3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), "X"))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
609 """Send quick usage info to log."""
610 strong_write(io_db["file_out"], "LOG "
611 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612 strong_write(io_db["file_out"], "LOG "
613 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614 strong_write(io_db["file_out"], "LOG "
615 + "Some objects can be used (such as: eaten) by 'u' if "
616 + "they are in your inventory. "
617 + "Use 'Up'/'Down' to navigate the inventory.\n")
618 strong_write(io_db["file_out"], "LOG "
619 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620 + "instead of the player over the map).\n")
621 strong_write(io_db["file_out"], "LOG "
622 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
623 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
626 def decrement_lifepoints(t):
627 """Decrement t's lifepoints by 1, and if to zero, corpse it.
629 If t is the player avatar, only blank its fovmap, so that the client may
630 still display memory data. On non-player things, erase fovmap and memory.
631 Dying actors drop all their things.
633 # 7DRL: Also decrements God's mood; deaths heavily so.
634 # 7DRL: Return 1 if death, else 0.
635 t["T_LIFEPOINTS"] -= 1
636 world_db["GOD_MOOD"] -= 1 # #
637 if 0 == t["T_LIFEPOINTS"]:
638 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
639 world_db["GOD_MOOD"] -= sadness # #
640 for id in t["T_CARRIES"]:
641 t["T_CARRIES"].remove(id)
642 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644 world_db["Things"][id]["carried"] = False
645 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646 if world_db["Things"][0] == t:
647 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648 strong_write(io_db["file_out"], "LOG You die.\n")
649 strong_write(io_db["file_out"],
650 "LOG See README on how to start over.\n")
653 t["T_MEMMAP"] = False
654 t["T_MEMDEPTHMAP"] = False
660 def add_gods_favor(i): # #
661 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662 def favor_multiplier(i):
664 threshold = math.e * x
665 mood = world_db["GOD_MOOD"]
668 i = i * math.log(mood / x)
669 elif -mood > threshold:
670 i = i / math.log(-mood / x)
672 if -mood > threshold:
673 i = i * math.log(-mood / x)
675 i = i / math.log(mood / x)
677 world_db["GOD_FAVOR"] += favor_multiplier(i)
680 def mv_yx_in_dir_legal(dir, y, x):
681 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682 dir_c = dir.encode("ascii")[0]
683 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
685 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686 return (test, libpr.result_y(), libpr.result_x())
689 def enter_altar(): # #
690 """What happens when the player enters the altar."""
691 if world_db["FAVOR_STAGE"] > 9000:
692 strong_write(io_db["file_out"],
693 "LOG You step on a soul-less slab of stone.\n")
695 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696 if world_db["FAVOR_STAGE"] == 0:
697 world_db["FAVOR_STAGE"] = 1
698 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699 + "\"I don't trust you. You intrude on the island's "
700 + "affairs. I think you're a nuisance at best, and a "
701 + "danger to my children at worst. I will give you a "
702 + "chance to lighten my mood, however: For a while now, "
703 + "I've been trying to spread the plant "
704 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707 + "\"). I have not been very successful so far. Maybe "
708 + "you can make yourself useful there. I will count "
710 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711 + " that grows to your favor.\n")
712 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
713 world_db["FAVOR_STAGE"] = 2
714 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715 + "\"You could have done worse so far. Maybe you are not "
716 + "the worst to happen to this island since the metal "
717 + "birds threw the great lightning ball. Maybe you can "
718 + "help me spread another plant. It multiplies faster, "
719 + "and it is highly nutritious: "
720 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
722 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
723 + "\"). It is new. I give you the only example. Be very "
724 + "careful with it! I also give you another tool that "
725 + "might be helpful.\n")
726 id = id_setter(-1, "Things")
727 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
729 id = id_setter(-1, "Things")
730 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
732 elif world_db["FAVOR_STAGE"] == 2 and \
733 0 == len([id for id in world_db["Things"]
734 if world_db["Things"][id]["T_TYPE"]
735 == world_db["PLANT_1"]]):
736 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
737 + "\"I am greatly disappointed that you lost all "
738 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
739 + " this island had. Here is another one. It cost me "
740 + " great work. Be more careful this time.\n")
741 id = id_setter(-1, "Things")
742 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
745 elif world_db["GOD_FAVOR"] > 9000:
746 world_db["FAVOR_STAGE"] = 9001
747 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
748 + "\"You have proven yourself worthy of my respect. "
749 + "You were a good citizen to the island, and sometimes "
750 + "a better steward to its inhabitants than me. The "
751 + "island shall miss you when you leave. But you have "
752 + "earned the right to do so. Take this "
753 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
754 + " and USE it when you please. It will take you to "
755 + "where you came from. (But do feel free to stay here "
756 + "as long as you like.)\"\n")
757 id = id_setter(-1, "Things")
758 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
763 """Make t do nothing (but loudly, if player avatar)."""
764 if t == world_db["Things"][0]:
765 strong_write(io_db["file_out"], "LOG You wait.\n")
769 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
770 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
771 # 7DRL: Player entering the altar triggers enter_altar().
772 # 7DRL: Player with axe chops down trees.
