3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 ## 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED TO libplomrogue.so:
479 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
480 # if not ord_v == t["fovmap"][pos]
481 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
482 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
483 # if not rand.next() % (2 **
484 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
485 # t["T_MEMDEPTHMAP"][pos] += 1
486 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
487 fovmap = c_pointer_to_bytearray(t["fovmap"])
488 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
489 if not t["T_MEMMAP"]:
490 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
491 if not t["T_MEMDEPTHMAP"]:
492 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
497 if ord_v == t["fovmap"][pos]]:
498 t["T_MEMDEPTHMAP"][pos] = ord_0
499 if ord_space == t["T_MEMMAP"][pos]:
500 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
502 age_some_memdepthmap_on_nonfov_cells()
503 for mt in [mt for mt in t["T_MEMTHING"]
504 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
506 t["T_MEMTHING"].remove(mt)
507 for id in [id for id in world_db["Things"]
508 if not world_db["Things"][id]["carried"]]:
509 type = world_db["Things"][id]["T_TYPE"]
510 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
511 y = world_db["Things"][id]["T_POSY"]
512 x = world_db["Things"][id]["T_POSX"]
513 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
514 t["T_MEMTHING"].append((type, y, x))
517 def set_world_inactive():
518 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
520 if os.access(io_db["path_worldstate"], os.F_OK):
521 os.remove(io_db["path_worldstate"])
522 world_db["WORLD_ACTIVE"] = 0
525 def integer_test(val_string, min, max=None):
526 """Return val_string if possible integer >= min and <= max, else None."""
528 val = int(val_string)
529 if val < min or (max is not None and val > max):
533 msg = "Ignoring: Please use integer >= " + str(min)
535 msg += " and <= " + str(max)
541 def setter(category, key, min, max=None):
542 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
545 val = integer_test(val_string, min, max)
549 if category == "Thing":
550 id_store = command_tid
551 decorator = test_Thing_id
552 elif category == "ThingType":
553 id_store = command_ttid
554 decorator = test_ThingType_id
555 elif category == "ThingAction":
556 id_store = command_taid
557 decorator = test_ThingAction_id
561 val = integer_test(val_string, min, max)
563 world_db[category + "s"][id_store.id][key] = val
567 def build_fov_map(t):
568 """Build Thing's FOV map."""
569 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
570 fovmap = c_pointer_to_bytearray(t["fovmap"])
571 map = c_pointer_to_bytearray(world_db["MAP"])
572 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
573 raise RuntimeError("Malloc error in build_fov_Map().")
576 def decrement_lifepoints(t):
577 """Decrement t's lifepoints by 1, and if to zero, corpse it.
579 If t is the player avatar, only blank its fovmap, so that the client may
580 still display memory data. On non-player things, erase fovmap and memory.
582 t["T_LIFEPOINTS"] -= 1
583 if 0 == t["T_LIFEPOINTS"]:
584 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
585 if world_db["Things"][0] == t:
586 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
587 strong_write(io_db["file_out"], "LOG You die.\n")
590 t["T_MEMMAP"] = False
591 t["T_MEMDEPTHMAP"] = False
593 strong_write(io_db["file_out"], "LOG It dies.\n")
596 def mv_yx_in_dir_legal(dir, y, x):
597 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
598 dir_c = dir.encode("ascii")[0]
599 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
601 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
602 return (test, libpr.result_y(), libpr.result_x())
606 """Make t do nothing (but loudly, if player avatar)."""
