3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), "X"))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
609 """Send quick usage info to log."""
610 strong_write(io_db["file_out"], "LOG "
611 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612 strong_write(io_db["file_out"], "LOG "
613 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614 strong_write(io_db["file_out"], "LOG "
615 + "Some objects can be used (such as: eaten) by 'u' if "
616 + "they are in your inventory. "
617 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618 strong_write(io_db["file_out"], "LOG "
619 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620 + "instead of the player over the map).\n")
621 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622 strong_write(io_db["file_out"], "LOG \n")
625 def decrement_lifepoints(t):
626 """Decrement t's lifepoints by 1, and if to zero, corpse it.
628 If t is the player avatar, only blank its fovmap, so that the client may
629 still display memory data. On non-player things, erase fovmap and memory.
630 Dying actors drop all their things.
632 # 7DRL: Also decrements God's mood; deaths heavily so.
633 # 7DRL: Return 1 if death, else 0.
634 t["T_LIFEPOINTS"] -= 1
635 world_db["GOD_MOOD"] -= 1 # #
636 if 0 == t["T_LIFEPOINTS"]:
637 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
638 world_db["GOD_MOOD"] -= sadness # #
639 for id in t["T_CARRIES"]:
640 t["T_CARRIES"].remove(id)
641 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643 world_db["Things"][id]["carried"] = False
644 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645 if world_db["Things"][0] == t:
646 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647 strong_write(io_db["file_out"], "LOG You die.\n")
648 strong_write(io_db["file_out"],
649 "LOG See README on how to start over.\n")
652 t["T_MEMMAP"] = False
653 t["T_MEMDEPTHMAP"] = False
659 def add_gods_favor(i): # #
660 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661 def favor_multiplier(i):
663 threshold = math.e * x
664 mood = world_db["GOD_MOOD"]
667 i = i * math.log(mood / x)
668 elif -mood > threshold:
669 i = i / math.log(-mood / x)
671 if -mood > threshold:
672 i = i * math.log(-mood / x)
674 i = i / math.log(mood / x)
676 world_db["GOD_FAVOR"] += favor_multiplier(i)
679 def mv_yx_in_dir_legal(dir, y, x):
680 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681 dir_c = dir.encode("ascii")[0]
682 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685 return (test, libpr.result_y(), libpr.result_x())
688 def enter_altar(): # #
689 """What happens when the player enters the altar."""
690 if world_db["FAVOR_STAGE"] > 9000:
691 strong_write(io_db["file_out"],
692 "LOG You step on a soul-less slab of stone.\n")
694 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695 if world_db["FAVOR_STAGE"] == 0:
696 world_db["FAVOR_STAGE"] = 1
697 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698 + "\"I don't trust you. You intrude on the island's "
699 + "affairs. I think you're a nuisance at best, and a "
700 + "danger to my children at worst. I will give you a "
701 + "chance to lighten my mood, however: For a while now, "
702 + "I've been trying to spread the plant "
703 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706 + "\"). I have not been very successful so far. Maybe "
707 + "you can make yourself useful there. I will count "
709 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710 + " that grows to your favor.\n")
711 elif world_db["GOD_FAVOR"] > 9000:
712 world_db["FAVOR_STAGE"] = 9001
713 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714 + "\"You have proven yourself worthy of my respect. "
715 + "You were a good citizen to the island, and sometimes "
716 + "a better steward to its inhabitants than me. The "
717 + "island shall miss you when you leave. But you have "
718 + "earned the right to do so. Take this "
719 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
720 + " and USE it when you please. It will take you to "
721 + "where you came from. (But do feel free to stay here "
722 + "as long as you like.)\"\n")
723 id = id_setter(-1, "Things")
724 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
729 """Make t do nothing (but loudly, if player avatar)."""
730 if t == world_db["Things"][0]:
731 strong_write(io_db["file_out"], "LOG You wait.\n")
735 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
736 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
737 # 7DRL: Player entering the altar triggers enter_altar().
738 # 7DRL: Player with axe chops down trees.
