3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 # # 7DRL: also decrements God's mood; deaths heavily so
586 # # 7DRL: return 1 if death, else 0
587 t["T_LIFEPOINTS"] -= 1
588 world_db["GOD_MOOD"] -= 1 # #
589 if 0 == t["T_LIFEPOINTS"]:
590 world_db["GOD_MOOD"] -= 9 # #
591 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
592 if world_db["Things"][0] == t:
593 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
594 strong_write(io_db["file_out"], "LOG You die.\n")
597 t["T_MEMMAP"] = False
598 t["T_MEMDEPTHMAP"] = False
604 def mv_yx_in_dir_legal(dir, y, x):
605 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
606 dir_c = dir.encode("ascii")[0]
607 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
609 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
610 return (test, libpr.result_y(), libpr.result_x())
614 """Make t do nothing (but loudly, if player avatar)."""
615 if t == world_db["Things"][0]:
616 strong_write(io_db["file_out"], "LOG You wait.\n")
620 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
621 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
623 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
624 t["T_POSY"], t["T_POSX"])
625 if 1 == move_result[0]:
626 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
627 passable = "." == chr(world_db["MAP"][pos])
628 hitted = [id for id in world_db["Things"]
629 if world_db["Things"][id] != t
630 if world_db["Things"][id]["T_LIFEPOINTS"]
631 if world_db["Things"][id]["T_POSY"] == move_result[1]
632 if world_db["Things"][id]["T_POSX"] == move_result[2]]
635 if t == world_db["Things"][0]:
636 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
637 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
638 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
640 world_db["GOD_FAVOR"] -= 1 # #
642 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
643 strong_write(io_db["file_out"], "LOG " + hitter_name +
645 test = decrement_lifepoints(world_db["Things"][hit_id]) # #
646 if test and t == world_db["Things"][0]: # #
647 world_db["GOD_FAVOR"] -= 10 # #
649 dir = [dir for dir in directions_db
650 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
652 t["T_POSY"] = move_result[1]
653 t["T_POSX"] = move_result[2]
654 for id in t["T_CARRIES"]:
655 world_db["Things"][id]["T_POSY"] = move_result[1]
656 world_db["Things"][id]["T_POSX"] = move_result[2]
658 if t == world_db["Things"][0]:
659 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
660 elif t == world_db["Things"][0]:
661 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
664 def actor_pick_up(t):
665 """Make t pick up (topmost?) Thing from ground into inventory."""
666 # Topmostness is actually not defined so far. Picks Thing with highest ID.
667 used_slots = len(t["T_CARRIES"]) # #
668 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
669 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
670 if not world_db["Things"][id]["carried"]
671 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
672 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
678 world_db["Things"][highest_id]["carried"] = True
679 t["T_CARRIES"].append(highest_id)
680 if t == world_db["Things"][0]:
681 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
682 elif t == world_db["Things"][0]:
683 err = "You try to pick up an object, but there is none."
684 strong_write(io_db["file_out"], "LOG " + err + "\n")
685 elif t == world_db["Things"][0]: # #
686 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
687 "No storage room to carry more.\n") # #
691 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
692 # TODO: Handle case where T_ARGUMENT matches nothing.
693 if len(t["T_CARRIES"]):
694 id = t["T_CARRIES"][t["T_ARGUMENT"]]
695 t["T_CARRIES"].remove(id)
696 world_db["Things"][id]["carried"] = False
697 if t == world_db["Things"][0]:
698 strong_write(io_db["file_out"], "LOG You drop an object.\n")
699 elif t == world_db["Things"][0]:
700 err = "You try to drop an object, but you own none."
701 strong_write(io_db["file_out"], "LOG " + err + "\n")
705 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
706 # TODO: Handle case where T_ARGUMENT matches nothing.
707 if len(t["T_CARRIES"]):
708 id = t["T_CARRIES"][t["T_ARGUMENT"]]
709 type = world_db["Things"][id]["T_TYPE"]
710 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
711 t["T_CARRIES"].remove(id)
712 del world_db["Things"][id]
713 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
714 if t == world_db["Things"][0]:
715 strong_write(io_db["file_out"],
716 "LOG You consume this object.\n")
717 elif t == world_db["Things"][0]:
718 strong_write(io_db["file_out"],
719 "LOG You try to use this object, but fail.\n")
720 elif t == world_db["Things"][0]:
721 strong_write(io_db["file_out"],
722 "LOG You try to use an object, but you own none.\n")
725 def thingproliferation(t):
726 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
728 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
729 passable and not be inhabited by a Thing of the same type, or, if Thing is
730 animate, any other animate Thing. If there are several map cell candidates,
731 one is selected randomly.