607 if t == world_db["Things"][0]:
608 strong_write(io_db["file_out"], "LOG You wait.\n")
612 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
614 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
615 t["T_POSY"], t["T_POSX"])
616 if 1 == move_result[0]:
617 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
618 passable = "." == chr(world_db["MAP"][pos])
619 hitted = [id for id in world_db["Things"]
620 if world_db["Things"][id] != t
621 if world_db["Things"][id]["T_LIFEPOINTS"]
622 if world_db["Things"][id]["T_POSY"] == move_result[1]
623 if world_db["Things"][id]["T_POSX"] == move_result[2]]
626 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
627 hitter = "You" if t == world_db["Things"][0] else hitter_name
628 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
629 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
630 hitted = "you" if hit_id == 0 else hitted_name
631 verb = " wound " if hitter == "You" else " wounds "
632 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
634 decrement_lifepoints(world_db["Things"][hit_id])
636 dir = [dir for dir in directions_db
637 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
639 t["T_POSY"] = move_result[1]
640 t["T_POSX"] = move_result[2]
641 for id in t["T_CARRIES"]:
642 world_db["Things"][id]["T_POSY"] = move_result[1]
643 world_db["Things"][id]["T_POSX"] = move_result[2]
645 if t == world_db["Things"][0]:
646 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
647 elif t == world_db["Things"][0]:
648 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
651 def actor_pick_up(t):
652 """Make t pick up (topmost?) Thing from ground into inventory."""
653 # Topmostness is actually not defined so far. Picks Thing with highest ID.
654 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
655 if not world_db["Things"][id]["carried"]
656 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
657 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
663 world_db["Things"][highest_id]["carried"] = True
664 t["T_CARRIES"].append(highest_id)
665 if t == world_db["Things"][0]:
666 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
667 elif t == world_db["Things"][0]:
668 err = "You try to pick up an object, but there is none."
669 strong_write(io_db["file_out"], "LOG " + err + "\n")
673 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
674 # TODO: Handle case where T_ARGUMENT matches nothing.
675 if len(t["T_CARRIES"]):
676 id = t["T_CARRIES"][t["T_ARGUMENT"]]
677 t["T_CARRIES"].remove(id)
678 world_db["Things"][id]["carried"] = False
679 if t == world_db["Things"][0]:
680 strong_write(io_db["file_out"], "LOG You drop an object.\n")
681 elif t == world_db["Things"][0]:
682 err = "You try to drop an object, but you own none."
683 strong_write(io_db["file_out"], "LOG " + err + "\n")
687 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
688 # TODO: Handle case where T_ARGUMENT matches nothing.
689 if len(t["T_CARRIES"]):
690 id = t["T_CARRIES"][t["T_ARGUMENT"]]
691 type = world_db["Things"][id]["T_TYPE"]
692 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
693 t["T_CARRIES"].remove(id)
694 del world_db["Things"][id]
695 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
696 if t == world_db["Things"][0]:
697 strong_write(io_db["file_out"],
698 "LOG You consume this object.\n")
699 elif t == world_db["Things"][0]:
700 strong_write(io_db["file_out"],
701 "LOG You try to use this object, but fail.\n")
702 elif t == world_db["Things"][0]:
703 strong_write(io_db["file_out"],
704 "LOG You try to use an object, but you own none.\n")
707 def thingproliferation(t):
708 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
710 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
711 passable and not be inhabited by a Thing of the same type, or, if Thing is
712 animate, any other animate Thing. If there are several map cell candidates,
713 one is selected randomly.
715 def test_cell(t, y, x):
716 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
717 for id in [id for id in world_db["Things"]
718 if y == world_db["Things"][id]["T_POSY"]
719 if x == world_db["Things"][id]["T_POSX"]
720 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
721 or (t["T_LIFEPOINTS"] and
722 world_db["Things"][id]["T_LIFEPOINTS"])]:
726 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
727 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
729 for dir in [directions_db[key] for key in directions_db]:
730 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
731 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
732 candidates.append((mv_result[1], mv_result[2]))
734 i = rand.next() % len(candidates)
735 id = id_setter(-1, "Things")
736 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
737 world_db["Things"][id] = newT
741 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
743 On success, decrease satiation score by 32.
745 if t["T_SATIATION"] > 0 \
746 and t["T_LIFEPOINTS"] < \
747 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
748 and 0 == (rand.next() % 31) \
749 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
750 if world_db["ThingActions"][id]["TA_NAME"] ==
752 t["T_LIFEPOINTS"] += 1
753 t["T_SATIATION"] -= 32
754 if t == world_db["Things"][0]:
755 strong_write(io_db["file_out"], "LOG You heal.\n")
757 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
758 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
762 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
763 if t["T_SATIATION"] > -32768:
764 t["T_SATIATION"] -= 1
765 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
766 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
767 raise RuntimeError("A thing that should not hunger is hungering.")
