3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if dict != type(world_db[key]) \
215 and key != "MAP" and key != "WORLD_ACTIVE":
216 string = string + key + " " + str(world_db[key]) + "\n"
217 string = string + mapsetter("MAP")()
218 string = string + helper("ThingActions", "TA_ID")
219 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220 for id in world_db["ThingTypes"]:
221 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223 string = string + helper("Things", "T_ID",
224 {"T_CARRIES": False, "carried": False,
225 "T_MEMMAP": mapsetter("T_MEMMAP"),
226 "T_MEMTHING": memthing, "fovmap": False,
227 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228 for id in world_db["Things"]:
229 if [] != world_db["Things"][id]["T_CARRIES"]:
230 string = string + "T_ID " + str(id) + "\n"
231 for carried_id in world_db["Things"][id]["T_CARRIES"]:
232 string = string + "T_CARRIES " + str(carried_id) + "\n"
233 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235 atomic_write(io_db["path_save"], string)
238 def obey_lines_in_file(path, name, do_record=False):
239 """Call obey() on each line of path's file, use name in input prefix."""
240 file = open(path, "r")
242 for line in file.readlines():
243 obey(line.rstrip(), name + "file line " + str(line_n),
249 def parse_command_line_arguments():
250 """Return settings values read from command line arguments."""
251 parser = argparse.ArgumentParser()
252 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256 parser.add_argument('-v', dest='verbose', action='store_true')
257 opts, unknown = parser.parse_known_args()
262 """Ensure valid server out file belonging to current process.
264 This is done by comparing io_db["teststring"] to what's found at the start
265 of the current file at io_db["path_out"]. On failure, set
266 io_db["kicked_by_rival"] and raise SystemExit.
268 if not os.access(io_db["path_out"], os.F_OK):
269 raise SystemExit("Server output file has disappeared.")
270 file = open(io_db["path_out"], "r")
271 test = file.readline().rstrip("\n")
273 if test != io_db["teststring"]:
274 io_db["kicked_by_rival"] = True
275 msg = "Server test string in server output file does not match. This" \
276 " indicates that the current server process has been " \
277 "superseded by another one."
278 raise SystemExit(msg)
282 """Return next newline-delimited command from server in file.
284 Keep building return string until a newline is encountered. Pause between
285 unsuccessful reads, and after too much waiting, run server_test().
287 wait_on_fail = 0.03333
292 add = io_db["file_in"].readline()
294 command = command + add
295 if len(command) > 0 and "\n" == command[-1]:
296 command = command[:-1]
299 time.sleep(wait_on_fail)
300 if now + max_wait < time.time():
306 def try_worldstate_update():
307 """Write worldstate file if io_db["worldstate_updateable"] is set."""
308 if io_db["worldstate_updateable"]:
310 def draw_visible_Things(map, run):
311 for id in world_db["Things"]:
312 type = world_db["Things"][id]["T_TYPE"]
313 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315 if (0 == run and not consumable and not alive) \
316 or (1 == run and consumable and not alive) \
317 or (2 == run and alive):
318 y = world_db["Things"][id]["T_POSY"]
319 x = world_db["Things"][id]["T_POSX"]
320 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321 if 'v' == chr(fovflag):
322 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323 map[(y * length) + x] = ord(c)
325 def write_map(string, map):
326 for i in range(length):
327 line = map[i * length:(i * length) + length].decode()
328 string = string + line + "\n"
332 if [] == world_db["Things"][0]["T_CARRIES"]:
333 inventory = "(none)\n"
335 for id in world_db["Things"][0]["T_CARRIES"]:
336 type_id = world_db["Things"][id]["T_TYPE"]
337 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338 inventory = inventory + name + "\n"
339 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
340 string = str(world_db["TURN"]) + "\n" + \
341 str(world_db["GOD_MOOD"]) + "\n" + \
342 str(world_db["GOD_FAVOR"]) + "\n" + \
343 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345 inventory + "%\n" + \
346 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348 str(world_db["MAP_LENGTH"]) + "\n"
349 length = world_db["MAP_LENGTH"]
350 fov = bytearray(b' ' * (length ** 2))
351 for pos in range(length ** 2):
352 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353 fov[pos] = world_db["MAP"][pos]
355 draw_visible_Things(fov, i)
356 string = write_map(string, fov)
357 mem = world_db["Things"][0]["T_MEMMAP"][:]
359 for mt in world_db["Things"][0]["T_MEMTHING"]:
360 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361 if (i == 0 and not consumable) or (i == 1 and consumable):
362 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363 mem[(mt[1] * length) + mt[2]] = ord(c)
364 string = write_map(string, mem)
365 atomic_write(io_db["path_worldstate"], string, delete=False)
366 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367 io_db["worldstate_updateable"] = False
371 """Replay game from record file.
373 Use opts.replay as breakpoint turn to which to replay automatically before
374 switching to manual input by non-meta commands in server input file
375 triggering further reads of record file. Ensure opts.replay is at least 1.
376 Run try_worldstate_update() before each interactive obey()/read_command().
380 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381 " (if so late a turn is to be found).")
382 if not os.access(io_db["path_record"], os.F_OK):
383 raise SystemExit("No record file found to replay.")
