3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 if world_db["WORLD_ACTIVE"]:
145 io_db["record_chunk"] = ""
146 io_db["save_wait"] = time.time()
147 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
148 elif 0 != len(tokens):
149 print("Invalid command/argument, or bad number of tokens.")
152 def atomic_write(path, text, do_append=False, delete=True):
153 """Atomic write of text to file at path, appended if do_append is set."""
154 path_tmp = path + io_db["tmp_suffix"]
158 if os.access(path, os.F_OK):
159 shutil.copyfile(path, path_tmp)
160 file = open(path_tmp, mode)
161 strong_write(file, text)
163 if delete and os.access(path, os.F_OK):
165 os.rename(path_tmp, path)
169 """Save all commands needed to reconstruct current world state."""
172 string = string.replace("\u005C", '\u005C\u005C')
173 return '"' + string.replace('"', '\u005C"') + '"'
178 if world_db["Things"][id][key]:
179 map = world_db["Things"][id][key]
180 length = world_db["MAP_LENGTH"]
181 for i in range(length):
182 line = map[i * length:(i * length) + length].decode()
183 string = string + key + " " + str(i) + " " + quote(line) \
190 for memthing in world_db["Things"][id]["T_MEMTHING"]:
191 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
192 str(memthing[1]) + " " + str(memthing[2]) + "\n"
195 def helper(category, id_string, special_keys={}):
197 for id in world_db[category]:
198 string = string + id_string + " " + str(id) + "\n"
199 for key in world_db[category][id]:
200 if not key in special_keys:
201 x = world_db[category][id][key]
202 argument = quote(x) if str == type(x) else str(x)
203 string = string + key + " " + argument + "\n"
204 elif special_keys[key]:
205 string = string + special_keys[key](id)
210 if dict != type(world_db[key]) and key != "MAP" and \
211 key != "WORLD_ACTIVE" and key != "SEED_MAP":
212 string = string + key + " " + str(world_db[key]) + "\n"
213 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
214 string = string + helper("ThingActions", "TA_ID")
215 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
216 for id in world_db["ThingTypes"]:
217 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
218 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
219 string = string + helper("Things", "T_ID",
220 {"T_CARRIES": False, "carried": False,
221 "T_MEMMAP": mapsetter("T_MEMMAP"),
222 "T_MEMTHING": memthing, "fovmap": False,
223 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
224 for id in world_db["Things"]:
225 if [] != world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_ID " + str(id) + "\n"
227 for carried_id in world_db["Things"][id]["T_CARRIES"]:
228 string = string + "T_CARRIES " + str(carried_id) + "\n"
229 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
230 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
231 atomic_write(io_db["path_save"], string)
234 def obey_lines_in_file(path, name, do_record=False):
235 """Call obey() on each line of path's file, use name in input prefix."""
236 file = open(path, "r")
238 for line in file.readlines():
239 obey(line.rstrip(), name + "file line " + str(line_n),
245 def parse_command_line_arguments():
246 """Return settings values read from command line arguments."""
247 parser = argparse.ArgumentParser()
248 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
250 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
252 parser.add_argument('-v', dest='verbose', action='store_true')
253 opts, unknown = parser.parse_known_args()
258 """Ensure valid server out file belonging to current process.
260 This is done by comparing io_db["teststring"] to what's found at the start
261 of the current file at io_db["path_out"]. On failure, set
262 io_db["kicked_by_rival"] and raise SystemExit.
264 if not os.access(io_db["path_out"], os.F_OK):
265 raise SystemExit("Server output file has disappeared.")
266 file = open(io_db["path_out"], "r")
267 test = file.readline().rstrip("\n")
269 if test != io_db["teststring"]:
270 io_db["kicked_by_rival"] = True
271 msg = "Server test string in server output file does not match. This" \
272 " indicates that the current server process has been " \
273 "superseded by another one."
274 raise SystemExit(msg)
278 """Return next newline-delimited command from server in file.
280 Keep building return string until a newline is encountered. Pause between
281 unsuccessful reads, and after too much waiting, run server_test().
283 wait_on_fail = 0.03333
288 add = io_db["file_in"].readline()
290 command = command + add
291 if len(command) > 0 and "\n" == command[-1]:
292 command = command[:-1]
295 time.sleep(wait_on_fail)
296 if now + max_wait < time.time():
302 def try_worldstate_update():
303 """Write worldstate file if io_db["worldstate_updateable"] is set."""