740 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
741 t["T_POSY"], t["T_POSX"])
742 if 1 == move_result[0]:
743 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
744 hitted = [id for id in world_db["Things"]
745 if world_db["Things"][id] != t
746 if world_db["Things"][id]["T_LIFEPOINTS"]
747 if world_db["Things"][id]["T_POSY"] == move_result[1]
748 if world_db["Things"][id]["T_POSX"] == move_result[2]]
751 if t == world_db["Things"][0]:
752 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
753 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
754 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
756 add_gods_favor(-1) # #
758 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
759 strong_write(io_db["file_out"], "LOG " + hitter_name +
761 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
762 if test and t == world_db["Things"][0]: # #
763 add_gods_favor(-test) # #
765 if (ord("X") == world_db["MAP"][pos] # #
766 or ord("|") == world_db["MAP"][pos]): # #
767 carries_axe = False # #
768 for id in t["T_CARRIES"]: # #
769 type = world_db["Things"][id]["T_TYPE"] # #
770 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
771 carries_axe = True # #
774 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
775 if t == world_db["Things"][0]: # #
776 strong_write(io_db["file_out"], "LOG With your " # #
778 + ", you chop!\n") # #
779 add_gods_favor(-1) # #
780 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
781 case_X = world_db["MAP"][pos] == ord("X") # #
782 if (chop_power > 0 # #
784 0 == int(rand.next() / chop_power)) # #
785 or (not case_X and # #
786 0 == int(rand.next() / (3 * chop_power))))): # #
787 if t == world_db["Things"][0]: # #
788 strong_write(io_db["file_out"], # #
789 "LOG You chop it down.\n") # #
790 add_gods_favor(-10) # #
791 world_db["MAP"][pos] = ord(".") # #
792 i = 3 if case_X else 1 # #
793 for i in range(i): # #
794 id = id_setter(-1, "Things") # #
795 world_db["Things"][id] = \
796 new_Thing(world_db["LUMBER"], # #
797 (move_result[1], move_result[2])) # #
800 passable = ("." == chr(world_db["MAP"][pos]) or
801 ":" == chr(world_db["MAP"][pos]) or # #
802 "_" == chr(world_db["MAP"][pos])) # #
803 dir = [dir for dir in directions_db
804 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
806 t["T_POSY"] = move_result[1]
807 t["T_POSX"] = move_result[2]
808 for id in t["T_CARRIES"]:
809 world_db["Things"][id]["T_POSY"] = move_result[1]
810 world_db["Things"][id]["T_POSX"] = move_result[2]
812 if t == world_db["Things"][0]:
813 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
814 if (move_result[1] == world_db["altar"][0] and # #
815 move_result[2] == world_db["altar"][1]): # #
817 elif t == world_db["Things"][0]:
818 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
821 def actor_pick_up(t):
822 """Make t pick up (topmost?) Thing from ground into inventory."""
823 # Topmostness is actually not defined so far. Picks most nutritious Thing.
824 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
825 used_slots = len(t["T_CARRIES"]) # #
826 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
827 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
828 if not world_db["Things"][id]["carried"]
829 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
830 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
835 type = world_db["Things"][id]["T_TYPE"]
836 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
837 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
838 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
840 world_db["Things"][highest_id]["carried"] = True
841 type = world_db["Things"][highest_id]["T_TYPE"] # #
842 if (t != world_db["Things"][0] # #
843 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
844 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
845 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
846 add_gods_favor(score) # #
847 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
848 t["T_CARRIES"].append(highest_id)
849 if t == world_db["Things"][0]:
850 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
851 elif t == world_db["Things"][0]:
852 err = "You try to pick up an object, but there is none."
853 strong_write(io_db["file_out"], "LOG " + err + "\n")
854 elif t == world_db["Things"][0]: # #
855 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
856 "No storage room to carry more.\n") # #
860 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
861 # TODO: Handle case where T_ARGUMENT matches nothing.
862 if len(t["T_CARRIES"]):
863 id = t["T_CARRIES"][t["T_ARGUMENT"]]
864 t["T_CARRIES"].remove(id)
865 world_db["Things"][id]["carried"] = False
866 if t == world_db["Things"][0]:
867 strong_write(io_db["file_out"], "LOG You drop an object.\n")
868 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
869 elif t == world_db["Things"][0]:
870 err = "You try to drop an object, but you own none."
871 strong_write(io_db["file_out"], "LOG " + err + "\n")
875 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
876 # TODO: Handle case where T_ARGUMENT matches nothing.
877 # 7DLR: Handle SLIPPERS-type Thing use.
878 if len(t["T_CARRIES"]):
879 id = t["T_CARRIES"][t["T_ARGUMENT"]]
880 type = world_db["Things"][id]["T_TYPE"]
881 if type == world_db["SLIPPERS"]: # #
882 if t == world_db["Things"][0]: # #
883 strong_write(io_db["file_out"], "LOG You use the " # #
884 + world_db["ThingTypes"][type]["TT_NAME"] # #
885 + ". It glows in wondrous colors, and emits " # #
886 + "a sound as if from a dying cat. The " # #
887 + "Island God laughs.\n") # #
888 t["T_LIFEPOINTS"] = 1 # #
889 decrement_lifepoints(t) # #
890 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
891 and t == world_db["Things"][0]): # #
892 strong_write(io_db["file_out"], # #
893 "LOG To use this item for chopping, move " # #
894 "towards a tree while carrying it in " # #
895 "your inventory.\n") # #
896 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
897 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
898 if (world_db["MAP"][pos] == ord("X") # #
899 or world_db["MAP"][pos] == ord("|")): # #
900 strong_write(io_db["file_out"], # #
901 "LOG Can't build when standing on barrier.\n") # #
903 for id in [id for id in world_db["Things"]
904 if not world_db["Things"][id] == t
905 if not world_db["Things"][id]["carried"]
906 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
907 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
908 strong_write(io_db["file_out"],
909 "LOG Can't build when standing objects.\n") # #
911 for id in t["T_CARRIES"]: # #
912 type_tool = world_db["Things"][id]["T_TYPE"] # #
913 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
917 for id in t["T_CARRIES"]: # #
918 type_material = world_db["Things"][id]["T_TYPE"] # #
919 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
923 if wood_id != None: # #
924 t["T_CARRIES"].remove(wood_id) # #
925 del world_db["Things"][wood_id] # #
926 world_db["MAP"][pos] = ord("|") # #
927 strong_write(io_db["file_out"], "LOG With your " # #
928 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
929 + " you build a wooden barrier from your " # #
930 + world_db["ThingTypes"][type_material] # #
934 strong_write(io_db["file_out"], "LOG You can't use a " # #
935 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
936 + " without some wood in your inventory.\n") # #
937 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
938 t["T_CARRIES"].remove(id)
939 del world_db["Things"][id]
940 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
941 if t == world_db["Things"][0]:
942 strong_write(io_db["file_out"],
943 "LOG You consume this object.\n")
944 elif t == world_db["Things"][0]:
945 strong_write(io_db["file_out"],
946 "LOG You try to use this object, but fail.\n")
947 elif t == world_db["Things"][0]:
948 strong_write(io_db["file_out"],
949 "LOG You try to use an object, but you own none.\n")
952 def thingproliferation(t, prol_map):
953 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
955 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
956 marked "." in prol_map. If there are several map cell candidates, one is
959 # 7DRL: success increments God's mood
960 # 7DRL: Things proliferate only on ":" ground.