774 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
775 t["T_POSY"], t["T_POSX"])
776 if 1 == move_result[0]:
777 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
778 hitted = [id for id in world_db["Things"]
779 if world_db["Things"][id] != t
780 if world_db["Things"][id]["T_LIFEPOINTS"]
781 if world_db["Things"][id]["T_POSY"] == move_result[1]
782 if world_db["Things"][id]["T_POSX"] == move_result[2]]
785 if t == world_db["Things"][0]:
786 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
787 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
788 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
790 add_gods_favor(-1) # #
792 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
793 strong_write(io_db["file_out"], "LOG " + hitter_name +
795 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
796 if test and t == world_db["Things"][0]: # #
797 add_gods_favor(-test) # #
799 if (ord("X") == world_db["MAP"][pos] # #
800 or ord("|") == world_db["MAP"][pos]): # #
801 carries_axe = False # #
802 for id in t["T_CARRIES"]: # #
803 type = world_db["Things"][id]["T_TYPE"] # #
804 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
805 carries_axe = True # #
808 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
809 if t == world_db["Things"][0]: # #
810 strong_write(io_db["file_out"], "LOG With your " # #
812 + ", you chop!\n") # #
813 if ord("X") == world_db["MAP"][pos]: # #
814 add_gods_favor(-1) # #
815 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
816 case_X = world_db["MAP"][pos] == ord("X") # #
817 if (chop_power > 0 # #
819 0 == int(rand.next() / chop_power)) # #
820 or (not case_X and # #
821 0 == int(rand.next() / (3 * chop_power))))): # #
822 if t == world_db["Things"][0]: # #
823 strong_write(io_db["file_out"], # #
824 "LOG You chop it down.\n") # #
825 if world_db["MAP"][pos] == ord("X"): # #
826 add_gods_favor(-10) # #
827 world_db["MAP"][pos] = ord(".") # #
828 i = 3 if case_X else 1 # #
829 for i in range(i): # #
830 id = id_setter(-1, "Things") # #
831 world_db["Things"][id] = \
832 new_Thing(world_db["LUMBER"], # #
833 (move_result[1], move_result[2])) # #
836 passable = ("." == chr(world_db["MAP"][pos]) or
837 ":" == chr(world_db["MAP"][pos]) or # #
838 "_" == chr(world_db["MAP"][pos])) # #
839 dir = [dir for dir in directions_db
840 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
842 t["T_POSY"] = move_result[1]
843 t["T_POSX"] = move_result[2]
844 for id in t["T_CARRIES"]:
845 world_db["Things"][id]["T_POSY"] = move_result[1]
846 world_db["Things"][id]["T_POSX"] = move_result[2]
848 if t == world_db["Things"][0]:
849 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
850 if (move_result[1] == world_db["altar"][0] and # #
851 move_result[2] == world_db["altar"][1]): # #
853 elif t == world_db["Things"][0]:
854 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
857 def actor_pick_up(t):
858 """Make t pick up (topmost?) Thing from ground into inventory."""
859 # Topmostness is actually not defined so far. Picks most nutritious Thing.
860 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
861 used_slots = len(t["T_CARRIES"]) # #
862 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
863 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
864 if not world_db["Things"][id]["carried"]
865 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
866 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
871 type = world_db["Things"][id]["T_TYPE"]
872 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
873 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
874 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
876 world_db["Things"][highest_id]["carried"] = True
877 type = world_db["Things"][highest_id]["T_TYPE"] # #
878 if (t != world_db["Things"][0] # #
879 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
880 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
881 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
882 add_gods_favor(score) # #
883 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
884 t["T_CARRIES"].append(highest_id)
885 if t == world_db["Things"][0]:
886 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
887 elif t == world_db["Things"][0]:
888 err = "You try to pick up an object, but there is none."
889 strong_write(io_db["file_out"], "LOG " + err + "\n")
890 elif t == world_db["Things"][0]: # #
891 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
892 "No storage room to carry more.\n") # #
896 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
897 # TODO: Handle case where T_ARGUMENT matches nothing.
898 if len(t["T_CARRIES"]):
899 id = t["T_CARRIES"][t["T_ARGUMENT"]]
900 t["T_CARRIES"].remove(id)
901 world_db["Things"][id]["carried"] = False
902 if t == world_db["Things"][0]:
903 strong_write(io_db["file_out"], "LOG You drop an object.\n")
904 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
905 elif t == world_db["Things"][0]:
906 err = "You try to drop an object, but you own none."
907 strong_write(io_db["file_out"], "LOG " + err + "\n")
911 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
912 # TODO: Handle case where T_ARGUMENT matches nothing.
913 # 7DLR: Handle SLIPPERS-type Thing use.