384 io_db["file_record"] = open(io_db["path_record"], "r")
385 io_db["file_record"].prefix = "record file line "
386 io_db["file_record"].line_n = 1
387 while world_db["TURN"] < opts.replay:
388 line = io_db["file_record"].readline()
391 obey(line.rstrip(), io_db["file_record"].prefix
392 + str(io_db["file_record"].line_n))
393 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395 try_worldstate_update()
396 obey(read_command(), "in file", replay=True)
400 """Play game by server input file commands. Before, load save file found.
402 If no save file is found, a new world is generated from the commands in the
403 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404 command and all that follow via the server input file. Run
405 try_worldstate_update() before each interactive obey()/read_command().
407 if os.access(io_db["path_save"], os.F_OK):
408 obey_lines_in_file(io_db["path_save"], "save")
410 if not os.access(io_db["path_worldconf"], os.F_OK):
411 msg = "No world config file from which to start a new world."
412 raise SystemExit(msg)
413 obey_lines_in_file(io_db["path_worldconf"], "world config ",
415 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417 try_worldstate_update()
418 obey(read_command(), "in file", do_record=True)
422 """(Re-)make island map.
424 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425 start with one land cell in the middle, then go into cycle of repeatedly
426 selecting a random sea cell and transforming it into land if it is neighbor
427 to land. The cycle ends when a land cell is due to be created at the map's
428 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 def is_neighbor(coordinates, type):
434 length = world_db["MAP_LENGTH"]
436 diag_west = x + (ind > 0)
437 diag_east = x + (ind < (length - 1))
438 pos = (y * length) + x
439 if (y > 0 and diag_east
440 and type == chr(world_db["MAP"][pos - length + ind])) \
442 and type == chr(world_db["MAP"][pos + 1])) \
443 or (y < (length - 1) and diag_east
444 and type == chr(world_db["MAP"][pos + length + ind])) \
445 or (y > 0 and diag_west
446 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
448 and type == chr(world_db["MAP"][pos - 1])) \
449 or (y < (length - 1) and diag_west
450 and type == chr(world_db["MAP"][pos + length - (not ind)])):
454 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
455 length = world_db["MAP_LENGTH"]
456 add_half_width = (not (length % 2)) * int(length / 2)
457 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
459 y = rand.next() % length
460 x = rand.next() % length
461 pos = (y * length) + x
462 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
463 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
465 world_db["MAP"][pos] = ord(".")
466 n_trees = int((length ** 2) / 16)
468 while (i_trees <= n_trees):
469 single_allowed = rand.next() % 32
470 y = rand.next() % length
471 x = rand.next() % length
472 pos = (y * length) + x
473 if "." == chr(world_db["MAP"][pos]) \
474 and ((not single_allowed) or is_neighbor((y, x), "X")):
475 world_db["MAP"][pos] = ord("X")
477 # This all-too-precise replica of the original C code misses iter_limit().
480 def update_map_memory(t, age_map=True):
481 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
482 def age_some_memdepthmap_on_nonfov_cells():
483 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
487 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
488 # if not ord_v == t["fovmap"][pos]
489 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
490 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
491 # if not rand.next() % (2 **
492 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
493 # t["T_MEMDEPTHMAP"][pos] += 1
494 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
495 fovmap = c_pointer_to_bytearray(t["fovmap"])
496 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
497 if not t["T_MEMMAP"]:
498 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 if not t["T_MEMDEPTHMAP"]:
500 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
504 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
505 if ord_v == t["fovmap"][pos]]:
506 t["T_MEMDEPTHMAP"][pos] = ord_0
507 if ord_space == t["T_MEMMAP"][pos]:
508 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
510 age_some_memdepthmap_on_nonfov_cells()
511 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
512 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
514 for id in [id for id in world_db["Things"]
515 if not world_db["Things"][id]["carried"]]:
516 type = world_db["Things"][id]["T_TYPE"]
517 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
518 y = world_db["Things"][id]["T_POSY"]
519 x = world_db["Things"][id]["T_POSX"]
520 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
521 t["T_MEMTHING"].append((type, y, x))
524 def set_world_inactive():
525 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
527 if os.access(io_db["path_worldstate"], os.F_OK):
528 os.remove(io_db["path_worldstate"])
529 world_db["WORLD_ACTIVE"] = 0
532 def integer_test(val_string, min, max=None):
533 """Return val_string if possible integer >= min and <= max, else None."""
535 val = int(val_string)
536 if val < min or (max is not None and val > max):
540 msg = "Ignoring: Please use integer >= " + str(min)
542 msg += " and <= " + str(max)
548 def setter(category, key, min, max=None):
549 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
552 val = integer_test(val_string, min, max)
556 if category == "Thing":
557 id_store = command_tid
558 decorator = test_Thing_id
559 elif category == "ThingType":
560 id_store = command_ttid
561 decorator = test_ThingType_id
562 elif category == "ThingAction":
563 id_store = command_taid
564 decorator = test_ThingAction_id
568 val = integer_test(val_string, min, max)
570 world_db[category + "s"][id_store.id][key] = val
574 def build_fov_map(t):
575 """Build Thing's FOV map."""
576 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
577 fovmap = c_pointer_to_bytearray(t["fovmap"])
578 map = c_pointer_to_bytearray(world_db["MAP"])
579 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
580 raise RuntimeError("Malloc error in build_fov_Map().")
583 def decrement_lifepoints(t):
584 """Decrement t's lifepoints by 1, and if to zero, corpse it.