961 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
962 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
964 for dir in [directions_db[key] for key in directions_db]:
965 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
966 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
967 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
968 * world_db["MAP_LENGTH"]
970 candidates.append((mv_result[1], mv_result[2]))
972 i = rand.next() % len(candidates)
973 id = id_setter(-1, "Things")
974 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
975 world_db["Things"][id] = newT
976 world_db["GOD_MOOD"] += 1 # #
977 if (world_db["FAVOR_STAGE"] > 0 # #
978 and t["T_TYPE"] == world_db["PLANT_0"]):
979 world_db["GOD_FAVOR"] += 5
983 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
985 On success, decrease satiation score by 32.
987 # 7DRL: Successful heals increment God's mood.
988 if t["T_SATIATION"] > 0 \
989 and t["T_LIFEPOINTS"] < \
990 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
991 and 0 == (rand.next() % 31) \
992 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
993 if world_db["ThingActions"][id]["TA_NAME"] ==
995 t["T_LIFEPOINTS"] += 1
996 world_db["GOD_MOOD"] += 1 # #
997 t["T_SATIATION"] -= 32
998 if t == world_db["Things"][0]:
999 strong_write(io_db["file_out"], "LOG You heal.\n")
1003 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1004 if t["T_SATIATION"] > -32768:
1005 t["T_SATIATION"] -= 1
1006 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1007 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1008 raise RuntimeError("A thing that should not hunger is hungering.")
1009 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1010 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1011 if t == world_db["Things"][0]:
1012 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1013 decrement_lifepoints(t)
1016 def get_dir_to_target(t, filter):
1017 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1019 The path-wise nearest target is chosen, via the shortest available path.
1020 Target must not be t. On succcess, return positive value, else False.
1022 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1023 that is not t's, and starts out weaker than t is; build path as
1024 avoiding things of t's ThingType
1025 "f": neighbor cell (not inhabited by any animate Thing) further away from
1026 animate Thing not further than x steps away and in FOV and of a
1027 ThingType that is not t's, and starts out stronger or as strong as t
1028 is currently; or (cornered), if no such flight cell, but Thing of
1029 above criteria is too near,1 a cell closer to it, or, if less near,
1031 "c": Thing in memorized map is consumable
1032 "s": memory map cell with greatest-reachable degree of unexploredness
1035 def zero_score_map_where_char_on_memdepthmap(c):
1036 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1037 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1038 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1039 # set_map_score(i, 0)
1040 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1041 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1042 raise RuntimeError("No score map allocated for "
1043 "zero_score_map_where_char_on_memdepthmap().")
1045 def set_map_score(pos, score):
1046 test = libpr.set_map_score(pos, score)
1048 raise RuntimeError("No score map allocated for set_map_score().")
1050 def get_map_score(pos):
1051 result = libpr.get_map_score(pos)
1053 raise RuntimeError("No score map allocated for get_map_score().")
1057 if t["fovmap"] and ("a" == filter or "f" == filter):
1058 for id in world_db["Things"]:
1059 Thing = world_db["Things"][id]
1060 if Thing != t and Thing["T_LIFEPOINTS"] and \
1061 t["T_TYPE"] != Thing["T_TYPE"] and \
1062 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1063 * world_db["MAP_LENGTH"])
1064 + Thing["T_POSX"]]):
1065 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1066 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1067 t["T_LIFEPOINTS"]) \
1068 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1071 elif t["T_MEMMAP"] and "c" == filter:
1072 for mt in t["T_MEMTHING"]:
1073 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1075 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1079 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1080 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1081 # ord_dot = ord(".")
1082 # memmap = t["T_MEMMAP"]
1083 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1084 # if ord_dot == memmap[i]]:
1085 # set_map_score(i, 65534) # i.e. 65535-1
1086 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1087 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1088 raise RuntimeError("No score map allocated for "
1089 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1091 def init_score_map():
1092 test = libpr.init_score_map()
1094 raise RuntimeError("Malloc error in init_score_map().")