733 # # 7DRL: success increments God's mood
734 def test_cell(t, y, x):
735 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
736 for id in [id for id in world_db["Things"]
737 if y == world_db["Things"][id]["T_POSY"]
738 if x == world_db["Things"][id]["T_POSX"]
739 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
740 or (t["T_LIFEPOINTS"] and
741 world_db["Things"][id]["T_LIFEPOINTS"])]:
745 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
746 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
748 for dir in [directions_db[key] for key in directions_db]:
749 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
750 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
751 candidates.append((mv_result[1], mv_result[2]))
753 i = rand.next() % len(candidates)
754 id = id_setter(-1, "Things")
755 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
756 world_db["Things"][id] = newT
757 world_db["GOD_MOOD"] += 1 # #
761 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
763 On success, decrease satiation score by 32.
765 # # 7DRL: Successful heals increment God's mood.
766 if t["T_SATIATION"] > 0 \
767 and t["T_LIFEPOINTS"] < \
768 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
769 and 0 == (rand.next() % 31) \
770 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
771 if world_db["ThingActions"][id]["TA_NAME"] ==
773 t["T_LIFEPOINTS"] += 1
774 world_db["GOD_MOOD"] += 1 # #
775 t["T_SATIATION"] -= 32
776 if t == world_db["Things"][0]:
777 strong_write(io_db["file_out"], "LOG You heal.\n")
781 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
782 if t["T_SATIATION"] > -32768:
783 t["T_SATIATION"] -= 1
784 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
785 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
786 raise RuntimeError("A thing that should not hunger is hungering.")
787 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
788 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
789 if t == world_db["Things"][0]:
790 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
791 decrement_lifepoints(t)
794 def get_dir_to_target(t, filter):
795 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
797 The path-wise nearest target is chosen, via the shortest available path.
798 Target must not be t. On succcess, return positive value, else False.
800 "a": Thing in FOV is below a certain distance, animate, but of ThingType
801 that is not t's, and starts out weaker than t is; build path as
802 avoiding things of t's ThingType
803 "f": neighbor cell (not inhabited by any animate Thing) further away from
804 animate Thing not further than x steps away and in FOV and of a
805 ThingType that is not t's, and starts out stronger or as strong as t
806 is currently; or (cornered), if no such flight cell, but Thing of
807 above criteria is too near,1 a cell closer to it, or, if less near,
809 "c": Thing in memorized map is consumable
810 "s": memory map cell with greatest-reachable degree of unexploredness
813 def zero_score_map_where_char_on_memdepthmap(c):
814 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
815 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
816 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
817 # set_map_score(i, 0)
818 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
819 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
820 raise RuntimeError("No score map allocated for "
821 "zero_score_map_where_char_on_memdepthmap().")
823 def set_map_score(pos, score):
824 test = libpr.set_map_score(pos, score)
826 raise RuntimeError("No score map allocated for set_map_score().")
828 def get_map_score(pos):
829 result = libpr.get_map_score(pos)
831 raise RuntimeError("No score map allocated for get_map_score().")
835 if t["fovmap"] and ("a" == filter or "f" == filter):
836 for id in world_db["Things"]:
837 Thing = world_db["Things"][id]
838 if Thing != t and Thing["T_LIFEPOINTS"] and \
839 t["T_TYPE"] != Thing["T_TYPE"] and \
840 'v' == chr(t["fovmap"][(Thing["T_POSY"]
841 * world_db["MAP_LENGTH"])
843 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
844 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
846 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
849 elif t["T_MEMMAP"] and "c" == filter:
850 for mt in t["T_MEMTHING"]:
851 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
853 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
857 def set_cells_passable_on_memmap_to_65534_on_scoremap():
858 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
860 # memmap = t["T_MEMMAP"]
861 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
862 # if ord_dot == memmap[i]]:
863 # set_map_score(i, 65534) # i.e. 65535-1
864 map = c_pointer_to_bytearray(t["T_MEMMAP"])
865 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
866 raise RuntimeError("No score map allocated for "
867 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
869 def init_score_map():
870 test = libpr.init_score_map()
872 raise RuntimeError("Malloc error in init_score_map().")