586 If t is the player avatar, only blank its fovmap, so that the client may
587 still display memory data. On non-player things, erase fovmap and memory.
588 Dying actors drop all their things.
590 # # 7DRL: also decrements God's mood; deaths heavily so
591 # # 7DRL: return 1 if death, else 0
592 t["T_LIFEPOINTS"] -= 1
593 world_db["GOD_MOOD"] -= 1 # #
594 if 0 == t["T_LIFEPOINTS"]:
595 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
596 world_db["GOD_MOOD"] -= sadness # #
597 for id in t["T_CARRIES"]:
598 t["T_CARRIES"].remove(id)
599 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
600 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
601 world_db["Things"][id]["carried"] = False
602 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
603 if world_db["Things"][0] == t:
604 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
605 strong_write(io_db["file_out"], "LOG You die.\n")
608 t["T_MEMMAP"] = False
609 t["T_MEMDEPTHMAP"] = False
615 def add_gods_favor(i): # #
616 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
617 def favor_multiplier(i):
619 threshold = math.e * x
620 mood = world_db["GOD_MOOD"]
623 i = i * math.log(mood / x)
624 elif -mood > threshold:
625 i = i / math.log(-mood / x)
627 if -mood > threshold:
628 i = i * math.log(-mood / x)
630 i = i / math.log(mood / x)
632 world_db["GOD_FAVOR"] += favor_multiplier(i)
635 def mv_yx_in_dir_legal(dir, y, x):
636 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
637 dir_c = dir.encode("ascii")[0]
638 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
640 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
641 return (test, libpr.result_y(), libpr.result_x())
645 """Make t do nothing (but loudly, if player avatar)."""
646 if t == world_db["Things"][0]:
647 strong_write(io_db["file_out"], "LOG You wait.\n")
651 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
652 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
654 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
655 t["T_POSY"], t["T_POSX"])
656 if 1 == move_result[0]:
657 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
658 passable = "." == chr(world_db["MAP"][pos])
659 hitted = [id for id in world_db["Things"]
660 if world_db["Things"][id] != t
661 if world_db["Things"][id]["T_LIFEPOINTS"]
662 if world_db["Things"][id]["T_POSY"] == move_result[1]
663 if world_db["Things"][id]["T_POSX"] == move_result[2]]
666 if t == world_db["Things"][0]:
667 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
668 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
669 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
671 add_gods_favor(-1) # #
673 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
674 strong_write(io_db["file_out"], "LOG " + hitter_name +
676 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
677 if test and t == world_db["Things"][0]: # #
678 add_gods_favor(-test) # #
680 dir = [dir for dir in directions_db
681 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
683 t["T_POSY"] = move_result[1]
684 t["T_POSX"] = move_result[2]
685 for id in t["T_CARRIES"]:
686 world_db["Things"][id]["T_POSY"] = move_result[1]
687 world_db["Things"][id]["T_POSX"] = move_result[2]
689 if t == world_db["Things"][0]:
690 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
691 elif t == world_db["Things"][0]:
692 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
695 def actor_pick_up(t):
696 """Make t pick up (topmost?) Thing from ground into inventory."""
697 # Topmostness is actually not defined so far. Picks most nutritious Thing.
698 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
699 used_slots = len(t["T_CARRIES"]) # #
700 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
701 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
702 if not world_db["Things"][id]["carried"]
703 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
704 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
709 type = world_db["Things"][id]["T_TYPE"]
710 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
711 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
713 world_db["Things"][highest_id]["carried"] = True
714 if (t != world_db["Things"][0] and # #
715 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
716 x = world_db["Things"][highest_id]["T_TYPE"]
717 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
718 add_gods_favor(score) # #
719 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
720 t["T_CARRIES"].append(highest_id)
721 if t == world_db["Things"][0]:
722 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
723 elif t == world_db["Things"][0]:
724 err = "You try to pick up an object, but there is none."
725 strong_write(io_db["file_out"], "LOG " + err + "\n")
726 elif t == world_db["Things"][0]: # #
727 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
728 "No storage room to carry more.\n") # #
732 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
733 # TODO: Handle case where T_ARGUMENT matches nothing.
734 if len(t["T_CARRIES"]):
735 id = t["T_CARRIES"][t["T_ARGUMENT"]]
736 t["T_CARRIES"].remove(id)
737 world_db["Things"][id]["carried"] = False
738 if t == world_db["Things"][0]:
739 strong_write(io_db["file_out"], "LOG You drop an object.\n")
740 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
741 elif t == world_db["Things"][0]:
742 err = "You try to drop an object, but you own none."
743 strong_write(io_db["file_out"], "LOG " + err + "\n")
747 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
748 # TODO: Handle case where T_ARGUMENT matches nothing.