1096 ord_blank = ord(" ")
1097 set_cells_passable_on_memmap_to_65534_on_scoremap()
1099 for id in world_db["Things"]:
1100 Thing = world_db["Things"][id]
1101 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1103 if t != Thing and Thing["T_LIFEPOINTS"] and \
1104 t["T_TYPE"] != Thing["T_TYPE"] and \
1105 ord_v == t["fovmap"][pos] and \
1106 t["T_LIFEPOINTS"] > \
1107 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1108 set_map_score(pos, 0)
1109 elif t["T_TYPE"] == Thing["T_TYPE"]:
1110 set_map_score(pos, 65535)
1112 for id in [id for id in world_db["Things"]
1113 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1114 Thing = world_db["Things"][id]
1115 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1117 if t["T_TYPE"] != Thing["T_TYPE"] and \
1118 ord_v == t["fovmap"][pos] and \
1119 t["T_LIFEPOINTS"] <= \
1120 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1121 set_map_score(pos, 0)
1123 for mt in [mt for mt in t["T_MEMTHING"]
1124 if ord_blank != t["T_MEMMAP"][mt[1]
1125 * world_db["MAP_LENGTH"]
1127 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1128 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1130 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1132 def rand_target_dir(neighbors, cmp, dirs):
1135 for i in range(len(dirs)):
1136 if cmp == neighbors[i]:
1137 candidates.append(dirs[i])
1139 return candidates[rand.next() % n_candidates] if n_candidates else 0
1141 def get_neighbor_scores(dirs, eye_pos):
1143 if libpr.ready_neighbor_scores(eye_pos):
1144 raise RuntimeError("No score map allocated for " +
1145 "ready_neighbor_scores.()")
1146 for i in range(len(dirs)):
1147 scores.append(libpr.get_neighbor_score(i))
1150 def get_dir_from_neighbors():
1151 dir_to_target = False
1153 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1154 neighbors = get_neighbor_scores(dirs, eye_pos)
1156 inhabited = [world_db["Things"][id]["T_POSY"]
1157 * world_db["MAP_LENGTH"]
1158 + world_db["Things"][id]["T_POSX"]
1159 for id in world_db["Things"]
1160 if world_db["Things"][id]["T_LIFEPOINTS"]]
1161 for i in range(len(dirs)):
1162 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1163 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1165 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1166 neighbors[i] = 65535
1168 minmax_start = 0 if "f" == filter else 65535 - 1
1169 minmax_neighbor = minmax_start
1170 for i in range(len(dirs)):
1171 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1172 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1173 or ("f" != filter and minmax_neighbor > neighbors[i]):
1174 minmax_neighbor = neighbors[i]
1175 if minmax_neighbor != minmax_start:
1176 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1178 if not dir_to_target:
1179 if 1 == get_map_score(eye_pos):
1180 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1181 elif 3 >= get_map_score(eye_pos):
1182 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1184 world_db["ThingActions"][id]["TA_NAME"]
1187 elif dir_to_target and 3 < get_map_score(eye_pos):
1189 elif "a" == filter and 10 <= get_map_score(eye_pos):
1191 return dir_to_target
1193 dir_to_target = False
1195 run_i = 9 + 1 if "s" == filter else 1
1196 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1199 mem_depth_c = b'9' if b' ' == mem_depth_c \
1200 else bytes([mem_depth_c[0] - 1])
1201 if libpr.dijkstra_map():
1202 raise RuntimeError("No score map allocated for dijkstra_map().")
1203 dir_to_target = get_dir_from_neighbors()
1204 libpr.free_score_map()
1205 if dir_to_target and str == type(dir_to_target):
1206 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1207 if world_db["ThingActions"][id]["TA_NAME"]
1209 t["T_ARGUMENT"] = ord(dir_to_target)
1210 return dir_to_target
1213 def standing_on_food(t):
1214 """Return True/False whether t is standing on a consumable."""
1215 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1216 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1217 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1218 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1219 ["TT_TOOL"] == "food"]:
1224 def get_inventory_slot_to_consume(t):
1225 """Return slot Id of strongest consumable in t's inventory, else -1."""
1229 for id in t["T_CARRIES"]:
1230 type = world_db["Things"][id]["T_TYPE"]
1231 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1232 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1233 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1240 """Determine next command/argment for actor t via AI algorithms.
1242 AI will look for, and move towards, enemies (animate Things not of their
1243 own ThingType); if they see none, they will consume consumables in their
1244 inventory; if there are none, they will pick up what they stand on if they
1245 stand on consumables; if they stand on none, they will move towards the
1246 next consumable they see or remember on the map; if they see or remember
1247 none, they will explore parts of the map unseen since ever or for at least
1248 one turn; if there is nothing to explore, they will simply wait.
1250 # 7DRL add: Don't pick up or search things when inventory is full.
1251 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1252 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1253 if not get_dir_to_target(t, "f"):
1254 sel = get_inventory_slot_to_consume(t)
1256 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1257 if world_db["ThingActions"][id]["TA_NAME"]
1259 t["T_ARGUMENT"] = sel
1260 elif standing_on_food(t) \
1261 and (len(t["T_CARRIES"]) < # #
1262 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1263 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1264 if world_db["ThingActions"][id]["TA_NAME"]
1267 (len(t["T_CARRIES"]) < # #
1268 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1269 and get_dir_to_target(t, "c"))) and \
1270 (not get_dir_to_target(t, "a")):
1271 get_dir_to_target(t, "s")
1275 """Run game world and its inhabitants until new player input expected."""
