3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def write_map(string, map):
312 for i in range(length):
313 line = map[i * length:(i * length) + length].decode()
314 string = string + line + "\n"
318 if [] == world_db["Things"][0]["T_CARRIES"]:
319 inventory = "(none)\n"
321 for id in world_db["Things"][0]["T_CARRIES"]:
322 type_id = world_db["Things"][id]["T_TYPE"]
323 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324 inventory = inventory + name + "\n"
325 # 7DRL additions: GOD_MOOD, GOD_FAVOR
326 string = str(world_db["TURN"]) + "\n" + \
327 str(world_db["GOD_MOOD"]) + "\n" + \
328 str(world_db["GOD_FAVOR"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343 for id in world_db["Things"]
344 if not world_db["Things"][id]["carried"]
345 if world_db["Things"][id]["T_TYPE"] == tid
346 if world_db["Things"][0]["fovmap"][
347 world_db["Things"][id]["T_POSY"] * length
348 + world_db["Things"][id]["T_POSX"]] == ord_v]:
349 type = world_db["Things"][id]["T_TYPE"]
350 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351 fov[world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] = c
353 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
363 metamapA = bytearray(b'0' * (length ** 2)) # #
364 for id in [id for id in world_db["Things"] # #
365 if not world_db["Things"][id]["carried"] # #
366 if world_db["Things"][id]["T_LIFEPOINTS"] # #
367 if world_db["Things"][0]["fovmap"][ # #
368 world_db["Things"][id]["T_POSY"] * length # #
369 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
370 pos = (world_db["Things"][id]["T_POSY"] * length # #
371 + world_db["Things"][id]["T_POSX"]) # #
372 if id == 0 or world_db["EMPATHY"]: # #
373 type = world_db["Things"][id]["T_TYPE"] # #
374 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
375 third_of_hp = max_hp / 3 # #
376 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
378 if hp > 2 * third_of_hp: # #
380 elif hp > third_of_hp: # #
382 metamapA[pos] = ord('a') + add # #
384 metamapA[pos] = ord('X') # #
385 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
386 pos = mt[1] * length + mt[2] # #
387 if metamapA[pos] < ord('2'): # #
388 metamapA[pos] += 1 # #
389 string = write_map(string, metamapA) # #
391 metamapB = bytearray(b' ' * (length ** 2)) # #
392 for id in [id for id in world_db["Things"] # #
393 if not world_db["Things"][id]["carried"] # #
394 if world_db["Things"][id]["T_LIFEPOINTS"] # #
395 if world_db["Things"][0]["fovmap"][ # #
396 world_db["Things"][id]["T_POSY"] * length # #
397 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
398 pos = (world_db["Things"][id]["T_POSY"] * length # #
399 + world_db["Things"][id]["T_POSX"]) # #
400 if id == 0 or world_db["EMPATHY"]: # #
401 action = world_db["Things"][id]["T_COMMAND"] # #
403 name = world_db["ThingActions"][action]["TA_NAME"] # #
406 metamapB[pos] = ord(name[0]) # #
407 string = write_map(string, metamapB) # #
409 atomic_write(io_db["path_worldstate"], string, delete=False)
410 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411 io_db["worldstate_updateable"] = False
415 """Replay game from record file.
417 Use opts.replay as breakpoint turn to which to replay automatically before
418 switching to manual input by non-meta commands in server input file
419 triggering further reads of record file. Ensure opts.replay is at least 1.
420 Run try_worldstate_update() before each interactive obey()/read_command().
424 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425 " (if so late a turn is to be found).")
426 if not os.access(io_db["path_record"], os.F_OK):
427 raise SystemExit("No record file found to replay.")
428 io_db["file_record"] = open(io_db["path_record"], "r")
429 io_db["file_record"].prefix = "record file line "
430 io_db["file_record"].line_n = 1
431 while world_db["TURN"] < opts.replay:
432 line = io_db["file_record"].readline()
435 obey(line.rstrip(), io_db["file_record"].prefix
436 + str(io_db["file_record"].line_n))
437 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
439 try_worldstate_update()
440 obey(read_command(), "in file", replay=True)
444 """Play game by server input file commands. Before, load save file found.
446 If no save file is found, a new world is generated from the commands in the
447 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448 command and all that follow via the server input file. Run
449 try_worldstate_update() before each interactive obey()/read_command().
451 if os.access(io_db["path_save"], os.F_OK):
452 obey_lines_in_file(io_db["path_save"], "save")
454 if not os.access(io_db["path_worldconf"], os.F_OK):
455 msg = "No world config file from which to start a new world."
