3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def write_map(string, map):
312 for i in range(length):
313 line = map[i * length:(i * length) + length].decode()
314 string = string + line + "\n"
318 if [] == world_db["Things"][0]["T_CARRIES"]:
319 inventory = "(none)\n"
321 for id in world_db["Things"][0]["T_CARRIES"]:
322 type_id = world_db["Things"][id]["T_TYPE"]
323 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324 inventory = inventory + name + "\n"
325 # 7DRL additions: GOD_MOOD, GOD_FAVOR
326 string = str(world_db["TURN"]) + "\n" + \
327 str(world_db["GOD_MOOD"]) + "\n" + \
328 str(world_db["GOD_FAVOR"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343 for id in world_db["Things"]
344 if not world_db["Things"][id]["carried"]
345 if world_db["Things"][id]["T_TYPE"] == tid
346 if world_db["Things"][0]["fovmap"][
347 world_db["Things"][id]["T_POSY"] * length
348 + world_db["Things"][id]["T_POSX"]] == ord_v]:
349 type = world_db["Things"][id]["T_TYPE"]
350 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351 fov[world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] = c
353 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
363 stacksmap = bytearray(b'0' * (length ** 2)) # #
364 for id in [id for id in world_db["Things"] # #
365 if not world_db["Things"][id]["carried"] # #
366 if world_db["Things"][0]["fovmap"][ # #
367 world_db["Things"][id]["T_POSY"] * length # #
368 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
369 pos = (world_db["Things"][id]["T_POSY"] * length # #
370 + world_db["Things"][id]["T_POSX"]) # #
371 if stacksmap[pos] < ord('2'): # #
372 stacksmap[pos] += 1 # #
373 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
374 pos = mt[1] * length + mt[2] # #
375 if stacksmap[pos] < ord('2'): # #
376 stacksmap[pos] += 1 # #
377 string = write_map(string, stacksmap) # #
379 atomic_write(io_db["path_worldstate"], string, delete=False)
380 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
381 io_db["worldstate_updateable"] = False
385 """Replay game from record file.
387 Use opts.replay as breakpoint turn to which to replay automatically before
388 switching to manual input by non-meta commands in server input file
389 triggering further reads of record file. Ensure opts.replay is at least 1.
390 Run try_worldstate_update() before each interactive obey()/read_command().
394 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
395 " (if so late a turn is to be found).")
396 if not os.access(io_db["path_record"], os.F_OK):
397 raise SystemExit("No record file found to replay.")
398 io_db["file_record"] = open(io_db["path_record"], "r")
399 io_db["file_record"].prefix = "record file line "
400 io_db["file_record"].line_n = 1
401 while world_db["TURN"] < opts.replay:
402 line = io_db["file_record"].readline()
405 obey(line.rstrip(), io_db["file_record"].prefix
406 + str(io_db["file_record"].line_n))
407 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
409 try_worldstate_update()
410 obey(read_command(), "in file", replay=True)
414 """Play game by server input file commands. Before, load save file found.
416 If no save file is found, a new world is generated from the commands in the
417 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
418 command and all that follow via the server input file. Run
419 try_worldstate_update() before each interactive obey()/read_command().
421 if os.access(io_db["path_save"], os.F_OK):
422 obey_lines_in_file(io_db["path_save"], "save")
424 if not os.access(io_db["path_worldconf"], os.F_OK):
425 msg = "No world config file from which to start a new world."
426 raise SystemExit(msg)
427 obey_lines_in_file(io_db["path_worldconf"], "world config ",
429 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
431 try_worldstate_update()
432 obey(read_command(), "in file", do_record=True)
436 """(Re-)make island map.
438 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
439 start with one land cell in the middle, then go into cycle of repeatedly
440 selecting a random sea cell and transforming it into land if it is neighbor
441 to land. The cycle ends when a land cell is due to be created at the map's
442 border. Then put some trees on the map (TODO: more precise algorithm desc).
444 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
446 def is_neighbor(coordinates, type):
449 length = world_db["MAP_LENGTH"]
451 diag_west = x + (ind > 0)
452 diag_east = x + (ind < (length - 1))
453 pos = (y * length) + x
454 if (y > 0 and diag_east
455 and type == chr(world_db["MAP"][pos - length + ind])) \
457 and type == chr(world_db["MAP"][pos + 1])) \
458 or (y < (length - 1) and diag_east
459 and type == chr(world_db["MAP"][pos + length + ind])) \
460 or (y > 0 and diag_west
461 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
463 and type == chr(world_db["MAP"][pos - 1])) \
464 or (y < (length - 1) and diag_west
465 and type == chr(world_db["MAP"][pos + length - (not ind)])):
469 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
470 length = world_db["MAP_LENGTH"]
471 add_half_width = (not (length % 2)) * int(length / 2)
472 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
474 y = rand.next() % length
475 x = rand.next() % length
476 pos = (y * length) + x
477 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
478 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
480 world_db["MAP"][pos] = ord(".")
481 n_trees = int((length ** 2) / 16)
483 while (i_trees <= n_trees):
484 single_allowed = rand.next() % 32
485 y = rand.next() % length
486 x = rand.next() % length
487 pos = (y * length) + x
488 if "." == chr(world_db["MAP"][pos]) \
489 and ((not single_allowed) or is_neighbor((y, x), "X")):
490 world_db["MAP"][pos] = ord("X")
492 # This all-too-precise replica of the original C code misses iter_limit().
