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[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336
337         fov = bytearray(b' ' * (length ** 2))
338         ord_v = ord("v")
339         for pos in [pos for pos in range(length ** 2)
340                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341             fov[pos] = world_db["MAP"][pos]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354
355         mem = world_db["Things"][0]["T_MEMMAP"][:]
356         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357                       for mt in world_db["Things"][0]["T_MEMTHING"]
358                       if mt[0] == tid]:
359              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360              mem[(mt[1] * length) + mt[2]] = ord(c)
361         string = write_map(string, mem)
362
363         stacksmap = bytearray(b'0' * (length ** 2))  # #
364         for id in [id for id in world_db["Things"]  # #
365                       if not world_db["Things"][id]["carried"]  # #
366                       if world_db["Things"][id]["T_LIFEPOINTS"]  # #
367                       if world_db["Things"][0]["fovmap"][  # #
368                            world_db["Things"][id]["T_POSY"] * length  # #
369                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
370             pos = (world_db["Things"][id]["T_POSY"] * length  # #
371                   + world_db["Things"][id]["T_POSX"])  # #
372             if id == 0 or world_db["EMPATHY"]:  # #
373                 type = world_db["Things"][id]["T_TYPE"]  # #
374                 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
375                 third_of_hp = max_hp / 3  # #
376                 hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
377                 add = 0  # #
378                 if hp > 2 * third_of_hp:  # #
379                      add = 2  # #
380                 elif hp > third_of_hp:  # #
381                     add = 1  # #
382                 stacksmap[pos] = ord('a') + add # #
383             else:  # #
384                 stacksmap[pos] = ord('X')  # #
385         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
386             pos = mt[1] * length + mt[2]  # #
387             if stacksmap[pos] < ord('2'):  # #
388                 stacksmap[pos] += 1  # #
389         string = write_map(string, stacksmap)  # #
390         
391         atomic_write(io_db["path_worldstate"], string, delete=False)
392         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
393         io_db["worldstate_updateable"] = False
394
395
396 def replay_game():
397     """Replay game from record file.
398
399     Use opts.replay as breakpoint turn to which to replay automatically before
400     switching to manual input by non-meta commands in server input file
401     triggering further reads of record file. Ensure opts.replay is at least 1.
402     Run try_worldstate_update() before each interactive obey()/read_command().
403     """
404     if opts.replay < 1:
405         opts.replay = 1
406     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
407           " (if so late a turn is to be found).")
408     if not os.access(io_db["path_record"], os.F_OK):
409         raise SystemExit("No record file found to replay.")
410     io_db["file_record"] = open(io_db["path_record"], "r")
411     io_db["file_record"].prefix = "record file line "
412     io_db["file_record"].line_n = 1
413     while world_db["TURN"] < opts.replay:
414         line = io_db["file_record"].readline()
415         if "" == line:
416             break
417         obey(line.rstrip(), io_db["file_record"].prefix
418              + str(io_db["file_record"].line_n))
419         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
420     while True:
421         try_worldstate_update()
422         obey(read_command(), "in file", replay=True)
423
424
425 def play_game():
426     """Play game by server input file commands. Before, load save file found.
427
428     If no save file is found, a new world is generated from the commands in the
429     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
430     command and all that follow via the server input file. Run
431     try_worldstate_update() before each interactive obey()/read_command().
432     """
433     if os.access(io_db["path_save"], os.F_OK):
434         obey_lines_in_file(io_db["path_save"], "save")
435     else:
436         if not os.access(io_db["path_worldconf"], os.F_OK):
437             msg = "No world config file from which to start a new world."
438             raise SystemExit(msg)
439         obey_lines_in_file(io_db["path_worldconf"], "world config ",
440                            do_record=True)
441         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
442     while True:
443         try_worldstate_update()
444         obey(read_command(), "in file", do_record=True)
445
446
447 def make_map():
448     """(Re-)make island map.
449
450     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
451     start with one land cell in the middle, then go into cycle of repeatedly
452     selecting a random sea cell and transforming it into land if it is neighbor
453     to land. The cycle ends when a land cell is due to be created at the map's
454     border. Then put some trees on the map (TODO: more precise algorithm desc).
455     """
456     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
457
458     def is_neighbor(coordinates, type):
459         y = coordinates[0]
460         x = coordinates[1]
461         length = world_db["MAP_LENGTH"]
462         ind = y % 2
463         diag_west = x + (ind > 0)
464         diag_east = x + (ind < (length - 1))
465         pos = (y * length) + x
466         if (y > 0 and diag_east
467             and type == chr(world_db["MAP"][pos - length + ind])) \
468            or (x < (length - 1)
469                and type == chr(world_db["MAP"][pos + 1])) \
470            or (y < (length - 1) and diag_east
471                and type == chr(world_db["MAP"][pos + length + ind])) \
472            or (y > 0 and diag_west
473                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
474            or (x > 0
475                and type == chr(world_db["MAP"][pos - 1])) \
476            or (y < (length - 1) and diag_west
477                and type == chr(world_db["MAP"][pos + length - (not ind)])):
478             return True
479         return False
480
481     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
482     length = world_db["MAP_LENGTH"]
483     add_half_width = (not (length % 2)) * int(length / 2)
484     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
485     while (1):
486         y = rand.next() % length
487         x = rand.next() % length
488         pos = (y * length) + x
489         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
490             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
491                 break
492             world_db["MAP"][pos] = ord(".")
493     n_trees = int((length ** 2) / 16)
494     i_trees = 0
495     while (i_trees <= n_trees):
496         single_allowed = rand.next() % 32
497         y = rand.next() % length
498         x = rand.next() % length
499         pos = (y * length) + x
500         if "." == chr(world_db["MAP"][pos]) \
501           and ((not single_allowed) or is_neighbor((y, x), "X")):
502             world_db["MAP"][pos] = ord("X")
503             i_trees += 1
504     # This all-too-precise replica of the original C code misses iter_limit().
505     n_colons = int((length ** 2) / 16)  # #
506     i_colons = 0  # #
507     while (i_colons <= n_colons):  # #
508         single_allowed = rand.next() % 256  # #
509         y = rand.next() % length  # #
510         x = rand.next() % length  # #
511         pos = (y * length) + x  # #
512         if ("." == chr(world_db["MAP"][pos])  # #
513           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
514             world_db["MAP"][pos] = ord(":")  # #
515             i_colons += 1  # #
516     altar_placed = False  # #
517     while not altar_placed:  # #
518         y = rand.next() % length  # #
519         x = rand.next() % length  # #
520         pos = (y * length) + x  # #
521         if (("." == chr(world_db["MAP"][pos]  # #
522              or ":" == chr(world_db["MAP"][pos]))
523             and not is_neighbor((y, x), "X"))):  # #
524             world_db["MAP"][pos] = ord("_")  # #
525             world_db["altar"] = (y, x)  # #
526             altar_placed = True  # #
527
528
529 def update_map_memory(t, age_map=True):
530     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
531
532     def age_some_memdepthmap_on_nonfov_cells():
533         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
534         # ord_v = ord("v")
535         # ord_0 = ord("0")
536         # ord_9 = ord("9")
537         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
538         #             if not ord_v == t["fovmap"][pos]
539         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
540         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
541         #             if not rand.next() % (2 **
542         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
543         #     t["T_MEMDEPTHMAP"][pos] += 1
544         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
545         fovmap = c_pointer_to_bytearray(t["fovmap"])
546         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
547
548     if not t["T_MEMMAP"]:
549         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
550     if not t["T_MEMDEPTHMAP"]:
551         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
552     ord_v = ord("v")
553     ord_0 = ord("0")
554     ord_space = ord(" ")
555     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556                 if ord_v == t["fovmap"][pos]]:
557         t["T_MEMDEPTHMAP"][pos] = ord_0
558         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
559     if age_map:
560         age_some_memdepthmap_on_nonfov_cells()
561     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
562                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
563                                                + mt[2]]]
564     for id in [id for id in world_db["Things"]
565                if not world_db["Things"][id]["carried"]]:
566         type = world_db["Things"][id]["T_TYPE"]
567         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
568             y = world_db["Things"][id]["T_POSY"]
569             x = world_db["Things"][id]["T_POSX"]
570             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
571                 t["T_MEMTHING"].append((type, y, x))
572
573
574 def set_world_inactive():
575     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
576     server_test()
577     if os.access(io_db["path_worldstate"], os.F_OK):
578         os.remove(io_db["path_worldstate"])
579     world_db["WORLD_ACTIVE"] = 0
580
581
582 def integer_test(val_string, min, max=None):
583     """Return val_string if possible integer >= min and <= max, else None."""