875 set_cells_passable_on_memmap_to_65534_on_scoremap()
877 for id in world_db["Things"]:
878 Thing = world_db["Things"][id]
879 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
881 if t != Thing and Thing["T_LIFEPOINTS"] and \
882 t["T_TYPE"] != Thing["T_TYPE"] and \
883 ord_v == t["fovmap"][pos] and \
884 t["T_LIFEPOINTS"] > \
885 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
886 set_map_score(pos, 0)
887 elif t["T_TYPE"] == Thing["T_TYPE"]:
888 set_map_score(pos, 65535)
890 for id in [id for id in world_db["Things"]
891 if world_db["Things"][id]["T_LIFEPOINTS"]]:
892 Thing = world_db["Things"][id]
893 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
895 if t["T_TYPE"] != Thing["T_TYPE"] and \
896 ord_v == t["fovmap"][pos] and \
897 t["T_LIFEPOINTS"] <= \
898 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
899 set_map_score(pos, 0)
901 for mt in [mt for mt in t["T_MEMTHING"]
902 if ord_blank != t["T_MEMMAP"][mt[1]
903 * world_db["MAP_LENGTH"]
905 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
906 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
908 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
910 def rand_target_dir(neighbors, cmp, dirs):
913 for i in range(len(dirs)):
914 if cmp == neighbors[i]:
915 candidates.append(dirs[i])
917 return candidates[rand.next() % n_candidates] if n_candidates else 0
919 def get_neighbor_scores(dirs, eye_pos):
921 if libpr.ready_neighbor_scores(eye_pos):
922 raise RuntimeError("No score map allocated for " +
923 "ready_neighbor_scores.()")
924 for i in range(len(dirs)):
925 scores.append(libpr.get_neighbor_score(i))
928 def get_dir_from_neighbors():
929 dir_to_target = False
931 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
932 neighbors = get_neighbor_scores(dirs, eye_pos)
934 inhabited = [world_db["Things"][id]["T_POSY"]
935 * world_db["MAP_LENGTH"]
936 + world_db["Things"][id]["T_POSX"]
937 for id in world_db["Things"]
938 if world_db["Things"][id]["T_LIFEPOINTS"]]
939 for i in range(len(dirs)):
940 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
941 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
943 for pos in [pos for pos in inhabited if pos == pos_cmp]:
946 minmax_start = 0 if "f" == filter else 65535 - 1
947 minmax_neighbor = minmax_start
948 for i in range(len(dirs)):
949 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
950 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
951 or ("f" != filter and minmax_neighbor > neighbors[i]):
952 minmax_neighbor = neighbors[i]
953 if minmax_neighbor != minmax_start:
954 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
956 if not dir_to_target:
957 if 1 == get_map_score(eye_pos):
958 dir_to_target = rand_target_dir(neighbors, 0, dirs)
959 elif 3 >= get_map_score(eye_pos):
960 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
962 world_db["ThingActions"][id]["TA_NAME"]
965 elif dir_to_target and 3 < get_map_score(eye_pos):
967 elif "a" == filter and 10 <= get_map_score(eye_pos):
971 dir_to_target = False
973 run_i = 9 + 1 if "s" == filter else 1
974 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
977 mem_depth_c = b'9' if b' ' == mem_depth_c \
978 else bytes([mem_depth_c[0] - 1])
979 if libpr.dijkstra_map():
980 raise RuntimeError("No score map allocated for dijkstra_map().")
981 dir_to_target = get_dir_from_neighbors()
982 libpr.free_score_map()
983 if dir_to_target and str == type(dir_to_target):
984 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
985 if world_db["ThingActions"][id]["TA_NAME"]
987 t["T_ARGUMENT"] = ord(dir_to_target)
991 def standing_on_consumable(t):
992 """Return True/False whether t is standing on a consumable."""
993 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
994 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
995 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
996 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1002 def get_inventory_slot_to_consume(t):
1003 """Return slot Id of strongest consumable in t's inventory, else -1."""
1004 cmp_consumability = 0
1007 for id in t["T_CARRIES"]:
1008 type = world_db["Things"][id]["T_TYPE"]
1009 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1010 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1017 """Determine next command/argment for actor t via AI algorithms.