493 n_colons = int((length ** 2) / 16) # #
495 while (i_colons <= n_colons): # #
496 single_allowed = rand.next() % 256 # #
497 y = rand.next() % length # #
498 x = rand.next() % length # #
499 pos = (y * length) + x # #
500 if ("." == chr(world_db["MAP"][pos]) # #
501 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
502 world_db["MAP"][pos] = ord(":") # #
504 altar_placed = False # #
505 while not altar_placed: # #
506 y = rand.next() % length # #
507 x = rand.next() % length # #
508 pos = (y * length) + x # #
509 if (("." == chr(world_db["MAP"][pos] # #
510 or ":" == chr(world_db["MAP"][pos]))
511 and not is_neighbor((y, x), "X"))): # #
512 world_db["MAP"][pos] = ord("_") # #
513 world_db["altar"] = (y, x) # #
514 altar_placed = True # #
517 def update_map_memory(t, age_map=True):
518 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
520 def age_some_memdepthmap_on_nonfov_cells():
521 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
525 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
526 # if not ord_v == t["fovmap"][pos]
527 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
528 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
529 # if not rand.next() % (2 **
530 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
531 # t["T_MEMDEPTHMAP"][pos] += 1
532 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
533 fovmap = c_pointer_to_bytearray(t["fovmap"])
534 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
536 if not t["T_MEMMAP"]:
537 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
538 if not t["T_MEMDEPTHMAP"]:
539 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
543 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
544 if ord_v == t["fovmap"][pos]]:
545 t["T_MEMDEPTHMAP"][pos] = ord_0
546 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
548 age_some_memdepthmap_on_nonfov_cells()
549 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
550 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
552 for id in [id for id in world_db["Things"]
553 if not world_db["Things"][id]["carried"]]:
554 type = world_db["Things"][id]["T_TYPE"]
555 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
556 y = world_db["Things"][id]["T_POSY"]
557 x = world_db["Things"][id]["T_POSX"]
558 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
559 t["T_MEMTHING"].append((type, y, x))
562 def set_world_inactive():
563 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
565 if os.access(io_db["path_worldstate"], os.F_OK):
566 os.remove(io_db["path_worldstate"])
567 world_db["WORLD_ACTIVE"] = 0
570 def integer_test(val_string, min, max=None):
571 """Return val_string if possible integer >= min and <= max, else None."""
573 val = int(val_string)
574 if val < min or (max is not None and val > max):
578 msg = "Ignoring: Please use integer >= " + str(min)
580 msg += " and <= " + str(max)
586 def setter(category, key, min, max=None):
587 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
590 val = integer_test(val_string, min, max)
594 if category == "Thing":
595 id_store = command_tid
596 decorator = test_Thing_id
597 elif category == "ThingType":
598 id_store = command_ttid
599 decorator = test_ThingType_id
600 elif category == "ThingAction":
601 id_store = command_taid
602 decorator = test_ThingAction_id
606 val = integer_test(val_string, min, max)
608 world_db[category + "s"][id_store.id][key] = val
612 def build_fov_map(t):
613 """Build Thing's FOV map."""
614 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
615 fovmap = c_pointer_to_bytearray(t["fovmap"])
616 map = c_pointer_to_bytearray(world_db["MAP"])
617 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
618 raise RuntimeError("Malloc error in build_fov_Map().")
622 """Send quick usage info to log."""
623 strong_write(io_db["file_out"], "LOG "
624 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
625 strong_write(io_db["file_out"], "LOG "
626 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
627 strong_write(io_db["file_out"], "LOG "
628 + "Some objects can be used (such as: eaten) by 'u' if "
629 + "they are in your inventory. "
630 + "Use 'Up'/'Down' to navigate the inventory.\n")
631 strong_write(io_db["file_out"], "LOG "
632 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
633 + "instead of the player over the map).\n")
634 strong_write(io_db["file_out"], "LOG "
635 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
636 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
639 def decrement_lifepoints(t):
640 """Decrement t's lifepoints by 1, and if to zero, corpse it.
642 If t is the player avatar, only blank its fovmap, so that the client may
643 still display memory data. On non-player things, erase fovmap and memory.
644 Dying actors drop all their things.
646 # 7DRL: Also decrements God's mood; deaths heavily so.
647 # 7DRL: Return 1 if death, else 0.
648 t["T_LIFEPOINTS"] -= 1
649 world_db["GOD_MOOD"] -= 1 # #
650 if 0 == t["T_LIFEPOINTS"]:
651 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
652 world_db["GOD_MOOD"] -= sadness # #
653 for id in t["T_CARRIES"]:
654 t["T_CARRIES"].remove(id)
655 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
656 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
657 world_db["Things"][id]["carried"] = False
658 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
659 if world_db["Things"][0] == t:
660 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
661 strong_write(io_db["file_out"], "LOG You die.\n")
662 strong_write(io_db["file_out"],
663 "LOG See README on how to start over.\n")
666 t["T_MEMMAP"] = False
667 t["T_MEMDEPTHMAP"] = False
673 def add_gods_favor(i): # #
674 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
675 def favor_multiplier(i):
677 threshold = math.e * x
678 mood = world_db["GOD_MOOD"]
681 i = i * math.log(mood / x)
682 elif -mood > threshold:
683 i = i / math.log(-mood / x)
685 if -mood > threshold:
686 i = i * math.log(-mood / x)
688 i = i / math.log(mood / x)
690 world_db["GOD_FAVOR"] += favor_multiplier(i)
693 def mv_yx_in_dir_legal(dir, y, x):
694 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
695 dir_c = dir.encode("ascii")[0]
696 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
698 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
699 return (test, libpr.result_y(), libpr.result_x())
702 def enter_altar(): # #
703 """What happens when the player enters the altar."""
704 if world_db["FAVOR_STAGE"] > 9000:
705 strong_write(io_db["file_out"],
706 "LOG You step on a soul-less slab of stone.\n")
708 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
709 if world_db["FAVOR_STAGE"] == 0:
710 world_db["FAVOR_STAGE"] = 1
711 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
712 + "\"I don't trust you. You intrude on the island's "
713 + "affairs. I think you're a nuisance at best, and a "
714 + "danger to my children at worst. I will give you a "
715 + "chance to lighten my mood, however: For a while now, "
716 + "I've been trying to spread the plant "
717 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
719 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
720 + "\"). I have not been very successful so far. Maybe "
721 + "you can make yourself useful there. I will count "
723 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
724 + " that grows to your favor.\n")
725 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
726 world_db["FAVOR_STAGE"] = 2
727 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
728 + "\"You could have done worse so far. Maybe you are not "
729 + "the worst to happen to this island since the metal "
730 + "birds threw the great lightning ball. Maybe you can "
731 + "help me spread another plant. It multiplies faster, "
732 + "and it is highly nutritious: "
733 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
735 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
736 + "\"). It is new. I give you the only example. Be very "
737 + "careful with it! I also give you another tool that "
738 + "might be helpful.\n")
739 id = id_setter(-1, "Things")
740 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
742 id = id_setter(-1, "Things")
743 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
745 elif world_db["FAVOR_STAGE"] == 2 and \
746 0 == len([id for id in world_db["Things"]
747 if world_db["Things"][id]["T_TYPE"]
748 == world_db["PLANT_1"]]):
749 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
750 + "\"I am greatly disappointed that you lost all "
751 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
752 + " this island had. Here is another one. It cost me "
753 + " great work. Be more careful this time.\n")
754 id = id_setter(-1, "Things")
755 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
758 elif world_db["GOD_FAVOR"] > 9000:
759 world_db["FAVOR_STAGE"] = 9001
760 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
761 + "\"You have proven yourself worthy of my respect. "
762 + "You were a good citizen to the island, and sometimes "
763 + "a better steward to its inhabitants than me. The "
764 + "island shall miss you when you leave. But you have "
765 + "earned the right to do so. Take this "
766 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
767 + " and USE it when you please. It will take you to "
768 + "where you came from. (But do feel free to stay here "
769 + "as long as you like.)\"\n")
770 id = id_setter(-1, "Things")
771 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
776 """Make t do nothing (but loudly, if player avatar)."""