584     try:
585         val = int(val_string)
586         if val < min or (max is not None and val > max):
587             raise ValueError
588         return val
589     except ValueError:
590         msg = "Ignoring: Please use integer >= " + str(min)
591         if max is not None:
592             msg += " and <= " + str(max)
593         msg += "."
594         print(msg)
595         return None
596
597
598 def setter(category, key, min, max=None):
599     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
600     if category is None:
601         def f(val_string):
602             val = integer_test(val_string, min, max)
603             if None != val:
604                 world_db[key] = val
605     else:
606         if category == "Thing":
607             id_store = command_tid
608             decorator = test_Thing_id
609         elif category == "ThingType":
610             id_store = command_ttid
611             decorator = test_ThingType_id
612         elif category == "ThingAction":
613             id_store = command_taid
614             decorator = test_ThingAction_id
615
616         @decorator
617         def f(val_string):
618             val = integer_test(val_string, min, max)
619             if None != val:
620                 world_db[category + "s"][id_store.id][key] = val
621     return f
622
623
624 def build_fov_map(t):
625     """Build Thing's FOV map."""
626     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
627     fovmap = c_pointer_to_bytearray(t["fovmap"])
628     map = c_pointer_to_bytearray(world_db["MAP"])
629     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
630         raise RuntimeError("Malloc error in build_fov_Map().")
631
632
633 def log_help():
634     """Send quick usage info to log."""
635     strong_write(io_db["file_out"], "LOG "
636                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
637     strong_write(io_db["file_out"], "LOG "
638                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
639     strong_write(io_db["file_out"], "LOG "
640                  + "Some objects can be used (such as: eaten) by 'u' if "
641                  + "they are in your inventory. "
642                  + "Use 'Up'/'Down' to navigate the inventory.\n")
643     strong_write(io_db["file_out"], "LOG "
644                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
645                  + "instead of the player over the map).\n")
646     strong_write(io_db["file_out"], "LOG "
647                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
648     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
649
650
651 def decrement_lifepoints(t):
652     """Decrement t's lifepoints by 1, and if to zero, corpse it.
653
654     If t is the player avatar, only blank its fovmap, so that the client may
655     still display memory data. On non-player things, erase fovmap and memory.
656     Dying actors drop all their things.
657     """
658     # 7DRL: Also decrements God's mood; deaths heavily so.
659     # 7DRL: Return 1 if death, else 0.
660     t["T_LIFEPOINTS"] -= 1
661     world_db["GOD_MOOD"] -= 1  # #
662     if 0 == t["T_LIFEPOINTS"]:
663         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
664         world_db["GOD_MOOD"] -= sadness  # #        
665         for id in t["T_CARRIES"]:
666             t["T_CARRIES"].remove(id)
667             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
668             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
669             world_db["Things"][id]["carried"] = False
670         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
671         if world_db["Things"][0] == t:
672             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
673             strong_write(io_db["file_out"], "LOG You die.\n")
674             strong_write(io_db["file_out"],
675                          "LOG See README on how to start over.\n")
676         else:
677             t["fovmap"] = False
678             t["T_MEMMAP"] = False
679             t["T_MEMDEPTHMAP"] = False
680             t["T_MEMTHING"] = []
681         return sadness  # #
682     return 0  # #
683
684
685 def add_gods_favor(i): # #
686     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
687     def favor_multiplier(i):
688         x = 100
689         threshold = math.e * x
690         mood = world_db["GOD_MOOD"]
691         if i > 0:
692             if mood > threshold:
693                 i = i * math.log(mood / x)
694             elif -mood > threshold:
695                 i = i / math.log(-mood / x)
696         elif i < 0:
697             if -mood > threshold:
698                 i = i * math.log(-mood / x)
699             if mood > threshold:
700                 i = i / math.log(mood / x)
701         return int(i)
702     world_db["GOD_FAVOR"] += favor_multiplier(i)
703
704
705 def mv_yx_in_dir_legal(dir, y, x):
706     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
707     dir_c = dir.encode("ascii")[0]
708     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
709     if -1 == test:
710         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
711     return (test, libpr.result_y(), libpr.result_x())
712
713
714 def enter_altar():  # #
715      """What happens when the player enters the altar."""
716      if world_db["FAVOR_STAGE"] > 9000:
717         strong_write(io_db["file_out"],
718                      "LOG You step on a soul-less slab of stone.\n")
719         return
720      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
721      if world_db["FAVOR_STAGE"] == 0:
722          world_db["FAVOR_STAGE"] = 1
723          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
724                       + "\"I don't trust you. You intrude on the island's "
725                       + "affairs. I think you're a nuisance at best, and a "
726                       + "danger to my children at worst. I will give you a "
727                       + "chance to lighten my mood, however: For a while now, "
728                       + "I've been trying to spread the plant "
729                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
730                       + " (\""
731                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
732                       + "\"). I have not been very successful so far. Maybe "
733                       + "you can make yourself useful there. I will count "
734                       + "each further "
735                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
736                       + " that grows to your favor.\n")
737      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
738          world_db["FAVOR_STAGE"] = 2
739          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
740                       + "\"You could have done worse so far. Maybe you are not "
741                       + "the worst to happen to this island since the metal "
742                       + "birds threw the great lightning ball. Maybe you can "
743                       + "help me spread another plant. It multiplies faster, "
744                       + "and it is highly nutritious: "
745                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
746                       + " (\""
747                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
748                       + "\"). It is new. I give you the only example. Be very "
749                       + "careful with it! I also give you another tool that "
750                       + "might be helpful.\n")
751          id = id_setter(-1, "Things")
752          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
753                                             world_db["altar"])
754          id = id_setter(-1, "Things")
755          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
756                                             world_db["altar"])
757      elif world_db["FAVOR_STAGE"] == 2 and \
758           0 == len([id for id in world_db["Things"]
759                    if world_db["Things"][id]["T_TYPE"]
760                       == world_db["PLANT_1"]]):
761          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
762                       + "\"I am greatly disappointed that you lost all "
763                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
764                       + " this island had. Here is another one. It cost me "
765                       + " great work. Be more careful this time.\n")
766          id = id_setter(-1, "Things")
767          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
768                                             world_db["altar"])
769          add_gods_favor(-250)
770      elif world_db["GOD_FAVOR"] > 9000:
771          world_db["FAVOR_STAGE"] = 9001
772          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
773                       + "\"You have proven yourself worthy of my respect. "
774                       + "You were a good citizen to the island, and sometimes "
775                       + "a better steward to its inhabitants than me. The "
776                       + "island shall miss you when you leave. But you have "
777                       + "earned the right to do so. Take this "
778                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
779                       + " and USE it when you please. It will take you to "
780                       + "where you came from. (But do feel free to stay here "
781                       + "as long as you like.)\"\n")
782          id = id_setter(-1, "Things")
783          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
784                                             world_db["altar"])
785
786
787 def actor_wait(t):
788     """Make t do nothing (but loudly, if player avatar)."""