304 if io_db["worldstate_updateable"]:
306 def draw_visible_Things(map, run):
307 for id in world_db["Things"]:
308 type = world_db["Things"][id]["T_TYPE"]
309 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
310 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
311 if (0 == run and not consumable and not alive) \
312 or (1 == run and consumable and not alive) \
313 or (2 == run and alive):
314 y = world_db["Things"][id]["T_POSY"]
315 x = world_db["Things"][id]["T_POSX"]
316 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
317 if 'v' == chr(fovflag):
318 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
319 map[(y * length) + x] = ord(c)
321 def write_map(string, map):
322 for i in range(length):
323 line = map[i * length:(i * length) + length].decode()
324 string = string + line + "\n"
328 if [] == world_db["Things"][0]["T_CARRIES"]:
329 inventory = "(none)\n"
331 for id in world_db["Things"][0]["T_CARRIES"]:
332 type_id = world_db["Things"][id]["T_TYPE"]
333 name = world_db["ThingTypes"][type_id]["TT_NAME"]
334 inventory = inventory + name + "\n"
335 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
336 string = str(world_db["TURN"]) + "\n" + \
337 str(world_db["GOD_MOOD"]) + "\n" + \
338 str(world_db["GOD_FAVOR"]) + "\n" + \
339 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
340 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
341 inventory + "%\n" + \
342 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
343 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
344 str(world_db["MAP_LENGTH"]) + "\n"
345 length = world_db["MAP_LENGTH"]
346 fov = bytearray(b' ' * (length ** 2))
347 for pos in range(length ** 2):
348 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
349 fov[pos] = world_db["MAP"][pos]
351 draw_visible_Things(fov, i)
352 string = write_map(string, fov)
353 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in world_db["Things"][0]["T_MEMTHING"]:
356 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
357 if (i == 0 and not consumable) or (i == 1 and consumable):
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
426 def is_neighbor(coordinates, type):
429 length = world_db["MAP_LENGTH"]
431 diag_west = x + (ind > 0)
432 diag_east = x + (ind < (length - 1))
433 pos = (y * length) + x
434 if (y > 0 and diag_east
435 and type == chr(world_db["MAP"][pos - length + ind])) \
437 and type == chr(world_db["MAP"][pos + 1])) \
438 or (y < (length - 1) and diag_east
439 and type == chr(world_db["MAP"][pos + length + ind])) \
440 or (y > 0 and diag_west
441 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
443 and type == chr(world_db["MAP"][pos - 1])) \
444 or (y < (length - 1) and diag_west
445 and type == chr(world_db["MAP"][pos + length - (not ind)])):
448 store_seed = rand.seed
449 rand.seed = world_db["SEED_MAP"]
450 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
451 length = world_db["MAP_LENGTH"]
452 add_half_width = (not (length % 2)) * int(length / 2)
453 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
459 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461 world_db["MAP"][pos] = ord(".")
462 n_trees = int((length ** 2) / 16)
464 while (i_trees <= n_trees):
465 single_allowed = rand.next() % 32
466 y = rand.next() % length
467 x = rand.next() % length
468 pos = (y * length) + x
469 if "." == chr(world_db["MAP"][pos]) \
470 and ((not single_allowed) or is_neighbor((y, x), "X")):
471 world_db["MAP"][pos] = ord("X")
473 rand.seed = store_seed
474 # This all-too-precise replica of the original C code misses iter_limit().
477 def update_map_memory(t, age_map=True):
478 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
479 def age_some_memdepthmap_on_nonfov_cells():
480 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
484 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
485 # if not ord_v == t["fovmap"][pos]
486 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
487 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
488 # if not rand.next() % (2 **
489 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
490 # t["T_MEMDEPTHMAP"][pos] += 1
491 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
492 fovmap = c_pointer_to_bytearray(t["fovmap"])
493 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
494 if not t["T_MEMMAP"]:
495 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 if not t["T_MEMDEPTHMAP"]:
497 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
501 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
502 if ord_v == t["fovmap"][pos]]:
503 t["T_MEMDEPTHMAP"][pos] = ord_0
504 if ord_space == t["T_MEMMAP"][pos]:
505 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
507 age_some_memdepthmap_on_nonfov_cells()
508 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
509 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
511 for id in [id for id in world_db["Things"]
512 if not world_db["Things"][id]["carried"]]:
513 type = world_db["Things"][id]["T_TYPE"]
514 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515 y = world_db["Things"][id]["T_POSY"]
516 x = world_db["Things"][id]["T_POSX"]
517 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518 t["T_MEMTHING"].append((type, y, x))
521 def set_world_inactive():
522 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
524 if os.access(io_db["path_worldstate"], os.F_OK):
525 os.remove(io_db["path_worldstate"])
526 world_db["WORLD_ACTIVE"] = 0
529 def integer_test(val_string, min, max=None):
530 """Return val_string if possible integer >= min and <= max, else None."""
532 val = int(val_string)
533 if val < min or (max is not None and val > max):
537 msg = "Ignoring: Please use integer >= " + str(min)
539 msg += " and <= " + str(max)
545 def setter(category, key, min, max=None):
546 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
549 val = integer_test(val_string, min, max)
553 if category == "Thing":
554 id_store = command_tid
555 decorator = test_Thing_id
556 elif category == "ThingType":
557 id_store = command_ttid
558 decorator = test_ThingType_id
559 elif category == "ThingAction":
560 id_store = command_taid
561 decorator = test_ThingAction_id
565 val = integer_test(val_string, min, max)
567 world_db[category + "s"][id_store.id][key] = val
571 def build_fov_map(t):
572 """Build Thing's FOV map."""
573 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574 fovmap = c_pointer_to_bytearray(t["fovmap"])
575 map = c_pointer_to_bytearray(world_db["MAP"])
576 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577 raise RuntimeError("Malloc error in build_fov_Map().")
580 def decrement_lifepoints(t):
581 """Decrement t's lifepoints by 1, and if to zero, corpse it.