1277 whilebreaker = False
1278 while world_db["Things"][0]["T_LIFEPOINTS"]:
1279 proliferable_map = world_db["MAP"][:]
1280 for id in [id for id in world_db["Things"]
1281 if not world_db["Things"][id]["carried"]]:
1282 y = world_db["Things"][id]["T_POSY"]
1283 x = world_db["Things"][id]["T_POSX"]
1284 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1285 for id in [id for id in world_db["Things"]]: # Only what's from start!
1286 if not id in world_db["Things"] or \
1287 world_db["Things"][id]["carried"]: # May have been consumed or
1288 continue # picked up during turn …
1289 Thing = world_db["Things"][id]
1290 if Thing["T_LIFEPOINTS"]:
1291 if not Thing["T_COMMAND"]:
1292 update_map_memory(Thing)
1299 if Thing["T_LIFEPOINTS"]:
1300 Thing["T_PROGRESS"] += 1
1301 taid = [a for a in world_db["ThingActions"]
1302 if a == Thing["T_COMMAND"]][0]
1303 ThingAction = world_db["ThingActions"][taid]
1304 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1305 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1306 Thing["T_COMMAND"] = 0
1307 Thing["T_PROGRESS"] = 0
1308 thingproliferation(Thing, proliferable_map)
1311 world_db["TURN"] += 1
1314 def new_Thing(type, pos=(0, 0)):
1315 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1317 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1322 "T_PLAYERDROP": 0, # #
1330 "T_MEMDEPTHMAP": False,
1333 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1334 build_fov_map(thing)
1338 def id_setter(id, category, id_store=False, start_at_1=False):
1339 """Set ID of object of category to manipulate ID unused? Create new one.
1341 The ID is stored as id_store.id (if id_store is set). If the integer of the
1342 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1343 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1344 always returned when no new object is created, otherwise the new object's
1347 min = 0 if start_at_1 else -1
1349 id = integer_test(id, min)
1351 if id in world_db[category]:
1356 if (start_at_1 and 0 == id) \
1357 or ((not start_at_1) and (id < 0)):
1358 id = 0 if start_at_1 else -1
1361 if id not in world_db[category]:
1369 """Send PONG line to server output file."""
1370 strong_write(io_db["file_out"], "PONG\n")
1374 """Abort server process."""
1375 if None == opts.replay:
1376 if world_db["WORLD_ACTIVE"]:
1378 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1379 raise SystemExit("received QUIT command")
1382 def command_thingshere(str_y, str_x):
1383 """Write to out file list of Things known to player at coordinate y, x."""
1384 if world_db["WORLD_ACTIVE"]:
1385 y = integer_test(str_y, 0, 255)
1386 x = integer_test(str_x, 0, 255)
1387 length = world_db["MAP_LENGTH"]
1388 if None != y and None != x and y < length and x < length:
1389 pos = (y * world_db["MAP_LENGTH"]) + x
1390 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1391 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1392 for id in world_db["Things"]:
1393 if y == world_db["Things"][id]["T_POSY"] \
1394 and x == world_db["Things"][id]["T_POSX"] \
1395 and not world_db["Things"][id]["carried"]:
1396 type = world_db["Things"][id]["T_TYPE"]
1397 name = world_db["ThingTypes"][type]["TT_NAME"]
1398 strong_write(io_db["file_out"], name + "\n")
1400 for mt in world_db["Things"][0]["T_MEMTHING"]:
1401 if y == mt[1] and x == mt[2]:
1402 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1403 strong_write(io_db["file_out"], name + "\n")
1404 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1406 print("Ignoring: Invalid map coordinates.")
1408 print("Ignoring: Command only works on existing worlds.")
1411 def play_commander(action, args=False):
1412 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1414 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1418 id = [x for x in world_db["ThingActions"]
1419 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1420 world_db["Things"][0]["T_COMMAND"] = id
1423 def set_command_and_argument_int(str_arg):
1424 val = integer_test(str_arg, 0, 255)
1426 world_db["Things"][0]["T_ARGUMENT"] = val
1429 def set_command_and_argument_movestring(str_arg):
1430 if str_arg in directions_db:
1431 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1434 print("Ignoring: Argument must be valid direction string.")
1436 if action == "move":
1437 return set_command_and_argument_movestring
1439 return set_command_and_argument_int
1444 def command_seedrandomness(seed_string):
1445 """Set rand seed to int(seed_string)."""
1446 val = integer_test(seed_string, 0, 4294967295)
1451 def command_makeworld(seed_string):
1452 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1454 Seed rand with seed. Do more only with a "wait" ThingAction and
1455 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1456 world_db["Things"] emptied, call make_map() and set
1457 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1458 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1459 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1460 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1464 # def free_pos(plant=False):
1465 def free_pos(plant=False): # #
1468 err = "Space to put thing on too hard to find. Map too small?"