789     if t == world_db["Things"][0]:
790         strong_write(io_db["file_out"], "LOG You wait.\n")
791
792
793 def actor_move(t):
794     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
795     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
796     # 7DRL: Player entering the altar triggers enter_altar().
797     # 7DRL: Player with axe chops down trees.
798     passable = False
799     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
800                                      t["T_POSY"], t["T_POSX"])
801     if 1 == move_result[0]:
802         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
803         hitted = [id for id in world_db["Things"]
804                   if world_db["Things"][id] != t
805                   if world_db["Things"][id]["T_LIFEPOINTS"]
806                   if world_db["Things"][id]["T_POSY"] == move_result[1]
807                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
808         if len(hitted):
809             hit_id = hitted[0]
810             if t == world_db["Things"][0]:
811                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
812                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
813                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
814                                                 + ".\n")
815                 add_gods_favor(-1)  # #
816             elif 0 == hit_id:
817                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
818                 strong_write(io_db["file_out"], "LOG " + hitter_name +
819                                                 " wounds you.\n")
820             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
821             if test and t == world_db["Things"][0]:  # #
822                 add_gods_favor(-test)  # #
823             return
824         if (ord("X") == world_db["MAP"][pos]  # #
825             or ord("|") == world_db["MAP"][pos]):  # #
826             carries_axe = False  # #
827             for id in t["T_CARRIES"]:  # # 
828                 type = world_db["Things"][id]["T_TYPE"]  # #
829                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
830                     carries_axe = True  # #
831                     break  # #
832             if carries_axe:  # #
833                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
834                 if t == world_db["Things"][0]:  # #
835                     strong_write(io_db["file_out"], "LOG With your "  # #
836                                                     + axe_name  # #
837                                                     + ", you chop!\n")  # #
838                     if ord("X") == world_db["MAP"][pos]:  # #
839                         add_gods_favor(-1)  # #
840                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
841                 case_X = world_db["MAP"][pos] == ord("X")  # #
842                 if (chop_power > 0  # #
843                     and ((case_X and  # #
844                           0 == int(rand.next() / chop_power))  # #
845                     or (not case_X and  # #
846                              0 == int(rand.next() / (3 * chop_power))))):  # #
847                     if t == world_db["Things"][0]:  # #
848                         strong_write(io_db["file_out"],  # #
849                                      "LOG You chop it down.\n")  # #
850                     if world_db["MAP"][pos] == ord("X"):  # #
851                         add_gods_favor(-10)  # #
852                     world_db["MAP"][pos] = ord(".")   # #
853                     i = 3 if case_X else 1  # #
854                     for i in range(i):  # #
855                         id = id_setter(-1, "Things")  # #
856                         world_db["Things"][id] = \
857                           new_Thing(world_db["LUMBER"],  # #
858                                     (move_result[1], move_result[2]))  # # 
859                     build_fov_map(t)  # #
860                 return   # #
861         passable = ("." == chr(world_db["MAP"][pos]) or
862                     ":" == chr(world_db["MAP"][pos]) or # #
863                     "_" == chr(world_db["MAP"][pos])) # #
864     dir = [dir for dir in directions_db
865            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
866     if passable:
867         t["T_POSY"] = move_result[1]
868         t["T_POSX"] = move_result[2]
869         for id in t["T_CARRIES"]:
870             world_db["Things"][id]["T_POSY"] = move_result[1]
871             world_db["Things"][id]["T_POSX"] = move_result[2]
872         build_fov_map(t)
873         if t == world_db["Things"][0]:
874             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
875             if (move_result[1] == world_db["altar"][0] and  # #
876                 move_result[2] == world_db["altar"][1]):  # #
877                 enter_altar()  # #
878     elif t == world_db["Things"][0]:
879         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
880
881
882 def actor_pick_up(t):
883     """Make t pick up (topmost?) Thing from ground into inventory.
884
885     Define topmostness by how low the thing's type ID is.
886     """
887     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
888     used_slots = len(t["T_CARRIES"]) # #
889     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
890         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
891                if not world_db["Things"][id]["carried"]
892                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
893                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
894         if len(ids):
895             lowest_tid = -1
896             for iid in ids:
897                 tid = world_db["Things"][iid]["T_TYPE"] 
898                 if lowest_tid == -1 or tid < lowest_tid:
899                     id = iid
900                     lowest_tid = tid
901             world_db["Things"][id]["carried"] = True
902             type = world_db["Things"][id]["T_TYPE"]  # #
903             if (t != world_db["Things"][0] # #
904                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
905                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
906                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
907                 add_gods_favor(score)  # #
908                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
909             t["T_CARRIES"].append(id)
910             if t == world_db["Things"][0]:
911                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
912         elif t == world_db["Things"][0]:
913             err = "You try to pick up an object, but there is none."
914             strong_write(io_db["file_out"], "LOG " + err + "\n")
915     elif t == world_db["Things"][0]: # #
916         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
917                                         "No storage room to carry more.\n") # #
918
919
920 def actor_drop(t):
921     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
922     # TODO: Handle case where T_ARGUMENT matches nothing.
923     if len(t["T_CARRIES"]):
924         id = t["T_CARRIES"][t["T_ARGUMENT"]]
925         t["T_CARRIES"].remove(id)
926         world_db["Things"][id]["carried"] = False
927         if t == world_db["Things"][0]:
928             strong_write(io_db["file_out"], "LOG You drop an object.\n")
929             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
930     elif t == world_db["Things"][0]:
931         err = "You try to drop an object, but you own none."
932         strong_write(io_db["file_out"], "LOG " + err + "\n")
933
934
935 def actor_use(t):
936     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
937     # TODO: Handle case where T_ARGUMENT matches nothing.
938     # 7DLR: Handle SLIPPERS-type Thing use.
939     if len(t["T_CARRIES"]):
940         id = t["T_CARRIES"][t["T_ARGUMENT"]]
941         type = world_db["Things"][id]["T_TYPE"]
942         if type == world_db["SLIPPERS"]:  # #
943             if t == world_db["Things"][0]:  # #
944                 strong_write(io_db["file_out"], "LOG You use the "  # #
945                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
946                              + ". It glows in wondrous colors, and emits "  # #
947                              + "a sound as if from a dying cat. The "  # #
948                              + "Island God laughs.\n")  # #
949             t["T_LIFEPOINTS"] = 1  # #
950             decrement_lifepoints(t)  # #
951         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
952               and t == world_db["Things"][0]):  # #
953                 strong_write(io_db["file_out"],  # #
954                              "LOG To use this item for chopping, move "  # #
955                              "towards a tree while carrying it in "  # #
956                              "your inventory.\n")  # #
957         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
958             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
959             if (world_db["MAP"][pos] == ord("X")  # #
960                 or world_db["MAP"][pos] == ord("|")):  # #
961                 strong_write(io_db["file_out"],  # #
962                              "LOG Can't build when standing on barrier.\n")  # #
963                 return
964             for id in [id for id in world_db["Things"]
965                        if not world_db["Things"][id] == t
966                        if not world_db["Things"][id]["carried"]
967                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
968                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
969                  strong_write(io_db["file_out"],
970                               "LOG Can't build when standing objects.\n")  # #
971                  return
972             for id in t["T_CARRIES"]:  # #
973                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
974                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
975                     == "carpentry"):  # #
976                     break  # #
977             wood_id = None  # #
978             for id in t["T_CARRIES"]:  # #
979                 type_material = world_db["Things"][id]["T_TYPE"]  # #
980                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
981                     == "wood"):  # #
982                     wood_id = id  # #
983                     break  # #
984             if wood_id != None:  # #
985                 t["T_CARRIES"].remove(wood_id)  # #
986                 del world_db["Things"][wood_id]  # #
987                 world_db["MAP"][pos] = ord("|")  # #
988                 strong_write(io_db["file_out"], "LOG With your "  # #
989                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
990                              + " you build a wooden barrier from your "  # #
991                              + world_db["ThingTypes"][type_material]  # #
992                                ["TT_NAME"]  # #
993                              + ".\n")  # #
994             else:  # #
995                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
996                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
997                              + " without some wood in your inventory.\n")  # #
998         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
999             t["T_CARRIES"].remove(id)
1000             del world_db["Things"][id]
1001             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1002             if t == world_db["Things"][0]:
1003                 strong_write(io_db["file_out"],
1004                              "LOG You consume this object.\n")
1005         elif t == world_db["Things"][0]:
1006             strong_write(io_db["file_out"],
1007                          "LOG You try to use this object, but fail.\n")
1008     elif t == world_db["Things"][0]:
1009         strong_write(io_db["file_out"],
1010                      "LOG You try to use an object, but you own none.\n")
1011
1012
1013 def thingproliferation(t, prol_map):
1014     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1015
1016     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1017     marked "." in prol_map. If there are several map cell candidates, one is
1018     selected randomly.