583 If t is the player avatar, only blank its fovmap, so that the client may
584 still display memory data. On non-player things, erase fovmap and memory.
585 Dying actors drop all their things.
587 # # 7DRL: also decrements God's mood; deaths heavily so
588 # # 7DRL: return 1 if death, else 0
589 t["T_LIFEPOINTS"] -= 1
590 world_db["GOD_MOOD"] -= 1 # #
591 if 0 == t["T_LIFEPOINTS"]:
592 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
593 world_db["GOD_MOOD"] -= sadness # #
594 for id in t["T_CARRIES"]:
595 t["T_CARRIES"].remove(id)
596 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
597 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
598 world_db["Things"][id]["carried"] = False
599 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
600 if world_db["Things"][0] == t:
601 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
602 strong_write(io_db["file_out"], "LOG You die.\n")
605 t["T_MEMMAP"] = False
606 t["T_MEMDEPTHMAP"] = False
612 def add_gods_favor(i): # #
613 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
614 def favor_multiplier(i):
616 threshold = math.e * x
617 mood = world_db["GOD_MOOD"]
620 i = i * math.log(mood / x)
621 elif -mood > threshold:
622 i = i / math.log(-mood / x)
624 if -mood > threshold:
625 i = i * math.log(-mood / x)
627 i = i / math.log(mood / x)
629 world_db["GOD_FAVOR"] += favor_multiplier(i)
632 def mv_yx_in_dir_legal(dir, y, x):
633 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
634 dir_c = dir.encode("ascii")[0]
635 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
637 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
638 return (test, libpr.result_y(), libpr.result_x())
642 """Make t do nothing (but loudly, if player avatar)."""
643 if t == world_db["Things"][0]:
644 strong_write(io_db["file_out"], "LOG You wait.\n")
648 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
649 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
651 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
652 t["T_POSY"], t["T_POSX"])
653 if 1 == move_result[0]:
654 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
655 passable = "." == chr(world_db["MAP"][pos])
656 hitted = [id for id in world_db["Things"]
657 if world_db["Things"][id] != t
658 if world_db["Things"][id]["T_LIFEPOINTS"]
659 if world_db["Things"][id]["T_POSY"] == move_result[1]
660 if world_db["Things"][id]["T_POSX"] == move_result[2]]
663 if t == world_db["Things"][0]:
664 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
665 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
666 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
668 add_gods_favor(-1) # #
670 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
671 strong_write(io_db["file_out"], "LOG " + hitter_name +
673 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
674 if test and t == world_db["Things"][0]: # #
675 add_gods_favor(-test) # #
677 dir = [dir for dir in directions_db
678 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
680 t["T_POSY"] = move_result[1]
681 t["T_POSX"] = move_result[2]
682 for id in t["T_CARRIES"]:
683 world_db["Things"][id]["T_POSY"] = move_result[1]
684 world_db["Things"][id]["T_POSX"] = move_result[2]
686 if t == world_db["Things"][0]:
687 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
688 elif t == world_db["Things"][0]:
689 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
692 def actor_pick_up(t):
693 """Make t pick up (topmost?) Thing from ground into inventory."""
694 # Topmostness is actually not defined so far. Picks most nutritious Thing.
695 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
696 used_slots = len(t["T_CARRIES"]) # #
697 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
698 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
699 if not world_db["Things"][id]["carried"]
700 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
701 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
706 type = world_db["Things"][id]["T_TYPE"]
707 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
708 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
710 world_db["Things"][highest_id]["carried"] = True
711 if (t != world_db["Things"][0] and # #
712 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
713 x = world_db["Things"][highest_id]["T_TYPE"]
714 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
715 add_gods_favor(score) # #
716 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
717 t["T_CARRIES"].append(highest_id)
718 if t == world_db["Things"][0]:
719 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
720 elif t == world_db["Things"][0]:
721 err = "You try to pick up an object, but there is none."
722 strong_write(io_db["file_out"], "LOG " + err + "\n")
723 elif t == world_db["Things"][0]: # #
724 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
725 "No storage room to carry more.\n") # #
729 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
730 # TODO: Handle case where T_ARGUMENT matches nothing.
731 if len(t["T_CARRIES"]):
732 id = t["T_CARRIES"][t["T_ARGUMENT"]]
733 t["T_CARRIES"].remove(id)
734 world_db["Things"][id]["carried"] = False
735 if t == world_db["Things"][0]:
736 strong_write(io_db["file_out"], "LOG You drop an object.\n")
737 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
738 elif t == world_db["Things"][0]:
739 err = "You try to drop an object, but you own none."
740 strong_write(io_db["file_out"], "LOG " + err + "\n")
744 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
745 # TODO: Handle case where T_ARGUMENT matches nothing.