777 if t == world_db["Things"][0]:
778 strong_write(io_db["file_out"], "LOG You wait.\n")
782 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
783 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
784 # 7DRL: Player entering the altar triggers enter_altar().
785 # 7DRL: Player with axe chops down trees.
787 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
788 t["T_POSY"], t["T_POSX"])
789 if 1 == move_result[0]:
790 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
791 hitted = [id for id in world_db["Things"]
792 if world_db["Things"][id] != t
793 if world_db["Things"][id]["T_LIFEPOINTS"]
794 if world_db["Things"][id]["T_POSY"] == move_result[1]
795 if world_db["Things"][id]["T_POSX"] == move_result[2]]
798 if t == world_db["Things"][0]:
799 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
800 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
801 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
803 add_gods_favor(-1) # #
805 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
806 strong_write(io_db["file_out"], "LOG " + hitter_name +
808 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
809 if test and t == world_db["Things"][0]: # #
810 add_gods_favor(-test) # #
812 if (ord("X") == world_db["MAP"][pos] # #
813 or ord("|") == world_db["MAP"][pos]): # #
814 carries_axe = False # #
815 for id in t["T_CARRIES"]: # #
816 type = world_db["Things"][id]["T_TYPE"] # #
817 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
818 carries_axe = True # #
821 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
822 if t == world_db["Things"][0]: # #
823 strong_write(io_db["file_out"], "LOG With your " # #
825 + ", you chop!\n") # #
826 if ord("X") == world_db["MAP"][pos]: # #
827 add_gods_favor(-1) # #
828 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
829 case_X = world_db["MAP"][pos] == ord("X") # #
830 if (chop_power > 0 # #
832 0 == int(rand.next() / chop_power)) # #
833 or (not case_X and # #
834 0 == int(rand.next() / (3 * chop_power))))): # #
835 if t == world_db["Things"][0]: # #
836 strong_write(io_db["file_out"], # #
837 "LOG You chop it down.\n") # #
838 if world_db["MAP"][pos] == ord("X"): # #
839 add_gods_favor(-10) # #
840 world_db["MAP"][pos] = ord(".") # #
841 i = 3 if case_X else 1 # #
842 for i in range(i): # #
843 id = id_setter(-1, "Things") # #
844 world_db["Things"][id] = \
845 new_Thing(world_db["LUMBER"], # #
846 (move_result[1], move_result[2])) # #
849 passable = ("." == chr(world_db["MAP"][pos]) or
850 ":" == chr(world_db["MAP"][pos]) or # #
851 "_" == chr(world_db["MAP"][pos])) # #
852 dir = [dir for dir in directions_db
853 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
855 t["T_POSY"] = move_result[1]
856 t["T_POSX"] = move_result[2]
857 for id in t["T_CARRIES"]:
858 world_db["Things"][id]["T_POSY"] = move_result[1]
859 world_db["Things"][id]["T_POSX"] = move_result[2]
861 if t == world_db["Things"][0]:
862 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
863 if (move_result[1] == world_db["altar"][0] and # #
864 move_result[2] == world_db["altar"][1]): # #
866 elif t == world_db["Things"][0]:
867 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
870 def actor_pick_up(t):
871 """Make t pick up (topmost?) Thing from ground into inventory.
873 Define topmostness by how low the thing's type ID is.
875 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
876 used_slots = len(t["T_CARRIES"]) # #
877 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
878 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
879 if not world_db["Things"][id]["carried"]
880 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
881 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
885 tid = world_db["Things"][iid]["T_TYPE"]
886 if lowest_tid == -1 or tid < lowest_tid:
889 world_db["Things"][id]["carried"] = True
890 type = world_db["Things"][id]["T_TYPE"] # #
891 if (t != world_db["Things"][0] # #
892 and world_db["Things"][id]["T_PLAYERDROP"] # #
893 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
894 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
895 add_gods_favor(score) # #
896 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
897 t["T_CARRIES"].append(id)
898 if t == world_db["Things"][0]:
899 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
900 elif t == world_db["Things"][0]:
901 err = "You try to pick up an object, but there is none."
902 strong_write(io_db["file_out"], "LOG " + err + "\n")
903 elif t == world_db["Things"][0]: # #
904 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
905 "No storage room to carry more.\n") # #
909 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
910 # TODO: Handle case where T_ARGUMENT matches nothing.
911 if len(t["T_CARRIES"]):
912 id = t["T_CARRIES"][t["T_ARGUMENT"]]
913 t["T_CARRIES"].remove(id)
914 world_db["Things"][id]["carried"] = False
915 if t == world_db["Things"][0]:
916 strong_write(io_db["file_out"], "LOG You drop an object.\n")
917 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
918 elif t == world_db["Things"][0]:
919 err = "You try to drop an object, but you own none."
920 strong_write(io_db["file_out"], "LOG " + err + "\n")
924 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
925 # TODO: Handle case where T_ARGUMENT matches nothing.
926 # 7DLR: Handle SLIPPERS-type Thing use.