1019     """
1020     # 7DRL: success increments God's mood
1021     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1022     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1023     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1024         candidates = []
1025         for dir in [directions_db[key] for key in directions_db]:
1026             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1027             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1028             if mv_result[0] and \
1029                (ord(":") == prol_map[pos]  # #
1030                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1031                     and ord(".") == prol_map[pos])):
1032             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1033             #                                          * world_db["MAP_LENGTH"]
1034             #                                          + mv_result[2]]:
1035                 candidates.append((mv_result[1], mv_result[2]))
1036         if len(candidates):
1037             i = rand.next() % len(candidates)
1038             id = id_setter(-1, "Things")
1039             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1040             world_db["Things"][id] = newT
1041             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1042             if animacy:  # #
1043                 world_db["GOD_MOOD"] += animacy  # #
1044             else:  # #
1045                 world_db["GOD_MOOD"] += 1  # #
1046             if (world_db["FAVOR_STAGE"] > 0  # #
1047                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1048                 world_db["GOD_FAVOR"] += 5  # #
1049             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1050                 world_db["GOD_FAVOR"] += 25  # #
1051
1052
1053 def try_healing(t):
1054     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1055
1056     On success, decrease satiation score by 32.
1057     """
1058     # 7DRL: Successful heals increment God's mood.
1059     if t["T_SATIATION"] > 0 \
1060        and t["T_LIFEPOINTS"] < \
1061            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1062        and 0 == (rand.next() % 31) \
1063        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1064                               if world_db["ThingActions"][id]["TA_NAME"] ==
1065                                  "wait"][0]:
1066         t["T_LIFEPOINTS"] += 1
1067         world_db["GOD_MOOD"] += 1  # #
1068         t["T_SATIATION"] -= 32
1069         if t == world_db["Things"][0]:
1070             strong_write(io_db["file_out"], "LOG You heal.\n")
1071
1072
1073 def hunger(t):
1074     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1075     if t["T_SATIATION"] > -32768:
1076         t["T_SATIATION"] -= 1
1077     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1078     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1079         raise RuntimeError("A thing that should not hunger is hungering.")
1080     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1081     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1082         if t == world_db["Things"][0]:
1083             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1084         decrement_lifepoints(t)
1085
1086
1087 def get_dir_to_target(t, filter):
1088     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1089
1090     The path-wise nearest target is chosen, via the shortest available path.
1091     Target must not be t. On succcess, return positive value, else False.
1092     Filters:
1093     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1094          that is not t's, and starts out weaker than t is; build path as
1095          avoiding things of t's ThingType
1096     "f": neighbor cell (not inhabited by any animate Thing) further away from
1097          animate Thing not further than x steps away and in FOV and of a
1098          ThingType that is not t's, and starts out stronger or as strong as t
1099          is currently; or (cornered), if no such flight cell, but Thing of
1100          above criteria is too near,1 a cell closer to it, or, if less near,
1101          just wait
1102     "c": Thing in memorized map is consumable
1103     "s": memory map cell with greatest-reachable degree of unexploredness
1104     """
1105
1106     def zero_score_map_where_char_on_memdepthmap(c):
1107         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1108         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1109         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1110         #     set_map_score(i, 0)
1111         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1112         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1113             raise RuntimeError("No score map allocated for "
1114                                "zero_score_map_where_char_on_memdepthmap().")
1115
1116     def set_map_score(pos, score):
1117         test = libpr.set_map_score(pos, score)
1118         if test:
1119             raise RuntimeError("No score map allocated for set_map_score().")
1120
1121     def get_map_score(pos):
1122         result = libpr.get_map_score(pos)
1123         if result < 0:
1124             raise RuntimeError("No score map allocated for get_map_score().")
1125         return result
1126
1127     def seeing_thing():
1128         if t["fovmap"] and ("a" == filter or "f" == filter):
1129             for id in world_db["Things"]:
1130                 Thing = world_db["Things"][id]
1131                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1132                    t["T_TYPE"] != Thing["T_TYPE"] and \
1133                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1134                                           * world_db["MAP_LENGTH"])
1135                                           + Thing["T_POSX"]]):
1136                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1137                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1138                                           t["T_LIFEPOINTS"]) \
1139                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1140                                              t["T_LIFEPOINTS"]):
1141                         return True
1142         elif t["T_MEMMAP"] and "c" == filter:
1143             for mt in t["T_MEMTHING"]:
1144                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1145                                          + mt[2]]) \
1146                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1147                     return True
1148         return False
1149
1150     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1151         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1152         # ord_dot = ord(".")
1153         # memmap = t["T_MEMMAP"]
1154         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1155         #            if ord_dot == memmap[i]]:
1156         #     set_map_score(i, 65534) # i.e. 65535-1
1157         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1158         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1159             raise RuntimeError("No score map allocated for "
1160                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1161
1162     def init_score_map():
1163         test = libpr.init_score_map()
1164         if test:
1165             raise RuntimeError("Malloc error in init_score_map().")
