1388 type = list(world_db["ThingTypes"].keys())[0]
1389 world_db["Things"][id] = new_Thing(type)
1392 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1396 def command_tcommand(str_int):
1397 """Set T_COMMAND of selected Thing."""
1398 val = integer_test(str_int, 0)
1400 if 0 == val or val in world_db["ThingActions"]:
1401 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1403 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1407 def command_ttype(str_int):
1408 """Set T_TYPE of selected Thing."""
1409 val = integer_test(str_int, 0)
1411 if val in world_db["ThingTypes"]:
1412 world_db["Things"][command_tid.id]["T_TYPE"] = val
1414 print("Ignoring: ThingType ID belongs to no known ThingType.")
1418 def command_tcarries(str_int):
1419 """Append int(str_int) to T_CARRIES of selected Thing.
1421 The ID int(str_int) must not be of the selected Thing, and must belong to a
1422 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1424 val = integer_test(str_int, 0)
1426 if val == command_tid.id:
1427 print("Ignoring: Thing cannot carry itself.")
1428 elif val in world_db["Things"] \
1429 and not world_db["Things"][val]["carried"]:
1430 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1431 world_db["Things"][val]["carried"] = True
1433 print("Ignoring: Thing not available for carrying.")
1434 # Note that the whole carrying structure is different from the C version:
1435 # Carried-ness is marked by a "carried" flag, not by Things containing
1436 # Things internally.
1440 def command_tmemthing(str_t, str_y, str_x):
1441 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1443 The type must fit to an existing ThingType, and the position into the map.
1445 type = integer_test(str_t, 0)
1446 posy = integer_test(str_y, 0, 255)
1447 posx = integer_test(str_x, 0, 255)
1448 if None != type and None != posy and None != posx:
1449 if type not in world_db["ThingTypes"] \
1450 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1451 print("Ignoring: Illegal value for thing type or position.")
1453 memthing = (type, posy, posx)
1454 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1457 def setter_map(maptype):
1458 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1460 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1463 def helper(str_int, mapline):
1464 val = integer_test(str_int, 0, 255)
1466 if val >= world_db["MAP_LENGTH"]:
1467 print("Illegal value for map line number.")
1468 elif len(mapline) != world_db["MAP_LENGTH"]:
1469 print("Map line length is unequal map width.")
1471 length = world_db["MAP_LENGTH"]
1473 if not world_db["Things"][command_tid.id][maptype]:
1474 map = bytearray(b' ' * (length ** 2))
1476 map = world_db["Things"][command_tid.id][maptype]
1477 map[val * length:(val * length) + length] = mapline.encode()
1478 world_db["Things"][command_tid.id][maptype] = map
1482 def setter_tpos(axis):
1483 """Generate setter for T_POSX or T_POSY of selected Thing.
1485 If world is active, rebuilds animate things' fovmap, player's memory map.
1488 def helper(str_int):
1489 val = integer_test(str_int, 0, 255)
1491 if val < world_db["MAP_LENGTH"]:
1492 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1493 if world_db["WORLD_ACTIVE"] \
1494 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1495 build_fov_map(world_db["Things"][command_tid.id])
1496 if 0 == command_tid.id:
1497 update_map_memory(world_db["Things"][command_tid.id])
1499 print("Ignoring: Position is outside of map.")
1503 def command_ttid(id_string):
1504 """Set ID of ThingType to manipulate. ID unused? Create new one.
1506 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1508 id = id_setter(id_string, "ThingTypes", command_ttid)
1510 world_db["ThingTypes"][id] = {
1511 "TT_NAME": "(none)",
1514 "TT_PROLIFERATE": 0,
1515 "TT_START_NUMBER": 0,
1516 "TT_STORAGE": 0, # #
1522 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1526 def command_ttname(name):
1527 """Set TT_NAME of selected ThingType."""
1528 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1532 def command_ttsymbol(char):
1533 """Set TT_SYMBOL of selected ThingType. """
1535 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1537 print("Ignoring: Argument must be single character.")
1541 def command_ttcorpseid(str_int):
1542 """Set TT_CORPSE_ID of selected ThingType."""