914 if len(t["T_CARRIES"]):
915 id = t["T_CARRIES"][t["T_ARGUMENT"]]
916 type = world_db["Things"][id]["T_TYPE"]
917 if type == world_db["SLIPPERS"]: # #
918 if t == world_db["Things"][0]: # #
919 strong_write(io_db["file_out"], "LOG You use the " # #
920 + world_db["ThingTypes"][type]["TT_NAME"] # #
921 + ". It glows in wondrous colors, and emits " # #
922 + "a sound as if from a dying cat. The " # #
923 + "Island God laughs.\n") # #
924 t["T_LIFEPOINTS"] = 1 # #
925 decrement_lifepoints(t) # #
926 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
927 and t == world_db["Things"][0]): # #
928 strong_write(io_db["file_out"], # #
929 "LOG To use this item for chopping, move " # #
930 "towards a tree while carrying it in " # #
931 "your inventory.\n") # #
932 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
933 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
934 if (world_db["MAP"][pos] == ord("X") # #
935 or world_db["MAP"][pos] == ord("|")): # #
936 strong_write(io_db["file_out"], # #
937 "LOG Can't build when standing on barrier.\n") # #
939 for id in [id for id in world_db["Things"]
940 if not world_db["Things"][id] == t
941 if not world_db["Things"][id]["carried"]
942 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
943 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
944 strong_write(io_db["file_out"],
945 "LOG Can't build when standing objects.\n") # #
947 for id in t["T_CARRIES"]: # #
948 type_tool = world_db["Things"][id]["T_TYPE"] # #
949 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
953 for id in t["T_CARRIES"]: # #
954 type_material = world_db["Things"][id]["T_TYPE"] # #
955 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
959 if wood_id != None: # #
960 t["T_CARRIES"].remove(wood_id) # #
961 del world_db["Things"][wood_id] # #
962 world_db["MAP"][pos] = ord("|") # #
963 strong_write(io_db["file_out"], "LOG With your " # #
964 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
965 + " you build a wooden barrier from your " # #
966 + world_db["ThingTypes"][type_material] # #
970 strong_write(io_db["file_out"], "LOG You can't use a " # #
971 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
972 + " without some wood in your inventory.\n") # #
973 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
974 t["T_CARRIES"].remove(id)
975 del world_db["Things"][id]
976 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
977 if t == world_db["Things"][0]:
978 strong_write(io_db["file_out"],
979 "LOG You consume this object.\n")
980 elif t == world_db["Things"][0]:
981 strong_write(io_db["file_out"],
982 "LOG You try to use this object, but fail.\n")
983 elif t == world_db["Things"][0]:
984 strong_write(io_db["file_out"],
985 "LOG You try to use an object, but you own none.\n")
988 def thingproliferation(t, prol_map):
989 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
991 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
992 marked "." in prol_map. If there are several map cell candidates, one is
995 # 7DRL: success increments God's mood
996 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
997 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
998 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1000 for dir in [directions_db[key] for key in directions_db]:
1001 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1002 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1003 if mv_result[0] and \
1004 (ord(":") == prol_map[pos] # #
1005 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1006 and ord(".") == prol_map[pos])):
1007 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1008 # * world_db["MAP_LENGTH"]
1010 candidates.append((mv_result[1], mv_result[2]))
1012 i = rand.next() % len(candidates)
1013 id = id_setter(-1, "Things")
1014 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1015 world_db["Things"][id] = newT
1016 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1018 world_db["GOD_MOOD"] += animacy # #
1020 world_db["GOD_MOOD"] += 1 # #
1021 if (world_db["FAVOR_STAGE"] > 0 # #
1022 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1023 world_db["GOD_FAVOR"] += 5 # #
1024 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1025 world_db["GOD_FAVOR"] += 25 # #
1029 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1031 On success, decrease satiation score by 32.
1033 # 7DRL: Successful heals increment God's mood.
1034 if t["T_SATIATION"] > 0 \
1035 and t["T_LIFEPOINTS"] < \
1036 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1037 and 0 == (rand.next() % 31) \
1038 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1039 if world_db["ThingActions"][id]["TA_NAME"] ==
1041 t["T_LIFEPOINTS"] += 1
1042 world_db["GOD_MOOD"] += 1 # #
1043 t["T_SATIATION"] -= 32
1044 if t == world_db["Things"][0]:
1045 strong_write(io_db["file_out"], "LOG You heal.\n")
1049 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1050 if t["T_SATIATION"] > -32768:
1051 t["T_SATIATION"] -= 1
1052 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1053 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1054 raise RuntimeError("A thing that should not hunger is hungering.")
1055 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1056 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1057 if t == world_db["Things"][0]:
1058 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1059 decrement_lifepoints(t)
1062 def get_dir_to_target(t, filter):
1063 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1065 The path-wise nearest target is chosen, via the shortest available path.
1066 Target must not be t. On succcess, return positive value, else False.
1068 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1069 that is not t's, and starts out weaker than t is; build path as
1070 avoiding things of t's ThingType
1071 "f": neighbor cell (not inhabited by any animate Thing) further away from
1072 animate Thing not further than x steps away and in FOV and of a
1073 ThingType that is not t's, and starts out stronger or as strong as t
1074 is currently; or (cornered), if no such flight cell, but Thing of
1075 above criteria is too near,1 a cell closer to it, or, if less near,
1077 "c": Thing in memorized map is consumable
1078 "s": memory map cell with greatest-reachable degree of unexploredness
1081 def zero_score_map_where_char_on_memdepthmap(c):
1082 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1083 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1084 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1085 # set_map_score(i, 0)
1086 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1087 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1088 raise RuntimeError("No score map allocated for "
1089 "zero_score_map_where_char_on_memdepthmap().")
1091 def set_map_score(pos, score):
1092 test = libpr.set_map_score(pos, score)
1094 raise RuntimeError("No score map allocated for set_map_score().")
1096 def get_map_score(pos):
1097 result = libpr.get_map_score(pos)
1099 raise RuntimeError("No score map allocated for get_map_score().")