1166         ord_v = ord("v")
1167         ord_blank = ord(" ")
1168         set_cells_passable_on_memmap_to_65534_on_scoremap()
1169         if "a" == filter:
1170             for id in world_db["Things"]:
1171                 Thing = world_db["Things"][id]
1172                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1173                       + Thing["T_POSX"]
1174                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1175                    t["T_TYPE"] != Thing["T_TYPE"] and \
1176                    ord_v == t["fovmap"][pos] and \
1177                    t["T_LIFEPOINTS"] > \
1178                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1179                     set_map_score(pos, 0)
1180                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1181                     set_map_score(pos, 65535)
1182         elif "f" == filter:
1183             for id in [id for id in world_db["Things"]
1184                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1185                 Thing = world_db["Things"][id]
1186                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1187                       + Thing["T_POSX"]
1188                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1189                    ord_v == t["fovmap"][pos] and \
1190                    t["T_LIFEPOINTS"] <= \
1191                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1192                     set_map_score(pos, 0)
1193         elif "c" == filter:
1194             for mt in [mt for mt in t["T_MEMTHING"]
1195                        if ord_blank != t["T_MEMMAP"][mt[1]
1196                                                     * world_db["MAP_LENGTH"]
1197                                                     + mt[2]]
1198                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1199                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1200         elif "s" == filter:
1201             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1202
1203     def rand_target_dir(neighbors, cmp, dirs):
1204         candidates = []
1205         n_candidates = 0
1206         for i in range(len(dirs)):
1207             if cmp == neighbors[i]:
1208                 candidates.append(dirs[i])
1209                 n_candidates += 1
1210         return candidates[rand.next() % n_candidates] if n_candidates else 0
1211
1212     def get_neighbor_scores(dirs, eye_pos):
1213         scores = []
1214         if libpr.ready_neighbor_scores(eye_pos):
1215             raise RuntimeError("No score map allocated for " +
1216                                "ready_neighbor_scores.()")
1217         for i in range(len(dirs)):
1218             scores.append(libpr.get_neighbor_score(i))
1219         return scores
1220
1221     def get_dir_from_neighbors():
1222         dir_to_target = False
1223         dirs = "edcxsw"
1224         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1225         neighbors = get_neighbor_scores(dirs, eye_pos)
1226         if "f" == filter:
1227             inhabited = [world_db["Things"][id]["T_POSY"]
1228                          * world_db["MAP_LENGTH"]
1229                          + world_db["Things"][id]["T_POSX"]
1230                          for id in world_db["Things"]
1231                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1232             for i in range(len(dirs)):
1233                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1234                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1235                           + libpr.result_x()
1236                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1237                     neighbors[i] = 65535
1238                     break
1239         minmax_start = 0 if "f" == filter else 65535 - 1
1240         minmax_neighbor = minmax_start
1241         for i in range(len(dirs)):
1242             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1243                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1244                or ("f" != filter and minmax_neighbor > neighbors[i]):
1245                 minmax_neighbor = neighbors[i]
1246         if minmax_neighbor != minmax_start:
1247             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1248         if "f" == filter:
1249             if not dir_to_target:
1250                 if 1 == get_map_score(eye_pos):
1251                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1252                 elif 3 >= get_map_score(eye_pos):
1253                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1254                                       if
1255                                       world_db["ThingActions"][id]["TA_NAME"]
1256                                          == "wait"][0]
1257                     return 1
1258             elif dir_to_target and 3 < get_map_score(eye_pos):
1259                 dir_to_target = 0
1260         elif "a" == filter and 10 <= get_map_score(eye_pos):
1261             dir_to_target = 0
1262         return dir_to_target
1263
1264     dir_to_target = False
1265     mem_depth_c = b' '
1266     run_i = 9 + 1 if "s" == filter else 1
1267     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1268         run_i -= 1
1269         init_score_map()
1270         mem_depth_c = b'9' if b' ' == mem_depth_c \
1271                            else bytes([mem_depth_c[0] - 1])
1272         if libpr.dijkstra_map():
1273             raise RuntimeError("No score map allocated for dijkstra_map().")
1274         dir_to_target = get_dir_from_neighbors()
1275         libpr.free_score_map()
1276         if dir_to_target and str == type(dir_to_target):
1277             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1278                               if world_db["ThingActions"][id]["TA_NAME"]
1279                                  == "move"][0]
1280             t["T_ARGUMENT"] = ord(dir_to_target)
1281     return dir_to_target
1282
1283
1284 def standing_on_food(t):
1285     """Return True/False whether t is standing on a consumable."""
1286     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1287                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1288                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1289                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1290                   ["TT_TOOL"] == "food"]:
1291         return True
1292     return False
1293
1294
1295 def get_inventory_slot_to_consume(t):
1296     """Return slot Id of strongest consumable in t's inventory, else -1."""
1297     cmp_food = 0
1298     selection = -1
1299     i = 0
1300     for id in t["T_CARRIES"]:
1301         type = world_db["Things"][id]["T_TYPE"]
1302         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1303            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1304             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1305             selection = i
1306         i += 1
1307     return selection
1308
1309
1310 def ai(t):
1311     """Determine next command/argment for actor t via AI algorithms.
1312
1313     AI will look for, and move towards, enemies (animate Things not of their
1314     own ThingType); if they see none, they will consume consumables in their
1315     inventory; if there are none, they will pick up what they stand on if they
1316     stand on consumables; if they stand on none, they will move towards the
1317     next consumable they see or remember on the map; if they see or remember
1318     none, they will explore parts of the map unseen since ever or for at least
1319     one turn; if there is nothing to explore, they will simply wait.
1320     """
1321     # 7DRL add: Don't pick up or search things when inventory is full.
1322     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1323                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1324     if not get_dir_to_target(t, "f"):
1325         sel = get_inventory_slot_to_consume(t)
1326         if -1 != sel:
1327             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1328                               if world_db["ThingActions"][id]["TA_NAME"]
1329                                  == "use"][0]
1330             t["T_ARGUMENT"] = sel
1331         elif standing_on_food(t) \
1332              and (len(t["T_CARRIES"]) < # #
1333                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1334             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1335                               if world_db["ThingActions"][id]["TA_NAME"]
1336                                  == "pick_up"][0]
1337         elif (not
1338               (len(t["T_CARRIES"]) < # #
1339                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1340                and get_dir_to_target(t, "c"))) and \
1341              (not get_dir_to_target(t, "a")):
1342             get_dir_to_target(t, "s")
1343
1344
1345 def turn_over():
1346     """Run game world and its inhabitants until new player input expected."""
1347     id = 0
1348     whilebreaker = False
1349     while world_db["Things"][0]["T_LIFEPOINTS"]:
1350         proliferable_map = world_db["MAP"][:]
1351         for id in [id for id in world_db["Things"]
1352                    if not world_db["Things"][id]["carried"]]:
1353             y = world_db["Things"][id]["T_POSY"]
1354             x = world_db["Things"][id]["T_POSX"]
1355             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1356         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1357             if not id in world_db["Things"] or \
1358                world_db["Things"][id]["carried"]:   # May have been consumed or
1359                 continue                            # picked up during turn …
1360             Thing = world_db["Things"][id]
1361             if Thing["T_LIFEPOINTS"]:
1362                 if not Thing["T_COMMAND"]:
1363                     update_map_memory(Thing)
1364                     if 0 == id:
1365                         whilebreaker = True
1366                         break
1367                     ai(Thing)
1368                 try_healing(Thing)
1369                 hunger(Thing)
1370                 if Thing["T_LIFEPOINTS"]:
1371                     Thing["T_PROGRESS"] += 1
1372                     taid = [a for a in world_db["ThingActions"]
1373                               if a == Thing["T_COMMAND"]][0]
1374                     ThingAction = world_db["ThingActions"][taid]
1375                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1376                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1377                         Thing["T_COMMAND"] = 0
1378                         Thing["T_PROGRESS"] = 0
1379             thingproliferation(Thing, proliferable_map)
1380         if whilebreaker:
1381             break
1382         world_db["TURN"] += 1
1383
1384
1385 def new_Thing(type, pos=(0, 0)):
1386     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1387     thing = {
1388         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1389         "T_ARGUMENT": 0,
1390         "T_PROGRESS": 0,
1391         "T_SATIATION": 0,
1392         "T_COMMAND": 0,
1393         "T_PLAYERDROP": 0,  # #
1394         "T_TYPE": type,
1395         "T_POSY": pos[0],
1396         "T_POSX": pos[1],
1397         "T_CARRIES": [],
1398         "carried": False,
1399         "T_MEMTHING": [],
1400         "T_MEMMAP": False,
1401         "T_MEMDEPTHMAP": False,
1402         "fovmap": False
1403     }
1404     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1405         build_fov_map(thing)
1406     return thing
1407
1408
1409 def id_setter(id, category, id_store=False, start_at_1=False):
1410     """Set ID of object of category to manipulate ID unused? Create new one.