1470 y = rand.next() % world_db["MAP_LENGTH"]
1471 x = rand.next() % world_db["MAP_LENGTH"]
1472 pos = y * world_db["MAP_LENGTH"] + x;
1474 and "." == chr(world_db["MAP"][pos])) \
1475 or ":" == chr(world_db["MAP"][pos]): # #
1479 raise SystemExit(err)
1480 # Replica of C code, wrongly ignores animatedness of new Thing.
1481 pos_clear = (0 == len([id for id in world_db["Things"]
1482 if world_db["Things"][id]["T_LIFEPOINTS"]
1483 if world_db["Things"][id]["T_POSY"] == y
1484 if world_db["Things"][id]["T_POSX"] == x]))
1489 val = integer_test(seed_string, 0, 4294967295)
1493 player_will_be_generated = False
1494 playertype = world_db["PLAYER_TYPE"]
1495 for ThingType in world_db["ThingTypes"]:
1496 if playertype == ThingType:
1497 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1498 player_will_be_generated = True
1500 if not player_will_be_generated:
1501 print("Ignoring: No player type with start number >0 defined.")
1504 for ThingAction in world_db["ThingActions"]:
1505 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1508 print("Ignoring: No thing action with name 'wait' defined.")
1510 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1511 print("Ignoring: No valid SLIPPERS set.") # #
1513 if not world_db["PLANT_0"] in world_db["ThingTypes"]: # #
1514 print("Ignoring: No valid PLANT_0 set.") # #
1516 if not world_db["LUMBER"] in world_db["ThingTypes"]: # #
1517 print("Ignoring: No valid LUMBER set.") # #
1519 world_db["Things"] = {}
1521 world_db["WORLD_ACTIVE"] = 1
1522 world_db["TURN"] = 1
1523 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1524 id = id_setter(-1, "Things")
1525 world_db["Things"][id] = new_Thing(playertype, free_pos())
1526 if not world_db["Things"][0]["fovmap"]:
1527 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1528 world_db["Things"][0]["fovmap"] = empty_fovmap
1529 update_map_memory(world_db["Things"][0])
1530 for type in world_db["ThingTypes"]:
1531 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1532 if type != playertype:
1533 id = id_setter(-1, "Things")
1534 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1535 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1536 strong_write(io_db["file_out"], "NEW_WORLD\n")
1540 def command_maplength(maplength_string):
1541 """Redefine map length. Invalidate map, therefore lose all things on it."""
1542 val = integer_test(maplength_string, 1, 256)
1544 world_db["MAP_LENGTH"] = val
1545 world_db["MAP"] = False
1546 set_world_inactive()
1547 world_db["Things"] = {}
1548 libpr.set_maplength(val)
1551 def command_worldactive(worldactive_string):
1552 """Toggle world_db["WORLD_ACTIVE"] if possible.
1554 An active world can always be set inactive. An inactive world can only be
1555 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1556 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1557 Also call log_help().
1559 # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER
1560 # must be set for world activation.
1561 val = integer_test(worldactive_string, 0, 1)
1563 if 0 != world_db["WORLD_ACTIVE"]:
1565 set_world_inactive()
1567 print("World already active.")
1568 elif 0 == world_db["WORLD_ACTIVE"]:
1570 for ThingAction in world_db["ThingActions"]:
1571 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1574 player_exists = False
1575 for Thing in world_db["Things"]:
1577 player_exists = True
1579 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1580 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1581 valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1582 altar_found = False # #
1583 if world_db["MAP"]: # #
1584 pos = world_db["MAP"].find(b'_') # #
1586 y = int(pos / world_db["MAP_LENGTH"]) # #
1587 x = pos % world_db["MAP_LENGTH"] # #
1588 world_db["altar"] = (y, x) # #
1589 altar_found = True # #
1590 if (wait_exists and player_exists and world_db["MAP"]
1591 and altar_found and valid_slippers and valid_plant0 # #
1592 and valid_lumber): # #
1593 for id in world_db["Things"]:
1594 if world_db["Things"][id]["T_LIFEPOINTS"]:
1595 build_fov_map(world_db["Things"][id])
1597 update_map_memory(world_db["Things"][id], False)
1598 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1599 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1600 world_db["Things"][0]["fovmap"] = empty_fovmap
1601 world_db["WORLD_ACTIVE"] = 1
1604 print("Ignoring: Not all conditions for world activation met.")
1607 def command_slippers(str_int): # #
1608 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1609 val = integer_test(str_int, 0)
1611 world_db["SLIPPERS"] = val
1612 if world_db["WORLD_ACTIVE"] and \
1613 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1614 world_db["WORLD_ACTIVE"] = 0
1615 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1618 def command_plant0(str_int): # #
1619 """Set PLANT_0, but deactivate world if not in ThingTypes."""
1620 val = integer_test(str_int, 0)
1622 world_db["PLANT_0"] = val
1623 if world_db["WORLD_ACTIVE"] and \
1624 world_db["PLANT_0"] not in world_db["ThingTypes"]:
1625 world_db["WORLD_ACTIVE"] = 0
1626 print("PLANT_0 matches no known ThingTypes, deactivating world.")