1103 if t["fovmap"] and ("a" == filter or "f" == filter):
1104 for id in world_db["Things"]:
1105 Thing = world_db["Things"][id]
1106 if Thing != t and Thing["T_LIFEPOINTS"] and \
1107 t["T_TYPE"] != Thing["T_TYPE"] and \
1108 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1109 * world_db["MAP_LENGTH"])
1110 + Thing["T_POSX"]]):
1111 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1112 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1113 t["T_LIFEPOINTS"]) \
1114 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1117 elif t["T_MEMMAP"] and "c" == filter:
1118 for mt in t["T_MEMTHING"]:
1119 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1121 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1125 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1126 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1127 # ord_dot = ord(".")
1128 # memmap = t["T_MEMMAP"]
1129 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1130 # if ord_dot == memmap[i]]:
1131 # set_map_score(i, 65534) # i.e. 65535-1
1132 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1133 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1134 raise RuntimeError("No score map allocated for "
1135 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1137 def init_score_map():
1138 test = libpr.init_score_map()
1140 raise RuntimeError("Malloc error in init_score_map().")
1142 ord_blank = ord(" ")
1143 set_cells_passable_on_memmap_to_65534_on_scoremap()
1145 for id in world_db["Things"]:
1146 Thing = world_db["Things"][id]
1147 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1149 if t != Thing and Thing["T_LIFEPOINTS"] and \
1150 t["T_TYPE"] != Thing["T_TYPE"] and \
1151 ord_v == t["fovmap"][pos] and \
1152 t["T_LIFEPOINTS"] > \
1153 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1154 set_map_score(pos, 0)
1155 elif t["T_TYPE"] == Thing["T_TYPE"]:
1156 set_map_score(pos, 65535)
1158 for id in [id for id in world_db["Things"]
1159 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1160 Thing = world_db["Things"][id]
1161 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1163 if t["T_TYPE"] != Thing["T_TYPE"] and \
1164 ord_v == t["fovmap"][pos] and \
1165 t["T_LIFEPOINTS"] <= \
1166 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1167 set_map_score(pos, 0)
1169 for mt in [mt for mt in t["T_MEMTHING"]
1170 if ord_blank != t["T_MEMMAP"][mt[1]
1171 * world_db["MAP_LENGTH"]
1173 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1174 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1176 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1178 def rand_target_dir(neighbors, cmp, dirs):
1181 for i in range(len(dirs)):
1182 if cmp == neighbors[i]:
1183 candidates.append(dirs[i])
1185 return candidates[rand.next() % n_candidates] if n_candidates else 0
1187 def get_neighbor_scores(dirs, eye_pos):
1189 if libpr.ready_neighbor_scores(eye_pos):
1190 raise RuntimeError("No score map allocated for " +
1191 "ready_neighbor_scores.()")
1192 for i in range(len(dirs)):
1193 scores.append(libpr.get_neighbor_score(i))
1196 def get_dir_from_neighbors():
1197 dir_to_target = False
1199 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1200 neighbors = get_neighbor_scores(dirs, eye_pos)
1202 inhabited = [world_db["Things"][id]["T_POSY"]
1203 * world_db["MAP_LENGTH"]
1204 + world_db["Things"][id]["T_POSX"]
1205 for id in world_db["Things"]
1206 if world_db["Things"][id]["T_LIFEPOINTS"]]
1207 for i in range(len(dirs)):
1208 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1209 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1211 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1212 neighbors[i] = 65535
1214 minmax_start = 0 if "f" == filter else 65535 - 1
1215 minmax_neighbor = minmax_start
1216 for i in range(len(dirs)):
1217 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1218 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1219 or ("f" != filter and minmax_neighbor > neighbors[i]):
1220 minmax_neighbor = neighbors[i]
1221 if minmax_neighbor != minmax_start:
1222 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1224 if not dir_to_target:
1225 if 1 == get_map_score(eye_pos):
1226 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1227 elif 3 >= get_map_score(eye_pos):
1228 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1230 world_db["ThingActions"][id]["TA_NAME"]
1233 elif dir_to_target and 3 < get_map_score(eye_pos):
1235 elif "a" == filter and 10 <= get_map_score(eye_pos):
1237 return dir_to_target
1239 dir_to_target = False
1241 run_i = 9 + 1 if "s" == filter else 1
1242 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1245 mem_depth_c = b'9' if b' ' == mem_depth_c \
1246 else bytes([mem_depth_c[0] - 1])
1247 if libpr.dijkstra_map():
1248 raise RuntimeError("No score map allocated for dijkstra_map().")
1249 dir_to_target = get_dir_from_neighbors()
1250 libpr.free_score_map()
1251 if dir_to_target and str == type(dir_to_target):
1252 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1253 if world_db["ThingActions"][id]["TA_NAME"]
1255 t["T_ARGUMENT"] = ord(dir_to_target)
1256 return dir_to_target
1259 def standing_on_food(t):
1260 """Return True/False whether t is standing on a consumable."""
1261 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1262 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1263 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1264 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1265 ["TT_TOOL"] == "food"]:
1270 def get_inventory_slot_to_consume(t):
1271 """Return slot Id of strongest consumable in t's inventory, else -1."""