1411
1412     The ID is stored as id_store.id (if id_store is set). If the integer of the
1413     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1414     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1415     always returned when no new object is created, otherwise the new object's
1416     ID.
1417     """
1418     min = 0 if start_at_1 else -1
1419     if str == type(id):
1420         id = integer_test(id, min)
1421     if None != id:
1422         if id in world_db[category]:
1423             if id_store:
1424                 id_store.id = id
1425             return None
1426         else:
1427             if (start_at_1 and 0 == id) \
1428                or ((not start_at_1) and (id < 0)):
1429                 id = 0 if start_at_1 else -1
1430                 while 1:
1431                     id = id + 1
1432                     if id not in world_db[category]:
1433                         break
1434             if id_store:
1435                 id_store.id = id
1436     return id
1437
1438
1439 def command_ping():
1440     """Send PONG line to server output file."""
1441     strong_write(io_db["file_out"], "PONG\n")
1442
1443
1444 def command_quit():
1445     """Abort server process."""
1446     if None == opts.replay:
1447         if world_db["WORLD_ACTIVE"]:
1448             save_world()
1449         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1450     raise SystemExit("received QUIT command")
1451
1452
1453 def command_thingshere(str_y, str_x):
1454     """Write to out file list of Things known to player at coordinate y, x."""
1455     # 7DRL: terrain, too
1456     if world_db["WORLD_ACTIVE"]:
1457         y = integer_test(str_y, 0, 255)
1458         x = integer_test(str_x, 0, 255)
1459         length = world_db["MAP_LENGTH"]
1460         if None != y and None != x and y < length and x < length:
1461             pos = (y * world_db["MAP_LENGTH"]) + x
1462             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1463             pos = y * world_db["MAP_LENGTH"] + x;  # #
1464             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1465                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1466                               for id in world_db["Things"]
1467                               if not world_db["Things"][id]["carried"]
1468                               if world_db["Things"][id]["T_TYPE"] == tid
1469                               if y == world_db["Things"][id]["T_POSY"]
1470                               if x == world_db["Things"][id]["T_POSX"]]:
1471                     type = world_db["Things"][id]["T_TYPE"]
1472                     name = world_db["ThingTypes"][type]["TT_NAME"]
1473                     strong_write(io_db["file_out"], name + "\n")
1474             else:
1475                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1476                               for mt in world_db["Things"][0]["T_MEMTHING"]
1477                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1478                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1479                     strong_write(io_db["file_out"], name + "\n")
1480             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1481                 name = "(terrain: SEA)"  # #
1482             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1483                 name = "(terrain: EARTH)"  # #
1484             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1485                 name = "(terrain: SOIL)"  # #
1486             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1487                 name = "(terrain: TREE)"  # #
1488             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1489                 name = "(terrain: WALL)"  # #
1490             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1491                 name = "(terrain: ALTAR)"  # #
1492             else:  # #
1493                 name = "(?)"  # #
1494             strong_write(io_db["file_out"], name + "\n")  # #
1495             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1496         else:
1497             print("Ignoring: Invalid map coordinates.")
1498     else:
1499         print("Ignoring: Command only works on existing worlds.")
1500
1501
1502 def play_commander(action, args=False):
1503     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1504
1505     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1506     """
1507
1508     def set_command():
1509         id = [x for x in world_db["ThingActions"]
1510                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1511         world_db["Things"][0]["T_COMMAND"] = id
1512         turn_over()
1513
1514     def set_command_and_argument_int(str_arg):
1515         val = integer_test(str_arg, 0, 255)
1516         if None != val:
1517             world_db["Things"][0]["T_ARGUMENT"] = val
1518             set_command()
1519
1520     def set_command_and_argument_movestring(str_arg):
1521         if str_arg in directions_db:
1522             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1523             set_command()
1524         else:
1525             print("Ignoring: Argument must be valid direction string.")
1526
1527     if action == "move":
1528         return set_command_and_argument_movestring
1529     elif args:
1530         return set_command_and_argument_int
1531     else:
1532         return set_command
1533
1534
1535 def command_seedrandomness(seed_string):
1536     """Set rand seed to int(seed_string)."""
1537     val = integer_test(seed_string, 0, 4294967295)
1538     if None != val:
1539         rand.seed = val
1540
1541
1542 def command_makeworld(seed_string):
1543     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1544
1545     Seed rand with seed. Do more only with a "wait" ThingAction and
1546     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1547     world_db["Things"] emptied, call make_map() and set
1548     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1549     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1550     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1551     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1552     Call log_help().
1553     """
1554
1555     # def free_pos(plant=False):
1556     def free_pos(plant=False):  # #
1557         i = 0
1558         while 1:
1559             err = "Space to put thing on too hard to find. Map too small?"
1560             while 1:
1561                 y = rand.next() % world_db["MAP_LENGTH"]
1562                 x = rand.next() % world_db["MAP_LENGTH"]
1563                 pos = y * world_db["MAP_LENGTH"] + x;
1564                 if (not plant  # #
1565                     and "." == chr(world_db["MAP"][pos])) \
1566                    or ":" == chr(world_db["MAP"][pos]):  # #
1567                     break
1568                 i += 1
1569                 if i == 65535:
1570                     raise SystemExit(err)
1571             # Replica of C code, wrongly ignores animatedness of new Thing.
1572             pos_clear = (0 == len([id for id in world_db["Things"]
1573                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1574                                    if world_db["Things"][id]["T_POSY"] == y
1575                                    if world_db["Things"][id]["T_POSX"] == x]))
1576             if pos_clear:
1577                 break
1578         return (y, x)
1579
1580     val = integer_test(seed_string, 0, 4294967295)
1581     if None == val:
1582         return
1583     rand.seed = val
1584     player_will_be_generated = False
1585     playertype = world_db["PLAYER_TYPE"]
1586     for ThingType in world_db["ThingTypes"]:
1587         if playertype == ThingType:
1588             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1589                 player_will_be_generated = True
1590             break
1591     if not player_will_be_generated:
1592         print("Ignoring: No player type with start number >0 defined.")
1593         return
1594     wait_action = False
1595     for ThingAction in world_db["ThingActions"]:
1596         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1597             wait_action = True
1598     if not wait_action:
1599         print("Ignoring: No thing action with name 'wait' defined.")
1600         return
1601     for name in specials:  # #
1602         if world_db[name] not in world_db["ThingTypes"]:  # #
1603             print("Ignoring: No valid " + name + " set.")  # #
1604             return  # #
1605     world_db["Things"] = {}
1606     make_map()
1607     world_db["WORLD_ACTIVE"] = 1
1608     world_db["TURN"] = 1
1609     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1610         id = id_setter(-1, "Things")
1611         world_db["Things"][id] = new_Thing(playertype, free_pos())
1612     if not world_db["Things"][0]["fovmap"]:
1613         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1614         world_db["Things"][0]["fovmap"] = empty_fovmap
1615     update_map_memory(world_db["Things"][0])
1616     for type in world_db["ThingTypes"]:
1617         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1618             if type != playertype:
1619                 id = id_setter(-1, "Things")
1620                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1621                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1622     strong_write(io_db["file_out"], "NEW_WORLD\n")
1623     log_help()
1624
1625
1626 def command_maplength(maplength_string):
1627     """Redefine map length. Invalidate map, therefore lose all things on it."""
1628     val = integer_test(maplength_string, 1, 256)
1629     if None != val:
1630         world_db["MAP_LENGTH"] = val
1631         world_db["MAP"] = False
1632         set_world_inactive()
1633         world_db["Things"] = {}
1634         libpr.set_maplength(val)
1635
1636
1637 def command_worldactive(worldactive_string):
1638     """Toggle world_db["WORLD_ACTIVE"] if possible.