768 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
769 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
770 if t == world_db["Things"][0]:
771 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
773 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
774 strong_write(io_db["file_out"], "LOG " + name +
775 " suffers from hunger.\n")
776 decrement_lifepoints(t)
779 def get_dir_to_target(t, filter):
780 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
782 The path-wise nearest target is chosen, via the shortest available path.
783 Target must not be t. On succcess, return positive value, else False.
785 "a": Thing in FOV is below a certain distance, animate, but of ThingType
786 that is not t's, and starts out weaker than t is; build path as
787 avoiding things of t's ThingType
788 "f": neighbor cell (not inhabited by any animate Thing) further away from
789 animate Thing not further than x steps away and in FOV and of a
790 ThingType that is not t's, and starts out stronger or as strong as t
791 is currently; or (cornered), if no such flight cell, but Thing of
792 above criteria is too near,1 a cell closer to it, or, if less near,
794 "c": Thing in memorized map is consumable
795 "s": memory map cell with greatest-reachable degree of unexploredness
798 def zero_score_map_where_char_on_memdepthmap(c):
799 # OUTSOURCED TO libpomrogue.so:
800 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
801 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
802 # set_map_score(i, 0)
803 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
804 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
805 raise RuntimeError("No score map allocated for "
806 "zero_score_map_where_char_on_memdepthmap().")
808 def set_map_score(pos, score):
809 test = libpr.set_map_score(pos, score)
811 raise RuntimeError("No score map allocated for set_map_score().")
813 def get_map_score(pos):
814 result = libpr.get_map_score(pos)
816 raise RuntimeError("No score map allocated for get_map_score().")
820 if t["fovmap"] and ("a" == filter or "f" == filter):
821 for id in world_db["Things"]:
822 Thing = world_db["Things"][id]
823 if Thing != t and Thing["T_LIFEPOINTS"] and \
824 t["T_TYPE"] != Thing["T_TYPE"] and \
825 'v' == chr(t["fovmap"][(Thing["T_POSY"]
826 * world_db["MAP_LENGTH"])
828 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
829 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
831 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
834 elif t["T_MEMMAP"] and "c" == filter:
835 for mt in t["T_MEMTHING"]:
836 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
838 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
842 def set_cells_passable_on_memmap_to_65534_on_scoremap():
843 # OUTSOURCED TO libplomrogue.so:
844 # memmap = t["T_MEMMAP"]
845 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
846 # if ord_dot == memmap[i]]:
847 # set_map_score(i, 65534) # i.e. 65535-1
848 map = c_pointer_to_bytearray(t["T_MEMMAP"])
849 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
850 raise RuntimeError("No score map allocated for "
851 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
853 def init_score_map():
854 test = libpr.init_score_map()
856 raise RuntimeError("Malloc error in init_score_map().")