1019 AI will look for, and move towards, enemies (animate Things not of their
1020 own ThingType); if they see none, they will consume consumables in their
1021 inventory; if there are none, they will pick up what they stand on if they
1022 stand on consumables; if they stand on none, they will move towards the
1023 next consumable they see or remember on the map; if they see or remember
1024 none, they will explore parts of the map unseen since ever or for at least
1025 one turn; if there is nothing to explore, they will simply wait.
1027 # # 7DRL add: Don't pick up or search things when inventory is full.
1028 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1029 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1030 if not get_dir_to_target(t, "f"):
1031 sel = get_inventory_slot_to_consume(t)
1033 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1034 if world_db["ThingActions"][id]["TA_NAME"]
1036 t["T_ARGUMENT"] = sel
1037 elif standing_on_consumable(t) \
1038 and (len(t["T_CARRIES"]) < # #
1039 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1040 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1041 if world_db["ThingActions"][id]["TA_NAME"]
1044 (len(t["T_CARRIES"]) < # #
1045 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1046 and get_dir_to_target(t, "c"))) and \
1047 (not get_dir_to_target(t, "a")):
1048 get_dir_to_target(t, "s")
1052 """Run game world and its inhabitants until new player input expected."""
1054 whilebreaker = False
1055 while world_db["Things"][0]["T_LIFEPOINTS"]:
1056 for id in [id for id in world_db["Things"]]: # Only what's from start!
1057 if not id in world_db["Things"] or \
1058 world_db["Things"][id]["carried"]: # May have been consumed or
1059 continue # picked up during turn …
1060 Thing = world_db["Things"][id]
1061 if Thing["T_LIFEPOINTS"]:
1062 if not Thing["T_COMMAND"]:
1063 update_map_memory(Thing)
1069 Thing["T_PROGRESS"] += 1
1070 taid = [a for a in world_db["ThingActions"]
1071 if a == Thing["T_COMMAND"]][0]
1072 ThingAction = world_db["ThingActions"][taid]
1073 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1074 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1075 Thing["T_COMMAND"] = 0
1076 Thing["T_PROGRESS"] = 0
1078 thingproliferation(Thing)
1081 world_db["TURN"] += 1
1084 def new_Thing(type, pos=(0, 0)):
1085 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1087 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1099 "T_MEMDEPTHMAP": False,
1102 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1103 build_fov_map(thing)
1107 def id_setter(id, category, id_store=False, start_at_1=False):
1108 """Set ID of object of category to manipulate ID unused? Create new one.
1110 The ID is stored as id_store.id (if id_store is set). If the integer of the
1111 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1112 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1113 always returned when no new object is created, otherwise the new object's
1116 min = 0 if start_at_1 else -1
1118 id = integer_test(id, min)
1120 if id in world_db[category]:
1125 if (start_at_1 and 0 == id) \
1126 or ((not start_at_1) and (id < 0)):
1127 id = 0 if start_at_1 else -1
1130 if id not in world_db[category]:
1138 """Send PONG line to server output file."""
1139 strong_write(io_db["file_out"], "PONG\n")
1143 """Abort server process."""
1144 if None == opts.replay:
1146 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1147 raise SystemExit("received QUIT command")
1150 def command_thingshere(str_y, str_x):
1151 """Write to out file list of Things known to player at coordinate y, x."""
1152 if world_db["WORLD_ACTIVE"]:
1153 y = integer_test(str_y, 0, 255)
1154 x = integer_test(str_x, 0, 255)
1155 length = world_db["MAP_LENGTH"]
1156 if None != y and None != x and y < length and x < length:
1157 pos = (y * world_db["MAP_LENGTH"]) + x
1158 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1159 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1160 for id in world_db["Things"]:
1161 if y == world_db["Things"][id]["T_POSY"] \
1162 and x == world_db["Things"][id]["T_POSX"] \
1163 and not world_db["Things"][id]["carried"]:
1164 type = world_db["Things"][id]["T_TYPE"]
1165 name = world_db["ThingTypes"][type]["TT_NAME"]
1166 strong_write(io_db["file_out"], name + "\n")
1168 for mt in world_db["Things"][0]["T_MEMTHING"]:
1169 if y == mt[1] and x == mt[2]:
1170 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1171 strong_write(io_db["file_out"], name + "\n")
1172 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1174 print("Ignoring: Invalid map coordinates.")