456 raise SystemExit(msg)
457 obey_lines_in_file(io_db["path_worldconf"], "world config ",
459 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
461 try_worldstate_update()
462 obey(read_command(), "in file", do_record=True)
466 """(Re-)make island map.
468 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469 start with one land cell in the middle, then go into cycle of repeatedly
470 selecting a random sea cell and transforming it into land if it is neighbor
471 to land. The cycle ends when a land cell is due to be created at the map's
472 border. Then put some trees on the map (TODO: more precise algorithm desc).
474 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
476 def is_neighbor(coordinates, type):
479 length = world_db["MAP_LENGTH"]
481 diag_west = x + (ind > 0)
482 diag_east = x + (ind < (length - 1))
483 pos = (y * length) + x
484 if (y > 0 and diag_east
485 and type == chr(world_db["MAP"][pos - length + ind])) \
487 and type == chr(world_db["MAP"][pos + 1])) \
488 or (y < (length - 1) and diag_east
489 and type == chr(world_db["MAP"][pos + length + ind])) \
490 or (y > 0 and diag_west
491 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
493 and type == chr(world_db["MAP"][pos - 1])) \
494 or (y < (length - 1) and diag_west
495 and type == chr(world_db["MAP"][pos + length - (not ind)])):
499 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500 length = world_db["MAP_LENGTH"]
501 add_half_width = (not (length % 2)) * int(length / 2)
502 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
504 y = rand.next() % length
505 x = rand.next() % length
506 pos = (y * length) + x
507 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
510 world_db["MAP"][pos] = ord(".")
511 n_trees = int((length ** 2) / 16)
513 while (i_trees <= n_trees):
514 single_allowed = rand.next() % 32
515 y = rand.next() % length
516 x = rand.next() % length
517 pos = (y * length) + x
518 if "." == chr(world_db["MAP"][pos]) \
519 and ((not single_allowed) or is_neighbor((y, x), "X")):
520 world_db["MAP"][pos] = ord("X")
522 # This all-too-precise replica of the original C code misses iter_limit().
523 n_colons = int((length ** 2) / 16) # #
525 while (i_colons <= n_colons): # #
526 single_allowed = rand.next() % 256 # #
527 y = rand.next() % length # #
528 x = rand.next() % length # #
529 pos = (y * length) + x # #
530 if ("." == chr(world_db["MAP"][pos]) # #
531 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
532 world_db["MAP"][pos] = ord(":") # #
534 altar_placed = False # #
535 while not altar_placed: # #
536 y = rand.next() % length # #
537 x = rand.next() % length # #
538 pos = (y * length) + x # #
539 if (("." == chr(world_db["MAP"][pos] # #
540 or ":" == chr(world_db["MAP"][pos]))
541 and not is_neighbor((y, x), "X"))): # #
542 world_db["MAP"][pos] = ord("_") # #
543 world_db["altar"] = (y, x) # #
544 altar_placed = True # #
547 def update_map_memory(t, age_map=True):
548 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
550 def age_some_memdepthmap_on_nonfov_cells():
551 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
555 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556 # if not ord_v == t["fovmap"][pos]
557 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
559 # if not rand.next() % (2 **
560 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
561 # t["T_MEMDEPTHMAP"][pos] += 1
562 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563 fovmap = c_pointer_to_bytearray(t["fovmap"])
564 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
566 if not t["T_MEMMAP"]:
567 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568 if not t["T_MEMDEPTHMAP"]:
569 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574 if ord_v == t["fovmap"][pos]]:
575 t["T_MEMDEPTHMAP"][pos] = ord_0
576 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
578 age_some_memdepthmap_on_nonfov_cells()
579 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
582 for id in [id for id in world_db["Things"]
583 if not world_db["Things"][id]["carried"]]:
584 type = world_db["Things"][id]["T_TYPE"]
585 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586 y = world_db["Things"][id]["T_POSY"]
587 x = world_db["Things"][id]["T_POSX"]
588 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589 t["T_MEMTHING"].append((type, y, x))
592 def set_world_inactive():
593 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
595 if os.access(io_db["path_worldstate"], os.F_OK):
596 os.remove(io_db["path_worldstate"])
597 world_db["WORLD_ACTIVE"] = 0
600 def integer_test(val_string, min, max=None):
601 """Return val_string if possible integer >= min and <= max, else None."""