927 if len(t["T_CARRIES"]):
928 id = t["T_CARRIES"][t["T_ARGUMENT"]]
929 type = world_db["Things"][id]["T_TYPE"]
930 if type == world_db["SLIPPERS"]: # #
931 if t == world_db["Things"][0]: # #
932 strong_write(io_db["file_out"], "LOG You use the " # #
933 + world_db["ThingTypes"][type]["TT_NAME"] # #
934 + ". It glows in wondrous colors, and emits " # #
935 + "a sound as if from a dying cat. The " # #
936 + "Island God laughs.\n") # #
937 t["T_LIFEPOINTS"] = 1 # #
938 decrement_lifepoints(t) # #
939 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
940 and t == world_db["Things"][0]): # #
941 strong_write(io_db["file_out"], # #
942 "LOG To use this item for chopping, move " # #
943 "towards a tree while carrying it in " # #
944 "your inventory.\n") # #
945 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
946 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
947 if (world_db["MAP"][pos] == ord("X") # #
948 or world_db["MAP"][pos] == ord("|")): # #
949 strong_write(io_db["file_out"], # #
950 "LOG Can't build when standing on barrier.\n") # #
952 for id in [id for id in world_db["Things"]
953 if not world_db["Things"][id] == t
954 if not world_db["Things"][id]["carried"]
955 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
956 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
957 strong_write(io_db["file_out"],
958 "LOG Can't build when standing objects.\n") # #
960 for id in t["T_CARRIES"]: # #
961 type_tool = world_db["Things"][id]["T_TYPE"] # #
962 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
966 for id in t["T_CARRIES"]: # #
967 type_material = world_db["Things"][id]["T_TYPE"] # #
968 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
972 if wood_id != None: # #
973 t["T_CARRIES"].remove(wood_id) # #
974 del world_db["Things"][wood_id] # #
975 world_db["MAP"][pos] = ord("|") # #
976 strong_write(io_db["file_out"], "LOG With your " # #
977 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
978 + " you build a wooden barrier from your " # #
979 + world_db["ThingTypes"][type_material] # #
983 strong_write(io_db["file_out"], "LOG You can't use a " # #
984 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
985 + " without some wood in your inventory.\n") # #
986 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
987 t["T_CARRIES"].remove(id)
988 del world_db["Things"][id]
989 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
990 if t == world_db["Things"][0]:
991 strong_write(io_db["file_out"],
992 "LOG You consume this object.\n")
993 elif t == world_db["Things"][0]:
994 strong_write(io_db["file_out"],
995 "LOG You try to use this object, but fail.\n")
996 elif t == world_db["Things"][0]:
997 strong_write(io_db["file_out"],
998 "LOG You try to use an object, but you own none.\n")
1001 def thingproliferation(t, prol_map):
1002 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1004 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1005 marked "." in prol_map. If there are several map cell candidates, one is
1008 # 7DRL: success increments God's mood
1009 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1010 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1011 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1013 for dir in [directions_db[key] for key in directions_db]:
1014 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1015 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1016 if mv_result[0] and \
1017 (ord(":") == prol_map[pos] # #
1018 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1019 and ord(".") == prol_map[pos])):
1020 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1021 # * world_db["MAP_LENGTH"]
1023 candidates.append((mv_result[1], mv_result[2]))
1025 i = rand.next() % len(candidates)
1026 id = id_setter(-1, "Things")
1027 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1028 world_db["Things"][id] = newT
1029 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1031 world_db["GOD_MOOD"] += animacy # #
1033 world_db["GOD_MOOD"] += 1 # #
1034 if (world_db["FAVOR_STAGE"] > 0 # #
1035 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1036 world_db["GOD_FAVOR"] += 5 # #
1037 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1038 world_db["GOD_FAVOR"] += 25 # #
1042 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1044 On success, decrease satiation score by 32.
1046 # 7DRL: Successful heals increment God's mood.
1047 if t["T_SATIATION"] > 0 \
1048 and t["T_LIFEPOINTS"] < \
1049 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1050 and 0 == (rand.next() % 31) \
1051 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1052 if world_db["ThingActions"][id]["TA_NAME"] ==
1054 t["T_LIFEPOINTS"] += 1
1055 world_db["GOD_MOOD"] += 1 # #
1056 t["T_SATIATION"] -= 32
1057 if t == world_db["Things"][0]:
1058 strong_write(io_db["file_out"], "LOG You heal.\n")
1062 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1063 if t["T_SATIATION"] > -32768:
1064 t["T_SATIATION"] -= 1
1065 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1066 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1067 raise RuntimeError("A thing that should not hunger is hungering.")
1068 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1069 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1070 if t == world_db["Things"][0]:
1071 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1072 decrement_lifepoints(t)
1075 def get_dir_to_target(t, filter):
1076 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1078 The path-wise nearest target is chosen, via the shortest available path.
1079 Target must not be t. On succcess, return positive value, else False.
1081 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1082 that is not t's, and starts out weaker than t is; build path as
1083 avoiding things of t's ThingType
1084 "f": neighbor cell (not inhabited by any animate Thing) further away from
1085 animate Thing not further than x steps away and in FOV and of a
1086 ThingType that is not t's, and starts out stronger or as strong as t
1087 is currently; or (cornered), if no such flight cell, but Thing of
1088 above criteria is too near,1 a cell closer to it, or, if less near,
1090 "c": Thing in memorized map is consumable
1091 "s": memory map cell with greatest-reachable degree of unexploredness
1094 def zero_score_map_where_char_on_memdepthmap(c):
1095 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1096 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1097 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1098 # set_map_score(i, 0)
1099 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1100 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1101 raise RuntimeError("No score map allocated for "
1102 "zero_score_map_where_char_on_memdepthmap().")
1104 def set_map_score(pos, score):
1105 test = libpr.set_map_score(pos, score)
1107 raise RuntimeError("No score map allocated for set_map_score().")
1109 def get_map_score(pos):
1110 result = libpr.get_map_score(pos)
1112 raise RuntimeError("No score map allocated for get_map_score().")
1116 if t["fovmap"] and ("a" == filter or "f" == filter):
1117 for id in world_db["Things"]:
1118 Thing = world_db["Things"][id]
1119 if Thing != t and Thing["T_LIFEPOINTS"] and \
1120 t["T_TYPE"] != Thing["T_TYPE"] and \
1121 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1122 * world_db["MAP_LENGTH"])
1123 + Thing["T_POSX"]]):
1124 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1125 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1126 t["T_LIFEPOINTS"]) \
1127 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1130 elif t["T_MEMMAP"] and "c" == filter:
1131 for mt in t["T_MEMTHING"]:
1132 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1134 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1138 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1139 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1140 # ord_dot = ord(".")
1141 # memmap = t["T_MEMMAP"]
1142 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1143 # if ord_dot == memmap[i]]:
1144 # set_map_score(i, 65534) # i.e. 65535-1
1145 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1146 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1147 raise RuntimeError("No score map allocated for "
1148 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1150 def init_score_map():
1151 test = libpr.init_score_map()
1153 raise RuntimeError("Malloc error in init_score_map().")