1176 print("Ignoring: Command only works on existing worlds.")
1179 def play_commander(action, args=False):
1180 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1182 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1186 id = [x for x in world_db["ThingActions"]
1187 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1188 world_db["Things"][0]["T_COMMAND"] = id
1191 def set_command_and_argument_int(str_arg):
1192 val = integer_test(str_arg, 0, 255)
1194 world_db["Things"][0]["T_ARGUMENT"] = val
1197 def set_command_and_argument_movestring(str_arg):
1198 if str_arg in directions_db:
1199 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1202 print("Ignoring: Argument must be valid direction string.")
1204 if action == "move":
1205 return set_command_and_argument_movestring
1207 return set_command_and_argument_int
1212 def command_seedrandomness(seed_string):
1213 """Set rand seed to int(seed_string)."""
1214 val = integer_test(seed_string, 0, 4294967295)
1219 def command_seedmap(seed_string):
1220 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1221 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1225 def command_makeworld(seed_string):
1226 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1228 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1229 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1230 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1231 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1232 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1233 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1234 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1240 err = "Space to put thing on too hard to find. Map too small?"
1242 y = rand.next() % world_db["MAP_LENGTH"]
1243 x = rand.next() % world_db["MAP_LENGTH"]
1244 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1248 raise SystemExit(err)
1249 # Replica of C code, wrongly ignores animatedness of new Thing.
1250 pos_clear = (0 == len([id for id in world_db["Things"]
1251 if world_db["Things"][id]["T_LIFEPOINTS"]
1252 if world_db["Things"][id]["T_POSY"] == y
1253 if world_db["Things"][id]["T_POSX"] == x]))
1258 val = integer_test(seed_string, 0, 4294967295)
1262 world_db["SEED_MAP"] = val
1263 player_will_be_generated = False
1264 playertype = world_db["PLAYER_TYPE"]
1265 for ThingType in world_db["ThingTypes"]:
1266 if playertype == ThingType:
1267 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1268 player_will_be_generated = True
1270 if not player_will_be_generated:
1271 print("Ignoring beyond SEED_MAP: " +
1272 "No player type with start number >0 defined.")
1275 for ThingAction in world_db["ThingActions"]:
1276 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1279 print("Ignoring beyond SEED_MAP: " +
1280 "No thing action with name 'wait' defined.")
1282 world_db["Things"] = {}
1284 world_db["WORLD_ACTIVE"] = 1
1285 world_db["TURN"] = 1
1286 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1287 id = id_setter(-1, "Things")
1288 world_db["Things"][id] = new_Thing(playertype, free_pos())
1289 update_map_memory(world_db["Things"][0])
1290 for type in world_db["ThingTypes"]:
1291 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1292 if type != playertype:
1293 id = id_setter(-1, "Things")
1294 world_db["Things"][id] = new_Thing(type, free_pos())
1295 strong_write(io_db["file_out"], "NEW_WORLD\n")
1298 def command_maplength(maplength_string):
1299 """Redefine map length. Invalidate map, therefore lose all things on it."""
1300 val = integer_test(maplength_string, 1, 256)
1302 world_db["MAP_LENGTH"] = val
1303 set_world_inactive()
1304 world_db["Things"] = {}
1305 libpr.set_maplength(val)
1308 def command_worldactive(worldactive_string):
1309 """Toggle world_db["WORLD_ACTIVE"] if possible.
1311 An active world can always be set inactive. An inactive world can only be
1312 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1313 activation, rebuild all Things' FOVs, and the player's map memory.
1315 # In original version, map existence was also tested (unnecessarily?).
1316 val = integer_test(worldactive_string, 0, 1)
1318 if 0 != world_db["WORLD_ACTIVE"]:
1320 set_world_inactive()
1322 print("World already active.")
1323 elif 0 == world_db["WORLD_ACTIVE"]:
1325 for ThingAction in world_db["ThingActions"]:
1326 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1329 player_exists = False
1330 for Thing in world_db["Things"]:
1332 player_exists = True
1334 if wait_exists and player_exists:
1335 for id in world_db["Things"]:
1336 if world_db["Things"][id]["T_LIFEPOINTS"]:
1337 build_fov_map(world_db["Things"][id])
1339 update_map_memory(world_db["Things"][id], False)
1340 world_db["WORLD_ACTIVE"] = 1
1343 def test_for_id_maker(object, category):
1344 """Return decorator testing for object having "id" attribute."""