1275 for id in t["T_CARRIES"]:
1276 type = world_db["Things"][id]["T_TYPE"]
1277 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1278 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1279 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1286 """Determine next command/argment for actor t via AI algorithms.
1288 AI will look for, and move towards, enemies (animate Things not of their
1289 own ThingType); if they see none, they will consume consumables in their
1290 inventory; if there are none, they will pick up what they stand on if they
1291 stand on consumables; if they stand on none, they will move towards the
1292 next consumable they see or remember on the map; if they see or remember
1293 none, they will explore parts of the map unseen since ever or for at least
1294 one turn; if there is nothing to explore, they will simply wait.
1296 # 7DRL add: Don't pick up or search things when inventory is full.
1297 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1298 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1299 if not get_dir_to_target(t, "f"):
1300 sel = get_inventory_slot_to_consume(t)
1302 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1303 if world_db["ThingActions"][id]["TA_NAME"]
1305 t["T_ARGUMENT"] = sel
1306 elif standing_on_food(t) \
1307 and (len(t["T_CARRIES"]) < # #
1308 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1309 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1310 if world_db["ThingActions"][id]["TA_NAME"]
1313 (len(t["T_CARRIES"]) < # #
1314 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1315 and get_dir_to_target(t, "c"))) and \
1316 (not get_dir_to_target(t, "a")):
1317 get_dir_to_target(t, "s")
1321 """Run game world and its inhabitants until new player input expected."""
1323 whilebreaker = False
1324 while world_db["Things"][0]["T_LIFEPOINTS"]:
1325 proliferable_map = world_db["MAP"][:]
1326 for id in [id for id in world_db["Things"]
1327 if not world_db["Things"][id]["carried"]]:
1328 y = world_db["Things"][id]["T_POSY"]
1329 x = world_db["Things"][id]["T_POSX"]
1330 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1331 for id in [id for id in world_db["Things"]]: # Only what's from start!
1332 if not id in world_db["Things"] or \
1333 world_db["Things"][id]["carried"]: # May have been consumed or
1334 continue # picked up during turn …
1335 Thing = world_db["Things"][id]
1336 if Thing["T_LIFEPOINTS"]:
1337 if not Thing["T_COMMAND"]:
1338 update_map_memory(Thing)
1345 if Thing["T_LIFEPOINTS"]:
1346 Thing["T_PROGRESS"] += 1
1347 taid = [a for a in world_db["ThingActions"]
1348 if a == Thing["T_COMMAND"]][0]
1349 ThingAction = world_db["ThingActions"][taid]
1350 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1351 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1352 Thing["T_COMMAND"] = 0
1353 Thing["T_PROGRESS"] = 0
1354 thingproliferation(Thing, proliferable_map)
1357 world_db["TURN"] += 1
1360 def new_Thing(type, pos=(0, 0)):
1361 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1363 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1368 "T_PLAYERDROP": 0, # #
1376 "T_MEMDEPTHMAP": False,
1379 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1380 build_fov_map(thing)
1384 def id_setter(id, category, id_store=False, start_at_1=False):
1385 """Set ID of object of category to manipulate ID unused? Create new one.
1387 The ID is stored as id_store.id (if id_store is set). If the integer of the
1388 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1389 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1390 always returned when no new object is created, otherwise the new object's
1393 min = 0 if start_at_1 else -1
1395 id = integer_test(id, min)
1397 if id in world_db[category]:
1402 if (start_at_1 and 0 == id) \
1403 or ((not start_at_1) and (id < 0)):
1404 id = 0 if start_at_1 else -1
1407 if id not in world_db[category]:
1415 """Send PONG line to server output file."""
1416 strong_write(io_db["file_out"], "PONG\n")
1420 """Abort server process."""
1421 if None == opts.replay:
1422 if world_db["WORLD_ACTIVE"]:
1424 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1425 raise SystemExit("received QUIT command")
1428 def command_thingshere(str_y, str_x):
1429 """Write to out file list of Things known to player at coordinate y, x."""
1430 # 7DRL: terrain, too
1431 if world_db["WORLD_ACTIVE"]:
1432 y = integer_test(str_y, 0, 255)
1433 x = integer_test(str_x, 0, 255)
1434 length = world_db["MAP_LENGTH"]
1435 if None != y and None != x and y < length and x < length:
1436 pos = (y * world_db["MAP_LENGTH"]) + x
1437 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1438 pos = y * world_db["MAP_LENGTH"] + x; # #
1439 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1440 name = "(terrain: SEA)" # #
1441 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1442 name = "(terrain: EARTH)" # #
1443 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1444 name = "(terrain: SOIL)" # #
1445 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1446 name = "(terrain: TREE)" # #
1447 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1448 name = "(terrain: WALL)" # #
1449 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1450 name = "(terrain: ALTAR)" # #
1451 strong_write(io_db["file_out"], name + "\n") # #
1452 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1453 for id in world_db["Things"]:
1454 if y == world_db["Things"][id]["T_POSY"] \
1455 and x == world_db["Things"][id]["T_POSX"] \
1456 and not world_db["Things"][id]["carried"]:
1457 type = world_db["Things"][id]["T_TYPE"]
1458 name = world_db["ThingTypes"][type]["TT_NAME"]
1459 strong_write(io_db["file_out"], name + "\n")
1461 for mt in world_db["Things"][0]["T_MEMTHING"]:
1462 if y == mt[1] and x == mt[2]:
1463 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1464 strong_write(io_db["file_out"], name + "\n")
1465 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1467 print("Ignoring: Invalid map coordinates.")