1629 def command_lumber(str_int): # #
1630 """Set LUMBER, but deactivate world if not in ThingTypes."""
1631 val = integer_test(str_int, 0)
1633 world_db["LUMBER"] = val
1634 if world_db["WORLD_ACTIVE"] and \
1635 world_db["LUMBER"] not in world_db["ThingTypes"]:
1636 world_db["WORLD_ACTIVE"] = 0
1637 print("LUMBER matches no known ThingTypes, deactivating world.")
1640 def test_for_id_maker(object, category):
1641 """Return decorator testing for object having "id" attribute."""
1644 if hasattr(object, "id"):
1647 print("Ignoring: No " + category +
1648 " defined to manipulate yet.")
1653 def command_tid(id_string):
1654 """Set ID of Thing to manipulate. ID unused? Create new one.
1656 Default new Thing's type to the first available ThingType, others: zero.
1658 id = id_setter(id_string, "Things", command_tid)
1660 if world_db["ThingTypes"] == {}:
1661 print("Ignoring: No ThingType to settle new Thing in.")
1663 type = list(world_db["ThingTypes"].keys())[0]
1664 world_db["Things"][id] = new_Thing(type)
1667 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1671 def command_tcommand(str_int):
1672 """Set T_COMMAND of selected Thing."""
1673 val = integer_test(str_int, 0)
1675 if 0 == val or val in world_db["ThingActions"]:
1676 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1678 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1682 def command_ttype(str_int):
1683 """Set T_TYPE of selected Thing."""
1684 val = integer_test(str_int, 0)
1686 if val in world_db["ThingTypes"]:
1687 world_db["Things"][command_tid.id]["T_TYPE"] = val
1689 print("Ignoring: ThingType ID belongs to no known ThingType.")
1693 def command_tcarries(str_int):
1694 """Append int(str_int) to T_CARRIES of selected Thing.
1696 The ID int(str_int) must not be of the selected Thing, and must belong to a
1697 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1699 val = integer_test(str_int, 0)
1701 if val == command_tid.id:
1702 print("Ignoring: Thing cannot carry itself.")
1703 elif val in world_db["Things"] \
1704 and not world_db["Things"][val]["carried"]:
1705 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1706 world_db["Things"][val]["carried"] = True
1708 print("Ignoring: Thing not available for carrying.")
1709 # Note that the whole carrying structure is different from the C version:
1710 # Carried-ness is marked by a "carried" flag, not by Things containing
1711 # Things internally.
1715 def command_tmemthing(str_t, str_y, str_x):
1716 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1718 The type must fit to an existing ThingType, and the position into the map.
1720 type = integer_test(str_t, 0)
1721 posy = integer_test(str_y, 0, 255)
1722 posx = integer_test(str_x, 0, 255)
1723 if None != type and None != posy and None != posx:
1724 if type not in world_db["ThingTypes"] \
1725 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1726 print("Ignoring: Illegal value for thing type or position.")
1728 memthing = (type, posy, posx)
1729 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1732 def setter_map(maptype):
1733 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1735 If no map of maptype exists yet, initialize it with ' ' bytes first.
1738 def valid_map_line(str_int, mapline):
1739 val = integer_test(str_int, 0, 255)
1741 if val >= world_db["MAP_LENGTH"]:
1742 print("Illegal value for map line number.")
1743 elif len(mapline) != world_db["MAP_LENGTH"]:
1744 print("Map line length is unequal map width.")
1749 def nonThingMap_helper(str_int, mapline):
1750 val = valid_map_line(str_int, mapline)
1752 length = world_db["MAP_LENGTH"]
1753 if not world_db["MAP"]:
1754 map = bytearray(b' ' * (length ** 2))
1756 map = world_db["MAP"]
1757 map[val * length:(val * length) + length] = mapline.encode()
1758 if not world_db["MAP"]:
1759 world_db["MAP"] = map
1762 def ThingMap_helper(str_int, mapline):
1763 val = valid_map_line(str_int, mapline)
1765 length = world_db["MAP_LENGTH"]
1766 if not world_db["Things"][command_tid.id][maptype]:
1767 map = bytearray(b' ' * (length ** 2))
1769 map = world_db["Things"][command_tid.id][maptype]
1770 map[val * length:(val * length) + length] = mapline.encode()
1771 if not world_db["Things"][command_tid.id][maptype]:
1772 world_db["Things"][command_tid.id][maptype] = map
1774 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1777 def setter_tpos(axis):
1778 """Generate setter for T_POSX or T_POSY of selected Thing.
1780 If world is active, rebuilds animate things' fovmap, player's memory map.
1783 def helper(str_int):
1784 val = integer_test(str_int, 0, 255)
1786 if val < world_db["MAP_LENGTH"]:
1787 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1788 if world_db["WORLD_ACTIVE"] \
1789 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1790 build_fov_map(world_db["Things"][command_tid.id])
1791 if 0 == command_tid.id:
1792 update_map_memory(world_db["Things"][command_tid.id])
1794 print("Ignoring: Position is outside of map.")
1798 def command_ttid(id_string):
1799 """Set ID of ThingType to manipulate. ID unused? Create new one.