749 if len(t["T_CARRIES"]):
750 id = t["T_CARRIES"][t["T_ARGUMENT"]]
751 type = world_db["Things"][id]["T_TYPE"]
752 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
753 t["T_CARRIES"].remove(id)
754 del world_db["Things"][id]
755 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"],
758 "LOG You consume this object.\n")
759 elif t == world_db["Things"][0]:
760 strong_write(io_db["file_out"],
761 "LOG You try to use this object, but fail.\n")
762 elif t == world_db["Things"][0]:
763 strong_write(io_db["file_out"],
764 "LOG You try to use an object, but you own none.\n")
767 def thingproliferation(t, prol_map):
768 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
770 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
771 marked '.' in prol_map. If there are several map cell candidates, one is
774 # # 7DRL: success increments God's mood
775 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
776 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
778 for dir in [directions_db[key] for key in directions_db]:
779 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
780 if mv_result[0] and ord('.') == prol_map[mv_result[1]
781 * world_db["MAP_LENGTH"]
783 candidates.append((mv_result[1], mv_result[2]))
785 i = rand.next() % len(candidates)
786 id = id_setter(-1, "Things")
787 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
788 world_db["Things"][id] = newT
789 world_db["GOD_MOOD"] += 1 # #
793 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
795 On success, decrease satiation score by 32.
797 # # 7DRL: Successful heals increment God's mood.
798 if t["T_SATIATION"] > 0 \
799 and t["T_LIFEPOINTS"] < \
800 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
801 and 0 == (rand.next() % 31) \
802 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
803 if world_db["ThingActions"][id]["TA_NAME"] ==
805 t["T_LIFEPOINTS"] += 1
806 world_db["GOD_MOOD"] += 1 # #
807 t["T_SATIATION"] -= 32
808 if t == world_db["Things"][0]:
809 strong_write(io_db["file_out"], "LOG You heal.\n")
813 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
814 if t["T_SATIATION"] > -32768:
815 t["T_SATIATION"] -= 1
816 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
817 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
818 raise RuntimeError("A thing that should not hunger is hungering.")
819 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
820 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
821 if t == world_db["Things"][0]:
822 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
823 decrement_lifepoints(t)
826 def get_dir_to_target(t, filter):
827 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
829 The path-wise nearest target is chosen, via the shortest available path.
830 Target must not be t. On succcess, return positive value, else False.
832 "a": Thing in FOV is below a certain distance, animate, but of ThingType
833 that is not t's, and starts out weaker than t is; build path as
834 avoiding things of t's ThingType
835 "f": neighbor cell (not inhabited by any animate Thing) further away from
836 animate Thing not further than x steps away and in FOV and of a
837 ThingType that is not t's, and starts out stronger or as strong as t
838 is currently; or (cornered), if no such flight cell, but Thing of
839 above criteria is too near,1 a cell closer to it, or, if less near,
841 "c": Thing in memorized map is consumable
842 "s": memory map cell with greatest-reachable degree of unexploredness
845 def zero_score_map_where_char_on_memdepthmap(c):
846 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
847 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
848 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
849 # set_map_score(i, 0)
850 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
851 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
852 raise RuntimeError("No score map allocated for "
853 "zero_score_map_where_char_on_memdepthmap().")
855 def set_map_score(pos, score):
856 test = libpr.set_map_score(pos, score)
858 raise RuntimeError("No score map allocated for set_map_score().")
860 def get_map_score(pos):
861 result = libpr.get_map_score(pos)
863 raise RuntimeError("No score map allocated for get_map_score().")
867 if t["fovmap"] and ("a" == filter or "f" == filter):
868 for id in world_db["Things"]:
869 Thing = world_db["Things"][id]
870 if Thing != t and Thing["T_LIFEPOINTS"] and \
871 t["T_TYPE"] != Thing["T_TYPE"] and \
872 'v' == chr(t["fovmap"][(Thing["T_POSY"]
873 * world_db["MAP_LENGTH"])
875 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
876 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
878 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
881 elif t["T_MEMMAP"] and "c" == filter:
882 for mt in t["T_MEMTHING"]:
883 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
885 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
889 def set_cells_passable_on_memmap_to_65534_on_scoremap():
890 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
892 # memmap = t["T_MEMMAP"]
893 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
894 # if ord_dot == memmap[i]]:
895 # set_map_score(i, 65534) # i.e. 65535-1
896 map = c_pointer_to_bytearray(t["T_MEMMAP"])
897 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
898 raise RuntimeError("No score map allocated for "
899 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
901 def init_score_map():
902 test = libpr.init_score_map()
904 raise RuntimeError("Malloc error in init_score_map().")