746 if len(t["T_CARRIES"]):
747 id = t["T_CARRIES"][t["T_ARGUMENT"]]
748 type = world_db["Things"][id]["T_TYPE"]
749 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
750 t["T_CARRIES"].remove(id)
751 del world_db["Things"][id]
752 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
753 if t == world_db["Things"][0]:
754 strong_write(io_db["file_out"],
755 "LOG You consume this object.\n")
756 elif t == world_db["Things"][0]:
757 strong_write(io_db["file_out"],
758 "LOG You try to use this object, but fail.\n")
759 elif t == world_db["Things"][0]:
760 strong_write(io_db["file_out"],
761 "LOG You try to use an object, but you own none.\n")
764 def thingproliferation(t, prol_map):
765 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
767 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
768 marked '.' in prol_map. If there are several map cell candidates, one is
771 # # 7DRL: success increments God's mood
772 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
773 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
775 for dir in [directions_db[key] for key in directions_db]:
776 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
777 if mv_result[0] and ord('.') == prol_map[mv_result[1]
778 * world_db["MAP_LENGTH"]
780 candidates.append((mv_result[1], mv_result[2]))
782 i = rand.next() % len(candidates)
783 id = id_setter(-1, "Things")
784 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
785 world_db["Things"][id] = newT
786 world_db["GOD_MOOD"] += 1 # #
790 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
792 On success, decrease satiation score by 32.
794 # # 7DRL: Successful heals increment God's mood.
795 if t["T_SATIATION"] > 0 \
796 and t["T_LIFEPOINTS"] < \
797 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
798 and 0 == (rand.next() % 31) \
799 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
800 if world_db["ThingActions"][id]["TA_NAME"] ==
802 t["T_LIFEPOINTS"] += 1
803 world_db["GOD_MOOD"] += 1 # #
804 t["T_SATIATION"] -= 32
805 if t == world_db["Things"][0]:
806 strong_write(io_db["file_out"], "LOG You heal.\n")
810 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
811 if t["T_SATIATION"] > -32768:
812 t["T_SATIATION"] -= 1
813 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
814 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
815 raise RuntimeError("A thing that should not hunger is hungering.")
816 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
817 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
818 if t == world_db["Things"][0]:
819 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
820 decrement_lifepoints(t)
823 def get_dir_to_target(t, filter):
824 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
826 The path-wise nearest target is chosen, via the shortest available path.
827 Target must not be t. On succcess, return positive value, else False.
829 "a": Thing in FOV is below a certain distance, animate, but of ThingType
830 that is not t's, and starts out weaker than t is; build path as
831 avoiding things of t's ThingType
832 "f": neighbor cell (not inhabited by any animate Thing) further away from
833 animate Thing not further than x steps away and in FOV and of a
834 ThingType that is not t's, and starts out stronger or as strong as t
835 is currently; or (cornered), if no such flight cell, but Thing of
836 above criteria is too near,1 a cell closer to it, or, if less near,
838 "c": Thing in memorized map is consumable
839 "s": memory map cell with greatest-reachable degree of unexploredness
842 def zero_score_map_where_char_on_memdepthmap(c):
843 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
844 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
845 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
846 # set_map_score(i, 0)
847 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
848 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
849 raise RuntimeError("No score map allocated for "
850 "zero_score_map_where_char_on_memdepthmap().")
852 def set_map_score(pos, score):
853 test = libpr.set_map_score(pos, score)
855 raise RuntimeError("No score map allocated for set_map_score().")
857 def get_map_score(pos):
858 result = libpr.get_map_score(pos)
860 raise RuntimeError("No score map allocated for get_map_score().")
864 if t["fovmap"] and ("a" == filter or "f" == filter):
865 for id in world_db["Things"]:
866 Thing = world_db["Things"][id]
867 if Thing != t and Thing["T_LIFEPOINTS"] and \
868 t["T_TYPE"] != Thing["T_TYPE"] and \
869 'v' == chr(t["fovmap"][(Thing["T_POSY"]
870 * world_db["MAP_LENGTH"])
872 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
873 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
875 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
878 elif t["T_MEMMAP"] and "c" == filter:
879 for mt in t["T_MEMTHING"]:
880 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
882 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
886 def set_cells_passable_on_memmap_to_65534_on_scoremap():
887 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
889 # memmap = t["T_MEMMAP"]
890 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
891 # if ord_dot == memmap[i]]:
892 # set_map_score(i, 65534) # i.e. 65535-1
893 map = c_pointer_to_bytearray(t["T_MEMMAP"])
894 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
895 raise RuntimeError("No score map allocated for "
896 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
898 def init_score_map():
899 test = libpr.init_score_map()
901 raise RuntimeError("Malloc error in init_score_map().")