1801 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1804 id = id_setter(id_string, "ThingTypes", command_ttid)
1806 world_db["ThingTypes"][id] = {
1807 "TT_NAME": "(none)",
1810 "TT_PROLIFERATE": 0,
1811 "TT_START_NUMBER": 0,
1812 "TT_STORAGE": 0, # #
1819 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1823 def command_ttname(name):
1824 """Set TT_NAME of selected ThingType."""
1825 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1829 def command_tttool(name):
1830 """Set TT_TOOL of selected ThingType."""
1831 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1835 def command_ttsymbol(char):
1836 """Set TT_SYMBOL of selected ThingType. """
1838 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1840 print("Ignoring: Argument must be single character.")
1844 def command_ttcorpseid(str_int):
1845 """Set TT_CORPSE_ID of selected ThingType."""
1846 val = integer_test(str_int, 0)
1848 if val in world_db["ThingTypes"]:
1849 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1851 print("Ignoring: Corpse ID belongs to no known ThignType.")
1854 def command_taid(id_string):
1855 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1857 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1859 id = id_setter(id_string, "ThingActions", command_taid, True)
1861 world_db["ThingActions"][id] = {
1867 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1870 @test_ThingAction_id
1871 def command_taname(name):
1872 """Set TA_NAME of selected ThingAction.
1874 The name must match a valid thing action function. If after the name
1875 setting no ThingAction with name "wait" remains, call set_world_inactive().
1877 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1878 or name == "pick_up":
1879 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1880 if 1 == world_db["WORLD_ACTIVE"]:
1881 wait_defined = False
1882 for id in world_db["ThingActions"]:
1883 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1886 if not wait_defined:
1887 set_world_inactive()
1889 print("Ignoring: Invalid action name.")
1890 # In contrast to the original,naming won't map a function to a ThingAction.
1894 """Call ai() on player Thing, then turn_over()."""
1895 ai(world_db["Things"][0])
1899 """Commands database.
1901 Map command start tokens to ([0]) number of expected command arguments, ([1])
1902 the command's meta-ness (i.e. is it to be written to the record file, is it to
1903 be ignored in replay mode if read from server input file), and ([2]) a function
1907 "QUIT": (0, True, command_quit),
1908 "PING": (0, True, command_ping),
1909 "THINGS_HERE": (2, True, command_thingshere),
1910 "MAKE_WORLD": (1, False, command_makeworld),
1911 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1912 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1913 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1914 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1915 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1916 "MAP_LENGTH": (1, False, command_maplength),
1917 "WORLD_ACTIVE": (1, False, command_worldactive),
1918 "MAP": (2, False, setter_map("MAP")),
1919 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1920 "SLIPPERS": (1, False, command_slippers), # #
1921 "PLANT_0": (1, False, command_plant0), # #
1922 "LUMBER": (1, False, command_lumber), # #
1923 "TA_ID": (1, False, command_taid),
1924 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1925 "TA_NAME": (1, False, command_taname),
1926 "TT_ID": (1, False, command_ttid),
1927 "TT_NAME": (1, False, command_ttname),
1928 "TT_TOOL": (1, False, command_tttool),
1929 "TT_SYMBOL": (1, False, command_ttsymbol),
1930 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1931 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1932 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1934 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1936 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1937 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1938 "T_ID": (1, False, command_tid),
1939 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1940 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1941 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1942 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1943 "T_COMMAND": (1, False, command_tcommand),
1944 "T_TYPE": (1, False, command_ttype),
1945 "T_CARRIES": (1, False, command_tcarries),
1946 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1947 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1948 "T_MEMTHING": (3, False, command_tmemthing),
1949 "T_POSY": (1, False, setter_tpos("Y")),
1950 "T_POSX": (1, False, setter_tpos("X")),
1951 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1952 "wait": (0, False, play_commander("wait")),
1953 "move": (1, False, play_commander("move")),
1954 "pick_up": (0, False, play_commander("pick_up")),
1955 "drop": (1, False, play_commander("drop", True)),
1956 "use": (1, False, play_commander("use", True)),
1957 "ai": (0, False, command_ai)
1959 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1962 """World state database. With sane default values. (Randomness is in rand.)"""
1971 "FAVOR_STAGE": 0, # #
1980 """Mapping of direction names to internal direction chars."""
1981 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1982 "west": "s", "north-west": "w", "north-east": "e"}
1984 """File IO database."""
1986 "path_save": "save",
1987 "path_record": "record_save",
1988 "path_worldconf": "confserver/world",
1989 "path_server": "server/",
1990 "path_in": "server/in",
1991 "path_out": "server/out",
1992 "path_worldstate": "server/worldstate",
1993 "tmp_suffix": "_tmp",
1994 "kicked_by_rival": False,
1995 "worldstate_updateable": False
2000 libpr = prep_library()
2001 rand = RandomnessIO()
2002 opts = parse_command_line_arguments()
2004 io_db["path_save"] = opts.savefile
2005 io_db["path_record"] = "record_" + opts.savefile
2008 io_db["verbose"] = True
2009 if None != opts.replay:
2013 except SystemExit as exit:
2014 print("ABORTING: " + exit.args[0])
2016 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")