907 set_cells_passable_on_memmap_to_65534_on_scoremap()
909 for id in world_db["Things"]:
910 Thing = world_db["Things"][id]
911 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
913 if t != Thing and Thing["T_LIFEPOINTS"] and \
914 t["T_TYPE"] != Thing["T_TYPE"] and \
915 ord_v == t["fovmap"][pos] and \
916 t["T_LIFEPOINTS"] > \
917 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
918 set_map_score(pos, 0)
919 elif t["T_TYPE"] == Thing["T_TYPE"]:
920 set_map_score(pos, 65535)
922 for id in [id for id in world_db["Things"]
923 if world_db["Things"][id]["T_LIFEPOINTS"]]:
924 Thing = world_db["Things"][id]
925 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
927 if t["T_TYPE"] != Thing["T_TYPE"] and \
928 ord_v == t["fovmap"][pos] and \
929 t["T_LIFEPOINTS"] <= \
930 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
931 set_map_score(pos, 0)
933 for mt in [mt for mt in t["T_MEMTHING"]
934 if ord_blank != t["T_MEMMAP"][mt[1]
935 * world_db["MAP_LENGTH"]
937 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
938 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
940 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
942 def rand_target_dir(neighbors, cmp, dirs):
945 for i in range(len(dirs)):
946 if cmp == neighbors[i]:
947 candidates.append(dirs[i])
949 return candidates[rand.next() % n_candidates] if n_candidates else 0
951 def get_neighbor_scores(dirs, eye_pos):
953 if libpr.ready_neighbor_scores(eye_pos):
954 raise RuntimeError("No score map allocated for " +
955 "ready_neighbor_scores.()")
956 for i in range(len(dirs)):
957 scores.append(libpr.get_neighbor_score(i))
960 def get_dir_from_neighbors():
961 dir_to_target = False
963 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
964 neighbors = get_neighbor_scores(dirs, eye_pos)
966 inhabited = [world_db["Things"][id]["T_POSY"]
967 * world_db["MAP_LENGTH"]
968 + world_db["Things"][id]["T_POSX"]
969 for id in world_db["Things"]
970 if world_db["Things"][id]["T_LIFEPOINTS"]]
971 for i in range(len(dirs)):
972 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
973 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
975 for pos in [pos for pos in inhabited if pos == pos_cmp]:
978 minmax_start = 0 if "f" == filter else 65535 - 1
979 minmax_neighbor = minmax_start
980 for i in range(len(dirs)):
981 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
982 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
983 or ("f" != filter and minmax_neighbor > neighbors[i]):
984 minmax_neighbor = neighbors[i]
985 if minmax_neighbor != minmax_start:
986 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
988 if not dir_to_target:
989 if 1 == get_map_score(eye_pos):
990 dir_to_target = rand_target_dir(neighbors, 0, dirs)
991 elif 3 >= get_map_score(eye_pos):
992 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
994 world_db["ThingActions"][id]["TA_NAME"]
997 elif dir_to_target and 3 < get_map_score(eye_pos):
999 elif "a" == filter and 10 <= get_map_score(eye_pos):
1001 return dir_to_target
1003 dir_to_target = False
1005 run_i = 9 + 1 if "s" == filter else 1
1006 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1009 mem_depth_c = b'9' if b' ' == mem_depth_c \
1010 else bytes([mem_depth_c[0] - 1])
1011 if libpr.dijkstra_map():
1012 raise RuntimeError("No score map allocated for dijkstra_map().")
1013 dir_to_target = get_dir_from_neighbors()
1014 libpr.free_score_map()
1015 if dir_to_target and str == type(dir_to_target):
1016 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1017 if world_db["ThingActions"][id]["TA_NAME"]
1019 t["T_ARGUMENT"] = ord(dir_to_target)
1020 return dir_to_target
1023 def standing_on_consumable(t):
1024 """Return True/False whether t is standing on a consumable."""
1025 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1026 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1027 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1028 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1034 def get_inventory_slot_to_consume(t):
1035 """Return slot Id of strongest consumable in t's inventory, else -1."""
1036 cmp_consumability = 0
1039 for id in t["T_CARRIES"]:
1040 type = world_db["Things"][id]["T_TYPE"]
1041 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1042 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1049 """Determine next command/argment for actor t via AI algorithms.
1051 AI will look for, and move towards, enemies (animate Things not of their
1052 own ThingType); if they see none, they will consume consumables in their
1053 inventory; if there are none, they will pick up what they stand on if they
1054 stand on consumables; if they stand on none, they will move towards the
1055 next consumable they see or remember on the map; if they see or remember
1056 none, they will explore parts of the map unseen since ever or for at least
1057 one turn; if there is nothing to explore, they will simply wait.
1059 # # 7DRL add: Don't pick up or search things when inventory is full.
1060 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1061 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1062 if not get_dir_to_target(t, "f"):
1063 sel = get_inventory_slot_to_consume(t)
1065 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1066 if world_db["ThingActions"][id]["TA_NAME"]
1068 t["T_ARGUMENT"] = sel
1069 elif standing_on_consumable(t) \
1070 and (len(t["T_CARRIES"]) < # #
1071 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1072 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1073 if world_db["ThingActions"][id]["TA_NAME"]
1076 (len(t["T_CARRIES"]) < # #
1077 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1078 and get_dir_to_target(t, "c"))) and \
1079 (not get_dir_to_target(t, "a")):
1080 get_dir_to_target(t, "s")
1084 """Run game world and its inhabitants until new player input expected."""
1086 whilebreaker = False
1087 while world_db["Things"][0]["T_LIFEPOINTS"]:
1088 proliferable_map = world_db["MAP"][:]
1089 for id in [id for id in world_db["Things"]
1090 if not world_db["Things"][id]["carried"]]:
1091 y = world_db["Things"][id]["T_POSY"]
1092 x = world_db["Things"][id]["T_POSX"]
1093 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1094 for id in [id for id in world_db["Things"]]: # Only what's from start!
1095 if not id in world_db["Things"] or \
1096 world_db["Things"][id]["carried"]: # May have been consumed or
1097 continue # picked up during turn …
1098 Thing = world_db["Things"][id]
1099 if Thing["T_LIFEPOINTS"]:
1100 if not Thing["T_COMMAND"]:
1101 update_map_memory(Thing)
1107 Thing["T_PROGRESS"] += 1
1108 taid = [a for a in world_db["ThingActions"]
1109 if a == Thing["T_COMMAND"]][0]
1110 ThingAction = world_db["ThingActions"][taid]
1111 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1112 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1113 Thing["T_COMMAND"] = 0
1114 Thing["T_PROGRESS"] = 0
1116 thingproliferation(Thing, proliferable_map)
1119 world_db["TURN"] += 1
1122 def new_Thing(type, pos=(0, 0)):
1123 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1125 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1130 "T_PLAYERDROP": 0, # #
1138 "T_MEMDEPTHMAP": False,
1141 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1142 build_fov_map(thing)
1146 def id_setter(id, category, id_store=False, start_at_1=False):
1147 """Set ID of object of category to manipulate ID unused? Create new one.