1639
1640     An active world can always be set inactive. An inactive world can only be
1641     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1642     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1643     Also call log_help().
1644     """
1645     # 7DRL: altar must be on map, and specials must be set for active world.
1646     val = integer_test(worldactive_string, 0, 1)
1647     if None != val:
1648         if 0 != world_db["WORLD_ACTIVE"]:
1649             if 0 == val:
1650                 set_world_inactive()
1651             else:
1652                 print("World already active.")
1653         elif 0 == world_db["WORLD_ACTIVE"]:
1654             wait_exists = False
1655             for ThingAction in world_db["ThingActions"]:
1656                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1657                     wait_exists = True
1658                     break
1659             player_exists = False
1660             for Thing in world_db["Things"]:
1661                 if 0 == Thing:
1662                     player_exists = True
1663                     break
1664             specials_set = True  # #
1665             for name in specials:  # #
1666                 if world_db[name] not in world_db["ThingTypes"]:  # #
1667                     specials_set = False  # #
1668             altar_found = False  # #
1669             if world_db["MAP"]:  # #
1670                 pos = world_db["MAP"].find(b'_')  # #
1671                 if pos > 0:  # #
1672                     y = int(pos / world_db["MAP_LENGTH"])  # #
1673                     x = pos % world_db["MAP_LENGTH"]  # #
1674                     world_db["altar"] = (y, x)  # #
1675                     altar_found = True  # #
1676             if wait_exists and player_exists and world_db["MAP"] \
1677                and specials_set:  # #
1678                 for id in world_db["Things"]:
1679                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1680                         build_fov_map(world_db["Things"][id])
1681                         if 0 == id:
1682                             update_map_memory(world_db["Things"][id], False)
1683                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1684                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1685                     world_db["Things"][0]["fovmap"] = empty_fovmap
1686                 world_db["WORLD_ACTIVE"] = 1
1687                 log_help()
1688             else:
1689                 print("Ignoring: Not all conditions for world activation met.")
1690
1691
1692 def specialtypesetter(name):  # #
1693     """Setter world_db[name], deactivating world if set int no ThingType."""
1694     def helper(str_int):
1695         val = integer_test(str_int, 0)
1696         if None != val:
1697             world_db[name] = val
1698             if world_db["WORLD_ACTIVE"] \
1699                and world_db[name] not in world_db["ThingTypes"]:
1700                 world_db["WORLD_ACTIVE"] = 0
1701                 print(name + " fits no known ThingType, deactivating world.")
1702     return helper
1703
1704
1705 def test_for_id_maker(object, category):
1706     """Return decorator testing for object having "id" attribute."""
1707     def decorator(f):
1708         def helper(*args):
1709             if hasattr(object, "id"):
1710                 f(*args)
1711             else:
1712                 print("Ignoring: No " + category +
1713                       " defined to manipulate yet.")
1714         return helper
1715     return decorator
1716
1717
1718 def command_tid(id_string):
1719     """Set ID of Thing to manipulate. ID unused? Create new one.
1720
1721     Default new Thing's type to the first available ThingType, others: zero.
1722     """
1723     id = id_setter(id_string, "Things", command_tid)
1724     if None != id:
1725         if world_db["ThingTypes"] == {}:
1726             print("Ignoring: No ThingType to settle new Thing in.")
1727             return
1728         type = list(world_db["ThingTypes"].keys())[0]
1729         world_db["Things"][id] = new_Thing(type)
1730
1731
1732 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1733
1734
1735 @test_Thing_id
1736 def command_tcommand(str_int):
1737     """Set T_COMMAND of selected Thing."""
1738     val = integer_test(str_int, 0)
1739     if None != val:
1740         if 0 == val or val in world_db["ThingActions"]:
1741             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1742         else:
1743             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1744
1745
1746 @test_Thing_id
1747 def command_ttype(str_int):
1748     """Set T_TYPE of selected Thing."""
1749     val = integer_test(str_int, 0)
1750     if None != val:
1751         if val in world_db["ThingTypes"]:
1752             world_db["Things"][command_tid.id]["T_TYPE"] = val
1753         else:
1754             print("Ignoring: ThingType ID belongs to no known ThingType.")
1755
1756
1757 @test_Thing_id
1758 def command_tcarries(str_int):
1759     """Append int(str_int) to T_CARRIES of selected Thing.
1760
1761     The ID int(str_int) must not be of the selected Thing, and must belong to a
1762     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1763     """
1764     val = integer_test(str_int, 0)
1765     if None != val:
1766         if val == command_tid.id:
1767             print("Ignoring: Thing cannot carry itself.")
1768         elif val in world_db["Things"] \
1769              and not world_db["Things"][val]["carried"]:
1770             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1771             world_db["Things"][val]["carried"] = True
1772         else:
1773             print("Ignoring: Thing not available for carrying.")
1774     # Note that the whole carrying structure is different from the C version:
1775     # Carried-ness is marked by a "carried" flag, not by Things containing
1776     # Things internally.
1777
1778
1779 @test_Thing_id
1780 def command_tmemthing(str_t, str_y, str_x):
1781     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1782
1783     The type must fit to an existing ThingType, and the position into the map.
1784     """
1785     type = integer_test(str_t, 0)
1786     posy = integer_test(str_y, 0, 255)
1787     posx = integer_test(str_x, 0, 255)
1788     if None != type and None != posy and None != posx:
1789         if type not in world_db["ThingTypes"] \
1790            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1791             print("Ignoring: Illegal value for thing type or position.")
1792         else:
1793             memthing = (type, posy, posx)
1794             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1795
1796
1797 def setter_map(maptype):
1798     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1799
1800     If no map of maptype exists yet, initialize it with ' ' bytes first.
1801     """
1802
1803     def valid_map_line(str_int, mapline):
1804         val = integer_test(str_int, 0, 255)
1805         if None != val:
1806             if val >= world_db["MAP_LENGTH"]:
1807                 print("Illegal value for map line number.")
1808             elif len(mapline) != world_db["MAP_LENGTH"]:
1809                 print("Map line length is unequal map width.")
1810             else:
1811                 return val
1812         return None
1813
1814     def nonThingMap_helper(str_int, mapline):
1815         val = valid_map_line(str_int, mapline)
1816         if None != val:
1817             length = world_db["MAP_LENGTH"]
1818             if not world_db["MAP"]:
1819                 map = bytearray(b' ' * (length ** 2))
1820             else:
1821                 map = world_db["MAP"]
1822             map[val * length:(val * length) + length] = mapline.encode()
1823             if not world_db["MAP"]:
1824                 world_db["MAP"] = map
1825
1826     @test_Thing_id
1827     def ThingMap_helper(str_int, mapline):
1828         val = valid_map_line(str_int, mapline)
1829         if None != val:
1830             length = world_db["MAP_LENGTH"]
1831             if not world_db["Things"][command_tid.id][maptype]:
1832                 map = bytearray(b' ' * (length ** 2))
1833             else:
1834                 map = world_db["Things"][command_tid.id][maptype]
1835             map[val * length:(val * length) + length] = mapline.encode()
1836             if not world_db["Things"][command_tid.id][maptype]:
1837                 world_db["Things"][command_tid.id][maptype] = map
1838
1839     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1840
1841
1842 def setter_tpos(axis):
1843     """Generate setter for T_POSX or  T_POSY of selected Thing.