1155 ord_blank = ord(" ")
1156 set_cells_passable_on_memmap_to_65534_on_scoremap()
1158 for id in world_db["Things"]:
1159 Thing = world_db["Things"][id]
1160 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1162 if t != Thing and Thing["T_LIFEPOINTS"] and \
1163 t["T_TYPE"] != Thing["T_TYPE"] and \
1164 ord_v == t["fovmap"][pos] and \
1165 t["T_LIFEPOINTS"] > \
1166 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1167 set_map_score(pos, 0)
1168 elif t["T_TYPE"] == Thing["T_TYPE"]:
1169 set_map_score(pos, 65535)
1171 for id in [id for id in world_db["Things"]
1172 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1173 Thing = world_db["Things"][id]
1174 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1176 if t["T_TYPE"] != Thing["T_TYPE"] and \
1177 ord_v == t["fovmap"][pos] and \
1178 t["T_LIFEPOINTS"] <= \
1179 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1180 set_map_score(pos, 0)
1182 for mt in [mt for mt in t["T_MEMTHING"]
1183 if ord_blank != t["T_MEMMAP"][mt[1]
1184 * world_db["MAP_LENGTH"]
1186 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1187 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1189 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1191 def rand_target_dir(neighbors, cmp, dirs):
1194 for i in range(len(dirs)):
1195 if cmp == neighbors[i]:
1196 candidates.append(dirs[i])
1198 return candidates[rand.next() % n_candidates] if n_candidates else 0
1200 def get_neighbor_scores(dirs, eye_pos):
1202 if libpr.ready_neighbor_scores(eye_pos):
1203 raise RuntimeError("No score map allocated for " +
1204 "ready_neighbor_scores.()")
1205 for i in range(len(dirs)):
1206 scores.append(libpr.get_neighbor_score(i))
1209 def get_dir_from_neighbors():
1210 dir_to_target = False
1212 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1213 neighbors = get_neighbor_scores(dirs, eye_pos)
1215 inhabited = [world_db["Things"][id]["T_POSY"]
1216 * world_db["MAP_LENGTH"]
1217 + world_db["Things"][id]["T_POSX"]
1218 for id in world_db["Things"]
1219 if world_db["Things"][id]["T_LIFEPOINTS"]]
1220 for i in range(len(dirs)):
1221 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1222 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1224 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1225 neighbors[i] = 65535
1227 minmax_start = 0 if "f" == filter else 65535 - 1
1228 minmax_neighbor = minmax_start
1229 for i in range(len(dirs)):
1230 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1231 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1232 or ("f" != filter and minmax_neighbor > neighbors[i]):
1233 minmax_neighbor = neighbors[i]
1234 if minmax_neighbor != minmax_start:
1235 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1237 if not dir_to_target:
1238 if 1 == get_map_score(eye_pos):
1239 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1240 elif 3 >= get_map_score(eye_pos):
1241 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1243 world_db["ThingActions"][id]["TA_NAME"]
1246 elif dir_to_target and 3 < get_map_score(eye_pos):
1248 elif "a" == filter and 10 <= get_map_score(eye_pos):
1250 return dir_to_target
1252 dir_to_target = False
1254 run_i = 9 + 1 if "s" == filter else 1
1255 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1258 mem_depth_c = b'9' if b' ' == mem_depth_c \
1259 else bytes([mem_depth_c[0] - 1])
1260 if libpr.dijkstra_map():
1261 raise RuntimeError("No score map allocated for dijkstra_map().")
1262 dir_to_target = get_dir_from_neighbors()
1263 libpr.free_score_map()
1264 if dir_to_target and str == type(dir_to_target):
1265 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1266 if world_db["ThingActions"][id]["TA_NAME"]
1268 t["T_ARGUMENT"] = ord(dir_to_target)
1269 return dir_to_target
1272 def standing_on_food(t):
1273 """Return True/False whether t is standing on a consumable."""
1274 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1275 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1276 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1277 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1278 ["TT_TOOL"] == "food"]:
1283 def get_inventory_slot_to_consume(t):
1284 """Return slot Id of strongest consumable in t's inventory, else -1."""
1288 for id in t["T_CARRIES"]:
1289 type = world_db["Things"][id]["T_TYPE"]
1290 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1291 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1292 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1299 """Determine next command/argment for actor t via AI algorithms.
1301 AI will look for, and move towards, enemies (animate Things not of their
1302 own ThingType); if they see none, they will consume consumables in their
1303 inventory; if there are none, they will pick up what they stand on if they
1304 stand on consumables; if they stand on none, they will move towards the
1305 next consumable they see or remember on the map; if they see or remember
1306 none, they will explore parts of the map unseen since ever or for at least
1307 one turn; if there is nothing to explore, they will simply wait.
1309 # 7DRL add: Don't pick up or search things when inventory is full.
1310 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1311 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1312 if not get_dir_to_target(t, "f"):
1313 sel = get_inventory_slot_to_consume(t)
1315 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1316 if world_db["ThingActions"][id]["TA_NAME"]
1318 t["T_ARGUMENT"] = sel
1319 elif standing_on_food(t) \
1320 and (len(t["T_CARRIES"]) < # #
1321 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1322 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1323 if world_db["ThingActions"][id]["TA_NAME"]
1326 (len(t["T_CARRIES"]) < # #
1327 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1328 and get_dir_to_target(t, "c"))) and \
1329 (not get_dir_to_target(t, "a")):
1330 get_dir_to_target(t, "s")
1334 """Run game world and its inhabitants until new player input expected."""
1336 whilebreaker = False
1337 while world_db["Things"][0]["T_LIFEPOINTS"]:
1338 proliferable_map = world_db["MAP"][:]
1339 for id in [id for id in world_db["Things"]
1340 if not world_db["Things"][id]["carried"]]:
1341 y = world_db["Things"][id]["T_POSY"]
1342 x = world_db["Things"][id]["T_POSX"]
1343 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1344 for id in [id for id in world_db["Things"]]: # Only what's from start!