860 set_cells_passable_on_memmap_to_65534_on_scoremap()
862 for id in world_db["Things"]:
863 Thing = world_db["Things"][id]
864 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
866 if t != Thing and Thing["T_LIFEPOINTS"] and \
867 t["T_TYPE"] != Thing["T_TYPE"] and \
868 ord_v == t["fovmap"][pos] and \
869 t["T_LIFEPOINTS"] > \
870 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
871 set_map_score(pos, 0)
872 elif t["T_TYPE"] == Thing["T_TYPE"]:
873 set_map_score(pos, 65535)
875 for id in [id for id in world_db["Things"]
876 if world_db["Things"][id]["T_LIFEPOINTS"]]:
877 Thing = world_db["Things"][id]
878 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
880 if t["T_TYPE"] != Thing["T_TYPE"] and \
881 ord_v == t["fovmap"][pos] and \
882 t["T_LIFEPOINTS"] <= \
883 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
884 set_map_score(pos, 0)
886 for mt in [mt for mt in t["T_MEMTHING"]
887 if ord_blank != t["T_MEMMAP"][mt[1]
888 * world_db["MAP_LENGTH"]
890 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
891 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
893 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
895 def rand_target_dir(neighbors, cmp, dirs):
898 for i in range(len(dirs)):
899 if cmp == neighbors[i]:
900 candidates.append(dirs[i])
902 return candidates[rand.next() % n_candidates] if n_candidates else 0
904 def get_neighbor_scores(dirs, eye_pos):
906 if libpr.ready_neighbor_scores(eye_pos):
907 raise RuntimeError("No score map allocated for " +
908 "ready_neighbor_scores.()")
909 for i in range(len(dirs)):
910 scores.append(libpr.get_neighbor_score(i))
913 def get_dir_from_neighbors():
914 dir_to_target = False
916 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
917 neighbors = get_neighbor_scores(dirs, eye_pos)
919 inhabited = [world_db["Things"][id]["T_POSY"]
920 * world_db["MAP_LENGTH"]
921 + world_db["Things"][id]["T_POSX"]
922 for id in world_db["Things"]
923 if world_db["Things"][id]["T_LIFEPOINTS"]]
924 for i in range(len(dirs)):
925 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
926 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
928 for pos in [pos for pos in inhabited if pos == pos_cmp]:
931 minmax_start = 0 if "f" == filter else 65535 - 1
932 minmax_neighbor = minmax_start
933 for i in range(len(dirs)):
934 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
935 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
936 or ("f" != filter and minmax_neighbor > neighbors[i]):
937 minmax_neighbor = neighbors[i]
938 if minmax_neighbor != minmax_start:
939 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
941 if not dir_to_target:
942 if 1 == get_map_score(eye_pos):
943 dir_to_target = rand_target_dir(neighbors, 0, dirs)
944 elif 3 >= get_map_score(eye_pos):
945 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
947 world_db["ThingActions"][id]["TA_NAME"]
950 elif dir_to_target and 3 < get_map_score(eye_pos):
952 elif "a" == filter and 10 <= get_map_score(eye_pos):
956 dir_to_target = False
958 run_i = 9 + 1 if "s" == filter else 1
959 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
962 mem_depth_c = b'9' if b' ' == mem_depth_c \
963 else bytes([mem_depth_c[0] - 1])
964 if libpr.dijkstra_map():
965 raise RuntimeError("No score map allocated for dijkstra_map().")
966 dir_to_target = get_dir_from_neighbors()
967 libpr.free_score_map()
968 if dir_to_target and str == type(dir_to_target):
969 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
970 if world_db["ThingActions"][id]["TA_NAME"]
972 t["T_ARGUMENT"] = ord(dir_to_target)
976 def standing_on_consumable(t):
977 """Return True/False whether t is standing on a consumable."""
978 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
979 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
980 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
981 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
987 def get_inventory_slot_to_consume(t):
988 """Return slot Id of strongest consumable in t's inventory, else -1."""
989 cmp_consumability = 0
992 for id in t["T_CARRIES"]:
993 type = world_db["Things"][id]["T_TYPE"]
994 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
995 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1002 """Determine next command/argment for actor t via AI algorithms.
1004 AI will look for, and move towards, enemies (animate Things not of their
1005 own ThingType); if they see none, they will consume consumables in their
1006 inventory; if there are none, they will pick up what they stand on if they
1007 stand on consumables; if they stand on none, they will move towards the
1008 next consumable they see or remember on the map; if they see or remember
1009 none, they will explore parts of the map unseen since ever or for at least
1010 one turn; if there is nothing to explore, they will simply wait.
1012 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1013 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1014 if not get_dir_to_target(t, "f"):
1015 sel = get_inventory_slot_to_consume(t)
1017 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1018 if world_db["ThingActions"][id]["TA_NAME"]
1020 t["T_ARGUMENT"] = sel
1021 elif standing_on_consumable(t):
1022 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1023 if world_db["ThingActions"][id]["TA_NAME"]
1025 elif (not get_dir_to_target(t, "c")) and \
1026 (not get_dir_to_target(t, "a")):
1027 get_dir_to_target(t, "s")
1031 """Run game world and its inhabitants until new player input expected."""