1844
1845     If world is active, rebuilds animate things' fovmap, player's memory map.
1846     """
1847     @test_Thing_id
1848     def helper(str_int):
1849         val = integer_test(str_int, 0, 255)
1850         if None != val:
1851             if val < world_db["MAP_LENGTH"]:
1852                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1853                 if world_db["WORLD_ACTIVE"] \
1854                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1855                     build_fov_map(world_db["Things"][command_tid.id])
1856                     if 0 == command_tid.id:
1857                         update_map_memory(world_db["Things"][command_tid.id])
1858             else:
1859                 print("Ignoring: Position is outside of map.")
1860     return helper
1861
1862
1863 def command_ttid(id_string):
1864     """Set ID of ThingType to manipulate. ID unused? Create new one.
1865
1866     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1867     "", others: 0.
1868     """
1869     id = id_setter(id_string, "ThingTypes", command_ttid)
1870     if None != id:
1871         world_db["ThingTypes"][id] = {
1872             "TT_NAME": "(none)",
1873             "TT_TOOLPOWER": 0,
1874             "TT_LIFEPOINTS": 0,
1875             "TT_PROLIFERATE": 0,
1876             "TT_START_NUMBER": 0,
1877             "TT_STORAGE": 0, # #
1878             "TT_SYMBOL": "?",
1879             "TT_CORPSE_ID": id,
1880             "TT_TOOL": ""
1881         }
1882
1883
1884 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1885
1886
1887 @test_ThingType_id
1888 def command_ttname(name):
1889     """Set TT_NAME of selected ThingType."""
1890     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1891
1892
1893 @test_ThingType_id
1894 def command_tttool(name):
1895     """Set TT_TOOL of selected ThingType."""
1896     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1897
1898
1899 @test_ThingType_id
1900 def command_ttsymbol(char):
1901     """Set TT_SYMBOL of selected ThingType. """
1902     if 1 == len(char):
1903         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1904     else:
1905         print("Ignoring: Argument must be single character.")
1906
1907
1908 @test_ThingType_id
1909 def command_ttcorpseid(str_int):
1910     """Set TT_CORPSE_ID of selected ThingType."""
1911     val = integer_test(str_int, 0)
1912     if None != val:
1913         if val in world_db["ThingTypes"]:
1914             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1915         else:
1916             print("Ignoring: Corpse ID belongs to no known ThignType.")
1917
1918
1919 def command_taid(id_string):
1920     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1921
1922     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1923     """
1924     id = id_setter(id_string, "ThingActions", command_taid, True)
1925     if None != id:
1926         world_db["ThingActions"][id] = {
1927             "TA_EFFORT": 1,
1928             "TA_NAME": "wait"
1929         }
1930
1931
1932 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1933
1934
1935 @test_ThingAction_id
1936 def command_taname(name):
1937     """Set TA_NAME of selected ThingAction.
1938
1939     The name must match a valid thing action function. If after the name
1940     setting no ThingAction with name "wait" remains, call set_world_inactive().
1941     """
1942     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1943        or name == "pick_up":
1944         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1945         if 1 == world_db["WORLD_ACTIVE"]:
1946             wait_defined = False
1947             for id in world_db["ThingActions"]:
1948                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1949                     wait_defined = True
1950                     break
1951             if not wait_defined:
1952                 set_world_inactive()
1953     else:
1954         print("Ignoring: Invalid action name.")
1955     # In contrast to the original,naming won't map a function to a ThingAction.
1956
1957
1958 def command_ai():
1959     """Call ai() on player Thing, then turn_over()."""
1960     ai(world_db["Things"][0])
1961     turn_over()
1962
1963
1964 """Commands database.
1965
1966 Map command start tokens to ([0]) number of expected command arguments, ([1])
1967 the command's meta-ness (i.e. is it to be written to the record file, is it to
1968 be ignored in replay mode if read from server input file), and ([2]) a function
1969 to be called on it.
1970 """
1971 commands_db = {
1972     "QUIT": (0, True, command_quit),
1973     "PING": (0, True, command_ping),
1974     "THINGS_HERE": (2, True, command_thingshere),
1975     "MAKE_WORLD": (1, False, command_makeworld),
1976     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1977     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1978     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1979     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1980     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1981     "MAP_LENGTH": (1, False, command_maplength),
1982     "WORLD_ACTIVE": (1, False, command_worldactive),
1983     "MAP": (2, False, setter_map("MAP")),
1984     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1985     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
1986     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
1987     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
1988     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
1989     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
1990     "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
1991     "TA_ID": (1, False, command_taid),
1992     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1993     "TA_NAME": (1, False, command_taname),
1994     "TT_ID": (1, False, command_ttid),
1995     "TT_NAME": (1, False, command_ttname),
1996     "TT_TOOL": (1, False, command_tttool),
1997     "TT_SYMBOL": (1, False, command_ttsymbol),
1998     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1999     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2000     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2001                                          0, 255)),
2002     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2003                                         0, 65535)),
2004     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2005     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
2006     "T_ID": (1, False, command_tid),
2007     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2008     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2009     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2010     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2011     "T_COMMAND": (1, False, command_tcommand),
2012     "T_TYPE": (1, False, command_ttype),
2013     "T_CARRIES": (1, False, command_tcarries),
2014     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2015     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2016     "T_MEMTHING": (3, False, command_tmemthing),
2017     "T_POSY": (1, False, setter_tpos("Y")),
2018     "T_POSX": (1, False, setter_tpos("X")),
2019     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
2020     "wait": (0, False, play_commander("wait")),
2021     "move": (1, False, play_commander("move")),
2022     "pick_up": (0, False, play_commander("pick_up")),
2023     "drop": (1, False, play_commander("drop", True)),
2024     "use": (1, False, play_commander("use", True)),
2025     "ai": (0, False, command_ai)
2026 }
2027 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2028
2029
2030 """World state database. With sane default values. (Randomness is in rand.)"""
2031 world_db = {
2032     "TURN": 0,
2033     "MAP_LENGTH": 64,
2034     "PLAYER_TYPE": 0,
2035     "WORLD_ACTIVE": 0,
2036     "GOD_MOOD": 0,  # #
2037     "GOD_FAVOR": 0,  # #
2038     "MAP": False,
2039     "FAVOR_STAGE": 0,  # #
2040     "SLIPPERS": 0,  # #
2041     "PLANT_0": 0,  # #
2042     "PLANT_1": 0,  # #
2043     "LUMBER": 0,  # #
2044     "TOOL_0": 0,  # #
2045     "EMPATHY": 1,  # #
2046     "ThingActions": {},
2047     "ThingTypes": {},
2048     "Things": {}
2049 }
2050
2051 # 7DRL-specific!
2052 """Special type settings."""
2053 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2054
2055 """Mapping of direction names to internal direction chars."""
2056 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2057                  "west": "s", "north-west": "w", "north-east": "e"}
2058
2059 """File IO database."""
2060 io_db = {
2061     "path_save": "save",
2062     "path_record": "record_save",
2063     "path_worldconf": "confserver/world",
2064     "path_server": "server/",
2065     "path_in": "server/in",
2066     "path_out": "server/out",
2067     "path_worldstate": "server/worldstate",
2068     "tmp_suffix": "_tmp",
2069     "kicked_by_rival": False,
2070     "worldstate_updateable": False
2071 }
2072
2073
2074 try:
2075     libpr = prep_library()
2076     rand = RandomnessIO()
2077     opts = parse_command_line_arguments()
2078     if opts.savefile:
2079         io_db["path_save"] = opts.savefile
2080         io_db["path_record"] = "record_" + opts.savefile
2081     setup_server_io()
2082     if opts.verbose:
2083         io_db["verbose"] = True
2084     if None != opts.replay:
2085         replay_game()
2086     else:
2087         play_game()
2088 except SystemExit as exit:
2089     print("ABORTING: " + exit.args[0])
2090 except:
2091     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2092     raise
2093 finally:
2094     cleanup_server_io()