904 set_cells_passable_on_memmap_to_65534_on_scoremap()
906 for id in world_db["Things"]:
907 Thing = world_db["Things"][id]
908 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
910 if t != Thing and Thing["T_LIFEPOINTS"] and \
911 t["T_TYPE"] != Thing["T_TYPE"] and \
912 ord_v == t["fovmap"][pos] and \
913 t["T_LIFEPOINTS"] > \
914 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
915 set_map_score(pos, 0)
916 elif t["T_TYPE"] == Thing["T_TYPE"]:
917 set_map_score(pos, 65535)
919 for id in [id for id in world_db["Things"]
920 if world_db["Things"][id]["T_LIFEPOINTS"]]:
921 Thing = world_db["Things"][id]
922 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
924 if t["T_TYPE"] != Thing["T_TYPE"] and \
925 ord_v == t["fovmap"][pos] and \
926 t["T_LIFEPOINTS"] <= \
927 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
928 set_map_score(pos, 0)
930 for mt in [mt for mt in t["T_MEMTHING"]
931 if ord_blank != t["T_MEMMAP"][mt[1]
932 * world_db["MAP_LENGTH"]
934 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
935 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
937 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
939 def rand_target_dir(neighbors, cmp, dirs):
942 for i in range(len(dirs)):
943 if cmp == neighbors[i]:
944 candidates.append(dirs[i])
946 return candidates[rand.next() % n_candidates] if n_candidates else 0
948 def get_neighbor_scores(dirs, eye_pos):
950 if libpr.ready_neighbor_scores(eye_pos):
951 raise RuntimeError("No score map allocated for " +
952 "ready_neighbor_scores.()")
953 for i in range(len(dirs)):
954 scores.append(libpr.get_neighbor_score(i))
957 def get_dir_from_neighbors():
958 dir_to_target = False
960 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
961 neighbors = get_neighbor_scores(dirs, eye_pos)
963 inhabited = [world_db["Things"][id]["T_POSY"]
964 * world_db["MAP_LENGTH"]
965 + world_db["Things"][id]["T_POSX"]
966 for id in world_db["Things"]
967 if world_db["Things"][id]["T_LIFEPOINTS"]]
968 for i in range(len(dirs)):
969 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
970 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
972 for pos in [pos for pos in inhabited if pos == pos_cmp]:
975 minmax_start = 0 if "f" == filter else 65535 - 1
976 minmax_neighbor = minmax_start
977 for i in range(len(dirs)):
978 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
979 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
980 or ("f" != filter and minmax_neighbor > neighbors[i]):
981 minmax_neighbor = neighbors[i]
982 if minmax_neighbor != minmax_start:
983 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
985 if not dir_to_target:
986 if 1 == get_map_score(eye_pos):
987 dir_to_target = rand_target_dir(neighbors, 0, dirs)
988 elif 3 >= get_map_score(eye_pos):
989 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
991 world_db["ThingActions"][id]["TA_NAME"]
994 elif dir_to_target and 3 < get_map_score(eye_pos):
996 elif "a" == filter and 10 <= get_map_score(eye_pos):
1000 dir_to_target = False
1002 run_i = 9 + 1 if "s" == filter else 1
1003 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1006 mem_depth_c = b'9' if b' ' == mem_depth_c \
1007 else bytes([mem_depth_c[0] - 1])
1008 if libpr.dijkstra_map():
1009 raise RuntimeError("No score map allocated for dijkstra_map().")
1010 dir_to_target = get_dir_from_neighbors()
1011 libpr.free_score_map()
1012 if dir_to_target and str == type(dir_to_target):
1013 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1014 if world_db["ThingActions"][id]["TA_NAME"]
1016 t["T_ARGUMENT"] = ord(dir_to_target)
1017 return dir_to_target
1020 def standing_on_consumable(t):
1021 """Return True/False whether t is standing on a consumable."""
1022 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1023 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1024 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1025 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1031 def get_inventory_slot_to_consume(t):
1032 """Return slot Id of strongest consumable in t's inventory, else -1."""
1033 cmp_consumability = 0
1036 for id in t["T_CARRIES"]:
1037 type = world_db["Things"][id]["T_TYPE"]
1038 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1039 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1046 """Determine next command/argment for actor t via AI algorithms.
1048 AI will look for, and move towards, enemies (animate Things not of their
1049 own ThingType); if they see none, they will consume consumables in their
1050 inventory; if there are none, they will pick up what they stand on if they
1051 stand on consumables; if they stand on none, they will move towards the
1052 next consumable they see or remember on the map; if they see or remember
1053 none, they will explore parts of the map unseen since ever or for at least
1054 one turn; if there is nothing to explore, they will simply wait.
1056 # # 7DRL add: Don't pick up or search things when inventory is full.
1057 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1058 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1059 if not get_dir_to_target(t, "f"):
1060 sel = get_inventory_slot_to_consume(t)
1062 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1063 if world_db["ThingActions"][id]["TA_NAME"]
1065 t["T_ARGUMENT"] = sel
1066 elif standing_on_consumable(t) \
1067 and (len(t["T_CARRIES"]) < # #
1068 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1069 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1070 if world_db["ThingActions"][id]["TA_NAME"]
1073 (len(t["T_CARRIES"]) < # #
1074 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1075 and get_dir_to_target(t, "c"))) and \
1076 (not get_dir_to_target(t, "a")):
1077 get_dir_to_target(t, "s")
1081 """Run game world and its inhabitants until new player input expected."""
1083 whilebreaker = False
1084 while world_db["Things"][0]["T_LIFEPOINTS"]:
1085 proliferable_map = world_db["MAP"][:]
1086 for id in [id for id in world_db["Things"]
1087 if not world_db["Things"][id]["carried"]]:
1088 y = world_db["Things"][id]["T_POSY"]
1089 x = world_db["Things"][id]["T_POSX"]
1090 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1091 for id in [id for id in world_db["Things"]]: # Only what's from start!