1033 whilebreaker = False
1034 while world_db["Things"][0]["T_LIFEPOINTS"]:
1035 for id in [id for id in world_db["Things"]]: # Only what's from start!
1036 if not id in world_db["Things"] or \
1037 world_db["Things"][id]["carried"]: # May have been consumed or
1038 continue # picked up during turn …
1039 Thing = world_db["Things"][id]
1040 if Thing["T_LIFEPOINTS"]:
1041 if not Thing["T_COMMAND"]:
1042 update_map_memory(Thing)
1048 Thing["T_PROGRESS"] += 1
1049 taid = [a for a in world_db["ThingActions"]
1050 if a == Thing["T_COMMAND"]][0]
1051 ThingAction = world_db["ThingActions"][taid]
1052 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1053 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1054 Thing["T_COMMAND"] = 0
1055 Thing["T_PROGRESS"] = 0
1057 thingproliferation(Thing)
1060 world_db["TURN"] += 1
1063 def new_Thing(type, pos=(0, 0)):
1064 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1066 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1078 "T_MEMDEPTHMAP": False,
1081 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1082 build_fov_map(thing)
1086 def id_setter(id, category, id_store=False, start_at_1=False):
1087 """Set ID of object of category to manipulate ID unused? Create new one.
1089 The ID is stored as id_store.id (if id_store is set). If the integer of the
1090 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1091 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1092 always returned when no new object is created, otherwise the new object's
1095 min = 0 if start_at_1 else -1
1097 id = integer_test(id, min)
1099 if id in world_db[category]:
1104 if (start_at_1 and 0 == id) \
1105 or ((not start_at_1) and (id < 0)):
1106 id = 0 if start_at_1 else -1
1109 if id not in world_db[category]:
1117 """Send PONG line to server output file."""
1118 strong_write(io_db["file_out"], "PONG\n")
1122 """Abort server process."""
1124 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1125 raise SystemExit("received QUIT command")
1128 def command_thingshere(str_y, str_x):
1129 """Write to out file list of Things known to player at coordinate y, x."""
1130 if world_db["WORLD_ACTIVE"]:
1131 y = integer_test(str_y, 0, 255)
1132 x = integer_test(str_x, 0, 255)
1133 length = world_db["MAP_LENGTH"]
1134 if None != y and None != x and y < length and x < length:
1135 pos = (y * world_db["MAP_LENGTH"]) + x
1136 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1137 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1138 for id in world_db["Things"]:
1139 if y == world_db["Things"][id]["T_POSY"] \
1140 and x == world_db["Things"][id]["T_POSX"] \
1141 and not world_db["Things"][id]["carried"]:
1142 type = world_db["Things"][id]["T_TYPE"]
1143 name = world_db["ThingTypes"][type]["TT_NAME"]
1144 strong_write(io_db["file_out"], name + "\n")
1146 for mt in world_db["Things"][0]["T_MEMTHING"]:
1147 if y == mt[1] and x == mt[2]:
1148 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1149 strong_write(io_db["file_out"], name + "\n")
1150 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1152 print("Ignoring: Invalid map coordinates.")
1154 print("Ignoring: Command only works on existing worlds.")
1157 def play_commander(action, args=False):
1158 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1160 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1164 id = [x for x in world_db["ThingActions"]
1165 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1166 world_db["Things"][0]["T_COMMAND"] = id
1169 def set_command_and_argument_int(str_arg):
1170 val = integer_test(str_arg, 0, 255)
1172 world_db["Things"][0]["T_ARGUMENT"] = val
1175 def set_command_and_argument_movestring(str_arg):
1176 if str_arg in directions_db:
1177 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1180 print("Ignoring: Argument must be valid direction string.")
1182 if action == "move":
1183 return set_command_and_argument_movestring
1185 return set_command_and_argument_int
1190 def command_seedrandomness(seed_string):
1191 """Set rand seed to int(seed_string)."""