1543 val = integer_test(str_int, 0)
1545 if val in world_db["ThingTypes"]:
1546 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1548 print("Ignoring: Corpse ID belongs to no known ThignType.")
1551 def command_taid(id_string):
1552 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1554 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1556 id = id_setter(id_string, "ThingActions", command_taid, True)
1558 world_db["ThingActions"][id] = {
1564 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1567 @test_ThingAction_id
1568 def command_taname(name):
1569 """Set TA_NAME of selected ThingAction.
1571 The name must match a valid thing action function. If after the name
1572 setting no ThingAction with name "wait" remains, call set_world_inactive().
1574 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1575 or name == "pick_up":
1576 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1577 if 1 == world_db["WORLD_ACTIVE"]:
1578 wait_defined = False
1579 for id in world_db["ThingActions"]:
1580 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1583 if not wait_defined:
1584 set_world_inactive()
1586 print("Ignoring: Invalid action name.")
1587 # In contrast to the original,naming won't map a function to a ThingAction.
1591 """Call ai() on player Thing, then turn_over()."""
1592 ai(world_db["Things"][0])
1596 """Commands database.
1598 Map command start tokens to ([0]) number of expected command arguments, ([1])
1599 the command's meta-ness (i.e. is it to be written to the record file, is it to
1600 be ignored in replay mode if read from server input file), and ([2]) a function
1604 "QUIT": (0, True, command_quit),
1605 "PING": (0, True, command_ping),
1606 "THINGS_HERE": (2, True, command_thingshere),
1607 "MAKE_WORLD": (1, False, command_makeworld),
1608 "SEED_MAP": (1, False, command_seedmap),
1609 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1610 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1611 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1612 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1613 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1614 "MAP_LENGTH": (1, False, command_maplength),
1615 "WORLD_ACTIVE": (1, False, command_worldactive),
1616 "TA_ID": (1, False, command_taid),
1617 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1618 "TA_NAME": (1, False, command_taname),
1619 "TT_ID": (1, False, command_ttid),
1620 "TT_NAME": (1, False, command_ttname),
1621 "TT_SYMBOL": (1, False, command_ttsymbol),
1622 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1623 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1625 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1627 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1629 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1630 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1631 "T_ID": (1, False, command_tid),
1632 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1633 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1634 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1635 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1636 "T_COMMAND": (1, False, command_tcommand),
1637 "T_TYPE": (1, False, command_ttype),
1638 "T_CARRIES": (1, False, command_tcarries),
1639 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1640 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1641 "T_MEMTHING": (3, False, command_tmemthing),
1642 "T_POSY": (1, False, setter_tpos("Y")),
1643 "T_POSX": (1, False, setter_tpos("X")),
1644 "wait": (0, False, play_commander("wait")),
1645 "move": (1, False, play_commander("move")),
1646 "pick_up": (0, False, play_commander("pick_up")),
1647 "drop": (1, False, play_commander("drop", True)),
1648 "use": (1, False, play_commander("use", True)),
1649 "ai": (0, False, command_ai)
1653 """World state database. With sane default values. (Randomness is in rand.)"""
1667 """Mapping of direction names to internal direction chars."""
1668 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1669 "west": "s", "north-west": "w", "north-east": "e"}
1671 """File IO database."""
1673 "path_save": "save",
1674 "path_record": "record_save",
1675 "path_worldconf": "confserver/world",
1676 "path_server": "server/",
1677 "path_in": "server/in",
1678 "path_out": "server/out",
1679 "path_worldstate": "server/worldstate",
1680 "tmp_suffix": "_tmp",
1681 "kicked_by_rival": False,
1682 "worldstate_updateable": False
1687 libpr = prep_library()
1688 rand = RandomnessIO()
1689 opts = parse_command_line_arguments()
1691 io_db["path_save"] = opts.savefile
1692 io_db["path_record"] = "record_" + opts.savefile
1695 io_db["verbose"] = True
1696 if None != opts.replay:
1700 except SystemExit as exit:
1701 print("ABORTING: " + exit.args[0])
1703 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")