1092 if not id in world_db["Things"] or \
1093 world_db["Things"][id]["carried"]: # May have been consumed or
1094 continue # picked up during turn …
1095 Thing = world_db["Things"][id]
1096 if Thing["T_LIFEPOINTS"]:
1097 if not Thing["T_COMMAND"]:
1098 update_map_memory(Thing)
1104 Thing["T_PROGRESS"] += 1
1105 taid = [a for a in world_db["ThingActions"]
1106 if a == Thing["T_COMMAND"]][0]
1107 ThingAction = world_db["ThingActions"][taid]
1108 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1109 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1110 Thing["T_COMMAND"] = 0
1111 Thing["T_PROGRESS"] = 0
1113 thingproliferation(Thing, proliferable_map)
1116 world_db["TURN"] += 1
1119 def new_Thing(type, pos=(0, 0)):
1120 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1122 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1127 "T_PLAYERDROP": 0, # #
1135 "T_MEMDEPTHMAP": False,
1138 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1139 build_fov_map(thing)
1143 def id_setter(id, category, id_store=False, start_at_1=False):
1144 """Set ID of object of category to manipulate ID unused? Create new one.
1146 The ID is stored as id_store.id (if id_store is set). If the integer of the
1147 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1148 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1149 always returned when no new object is created, otherwise the new object's
1152 min = 0 if start_at_1 else -1
1154 id = integer_test(id, min)
1156 if id in world_db[category]:
1161 if (start_at_1 and 0 == id) \
1162 or ((not start_at_1) and (id < 0)):
1163 id = 0 if start_at_1 else -1
1166 if id not in world_db[category]:
1174 """Send PONG line to server output file."""
1175 strong_write(io_db["file_out"], "PONG\n")
1179 """Abort server process."""
1180 if None == opts.replay:
1181 if world_db["WORLD_ACTIVE"]:
1183 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1184 raise SystemExit("received QUIT command")
1187 def command_thingshere(str_y, str_x):
1188 """Write to out file list of Things known to player at coordinate y, x."""
1189 if world_db["WORLD_ACTIVE"]:
1190 y = integer_test(str_y, 0, 255)
1191 x = integer_test(str_x, 0, 255)
1192 length = world_db["MAP_LENGTH"]
1193 if None != y and None != x and y < length and x < length:
1194 pos = (y * world_db["MAP_LENGTH"]) + x
1195 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1196 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1197 for id in world_db["Things"]:
1198 if y == world_db["Things"][id]["T_POSY"] \
1199 and x == world_db["Things"][id]["T_POSX"] \
1200 and not world_db["Things"][id]["carried"]:
1201 type = world_db["Things"][id]["T_TYPE"]
1202 name = world_db["ThingTypes"][type]["TT_NAME"]
1203 strong_write(io_db["file_out"], name + "\n")
1205 for mt in world_db["Things"][0]["T_MEMTHING"]:
1206 if y == mt[1] and x == mt[2]:
1207 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1208 strong_write(io_db["file_out"], name + "\n")
1209 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1211 print("Ignoring: Invalid map coordinates.")
1213 print("Ignoring: Command only works on existing worlds.")
1216 def play_commander(action, args=False):
1217 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1219 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1223 id = [x for x in world_db["ThingActions"]
1224 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1225 world_db["Things"][0]["T_COMMAND"] = id
1228 def set_command_and_argument_int(str_arg):
1229 val = integer_test(str_arg, 0, 255)
1231 world_db["Things"][0]["T_ARGUMENT"] = val
1234 def set_command_and_argument_movestring(str_arg):
1235 if str_arg in directions_db:
1236 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1239 print("Ignoring: Argument must be valid direction string.")
1241 if action == "move":
1242 return set_command_and_argument_movestring
1244 return set_command_and_argument_int
1249 def command_seedrandomness(seed_string):
1250 """Set rand seed to int(seed_string)."""
1251 val = integer_test(seed_string, 0, 4294967295)
1256 def command_seedmap(seed_string):
1257 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1258 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1262 def command_makeworld(seed_string):
1263 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1265 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1266 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1267 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1268 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1269 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1270 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1271 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1277 err = "Space to put thing on too hard to find. Map too small?"
1279 y = rand.next() % world_db["MAP_LENGTH"]
1280 x = rand.next() % world_db["MAP_LENGTH"]
1281 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1285 raise SystemExit(err)
1286 # Replica of C code, wrongly ignores animatedness of new Thing.
1287 pos_clear = (0 == len([id for id in world_db["Things"]
1288 if world_db["Things"][id]["T_LIFEPOINTS"]
1289 if world_db["Things"][id]["T_POSY"] == y
1290 if world_db["Things"][id]["T_POSX"] == x]))
1295 val = integer_test(seed_string, 0, 4294967295)
1299 world_db["SEED_MAP"] = val
1300 player_will_be_generated = False
1301 playertype = world_db["PLAYER_TYPE"]
1302 for ThingType in world_db["ThingTypes"]:
1303 if playertype == ThingType:
1304 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1305 player_will_be_generated = True
1307 if not player_will_be_generated:
1308 print("Ignoring beyond SEED_MAP: " +
1309 "No player type with start number >0 defined.")
1312 for ThingAction in world_db["ThingActions"]:
1313 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1316 print("Ignoring beyond SEED_MAP: " +
1317 "No thing action with name 'wait' defined.")