1345 if not id in world_db["Things"] or \
1346 world_db["Things"][id]["carried"]: # May have been consumed or
1347 continue # picked up during turn …
1348 Thing = world_db["Things"][id]
1349 if Thing["T_LIFEPOINTS"]:
1350 if not Thing["T_COMMAND"]:
1351 update_map_memory(Thing)
1358 if Thing["T_LIFEPOINTS"]:
1359 Thing["T_PROGRESS"] += 1
1360 taid = [a for a in world_db["ThingActions"]
1361 if a == Thing["T_COMMAND"]][0]
1362 ThingAction = world_db["ThingActions"][taid]
1363 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1364 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1365 Thing["T_COMMAND"] = 0
1366 Thing["T_PROGRESS"] = 0
1367 thingproliferation(Thing, proliferable_map)
1370 world_db["TURN"] += 1
1373 def new_Thing(type, pos=(0, 0)):
1374 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1376 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1381 "T_PLAYERDROP": 0, # #
1389 "T_MEMDEPTHMAP": False,
1392 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1393 build_fov_map(thing)
1397 def id_setter(id, category, id_store=False, start_at_1=False):
1398 """Set ID of object of category to manipulate ID unused? Create new one.
1400 The ID is stored as id_store.id (if id_store is set). If the integer of the
1401 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1402 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1403 always returned when no new object is created, otherwise the new object's
1406 min = 0 if start_at_1 else -1
1408 id = integer_test(id, min)
1410 if id in world_db[category]:
1415 if (start_at_1 and 0 == id) \
1416 or ((not start_at_1) and (id < 0)):
1417 id = 0 if start_at_1 else -1
1420 if id not in world_db[category]:
1428 """Send PONG line to server output file."""
1429 strong_write(io_db["file_out"], "PONG\n")
1433 """Abort server process."""
1434 if None == opts.replay:
1435 if world_db["WORLD_ACTIVE"]:
1437 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1438 raise SystemExit("received QUIT command")
1441 def command_thingshere(str_y, str_x):
1442 """Write to out file list of Things known to player at coordinate y, x."""
1443 # 7DRL: terrain, too
1444 if world_db["WORLD_ACTIVE"]:
1445 y = integer_test(str_y, 0, 255)
1446 x = integer_test(str_x, 0, 255)
1447 length = world_db["MAP_LENGTH"]
1448 if None != y and None != x and y < length and x < length:
1449 pos = (y * world_db["MAP_LENGTH"]) + x
1450 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1451 pos = y * world_db["MAP_LENGTH"] + x; # #
1452 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1453 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1454 for id in world_db["Things"]
1455 if not world_db["Things"][id]["carried"]
1456 if world_db["Things"][id]["T_TYPE"] == tid
1457 if y == world_db["Things"][id]["T_POSY"]
1458 if x == world_db["Things"][id]["T_POSX"]]:
1459 type = world_db["Things"][id]["T_TYPE"]
1460 name = world_db["ThingTypes"][type]["TT_NAME"]
1461 strong_write(io_db["file_out"], name + "\n")
1463 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1464 for mt in world_db["Things"][0]["T_MEMTHING"]
1465 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1466 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1467 strong_write(io_db["file_out"], name + "\n")
1468 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1469 name = "(terrain: SEA)" # #
1470 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1471 name = "(terrain: EARTH)" # #
1472 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1473 name = "(terrain: SOIL)" # #
1474 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1475 name = "(terrain: TREE)" # #
1476 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1477 name = "(terrain: WALL)" # #
1478 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1479 name = "(terrain: ALTAR)" # #
1482 strong_write(io_db["file_out"], name + "\n") # #
1483 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1485 print("Ignoring: Invalid map coordinates.")
1487 print("Ignoring: Command only works on existing worlds.")
1490 def play_commander(action, args=False):
1491 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1493 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1497 id = [x for x in world_db["ThingActions"]
1498 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1499 world_db["Things"][0]["T_COMMAND"] = id
1502 def set_command_and_argument_int(str_arg):
1503 val = integer_test(str_arg, 0, 255)
1505 world_db["Things"][0]["T_ARGUMENT"] = val
1508 def set_command_and_argument_movestring(str_arg):
1509 if str_arg in directions_db:
1510 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1513 print("Ignoring: Argument must be valid direction string.")
1515 if action == "move":
1516 return set_command_and_argument_movestring
1518 return set_command_and_argument_int
1523 def command_seedrandomness(seed_string):
1524 """Set rand seed to int(seed_string)."""
1525 val = integer_test(seed_string, 0, 4294967295)
1530 def command_makeworld(seed_string):
1531 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1533 Seed rand with seed. Do more only with a "wait" ThingAction and
1534 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1535 world_db["Things"] emptied, call make_map() and set
1536 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1537 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1538 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1539 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1543 # def free_pos(plant=False):
1544 def free_pos(plant=False): # #
1547 err = "Space to put thing on too hard to find. Map too small?"
1549 y = rand.next() % world_db["MAP_LENGTH"]
1550 x = rand.next() % world_db["MAP_LENGTH"]
1551 pos = y * world_db["MAP_LENGTH"] + x;
1553 and "." == chr(world_db["MAP"][pos])) \
1554 or ":" == chr(world_db["MAP"][pos]): # #
1558 raise SystemExit(err)
1559 # Replica of C code, wrongly ignores animatedness of new Thing.
1560 pos_clear = (0 == len([id for id in world_db["Things"]
1561 if world_db["Things"][id]["T_LIFEPOINTS"]
1562 if world_db["Things"][id]["T_POSY"] == y
1563 if world_db["Things"][id]["T_POSX"] == x]))
1568 val = integer_test(seed_string, 0, 4294967295)
1572 player_will_be_generated = False
1573 playertype = world_db["PLAYER_TYPE"]
1574 for ThingType in world_db["ThingTypes"]:
1575 if playertype == ThingType:
1576 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1577 player_will_be_generated = True
1579 if not player_will_be_generated:
1580 print("Ignoring: No player type with start number >0 defined.")
1583 for ThingAction in world_db["ThingActions"]:
1584 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1587 print("Ignoring: No thing action with name 'wait' defined.")