1192 val = integer_test(seed_string, 0, 4294967295)
1197 def command_seedmap(seed_string):
1198 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1199 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1203 def command_makeworld(seed_string):
1204 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1206 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1207 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1208 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1209 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1210 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1211 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1212 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1218 err = "Space to put thing on too hard to find. Map too small?"
1220 y = rand.next() % world_db["MAP_LENGTH"]
1221 x = rand.next() % world_db["MAP_LENGTH"]
1222 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1226 raise SystemExit(err)
1227 # Replica of C code, wrongly ignores animatedness of new Thing.
1228 pos_clear = (0 == len([id for id in world_db["Things"]
1229 if world_db["Things"][id]["T_LIFEPOINTS"]
1230 if world_db["Things"][id]["T_POSY"] == y
1231 if world_db["Things"][id]["T_POSX"] == x]))
1236 val = integer_test(seed_string, 0, 4294967295)
1240 world_db["SEED_MAP"] = val
1241 player_will_be_generated = False
1242 playertype = world_db["PLAYER_TYPE"]
1243 for ThingType in world_db["ThingTypes"]:
1244 if playertype == ThingType:
1245 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1246 player_will_be_generated = True
1248 if not player_will_be_generated:
1249 print("Ignoring beyond SEED_MAP: " +
1250 "No player type with start number >0 defined.")
1253 for ThingAction in world_db["ThingActions"]:
1254 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1257 print("Ignoring beyond SEED_MAP: " +
1258 "No thing action with name 'wait' defined.")
1260 world_db["Things"] = {}
1262 world_db["WORLD_ACTIVE"] = 1
1263 world_db["TURN"] = 1
1264 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1265 id = id_setter(-1, "Things")
1266 world_db["Things"][id] = new_Thing(playertype, free_pos())
1267 update_map_memory(world_db["Things"][0])
1268 for type in world_db["ThingTypes"]:
1269 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1270 if type != playertype:
1271 id = id_setter(-1, "Things")
1272 world_db["Things"][id] = new_Thing(type, free_pos())
1273 strong_write(io_db["file_out"], "NEW_WORLD\n")
1276 def command_maplength(maplength_string):
1277 """Redefine map length. Invalidate map, therefore lose all things on it."""
1278 val = integer_test(maplength_string, 1, 256)
1280 world_db["MAP_LENGTH"] = val
1281 set_world_inactive()
1282 world_db["Things"] = {}
1283 libpr.set_maplength(val)
1286 def command_worldactive(worldactive_string):
1287 """Toggle world_db["WORLD_ACTIVE"] if possible.
1289 An active world can always be set inactive. An inactive world can only be
1290 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1291 activation, rebuild all Things' FOVs, and the player's map memory.
1293 # In original version, map existence was also tested (unnecessarily?).
1294 val = integer_test(worldactive_string, 0, 1)
1296 if 0 != world_db["WORLD_ACTIVE"]:
1298 set_world_inactive()
1300 print("World already active.")
1301 elif 0 == world_db["WORLD_ACTIVE"]:
1303 for ThingAction in world_db["ThingActions"]:
1304 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1307 player_exists = False
1308 for Thing in world_db["Things"]:
1310 player_exists = True
1312 if wait_exists and player_exists:
1313 for id in world_db["Things"]:
1314 if world_db["Things"][id]["T_LIFEPOINTS"]:
1315 build_fov_map(world_db["Things"][id])
1317 update_map_memory(world_db["Things"][id], False)
1318 world_db["WORLD_ACTIVE"] = 1
1321 def test_for_id_maker(object, category):
1322 """Return decorator testing for object having "id" attribute."""
1325 if hasattr(object, "id"):
1328 print("Ignoring: No " + category +
1329 " defined to manipulate yet.")
1334 def command_tid(id_string):
1335 """Set ID of Thing to manipulate. ID unused? Create new one.
1337 Default new Thing's type to the first available ThingType, others: zero.
1339 id = id_setter(id_string, "Things", command_tid)
1341 if world_db["ThingTypes"] == {}:
1342 print("Ignoring: No ThingType to settle new Thing in.")