1149 The ID is stored as id_store.id (if id_store is set). If the integer of the
1150 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1151 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1152 always returned when no new object is created, otherwise the new object's
1155 min = 0 if start_at_1 else -1
1157 id = integer_test(id, min)
1159 if id in world_db[category]:
1164 if (start_at_1 and 0 == id) \
1165 or ((not start_at_1) and (id < 0)):
1166 id = 0 if start_at_1 else -1
1169 if id not in world_db[category]:
1177 """Send PONG line to server output file."""
1178 strong_write(io_db["file_out"], "PONG\n")
1182 """Abort server process."""
1183 if None == opts.replay:
1184 if world_db["WORLD_ACTIVE"]:
1186 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1187 raise SystemExit("received QUIT command")
1190 def command_thingshere(str_y, str_x):
1191 """Write to out file list of Things known to player at coordinate y, x."""
1192 if world_db["WORLD_ACTIVE"]:
1193 y = integer_test(str_y, 0, 255)
1194 x = integer_test(str_x, 0, 255)
1195 length = world_db["MAP_LENGTH"]
1196 if None != y and None != x and y < length and x < length:
1197 pos = (y * world_db["MAP_LENGTH"]) + x
1198 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1199 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1200 for id in world_db["Things"]:
1201 if y == world_db["Things"][id]["T_POSY"] \
1202 and x == world_db["Things"][id]["T_POSX"] \
1203 and not world_db["Things"][id]["carried"]:
1204 type = world_db["Things"][id]["T_TYPE"]
1205 name = world_db["ThingTypes"][type]["TT_NAME"]
1206 strong_write(io_db["file_out"], name + "\n")
1208 for mt in world_db["Things"][0]["T_MEMTHING"]:
1209 if y == mt[1] and x == mt[2]:
1210 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1211 strong_write(io_db["file_out"], name + "\n")
1212 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1214 print("Ignoring: Invalid map coordinates.")
1216 print("Ignoring: Command only works on existing worlds.")
1219 def play_commander(action, args=False):
1220 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1222 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1226 id = [x for x in world_db["ThingActions"]
1227 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1228 world_db["Things"][0]["T_COMMAND"] = id
1231 def set_command_and_argument_int(str_arg):
1232 val = integer_test(str_arg, 0, 255)
1234 world_db["Things"][0]["T_ARGUMENT"] = val
1237 def set_command_and_argument_movestring(str_arg):
1238 if str_arg in directions_db:
1239 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1242 print("Ignoring: Argument must be valid direction string.")
1244 if action == "move":
1245 return set_command_and_argument_movestring
1247 return set_command_and_argument_int
1252 def command_seedrandomness(seed_string):
1253 """Set rand seed to int(seed_string)."""
1254 val = integer_test(seed_string, 0, 4294967295)
1259 def command_makeworld(seed_string):
1260 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1262 Seed rand with seed. Do more only with a "wait" ThingAction and
1263 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1264 world_db["Things"] emptied, call remake_map() and set
1265 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1266 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1267 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1268 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1274 err = "Space to put thing on too hard to find. Map too small?"
1276 y = rand.next() % world_db["MAP_LENGTH"]
1277 x = rand.next() % world_db["MAP_LENGTH"]
1278 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1282 raise SystemExit(err)
1283 # Replica of C code, wrongly ignores animatedness of new Thing.
1284 pos_clear = (0 == len([id for id in world_db["Things"]
1285 if world_db["Things"][id]["T_LIFEPOINTS"]
1286 if world_db["Things"][id]["T_POSY"] == y
1287 if world_db["Things"][id]["T_POSX"] == x]))
1292 val = integer_test(seed_string, 0, 4294967295)
1296 player_will_be_generated = False
1297 playertype = world_db["PLAYER_TYPE"]
1298 for ThingType in world_db["ThingTypes"]:
1299 if playertype == ThingType:
1300 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1301 player_will_be_generated = True
1303 if not player_will_be_generated:
1304 print("Ignoring: No player type with start number >0 defined.")
1307 for ThingAction in world_db["ThingActions"]:
1308 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1311 print("Ignoring: No thing action with name 'wait' defined.")
1313 world_db["Things"] = {}
1315 world_db["WORLD_ACTIVE"] = 1
1316 world_db["TURN"] = 1
1317 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1318 id = id_setter(-1, "Things")
1319 world_db["Things"][id] = new_Thing(playertype, free_pos())
1320 update_map_memory(world_db["Things"][0])
1321 for type in world_db["ThingTypes"]:
1322 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1323 if type != playertype:
1324 id = id_setter(-1, "Things")
1325 world_db["Things"][id] = new_Thing(type, free_pos())
1326 strong_write(io_db["file_out"], "NEW_WORLD\n")
1329 def command_maplength(maplength_string):
1330 """Redefine map length. Invalidate map, therefore lose all things on it."""