603 val = int(val_string)
604 if val < min or (max is not None and val > max):
608 msg = "Ignoring: Please use integer >= " + str(min)
610 msg += " and <= " + str(max)
616 def setter(category, key, min, max=None):
617 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
620 val = integer_test(val_string, min, max)
624 if category == "Thing":
625 id_store = command_tid
626 decorator = test_Thing_id
627 elif category == "ThingType":
628 id_store = command_ttid
629 decorator = test_ThingType_id
630 elif category == "ThingAction":
631 id_store = command_taid
632 decorator = test_ThingAction_id
636 val = integer_test(val_string, min, max)
638 world_db[category + "s"][id_store.id][key] = val
642 def build_fov_map(t):
643 """Build Thing's FOV map."""
644 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645 fovmap = c_pointer_to_bytearray(t["fovmap"])
646 map = c_pointer_to_bytearray(world_db["MAP"])
647 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648 raise RuntimeError("Malloc error in build_fov_Map().")
652 """Send quick usage info to log."""
653 strong_write(io_db["file_out"], "LOG "
654 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655 strong_write(io_db["file_out"], "LOG "
656 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657 strong_write(io_db["file_out"], "LOG "
658 + "Some objects can be used (such as: eaten) by 'u' if "
659 + "they are in your inventory. "
660 + "Use 'Up'/'Down' to navigate the inventory.\n")
661 strong_write(io_db["file_out"], "LOG "
662 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663 + "instead of the player over the map).\n")
664 strong_write(io_db["file_out"], "LOG "
665 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
669 def decrement_lifepoints(t):
670 """Decrement t's lifepoints by 1, and if to zero, corpse it.
672 If t is the player avatar, only blank its fovmap, so that the client may
673 still display memory data. On non-player things, erase fovmap and memory.
674 Dying actors drop all their things.
676 # 7DRL: Also decrements God's mood; deaths heavily so.
677 # 7DRL: Return 1 if death, else 0.
678 t["T_LIFEPOINTS"] -= 1
679 world_db["GOD_MOOD"] -= 1 # #
680 if 0 == t["T_LIFEPOINTS"]:
681 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
682 world_db["GOD_MOOD"] -= sadness # #
683 for id in t["T_CARRIES"]:
684 t["T_CARRIES"].remove(id)
685 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687 world_db["Things"][id]["carried"] = False
688 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689 if world_db["Things"][0] == t:
690 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691 strong_write(io_db["file_out"], "LOG You die.\n")
692 strong_write(io_db["file_out"],
693 "LOG See README on how to start over.\n")
696 t["T_MEMMAP"] = False
697 t["T_MEMDEPTHMAP"] = False
703 def add_gods_favor(i): # #
704 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705 def favor_multiplier(i):
707 threshold = math.e * x
708 mood = world_db["GOD_MOOD"]
711 i = i * math.log(mood / x)
712 elif -mood > threshold:
713 i = i / math.log(-mood / x)
715 if -mood > threshold:
716 i = i * math.log(-mood / x)
718 i = i / math.log(mood / x)
720 world_db["GOD_FAVOR"] += favor_multiplier(i)
723 def mv_yx_in_dir_legal(dir, y, x):
724 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725 dir_c = dir.encode("ascii")[0]
726 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
728 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729 return (test, libpr.result_y(), libpr.result_x())
732 def enter_altar(): # #
733 """What happens when the player enters the altar."""
734 if world_db["FAVOR_STAGE"] > 9000:
735 strong_write(io_db["file_out"],
736 "LOG You step on a soul-less slab of stone.\n")
738 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739 if world_db["FAVOR_STAGE"] == 0:
740 world_db["FAVOR_STAGE"] = 1
741 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742 + "\"I don't trust you. You intrude on the island's "
743 + "affairs. I think you're a nuisance at best, and a "
744 + "danger to my children at worst. I will give you a "
745 + "chance to lighten my mood, however: For a while now, "
746 + "I've been trying to spread the plant "
747 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
749 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750 + "\"). I have not been very successful so far. Maybe "
751 + "you can make yourself useful there. I will count "
753 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754 + " that grows to your favor.\n")
755 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756 world_db["FAVOR_STAGE"] = 2
757 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758 + "\"You could have done worse so far. Maybe you are not "
759 + "the worst to happen to this island since the metal "
760 + "birds threw the great lightning ball. Maybe you can "
761 + "help me spread another plant. It multiplies faster, "
762 + "and it is highly nutritious: "
763 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
765 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766 + "\"). It is new. I give you the only example. Be very "
767 + "careful with it! I also give you another tool that "
768 + "might be helpful.\n")
769 id = id_setter(-1, "Things")
770 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
772 id = id_setter(-1, "Things")
773 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
775 elif world_db["FAVOR_STAGE"] == 2 and \
776 0 == len([id for id in world_db["Things"]
777 if world_db["Things"][id]["T_TYPE"]
778 == world_db["PLANT_1"]]):
779 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780 + "\"I am greatly disappointed that you lost all "
781 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782 + " this island had. Here is another one. It cost me "
783 + " great work. Be more careful this time.\n")
784 id = id_setter(-1, "Things")
785 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
788 elif world_db["GOD_FAVOR"] > 9000:
789 world_db["FAVOR_STAGE"] = 9001
790 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791 + "\"You have proven yourself worthy of my respect. "
792 + "You were a good citizen to the island, and sometimes "
793 + "a better steward to its inhabitants than me. The "
794 + "island shall miss you when you leave. But you have "
795 + "earned the right to do so. Take this "
796 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797 + " and USE it when you please. It will take you to "
798 + "where you came from. (But do feel free to stay here "
799 + "as long as you like.)\"\n")
800 id = id_setter(-1, "Things")
801 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
806 """Make t do nothing (but loudly, if player avatar)."""