1344 type = list(world_db["ThingTypes"].keys())[0]
1345 world_db["Things"][id] = new_Thing(type)
1348 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1352 def command_tcommand(str_int):
1353 """Set T_COMMAND of selected Thing."""
1354 val = integer_test(str_int, 0)
1356 if 0 == val or val in world_db["ThingActions"]:
1357 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1359 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1363 def command_ttype(str_int):
1364 """Set T_TYPE of selected Thing."""
1365 val = integer_test(str_int, 0)
1367 if val in world_db["ThingTypes"]:
1368 world_db["Things"][command_tid.id]["T_TYPE"] = val
1370 print("Ignoring: ThingType ID belongs to no known ThingType.")
1374 def command_tcarries(str_int):
1375 """Append int(str_int) to T_CARRIES of selected Thing.
1377 The ID int(str_int) must not be of the selected Thing, and must belong to a
1378 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1380 val = integer_test(str_int, 0)
1382 if val == command_tid.id:
1383 print("Ignoring: Thing cannot carry itself.")
1384 elif val in world_db["Things"] \
1385 and not world_db["Things"][val]["carried"]:
1386 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1387 world_db["Things"][val]["carried"] = True
1389 print("Ignoring: Thing not available for carrying.")
1390 # Note that the whole carrying structure is different from the C version:
1391 # Carried-ness is marked by a "carried" flag, not by Things containing
1392 # Things internally.
1396 def command_tmemthing(str_t, str_y, str_x):
1397 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1399 The type must fit to an existing ThingType, and the position into the map.
1401 type = integer_test(str_t, 0)
1402 posy = integer_test(str_y, 0, 255)
1403 posx = integer_test(str_x, 0, 255)
1404 if None != type and None != posy and None != posx:
1405 if type not in world_db["ThingTypes"] \
1406 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1407 print("Ignoring: Illegal value for thing type or position.")
1409 memthing = (type, posy, posx)
1410 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1413 def setter_map(maptype):
1414 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1416 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1419 def helper(str_int, mapline):
1420 val = integer_test(str_int, 0, 255)
1422 if val >= world_db["MAP_LENGTH"]:
1423 print("Illegal value for map line number.")
1424 elif len(mapline) != world_db["MAP_LENGTH"]:
1425 print("Map line length is unequal map width.")
1427 length = world_db["MAP_LENGTH"]
1429 if not world_db["Things"][command_tid.id][maptype]:
1430 map = bytearray(b' ' * (length ** 2))
1432 map = world_db["Things"][command_tid.id][maptype]
1433 map[val * length:(val * length) + length] = mapline.encode()
1434 world_db["Things"][command_tid.id][maptype] = map
1438 def setter_tpos(axis):
1439 """Generate setter for T_POSX or T_POSY of selected Thing.
1441 If world is active, rebuilds animate things' fovmap, player's memory map.
1444 def helper(str_int):
1445 val = integer_test(str_int, 0, 255)
1447 if val < world_db["MAP_LENGTH"]:
1448 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1449 if world_db["WORLD_ACTIVE"] \
1450 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1451 build_fov_map(world_db["Things"][command_tid.id])
1452 if 0 == command_tid.id:
1453 update_map_memory(world_db["Things"][command_tid.id])
1455 print("Ignoring: Position is outside of map.")
1459 def command_ttid(id_string):
1460 """Set ID of ThingType to manipulate. ID unused? Create new one.
1462 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1464 id = id_setter(id_string, "ThingTypes", command_ttid)
1466 world_db["ThingTypes"][id] = {
1467 "TT_NAME": "(none)",
1470 "TT_PROLIFERATE": 0,
1471 "TT_START_NUMBER": 0,
1477 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1481 def command_ttname(name):
1482 """Set TT_NAME of selected ThingType."""
1483 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1487 def command_ttsymbol(char):
1488 """Set TT_SYMBOL of selected ThingType. """
1490 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1492 print("Ignoring: Argument must be single character.")
1496 def command_ttcorpseid(str_int):
1497 """Set TT_CORPSE_ID of selected ThingType."""