1469 print("Ignoring: Command only works on existing worlds.")
1472 def play_commander(action, args=False):
1473 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1475 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1479 id = [x for x in world_db["ThingActions"]
1480 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1481 world_db["Things"][0]["T_COMMAND"] = id
1484 def set_command_and_argument_int(str_arg):
1485 val = integer_test(str_arg, 0, 255)
1487 world_db["Things"][0]["T_ARGUMENT"] = val
1490 def set_command_and_argument_movestring(str_arg):
1491 if str_arg in directions_db:
1492 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1495 print("Ignoring: Argument must be valid direction string.")
1497 if action == "move":
1498 return set_command_and_argument_movestring
1500 return set_command_and_argument_int
1505 def command_seedrandomness(seed_string):
1506 """Set rand seed to int(seed_string)."""
1507 val = integer_test(seed_string, 0, 4294967295)
1512 def command_makeworld(seed_string):
1513 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1515 Seed rand with seed. Do more only with a "wait" ThingAction and
1516 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1517 world_db["Things"] emptied, call make_map() and set
1518 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1519 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1520 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1521 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1525 # def free_pos(plant=False):
1526 def free_pos(plant=False): # #
1529 err = "Space to put thing on too hard to find. Map too small?"
1531 y = rand.next() % world_db["MAP_LENGTH"]
1532 x = rand.next() % world_db["MAP_LENGTH"]
1533 pos = y * world_db["MAP_LENGTH"] + x;
1535 and "." == chr(world_db["MAP"][pos])) \
1536 or ":" == chr(world_db["MAP"][pos]): # #
1540 raise SystemExit(err)
1541 # Replica of C code, wrongly ignores animatedness of new Thing.
1542 pos_clear = (0 == len([id for id in world_db["Things"]
1543 if world_db["Things"][id]["T_LIFEPOINTS"]
1544 if world_db["Things"][id]["T_POSY"] == y
1545 if world_db["Things"][id]["T_POSX"] == x]))
1550 val = integer_test(seed_string, 0, 4294967295)
1554 player_will_be_generated = False
1555 playertype = world_db["PLAYER_TYPE"]
1556 for ThingType in world_db["ThingTypes"]:
1557 if playertype == ThingType:
1558 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1559 player_will_be_generated = True
1561 if not player_will_be_generated:
1562 print("Ignoring: No player type with start number >0 defined.")
1565 for ThingAction in world_db["ThingActions"]:
1566 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1569 print("Ignoring: No thing action with name 'wait' defined.")
1571 for name in specials: # #
1572 if world_db[name] not in world_db["ThingTypes"]: # #
1573 print("Ignoring: No valid " + name + " set.") # #
1575 world_db["Things"] = {}
1577 world_db["WORLD_ACTIVE"] = 1
1578 world_db["TURN"] = 1
1579 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1580 id = id_setter(-1, "Things")
1581 world_db["Things"][id] = new_Thing(playertype, free_pos())
1582 if not world_db["Things"][0]["fovmap"]:
1583 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1584 world_db["Things"][0]["fovmap"] = empty_fovmap
1585 update_map_memory(world_db["Things"][0])
1586 for type in world_db["ThingTypes"]:
1587 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1588 if type != playertype:
1589 id = id_setter(-1, "Things")
1590 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1591 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1592 strong_write(io_db["file_out"], "NEW_WORLD\n")
1596 def command_maplength(maplength_string):
1597 """Redefine map length. Invalidate map, therefore lose all things on it."""
1598 val = integer_test(maplength_string, 1, 256)
1600 world_db["MAP_LENGTH"] = val
1601 world_db["MAP"] = False
1602 set_world_inactive()
1603 world_db["Things"] = {}
1604 libpr.set_maplength(val)
1607 def command_worldactive(worldactive_string):
1608 """Toggle world_db["WORLD_ACTIVE"] if possible.
1610 An active world can always be set inactive. An inactive world can only be
1611 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1612 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1613 Also call log_help().
1615 # 7DRL: altar must be on map, and specials must be set for active world.
1616 val = integer_test(worldactive_string, 0, 1)
1618 if 0 != world_db["WORLD_ACTIVE"]:
1620 set_world_inactive()
1622 print("World already active.")
1623 elif 0 == world_db["WORLD_ACTIVE"]:
1625 for ThingAction in world_db["ThingActions"]:
1626 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1629 player_exists = False
1630 for Thing in world_db["Things"]:
1632 player_exists = True
1634 specials_set = True # #
1635 for name in specials: # #
1636 if world_db[name] not in world_db["ThingTypes"]: # #
1637 specials_set = False # #
1638 altar_found = False # #
1639 if world_db["MAP"]: # #
1640 pos = world_db["MAP"].find(b'_') # #
1642 y = int(pos / world_db["MAP_LENGTH"]) # #
1643 x = pos % world_db["MAP_LENGTH"] # #
1644 world_db["altar"] = (y, x) # #
1645 altar_found = True # #
1646 if wait_exists and player_exists and world_db["MAP"] \
1647 and specials_set: # #
1648 for id in world_db["Things"]:
1649 if world_db["Things"][id]["T_LIFEPOINTS"]:
1650 build_fov_map(world_db["Things"][id])
1652 update_map_memory(world_db["Things"][id], False)
1653 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1654 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1655 world_db["Things"][0]["fovmap"] = empty_fovmap
1656 world_db["WORLD_ACTIVE"] = 1
1659 print("Ignoring: Not all conditions for world activation met.")