1589 for name in specials: # #
1590 if world_db[name] not in world_db["ThingTypes"]: # #
1591 print("Ignoring: No valid " + name + " set.") # #
1593 world_db["Things"] = {}
1595 world_db["WORLD_ACTIVE"] = 1
1596 world_db["TURN"] = 1
1597 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1598 id = id_setter(-1, "Things")
1599 world_db["Things"][id] = new_Thing(playertype, free_pos())
1600 if not world_db["Things"][0]["fovmap"]:
1601 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1602 world_db["Things"][0]["fovmap"] = empty_fovmap
1603 update_map_memory(world_db["Things"][0])
1604 for type in world_db["ThingTypes"]:
1605 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1606 if type != playertype:
1607 id = id_setter(-1, "Things")
1608 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1609 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1610 strong_write(io_db["file_out"], "NEW_WORLD\n")
1614 def command_maplength(maplength_string):
1615 """Redefine map length. Invalidate map, therefore lose all things on it."""
1616 val = integer_test(maplength_string, 1, 256)
1618 world_db["MAP_LENGTH"] = val
1619 world_db["MAP"] = False
1620 set_world_inactive()
1621 world_db["Things"] = {}
1622 libpr.set_maplength(val)
1625 def command_worldactive(worldactive_string):
1626 """Toggle world_db["WORLD_ACTIVE"] if possible.
1628 An active world can always be set inactive. An inactive world can only be
1629 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1630 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1631 Also call log_help().
1633 # 7DRL: altar must be on map, and specials must be set for active world.
1634 val = integer_test(worldactive_string, 0, 1)
1636 if 0 != world_db["WORLD_ACTIVE"]:
1638 set_world_inactive()
1640 print("World already active.")
1641 elif 0 == world_db["WORLD_ACTIVE"]:
1643 for ThingAction in world_db["ThingActions"]:
1644 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1647 player_exists = False
1648 for Thing in world_db["Things"]:
1650 player_exists = True
1652 specials_set = True # #
1653 for name in specials: # #
1654 if world_db[name] not in world_db["ThingTypes"]: # #
1655 specials_set = False # #
1656 altar_found = False # #
1657 if world_db["MAP"]: # #
1658 pos = world_db["MAP"].find(b'_') # #
1660 y = int(pos / world_db["MAP_LENGTH"]) # #
1661 x = pos % world_db["MAP_LENGTH"] # #
1662 world_db["altar"] = (y, x) # #
1663 altar_found = True # #
1664 if wait_exists and player_exists and world_db["MAP"] \
1665 and specials_set: # #
1666 for id in world_db["Things"]:
1667 if world_db["Things"][id]["T_LIFEPOINTS"]:
1668 build_fov_map(world_db["Things"][id])
1670 update_map_memory(world_db["Things"][id], False)
1671 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1672 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1673 world_db["Things"][0]["fovmap"] = empty_fovmap
1674 world_db["WORLD_ACTIVE"] = 1
1677 print("Ignoring: Not all conditions for world activation met.")
1680 def specialtypesetter(name): # #
1681 """Setter world_db[name], deactivating world if set int no ThingType."""
1682 def helper(str_int):
1683 val = integer_test(str_int, 0)
1685 world_db[name] = val
1686 if world_db["WORLD_ACTIVE"] \
1687 and world_db[name] not in world_db["ThingTypes"]:
1688 world_db["WORLD_ACTIVE"] = 0
1689 print(name + " fits no known ThingType, deactivating world.")
1693 def test_for_id_maker(object, category):
1694 """Return decorator testing for object having "id" attribute."""
1697 if hasattr(object, "id"):
1700 print("Ignoring: No " + category +
1701 " defined to manipulate yet.")
1706 def command_tid(id_string):
1707 """Set ID of Thing to manipulate. ID unused? Create new one.
1709 Default new Thing's type to the first available ThingType, others: zero.
1711 id = id_setter(id_string, "Things", command_tid)
1713 if world_db["ThingTypes"] == {}:
1714 print("Ignoring: No ThingType to settle new Thing in.")
1716 type = list(world_db["ThingTypes"].keys())[0]
1717 world_db["Things"][id] = new_Thing(type)
1720 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1724 def command_tcommand(str_int):
1725 """Set T_COMMAND of selected Thing."""
1726 val = integer_test(str_int, 0)
1728 if 0 == val or val in world_db["ThingActions"]:
1729 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1731 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1735 def command_ttype(str_int):
1736 """Set T_TYPE of selected Thing."""
1737 val = integer_test(str_int, 0)
1739 if val in world_db["ThingTypes"]:
1740 world_db["Things"][command_tid.id]["T_TYPE"] = val
1742 print("Ignoring: ThingType ID belongs to no known ThingType.")
1746 def command_tcarries(str_int):
1747 """Append int(str_int) to T_CARRIES of selected Thing.
1749 The ID int(str_int) must not be of the selected Thing, and must belong to a
1750 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1752 val = integer_test(str_int, 0)
1754 if val == command_tid.id:
1755 print("Ignoring: Thing cannot carry itself.")
1756 elif val in world_db["Things"] \
1757 and not world_db["Things"][val]["carried"]:
1758 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1759 world_db["Things"][val]["carried"] = True
1761 print("Ignoring: Thing not available for carrying.")
1762 # Note that the whole carrying structure is different from the C version:
1763 # Carried-ness is marked by a "carried" flag, not by Things containing
1764 # Things internally.
1768 def command_tmemthing(str_t, str_y, str_x):
1769 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1771 The type must fit to an existing ThingType, and the position into the map.
1773 type = integer_test(str_t, 0)
1774 posy = integer_test(str_y, 0, 255)
1775 posx = integer_test(str_x, 0, 255)
1776 if None != type and None != posy and None != posx:
1777 if type not in world_db["ThingTypes"] \
1778 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1779 print("Ignoring: Illegal value for thing type or position.")
1781 memthing = (type, posy, posx)
1782 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1785 def setter_map(maptype):
1786 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1788 If no map of maptype exists yet, initialize it with ' ' bytes first.
1791 def valid_map_line(str_int, mapline):
1792 val = integer_test(str_int, 0, 255)
1794 if val >= world_db["MAP_LENGTH"]:
1795 print("Illegal value for map line number.")
1796 elif len(mapline) != world_db["MAP_LENGTH"]:
1797 print("Map line length is unequal map width.")