1319 world_db["Things"] = {}
1321 world_db["WORLD_ACTIVE"] = 1
1322 world_db["TURN"] = 1
1323 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1324 id = id_setter(-1, "Things")
1325 world_db["Things"][id] = new_Thing(playertype, free_pos())
1326 update_map_memory(world_db["Things"][0])
1327 for type in world_db["ThingTypes"]:
1328 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1329 if type != playertype:
1330 id = id_setter(-1, "Things")
1331 world_db["Things"][id] = new_Thing(type, free_pos())
1332 strong_write(io_db["file_out"], "NEW_WORLD\n")
1335 def command_maplength(maplength_string):
1336 """Redefine map length. Invalidate map, therefore lose all things on it."""
1337 val = integer_test(maplength_string, 1, 256)
1339 world_db["MAP_LENGTH"] = val
1340 set_world_inactive()
1341 world_db["Things"] = {}
1342 libpr.set_maplength(val)
1345 def command_worldactive(worldactive_string):
1346 """Toggle world_db["WORLD_ACTIVE"] if possible.
1348 An active world can always be set inactive. An inactive world can only be
1349 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1350 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1352 val = integer_test(worldactive_string, 0, 1)
1354 if 0 != world_db["WORLD_ACTIVE"]:
1356 set_world_inactive()
1358 print("World already active.")
1359 elif 0 == world_db["WORLD_ACTIVE"]:
1361 for ThingAction in world_db["ThingActions"]:
1362 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1365 player_exists = False
1366 for Thing in world_db["Things"]:
1368 player_exists = True
1370 if wait_exists and player_exists and world_db["MAP"]:
1371 for id in world_db["Things"]:
1372 if world_db["Things"][id]["T_LIFEPOINTS"]:
1373 build_fov_map(world_db["Things"][id])
1375 update_map_memory(world_db["Things"][id], False)
1376 world_db["WORLD_ACTIVE"] = 1
1379 def test_for_id_maker(object, category):
1380 """Return decorator testing for object having "id" attribute."""
1383 if hasattr(object, "id"):
1386 print("Ignoring: No " + category +
1387 " defined to manipulate yet.")
1392 def command_tid(id_string):
1393 """Set ID of Thing to manipulate. ID unused? Create new one.
1395 Default new Thing's type to the first available ThingType, others: zero.
1397 id = id_setter(id_string, "Things", command_tid)
1399 if world_db["ThingTypes"] == {}:
1400 print("Ignoring: No ThingType to settle new Thing in.")
1402 type = list(world_db["ThingTypes"].keys())[0]
1403 world_db["Things"][id] = new_Thing(type)
1406 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1410 def command_tcommand(str_int):
1411 """Set T_COMMAND of selected Thing."""
1412 val = integer_test(str_int, 0)
1414 if 0 == val or val in world_db["ThingActions"]:
1415 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1417 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1421 def command_ttype(str_int):
1422 """Set T_TYPE of selected Thing."""
1423 val = integer_test(str_int, 0)
1425 if val in world_db["ThingTypes"]:
1426 world_db["Things"][command_tid.id]["T_TYPE"] = val
1428 print("Ignoring: ThingType ID belongs to no known ThingType.")
1432 def command_tcarries(str_int):
1433 """Append int(str_int) to T_CARRIES of selected Thing.
1435 The ID int(str_int) must not be of the selected Thing, and must belong to a
1436 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1438 val = integer_test(str_int, 0)
1440 if val == command_tid.id:
1441 print("Ignoring: Thing cannot carry itself.")
1442 elif val in world_db["Things"] \
1443 and not world_db["Things"][val]["carried"]:
1444 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1445 world_db["Things"][val]["carried"] = True
1447 print("Ignoring: Thing not available for carrying.")
1448 # Note that the whole carrying structure is different from the C version:
1449 # Carried-ness is marked by a "carried" flag, not by Things containing
1450 # Things internally.
1454 def command_tmemthing(str_t, str_y, str_x):
1455 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1457 The type must fit to an existing ThingType, and the position into the map.
1459 type = integer_test(str_t, 0)
1460 posy = integer_test(str_y, 0, 255)
1461 posx = integer_test(str_x, 0, 255)
1462 if None != type and None != posy and None != posx:
1463 if type not in world_db["ThingTypes"] \
1464 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1465 print("Ignoring: Illegal value for thing type or position.")
1467 memthing = (type, posy, posx)
1468 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1471 def setter_map(maptype):
1472 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1474 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1477 def helper(str_int, mapline):
1478 val = integer_test(str_int, 0, 255)
1480 if val >= world_db["MAP_LENGTH"]:
1481 print("Illegal value for map line number.")
1482 elif len(mapline) != world_db["MAP_LENGTH"]:
1483 print("Map line length is unequal map width.")
1485 length = world_db["MAP_LENGTH"]
1487 if not world_db["Things"][command_tid.id][maptype]:
1488 map = bytearray(b' ' * (length ** 2))
1490 map = world_db["Things"][command_tid.id][maptype]
1491 map[val * length:(val * length) + length] = mapline.encode()
1492 world_db["Things"][command_tid.id][maptype] = map
1496 def setter_tpos(axis):
1497 """Generate setter for T_POSX or T_POSY of selected Thing.