1347 if hasattr(object, "id"):
1350 print("Ignoring: No " + category +
1351 " defined to manipulate yet.")
1356 def command_tid(id_string):
1357 """Set ID of Thing to manipulate. ID unused? Create new one.
1359 Default new Thing's type to the first available ThingType, others: zero.
1361 id = id_setter(id_string, "Things", command_tid)
1363 if world_db["ThingTypes"] == {}:
1364 print("Ignoring: No ThingType to settle new Thing in.")
1366 type = list(world_db["ThingTypes"].keys())[0]
1367 world_db["Things"][id] = new_Thing(type)
1370 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1374 def command_tcommand(str_int):
1375 """Set T_COMMAND of selected Thing."""
1376 val = integer_test(str_int, 0)
1378 if 0 == val or val in world_db["ThingActions"]:
1379 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1381 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1385 def command_ttype(str_int):
1386 """Set T_TYPE of selected Thing."""
1387 val = integer_test(str_int, 0)
1389 if val in world_db["ThingTypes"]:
1390 world_db["Things"][command_tid.id]["T_TYPE"] = val
1392 print("Ignoring: ThingType ID belongs to no known ThingType.")
1396 def command_tcarries(str_int):
1397 """Append int(str_int) to T_CARRIES of selected Thing.
1399 The ID int(str_int) must not be of the selected Thing, and must belong to a
1400 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1402 val = integer_test(str_int, 0)
1404 if val == command_tid.id:
1405 print("Ignoring: Thing cannot carry itself.")
1406 elif val in world_db["Things"] \
1407 and not world_db["Things"][val]["carried"]:
1408 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1409 world_db["Things"][val]["carried"] = True
1411 print("Ignoring: Thing not available for carrying.")
1412 # Note that the whole carrying structure is different from the C version:
1413 # Carried-ness is marked by a "carried" flag, not by Things containing
1414 # Things internally.
1418 def command_tmemthing(str_t, str_y, str_x):
1419 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1421 The type must fit to an existing ThingType, and the position into the map.
1423 type = integer_test(str_t, 0)
1424 posy = integer_test(str_y, 0, 255)
1425 posx = integer_test(str_x, 0, 255)
1426 if None != type and None != posy and None != posx:
1427 if type not in world_db["ThingTypes"] \
1428 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1429 print("Ignoring: Illegal value for thing type or position.")
1431 memthing = (type, posy, posx)
1432 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1435 def setter_map(maptype):
1436 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1438 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1441 def helper(str_int, mapline):
1442 val = integer_test(str_int, 0, 255)
1444 if val >= world_db["MAP_LENGTH"]:
1445 print("Illegal value for map line number.")
1446 elif len(mapline) != world_db["MAP_LENGTH"]:
1447 print("Map line length is unequal map width.")
1449 length = world_db["MAP_LENGTH"]
1451 if not world_db["Things"][command_tid.id][maptype]:
1452 map = bytearray(b' ' * (length ** 2))
1454 map = world_db["Things"][command_tid.id][maptype]
1455 map[val * length:(val * length) + length] = mapline.encode()
1456 world_db["Things"][command_tid.id][maptype] = map
1460 def setter_tpos(axis):
1461 """Generate setter for T_POSX or T_POSY of selected Thing.
1463 If world is active, rebuilds animate things' fovmap, player's memory map.
1466 def helper(str_int):
1467 val = integer_test(str_int, 0, 255)
1469 if val < world_db["MAP_LENGTH"]:
1470 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1471 if world_db["WORLD_ACTIVE"] \
1472 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1473 build_fov_map(world_db["Things"][command_tid.id])
1474 if 0 == command_tid.id:
1475 update_map_memory(world_db["Things"][command_tid.id])
1477 print("Ignoring: Position is outside of map.")
1481 def command_ttid(id_string):
1482 """Set ID of ThingType to manipulate. ID unused? Create new one.
1484 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1486 id = id_setter(id_string, "ThingTypes", command_ttid)
1488 world_db["ThingTypes"][id] = {
1489 "TT_NAME": "(none)",
1492 "TT_PROLIFERATE": 0,
1493 "TT_START_NUMBER": 0,
1494 "TT_STORAGE": 0, # #
1500 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1504 def command_ttname(name):
1505 """Set TT_NAME of selected ThingType."""