1331 val = integer_test(maplength_string, 1, 256)
1333 world_db["MAP_LENGTH"] = val
1334 set_world_inactive()
1335 world_db["Things"] = {}
1336 libpr.set_maplength(val)
1339 def command_worldactive(worldactive_string):
1340 """Toggle world_db["WORLD_ACTIVE"] if possible.
1342 An active world can always be set inactive. An inactive world can only be
1343 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1344 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1346 val = integer_test(worldactive_string, 0, 1)
1348 if 0 != world_db["WORLD_ACTIVE"]:
1350 set_world_inactive()
1352 print("World already active.")
1353 elif 0 == world_db["WORLD_ACTIVE"]:
1355 for ThingAction in world_db["ThingActions"]:
1356 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1359 player_exists = False
1360 for Thing in world_db["Things"]:
1362 player_exists = True
1364 if wait_exists and player_exists and "MAP" in world_db:
1365 for id in world_db["Things"]:
1366 if world_db["Things"][id]["T_LIFEPOINTS"]:
1367 build_fov_map(world_db["Things"][id])
1369 update_map_memory(world_db["Things"][id], False)
1370 world_db["WORLD_ACTIVE"] = 1
1372 print("Ignoring: Not all conditions for world activation met.")
1375 def test_for_id_maker(object, category):
1376 """Return decorator testing for object having "id" attribute."""
1379 if hasattr(object, "id"):
1382 print("Ignoring: No " + category +
1383 " defined to manipulate yet.")
1388 def command_tid(id_string):
1389 """Set ID of Thing to manipulate. ID unused? Create new one.
1391 Default new Thing's type to the first available ThingType, others: zero.
1393 id = id_setter(id_string, "Things", command_tid)
1395 if world_db["ThingTypes"] == {}:
1396 print("Ignoring: No ThingType to settle new Thing in.")
1398 type = list(world_db["ThingTypes"].keys())[0]
1399 world_db["Things"][id] = new_Thing(type)
1402 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1406 def command_tcommand(str_int):
1407 """Set T_COMMAND of selected Thing."""
1408 val = integer_test(str_int, 0)
1410 if 0 == val or val in world_db["ThingActions"]:
1411 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1413 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1417 def command_ttype(str_int):
1418 """Set T_TYPE of selected Thing."""
1419 val = integer_test(str_int, 0)
1421 if val in world_db["ThingTypes"]:
1422 world_db["Things"][command_tid.id]["T_TYPE"] = val
1424 print("Ignoring: ThingType ID belongs to no known ThingType.")
1428 def command_tcarries(str_int):
1429 """Append int(str_int) to T_CARRIES of selected Thing.
1431 The ID int(str_int) must not be of the selected Thing, and must belong to a
1432 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1434 val = integer_test(str_int, 0)
1436 if val == command_tid.id:
1437 print("Ignoring: Thing cannot carry itself.")
1438 elif val in world_db["Things"] \
1439 and not world_db["Things"][val]["carried"]:
1440 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1441 world_db["Things"][val]["carried"] = True
1443 print("Ignoring: Thing not available for carrying.")
1444 # Note that the whole carrying structure is different from the C version:
1445 # Carried-ness is marked by a "carried" flag, not by Things containing
1446 # Things internally.
1450 def command_tmemthing(str_t, str_y, str_x):
1451 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1453 The type must fit to an existing ThingType, and the position into the map.
1455 type = integer_test(str_t, 0)
1456 posy = integer_test(str_y, 0, 255)
1457 posx = integer_test(str_x, 0, 255)
1458 if None != type and None != posy and None != posx:
1459 if type not in world_db["ThingTypes"] \
1460 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1461 print("Ignoring: Illegal value for thing type or position.")
1463 memthing = (type, posy, posx)
1464 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1467 def setter_map(maptype):
1468 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1470 If no map of maptype exists yet, initialize it with ' ' bytes first.
1473 def valid_map_line(str_int, mapline):
1474 val = integer_test(str_int, 0, 255)
1476 if val >= world_db["MAP_LENGTH"]:
1477 print("Illegal value for map line number.")
1478 elif len(mapline) != world_db["MAP_LENGTH"]:
1479 print("Map line length is unequal map width.")
1484 def nonThingMap_helper(str_int, mapline):
1485 val = valid_map_line(str_int, mapline)
1487 length = world_db["MAP_LENGTH"]
1488 if not "MAP" in world_db:
1489 map = bytearray(b' ' * (length ** 2))
1491 map = world_db["MAP"]
1492 map[val * length:(val * length) + length] = mapline.encode()
1493 if not "MAP" in world_db:
1494 world_db["MAP"] = map
1497 def ThingMap_helper(str_int, mapline):
1498 val = valid_map_line(str_int, mapline)
1500 length = world_db["MAP_LENGTH"]
1501 if not world_db["Things"][command_tid.id][maptype]:
1502 map = bytearray(b' ' * (length ** 2))
1504 map = world_db["Things"][command_tid.id][maptype]
1505 map[val * length:(val * length) + length] = mapline.encode()
1506 if not world_db["Things"][command_tid.id][maptype]:
1507 world_db["Things"][command_tid.id][maptype] = map
1509 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1512 def setter_tpos(axis):
1513 """Generate setter for T_POSX or T_POSY of selected Thing.