1662 def specialtypesetter(name): # #
1663 """Setter world_db[name], deactivating world if set int no ThingType."""
1664 def helper(str_int):
1665 val = integer_test(str_int, 0)
1667 world_db[name] = val
1668 if world_db["WORLD_ACTIVE"] \
1669 and world_db[name] not in world_db["ThingTypes"]:
1670 world_db["WORLD_ACTIVE"] = 0
1671 print(name + " fits no known ThingType, deactivating world.")
1675 def test_for_id_maker(object, category):
1676 """Return decorator testing for object having "id" attribute."""
1679 if hasattr(object, "id"):
1682 print("Ignoring: No " + category +
1683 " defined to manipulate yet.")
1688 def command_tid(id_string):
1689 """Set ID of Thing to manipulate. ID unused? Create new one.
1691 Default new Thing's type to the first available ThingType, others: zero.
1693 id = id_setter(id_string, "Things", command_tid)
1695 if world_db["ThingTypes"] == {}:
1696 print("Ignoring: No ThingType to settle new Thing in.")
1698 type = list(world_db["ThingTypes"].keys())[0]
1699 world_db["Things"][id] = new_Thing(type)
1702 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1706 def command_tcommand(str_int):
1707 """Set T_COMMAND of selected Thing."""
1708 val = integer_test(str_int, 0)
1710 if 0 == val or val in world_db["ThingActions"]:
1711 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1713 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1717 def command_ttype(str_int):
1718 """Set T_TYPE of selected Thing."""
1719 val = integer_test(str_int, 0)
1721 if val in world_db["ThingTypes"]:
1722 world_db["Things"][command_tid.id]["T_TYPE"] = val
1724 print("Ignoring: ThingType ID belongs to no known ThingType.")
1728 def command_tcarries(str_int):
1729 """Append int(str_int) to T_CARRIES of selected Thing.
1731 The ID int(str_int) must not be of the selected Thing, and must belong to a
1732 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1734 val = integer_test(str_int, 0)
1736 if val == command_tid.id:
1737 print("Ignoring: Thing cannot carry itself.")
1738 elif val in world_db["Things"] \
1739 and not world_db["Things"][val]["carried"]:
1740 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1741 world_db["Things"][val]["carried"] = True
1743 print("Ignoring: Thing not available for carrying.")
1744 # Note that the whole carrying structure is different from the C version:
1745 # Carried-ness is marked by a "carried" flag, not by Things containing
1746 # Things internally.
1750 def command_tmemthing(str_t, str_y, str_x):
1751 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1753 The type must fit to an existing ThingType, and the position into the map.
1755 type = integer_test(str_t, 0)
1756 posy = integer_test(str_y, 0, 255)
1757 posx = integer_test(str_x, 0, 255)
1758 if None != type and None != posy and None != posx:
1759 if type not in world_db["ThingTypes"] \
1760 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1761 print("Ignoring: Illegal value for thing type or position.")
1763 memthing = (type, posy, posx)
1764 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1767 def setter_map(maptype):
1768 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1770 If no map of maptype exists yet, initialize it with ' ' bytes first.
1773 def valid_map_line(str_int, mapline):
1774 val = integer_test(str_int, 0, 255)
1776 if val >= world_db["MAP_LENGTH"]:
1777 print("Illegal value for map line number.")
1778 elif len(mapline) != world_db["MAP_LENGTH"]:
1779 print("Map line length is unequal map width.")
1784 def nonThingMap_helper(str_int, mapline):
1785 val = valid_map_line(str_int, mapline)
1787 length = world_db["MAP_LENGTH"]
1788 if not world_db["MAP"]:
1789 map = bytearray(b' ' * (length ** 2))
1791 map = world_db["MAP"]
1792 map[val * length:(val * length) + length] = mapline.encode()
1793 if not world_db["MAP"]:
1794 world_db["MAP"] = map
1797 def ThingMap_helper(str_int, mapline):
1798 val = valid_map_line(str_int, mapline)
1800 length = world_db["MAP_LENGTH"]
1801 if not world_db["Things"][command_tid.id][maptype]:
1802 map = bytearray(b' ' * (length ** 2))
1804 map = world_db["Things"][command_tid.id][maptype]
1805 map[val * length:(val * length) + length] = mapline.encode()
1806 if not world_db["Things"][command_tid.id][maptype]:
1807 world_db["Things"][command_tid.id][maptype] = map
1809 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1812 def setter_tpos(axis):
1813 """Generate setter for T_POSX or T_POSY of selected Thing.
1815 If world is active, rebuilds animate things' fovmap, player's memory map.
1818 def helper(str_int):
1819 val = integer_test(str_int, 0, 255)
1821 if val < world_db["MAP_LENGTH"]:
1822 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1823 if world_db["WORLD_ACTIVE"] \
1824 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1825 build_fov_map(world_db["Things"][command_tid.id])
1826 if 0 == command_tid.id:
1827 update_map_memory(world_db["Things"][command_tid.id])
1829 print("Ignoring: Position is outside of map.")