1498 val = integer_test(str_int, 0)
1500 if val in world_db["ThingTypes"]:
1501 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1503 print("Ignoring: Corpse ID belongs to no known ThignType.")
1506 def command_taid(id_string):
1507 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1509 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1511 id = id_setter(id_string, "ThingActions", command_taid, True)
1513 world_db["ThingActions"][id] = {
1519 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1522 @test_ThingAction_id
1523 def command_taname(name):
1524 """Set TA_NAME of selected ThingAction.
1526 The name must match a valid thing action function. If after the name
1527 setting no ThingAction with name "wait" remains, call set_world_inactive().
1529 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1530 or name == "pick_up":
1531 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1532 if 1 == world_db["WORLD_ACTIVE"]:
1533 wait_defined = False
1534 for id in world_db["ThingActions"]:
1535 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1538 if not wait_defined:
1539 set_world_inactive()
1541 print("Ignoring: Invalid action name.")
1542 # In contrast to the original,naming won't map a function to a ThingAction.
1546 """Call ai() on player Thing, then turn_over()."""
1547 ai(world_db["Things"][0])
1551 """Commands database.
1553 Map command start tokens to ([0]) number of expected command arguments, ([1])
1554 the command's meta-ness (i.e. is it to be written to the record file, is it to
1555 be ignored in replay mode if read from server input file), and ([2]) a function
1559 "QUIT": (0, True, command_quit),
1560 "PING": (0, True, command_ping),
1561 "THINGS_HERE": (2, True, command_thingshere),
1562 "MAKE_WORLD": (1, False, command_makeworld),
1563 "SEED_MAP": (1, False, command_seedmap),
1564 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1565 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1566 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1567 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1568 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1569 "MAP_LENGTH": (1, False, command_maplength),
1570 "WORLD_ACTIVE": (1, False, command_worldactive),
1571 "TA_ID": (1, False, command_taid),
1572 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1573 "TA_NAME": (1, False, command_taname),
1574 "TT_ID": (1, False, command_ttid),
1575 "TT_NAME": (1, False, command_ttname),
1576 "TT_SYMBOL": (1, False, command_ttsymbol),
1577 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1578 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1580 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1582 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1584 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1585 "T_ID": (1, False, command_tid),
1586 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1587 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1588 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1589 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1590 "T_COMMAND": (1, False, command_tcommand),
1591 "T_TYPE": (1, False, command_ttype),
1592 "T_CARRIES": (1, False, command_tcarries),
1593 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1594 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1595 "T_MEMTHING": (3, False, command_tmemthing),
1596 "T_POSY": (1, False, setter_tpos("Y")),
1597 "T_POSX": (1, False, setter_tpos("X")),
1598 "wait": (0, False, play_commander("wait")),
1599 "move": (1, False, play_commander("move")),
1600 "pick_up": (0, False, play_commander("pick_up")),
1601 "drop": (1, False, play_commander("drop", True)),
1602 "use": (1, False, play_commander("use", True)),
1603 "ai": (0, False, command_ai)
1607 """World state database. With sane default values. (Randomness is in rand.)"""
1621 """Mapping of direction names to internal direction chars."""
1622 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1623 "west": "s", "north-west": "w", "north-east": "e"}
1625 """File IO database."""
1627 "path_save": "save",
1628 "path_record": "record_save",
1629 "path_worldconf": "confserver/world",
1630 "path_server": "server/",
1631 "path_in": "server/in",
1632 "path_out": "server/out",
1633 "path_worldstate": "server/worldstate",
1634 "tmp_suffix": "_tmp",
1635 "kicked_by_rival": False,
1636 "worldstate_updateable": False
1641 libpr = prep_library()
1642 rand = RandomnessIO()
1643 opts = parse_command_line_arguments()
1645 io_db["path_save"] = opts.savefile
1646 io_db["path_record"] = "record_" + opts.savefile
1649 io_db["verbose"] = True
1650 if None != opts.replay:
1654 except SystemExit as exit:
1655 print("ABORTING: " + exit.args[0])
1657 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")