1515 If world is active, rebuilds animate things' fovmap, player's memory map.
1518 def helper(str_int):
1519 val = integer_test(str_int, 0, 255)
1521 if val < world_db["MAP_LENGTH"]:
1522 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1523 if world_db["WORLD_ACTIVE"] \
1524 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1525 build_fov_map(world_db["Things"][command_tid.id])
1526 if 0 == command_tid.id:
1527 update_map_memory(world_db["Things"][command_tid.id])
1529 print("Ignoring: Position is outside of map.")
1533 def command_ttid(id_string):
1534 """Set ID of ThingType to manipulate. ID unused? Create new one.
1536 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1538 id = id_setter(id_string, "ThingTypes", command_ttid)
1540 world_db["ThingTypes"][id] = {
1541 "TT_NAME": "(none)",
1544 "TT_PROLIFERATE": 0,
1545 "TT_START_NUMBER": 0,
1546 "TT_STORAGE": 0, # #
1552 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1556 def command_ttname(name):
1557 """Set TT_NAME of selected ThingType."""
1558 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1562 def command_ttsymbol(char):
1563 """Set TT_SYMBOL of selected ThingType. """
1565 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1567 print("Ignoring: Argument must be single character.")
1571 def command_ttcorpseid(str_int):
1572 """Set TT_CORPSE_ID of selected ThingType."""
1573 val = integer_test(str_int, 0)
1575 if val in world_db["ThingTypes"]:
1576 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1578 print("Ignoring: Corpse ID belongs to no known ThignType.")
1581 def command_taid(id_string):
1582 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1584 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1586 id = id_setter(id_string, "ThingActions", command_taid, True)
1588 world_db["ThingActions"][id] = {
1594 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1597 @test_ThingAction_id
1598 def command_taname(name):
1599 """Set TA_NAME of selected ThingAction.
1601 The name must match a valid thing action function. If after the name
1602 setting no ThingAction with name "wait" remains, call set_world_inactive().
1604 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1605 or name == "pick_up":
1606 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1607 if 1 == world_db["WORLD_ACTIVE"]:
1608 wait_defined = False
1609 for id in world_db["ThingActions"]:
1610 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1613 if not wait_defined:
1614 set_world_inactive()
1616 print("Ignoring: Invalid action name.")
1617 # In contrast to the original,naming won't map a function to a ThingAction.
1621 """Call ai() on player Thing, then turn_over()."""
1622 ai(world_db["Things"][0])
1626 """Commands database.
1628 Map command start tokens to ([0]) number of expected command arguments, ([1])
1629 the command's meta-ness (i.e. is it to be written to the record file, is it to
1630 be ignored in replay mode if read from server input file), and ([2]) a function
1634 "QUIT": (0, True, command_quit),
1635 "PING": (0, True, command_ping),
1636 "THINGS_HERE": (2, True, command_thingshere),
1637 "MAKE_WORLD": (1, False, command_makeworld),
1638 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1639 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1640 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1641 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1642 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1643 "MAP_LENGTH": (1, False, command_maplength),
1644 "WORLD_ACTIVE": (1, False, command_worldactive),
1645 "MAP": (2, False, setter_map("MAP")),
1646 "TA_ID": (1, False, command_taid),
1647 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1648 "TA_NAME": (1, False, command_taname),
1649 "TT_ID": (1, False, command_ttid),
1650 "TT_NAME": (1, False, command_ttname),
1651 "TT_SYMBOL": (1, False, command_ttsymbol),
1652 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1653 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1655 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1657 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1659 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1660 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1661 "T_ID": (1, False, command_tid),
1662 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1663 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1664 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1665 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1666 "T_COMMAND": (1, False, command_tcommand),
1667 "T_TYPE": (1, False, command_ttype),
1668 "T_CARRIES": (1, False, command_tcarries),
1669 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1670 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1671 "T_MEMTHING": (3, False, command_tmemthing),
1672 "T_POSY": (1, False, setter_tpos("Y")),
1673 "T_POSX": (1, False, setter_tpos("X")),
1674 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1675 "wait": (0, False, play_commander("wait")),
1676 "move": (1, False, play_commander("move")),
1677 "pick_up": (0, False, play_commander("pick_up")),
1678 "drop": (1, False, play_commander("drop", True)),
1679 "use": (1, False, play_commander("use", True)),
1680 "ai": (0, False, command_ai)
1684 """World state database. With sane default values. (Randomness is in rand.)"""
1697 """Mapping of direction names to internal direction chars."""
1698 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1699 "west": "s", "north-west": "w", "north-east": "e"}
1701 """File IO database."""
1703 "path_save": "save",
1704 "path_record": "record_save",
1705 "path_worldconf": "confserver/world",
1706 "path_server": "server/",
1707 "path_in": "server/in",
1708 "path_out": "server/out",
1709 "path_worldstate": "server/worldstate",
1710 "tmp_suffix": "_tmp",
1711 "kicked_by_rival": False,
1712 "worldstate_updateable": False
1717 libpr = prep_library()
1718 rand = RandomnessIO()
1719 opts = parse_command_line_arguments()
1721 io_db["path_save"] = opts.savefile
1722 io_db["path_record"] = "record_" + opts.savefile
1725 io_db["verbose"] = True
1726 if None != opts.replay:
1730 except SystemExit as exit:
1731 print("ABORTING: " + exit.args[0])
1733 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")