1833 def command_ttid(id_string):
1834 """Set ID of ThingType to manipulate. ID unused? Create new one.
1836 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1839 id = id_setter(id_string, "ThingTypes", command_ttid)
1841 world_db["ThingTypes"][id] = {
1842 "TT_NAME": "(none)",
1845 "TT_PROLIFERATE": 0,
1846 "TT_START_NUMBER": 0,
1847 "TT_STORAGE": 0, # #
1854 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1858 def command_ttname(name):
1859 """Set TT_NAME of selected ThingType."""
1860 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1864 def command_tttool(name):
1865 """Set TT_TOOL of selected ThingType."""
1866 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1870 def command_ttsymbol(char):
1871 """Set TT_SYMBOL of selected ThingType. """
1873 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1875 print("Ignoring: Argument must be single character.")
1879 def command_ttcorpseid(str_int):
1880 """Set TT_CORPSE_ID of selected ThingType."""
1881 val = integer_test(str_int, 0)
1883 if val in world_db["ThingTypes"]:
1884 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1886 print("Ignoring: Corpse ID belongs to no known ThignType.")
1889 def command_taid(id_string):
1890 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1892 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1894 id = id_setter(id_string, "ThingActions", command_taid, True)
1896 world_db["ThingActions"][id] = {
1902 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1905 @test_ThingAction_id
1906 def command_taname(name):
1907 """Set TA_NAME of selected ThingAction.
1909 The name must match a valid thing action function. If after the name
1910 setting no ThingAction with name "wait" remains, call set_world_inactive().
1912 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1913 or name == "pick_up":
1914 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1915 if 1 == world_db["WORLD_ACTIVE"]:
1916 wait_defined = False
1917 for id in world_db["ThingActions"]:
1918 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1921 if not wait_defined:
1922 set_world_inactive()
1924 print("Ignoring: Invalid action name.")
1925 # In contrast to the original,naming won't map a function to a ThingAction.
1929 """Call ai() on player Thing, then turn_over()."""
1930 ai(world_db["Things"][0])
1934 """Commands database.
1936 Map command start tokens to ([0]) number of expected command arguments, ([1])
1937 the command's meta-ness (i.e. is it to be written to the record file, is it to
1938 be ignored in replay mode if read from server input file), and ([2]) a function
1942 "QUIT": (0, True, command_quit),
1943 "PING": (0, True, command_ping),
1944 "THINGS_HERE": (2, True, command_thingshere),
1945 "MAKE_WORLD": (1, False, command_makeworld),
1946 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1947 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1948 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1949 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1950 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1951 "MAP_LENGTH": (1, False, command_maplength),
1952 "WORLD_ACTIVE": (1, False, command_worldactive),
1953 "MAP": (2, False, setter_map("MAP")),
1954 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1955 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
1956 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
1957 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
1958 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
1959 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
1960 "TA_ID": (1, False, command_taid),
1961 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1962 "TA_NAME": (1, False, command_taname),
1963 "TT_ID": (1, False, command_ttid),
1964 "TT_NAME": (1, False, command_ttname),
1965 "TT_TOOL": (1, False, command_tttool),
1966 "TT_SYMBOL": (1, False, command_ttsymbol),
1967 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1968 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1969 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1971 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1973 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1974 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1975 "T_ID": (1, False, command_tid),
1976 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1977 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1978 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1979 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1980 "T_COMMAND": (1, False, command_tcommand),
1981 "T_TYPE": (1, False, command_ttype),
1982 "T_CARRIES": (1, False, command_tcarries),
1983 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1984 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1985 "T_MEMTHING": (3, False, command_tmemthing),
1986 "T_POSY": (1, False, setter_tpos("Y")),
1987 "T_POSX": (1, False, setter_tpos("X")),
1988 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1989 "wait": (0, False, play_commander("wait")),
1990 "move": (1, False, play_commander("move")),
1991 "pick_up": (0, False, play_commander("pick_up")),
1992 "drop": (1, False, play_commander("drop", True)),
1993 "use": (1, False, play_commander("use", True)),
1994 "ai": (0, False, command_ai)
1996 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1999 """World state database. With sane default values. (Randomness is in rand.)"""
2008 "FAVOR_STAGE": 0, # #
2020 """Special type settings."""
2021 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2023 """Mapping of direction names to internal direction chars."""
2024 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2025 "west": "s", "north-west": "w", "north-east": "e"}
2027 """File IO database."""
2029 "path_save": "save",
2030 "path_record": "record_save",
2031 "path_worldconf": "confserver/world",
2032 "path_server": "server/",
2033 "path_in": "server/in",
2034 "path_out": "server/out",
2035 "path_worldstate": "server/worldstate",
2036 "tmp_suffix": "_tmp",
2037 "kicked_by_rival": False,
2038 "worldstate_updateable": False
2043 libpr = prep_library()
2044 rand = RandomnessIO()
2045 opts = parse_command_line_arguments()
2047 io_db["path_save"] = opts.savefile
2048 io_db["path_record"] = "record_" + opts.savefile
2051 io_db["verbose"] = True
2052 if None != opts.replay:
2056 except SystemExit as exit:
2057 print("ABORTING: " + exit.args[0])
2059 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")