1499 If world is active, rebuilds animate things' fovmap, player's memory map.
1502 def helper(str_int):
1503 val = integer_test(str_int, 0, 255)
1505 if val < world_db["MAP_LENGTH"]:
1506 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1507 if world_db["WORLD_ACTIVE"] \
1508 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1509 build_fov_map(world_db["Things"][command_tid.id])
1510 if 0 == command_tid.id:
1511 update_map_memory(world_db["Things"][command_tid.id])
1513 print("Ignoring: Position is outside of map.")
1517 def command_ttid(id_string):
1518 """Set ID of ThingType to manipulate. ID unused? Create new one.
1520 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1522 id = id_setter(id_string, "ThingTypes", command_ttid)
1524 world_db["ThingTypes"][id] = {
1525 "TT_NAME": "(none)",
1528 "TT_PROLIFERATE": 0,
1529 "TT_START_NUMBER": 0,
1530 "TT_STORAGE": 0, # #
1536 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1540 def command_ttname(name):
1541 """Set TT_NAME of selected ThingType."""
1542 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1546 def command_ttsymbol(char):
1547 """Set TT_SYMBOL of selected ThingType. """
1549 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1551 print("Ignoring: Argument must be single character.")
1555 def command_ttcorpseid(str_int):
1556 """Set TT_CORPSE_ID of selected ThingType."""
1557 val = integer_test(str_int, 0)
1559 if val in world_db["ThingTypes"]:
1560 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1562 print("Ignoring: Corpse ID belongs to no known ThignType.")
1565 def command_taid(id_string):
1566 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1568 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1570 id = id_setter(id_string, "ThingActions", command_taid, True)
1572 world_db["ThingActions"][id] = {
1578 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1581 @test_ThingAction_id
1582 def command_taname(name):
1583 """Set TA_NAME of selected ThingAction.
1585 The name must match a valid thing action function. If after the name
1586 setting no ThingAction with name "wait" remains, call set_world_inactive().
1588 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1589 or name == "pick_up":
1590 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1591 if 1 == world_db["WORLD_ACTIVE"]:
1592 wait_defined = False
1593 for id in world_db["ThingActions"]:
1594 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1597 if not wait_defined:
1598 set_world_inactive()
1600 print("Ignoring: Invalid action name.")
1601 # In contrast to the original,naming won't map a function to a ThingAction.
1605 """Call ai() on player Thing, then turn_over()."""
1606 ai(world_db["Things"][0])
1610 """Commands database.
1612 Map command start tokens to ([0]) number of expected command arguments, ([1])
1613 the command's meta-ness (i.e. is it to be written to the record file, is it to
1614 be ignored in replay mode if read from server input file), and ([2]) a function
1618 "QUIT": (0, True, command_quit),
1619 "PING": (0, True, command_ping),
1620 "THINGS_HERE": (2, True, command_thingshere),
1621 "MAKE_WORLD": (1, False, command_makeworld),
1622 "SEED_MAP": (1, False, command_seedmap),
1623 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1624 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1625 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1626 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1627 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1628 "MAP_LENGTH": (1, False, command_maplength),
1629 "WORLD_ACTIVE": (1, False, command_worldactive),
1630 "TA_ID": (1, False, command_taid),
1631 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1632 "TA_NAME": (1, False, command_taname),
1633 "TT_ID": (1, False, command_ttid),
1634 "TT_NAME": (1, False, command_ttname),
1635 "TT_SYMBOL": (1, False, command_ttsymbol),
1636 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1637 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1639 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1641 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1643 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1644 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1645 "T_ID": (1, False, command_tid),
1646 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1647 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1648 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1649 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1650 "T_COMMAND": (1, False, command_tcommand),
1651 "T_TYPE": (1, False, command_ttype),
1652 "T_CARRIES": (1, False, command_tcarries),
1653 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1654 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1655 "T_MEMTHING": (3, False, command_tmemthing),
1656 "T_POSY": (1, False, setter_tpos("Y")),
1657 "T_POSX": (1, False, setter_tpos("X")),
1658 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1659 "wait": (0, False, play_commander("wait")),
1660 "move": (1, False, play_commander("move")),
1661 "pick_up": (0, False, play_commander("pick_up")),
1662 "drop": (1, False, play_commander("drop", True)),
1663 "use": (1, False, play_commander("use", True)),
1664 "ai": (0, False, command_ai)
1668 """World state database. With sane default values. (Randomness is in rand.)"""
1682 """Mapping of direction names to internal direction chars."""
1683 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1684 "west": "s", "north-west": "w", "north-east": "e"}
1686 """File IO database."""
1688 "path_save": "save",
1689 "path_record": "record_save",
1690 "path_worldconf": "confserver/world",
1691 "path_server": "server/",
1692 "path_in": "server/in",
1693 "path_out": "server/out",
1694 "path_worldstate": "server/worldstate",
1695 "tmp_suffix": "_tmp",
1696 "kicked_by_rival": False,
1697 "worldstate_updateable": False
1702 libpr = prep_library()
1703 rand = RandomnessIO()
1704 opts = parse_command_line_arguments()
1706 io_db["path_save"] = opts.savefile
1707 io_db["path_record"] = "record_" + opts.savefile
1710 io_db["verbose"] = True
1711 if None != opts.replay:
1715 except SystemExit as exit:
1716 print("ABORTING: " + exit.args[0])
1718 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")