1802 def nonThingMap_helper(str_int, mapline):
1803 val = valid_map_line(str_int, mapline)
1805 length = world_db["MAP_LENGTH"]
1806 if not world_db["MAP"]:
1807 map = bytearray(b' ' * (length ** 2))
1809 map = world_db["MAP"]
1810 map[val * length:(val * length) + length] = mapline.encode()
1811 if not world_db["MAP"]:
1812 world_db["MAP"] = map
1815 def ThingMap_helper(str_int, mapline):
1816 val = valid_map_line(str_int, mapline)
1818 length = world_db["MAP_LENGTH"]
1819 if not world_db["Things"][command_tid.id][maptype]:
1820 map = bytearray(b' ' * (length ** 2))
1822 map = world_db["Things"][command_tid.id][maptype]
1823 map[val * length:(val * length) + length] = mapline.encode()
1824 if not world_db["Things"][command_tid.id][maptype]:
1825 world_db["Things"][command_tid.id][maptype] = map
1827 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1830 def setter_tpos(axis):
1831 """Generate setter for T_POSX or T_POSY of selected Thing.
1833 If world is active, rebuilds animate things' fovmap, player's memory map.
1836 def helper(str_int):
1837 val = integer_test(str_int, 0, 255)
1839 if val < world_db["MAP_LENGTH"]:
1840 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1841 if world_db["WORLD_ACTIVE"] \
1842 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1843 build_fov_map(world_db["Things"][command_tid.id])
1844 if 0 == command_tid.id:
1845 update_map_memory(world_db["Things"][command_tid.id])
1847 print("Ignoring: Position is outside of map.")
1851 def command_ttid(id_string):
1852 """Set ID of ThingType to manipulate. ID unused? Create new one.
1854 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1857 id = id_setter(id_string, "ThingTypes", command_ttid)
1859 world_db["ThingTypes"][id] = {
1860 "TT_NAME": "(none)",
1863 "TT_PROLIFERATE": 0,
1864 "TT_START_NUMBER": 0,
1865 "TT_STORAGE": 0, # #
1872 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1876 def command_ttname(name):
1877 """Set TT_NAME of selected ThingType."""
1878 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1882 def command_tttool(name):
1883 """Set TT_TOOL of selected ThingType."""
1884 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1888 def command_ttsymbol(char):
1889 """Set TT_SYMBOL of selected ThingType. """
1891 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1893 print("Ignoring: Argument must be single character.")
1897 def command_ttcorpseid(str_int):
1898 """Set TT_CORPSE_ID of selected ThingType."""
1899 val = integer_test(str_int, 0)
1901 if val in world_db["ThingTypes"]:
1902 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1904 print("Ignoring: Corpse ID belongs to no known ThignType.")
1907 def command_taid(id_string):
1908 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1910 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1912 id = id_setter(id_string, "ThingActions", command_taid, True)
1914 world_db["ThingActions"][id] = {
1920 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1923 @test_ThingAction_id
1924 def command_taname(name):
1925 """Set TA_NAME of selected ThingAction.
1927 The name must match a valid thing action function. If after the name
1928 setting no ThingAction with name "wait" remains, call set_world_inactive().
1930 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1931 or name == "pick_up":
1932 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1933 if 1 == world_db["WORLD_ACTIVE"]:
1934 wait_defined = False
1935 for id in world_db["ThingActions"]:
1936 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1939 if not wait_defined:
1940 set_world_inactive()
1942 print("Ignoring: Invalid action name.")
1943 # In contrast to the original,naming won't map a function to a ThingAction.
1947 """Call ai() on player Thing, then turn_over()."""
1948 ai(world_db["Things"][0])
1952 """Commands database.
1954 Map command start tokens to ([0]) number of expected command arguments, ([1])
1955 the command's meta-ness (i.e. is it to be written to the record file, is it to
1956 be ignored in replay mode if read from server input file), and ([2]) a function
1960 "QUIT": (0, True, command_quit),
1961 "PING": (0, True, command_ping),
1962 "THINGS_HERE": (2, True, command_thingshere),
1963 "MAKE_WORLD": (1, False, command_makeworld),
1964 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1965 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1966 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1967 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1968 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1969 "MAP_LENGTH": (1, False, command_maplength),
1970 "WORLD_ACTIVE": (1, False, command_worldactive),
1971 "MAP": (2, False, setter_map("MAP")),
1972 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1973 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
1974 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
1975 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
1976 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
1977 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
1978 "TA_ID": (1, False, command_taid),
1979 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1980 "TA_NAME": (1, False, command_taname),
1981 "TT_ID": (1, False, command_ttid),
1982 "TT_NAME": (1, False, command_ttname),
1983 "TT_TOOL": (1, False, command_tttool),
1984 "TT_SYMBOL": (1, False, command_ttsymbol),
1985 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1986 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1987 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1989 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1991 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1992 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1993 "T_ID": (1, False, command_tid),
1994 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1995 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1996 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1997 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1998 "T_COMMAND": (1, False, command_tcommand),
1999 "T_TYPE": (1, False, command_ttype),
2000 "T_CARRIES": (1, False, command_tcarries),
2001 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2002 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2003 "T_MEMTHING": (3, False, command_tmemthing),
2004 "T_POSY": (1, False, setter_tpos("Y")),
2005 "T_POSX": (1, False, setter_tpos("X")),
2006 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2007 "wait": (0, False, play_commander("wait")),
2008 "move": (1, False, play_commander("move")),
2009 "pick_up": (0, False, play_commander("pick_up")),
2010 "drop": (1, False, play_commander("drop", True)),
2011 "use": (1, False, play_commander("use", True)),
2012 "ai": (0, False, command_ai)
2014 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2017 """World state database. With sane default values. (Randomness is in rand.)"""
2026 "FAVOR_STAGE": 0, # #
2038 """Special type settings."""
2039 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2041 """Mapping of direction names to internal direction chars."""
2042 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2043 "west": "s", "north-west": "w", "north-east": "e"}
2045 """File IO database."""
2047 "path_save": "save",
2048 "path_record": "record_save",
2049 "path_worldconf": "confserver/world",
2050 "path_server": "server/",
2051 "path_in": "server/in",
2052 "path_out": "server/out",
2053 "path_worldstate": "server/worldstate",
2054 "tmp_suffix": "_tmp",
2055 "kicked_by_rival": False,
2056 "worldstate_updateable": False
2061 libpr = prep_library()
2062 rand = RandomnessIO()
2063 opts = parse_command_line_arguments()
2065 io_db["path_save"] = opts.savefile
2066 io_db["path_record"] = "record_" + opts.savefile
2069 io_db["verbose"] = True
2070 if None != opts.replay:
2074 except SystemExit as exit:
2075 print("ABORTING: " + exit.args[0])
2077 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")