1506 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1510 def command_ttsymbol(char):
1511 """Set TT_SYMBOL of selected ThingType. """
1513 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1515 print("Ignoring: Argument must be single character.")
1519 def command_ttcorpseid(str_int):
1520 """Set TT_CORPSE_ID of selected ThingType."""
1521 val = integer_test(str_int, 0)
1523 if val in world_db["ThingTypes"]:
1524 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1526 print("Ignoring: Corpse ID belongs to no known ThignType.")
1529 def command_taid(id_string):
1530 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1532 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1534 id = id_setter(id_string, "ThingActions", command_taid, True)
1536 world_db["ThingActions"][id] = {
1542 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1545 @test_ThingAction_id
1546 def command_taname(name):
1547 """Set TA_NAME of selected ThingAction.
1549 The name must match a valid thing action function. If after the name
1550 setting no ThingAction with name "wait" remains, call set_world_inactive().
1552 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1553 or name == "pick_up":
1554 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1555 if 1 == world_db["WORLD_ACTIVE"]:
1556 wait_defined = False
1557 for id in world_db["ThingActions"]:
1558 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1561 if not wait_defined:
1562 set_world_inactive()
1564 print("Ignoring: Invalid action name.")
1565 # In contrast to the original,naming won't map a function to a ThingAction.
1569 """Call ai() on player Thing, then turn_over()."""
1570 ai(world_db["Things"][0])
1574 """Commands database.
1576 Map command start tokens to ([0]) number of expected command arguments, ([1])
1577 the command's meta-ness (i.e. is it to be written to the record file, is it to
1578 be ignored in replay mode if read from server input file), and ([2]) a function
1582 "QUIT": (0, True, command_quit),
1583 "PING": (0, True, command_ping),
1584 "THINGS_HERE": (2, True, command_thingshere),
1585 "MAKE_WORLD": (1, False, command_makeworld),
1586 "SEED_MAP": (1, False, command_seedmap),
1587 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1588 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1589 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1590 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1591 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1592 "MAP_LENGTH": (1, False, command_maplength),
1593 "WORLD_ACTIVE": (1, False, command_worldactive),
1594 "TA_ID": (1, False, command_taid),
1595 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1596 "TA_NAME": (1, False, command_taname),
1597 "TT_ID": (1, False, command_ttid),
1598 "TT_NAME": (1, False, command_ttname),
1599 "TT_SYMBOL": (1, False, command_ttsymbol),
1600 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1601 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1603 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1605 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1607 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1608 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1609 "T_ID": (1, False, command_tid),
1610 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1611 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1612 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1613 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1614 "T_COMMAND": (1, False, command_tcommand),
1615 "T_TYPE": (1, False, command_ttype),
1616 "T_CARRIES": (1, False, command_tcarries),
1617 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1618 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1619 "T_MEMTHING": (3, False, command_tmemthing),
1620 "T_POSY": (1, False, setter_tpos("Y")),
1621 "T_POSX": (1, False, setter_tpos("X")),
1622 "wait": (0, False, play_commander("wait")),
1623 "move": (1, False, play_commander("move")),
1624 "pick_up": (0, False, play_commander("pick_up")),
1625 "drop": (1, False, play_commander("drop", True)),
1626 "use": (1, False, play_commander("use", True)),
1627 "ai": (0, False, command_ai)
1631 """World state database. With sane default values. (Randomness is in rand.)"""
1645 """Mapping of direction names to internal direction chars."""
1646 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1647 "west": "s", "north-west": "w", "north-east": "e"}
1649 """File IO database."""
1651 "path_save": "save",
1652 "path_record": "record_save",
1653 "path_worldconf": "confserver/world",
1654 "path_server": "server/",
1655 "path_in": "server/in",
1656 "path_out": "server/out",
1657 "path_worldstate": "server/worldstate",
1658 "tmp_suffix": "_tmp",
1659 "kicked_by_rival": False,
1660 "worldstate_updateable": False
1665 libpr = prep_library()
1666 rand = RandomnessIO()
1667 opts = parse_command_line_arguments()
1669 io_db["path_save"] = opts.savefile
1670 io_db["path_record"] = "record_" + opts.savefile
1673 io_db["verbose"] = True
1674 if None != opts.replay:
1678 except SystemExit as exit:
1679 print("ABORTING: " + exit.args[0])
1681 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")