807 if t == world_db["Things"][0]:
808 strong_write(io_db["file_out"], "LOG You wait.\n")
812 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814 # 7DRL: Player entering the altar triggers enter_altar().
815 # 7DRL: Player with axe chops down trees.
817 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818 t["T_POSY"], t["T_POSX"])
819 if 1 == move_result[0]:
820 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821 hitted = [id for id in world_db["Things"]
822 if world_db["Things"][id] != t
823 if world_db["Things"][id]["T_LIFEPOINTS"]
824 if world_db["Things"][id]["T_POSY"] == move_result[1]
825 if world_db["Things"][id]["T_POSX"] == move_result[2]]
828 if t == world_db["Things"][0]:
829 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
833 add_gods_favor(-1) # #
835 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836 strong_write(io_db["file_out"], "LOG " + hitter_name +
838 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
839 if test and t == world_db["Things"][0]: # #
840 add_gods_favor(-test) # #
842 if (ord("X") == world_db["MAP"][pos] # #
843 or ord("|") == world_db["MAP"][pos]): # #
844 carries_axe = False # #
845 for id in t["T_CARRIES"]: # #
846 type = world_db["Things"][id]["T_TYPE"] # #
847 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
848 carries_axe = True # #
851 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
852 if t == world_db["Things"][0]: # #
853 strong_write(io_db["file_out"], "LOG With your " # #
855 + ", you chop!\n") # #
856 if ord("X") == world_db["MAP"][pos]: # #
857 add_gods_favor(-1) # #
858 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859 case_X = world_db["MAP"][pos] == ord("X") # #
860 if (chop_power > 0 # #
862 0 == int(rand.next() / chop_power)) # #
863 or (not case_X and # #
864 0 == int(rand.next() / (3 * chop_power))))): # #
865 if t == world_db["Things"][0]: # #
866 strong_write(io_db["file_out"], # #
867 "LOG You chop it down.\n") # #
868 if world_db["MAP"][pos] == ord("X"): # #
869 add_gods_favor(-10) # #
870 world_db["MAP"][pos] = ord(".") # #
871 i = 3 if case_X else 1 # #
872 for i in range(i): # #
873 id = id_setter(-1, "Things") # #
874 world_db["Things"][id] = \
875 new_Thing(world_db["LUMBER"], # #
876 (move_result[1], move_result[2])) # #
879 passable = ("." == chr(world_db["MAP"][pos]) or
880 ":" == chr(world_db["MAP"][pos]) or # #
881 "_" == chr(world_db["MAP"][pos])) # #
882 dir = [dir for dir in directions_db
883 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
885 t["T_POSY"] = move_result[1]
886 t["T_POSX"] = move_result[2]
887 for id in t["T_CARRIES"]:
888 world_db["Things"][id]["T_POSY"] = move_result[1]
889 world_db["Things"][id]["T_POSX"] = move_result[2]
891 if t == world_db["Things"][0]:
892 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893 if (move_result[1] == world_db["altar"][0] and # #
894 move_result[2] == world_db["altar"][1]): # #
896 elif t == world_db["Things"][0]:
897 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
900 def actor_pick_up(t):
901 """Make t pick up (topmost?) Thing from ground into inventory.
903 Define topmostness by how low the thing's type ID is.
905 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906 used_slots = len(t["T_CARRIES"]) # #
907 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
908 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
909 if not world_db["Things"][id]["carried"]
910 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
911 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
915 tid = world_db["Things"][iid]["T_TYPE"]
916 if lowest_tid == -1 or tid < lowest_tid:
919 world_db["Things"][id]["carried"] = True
920 type = world_db["Things"][id]["T_TYPE"] # #
921 if (t != world_db["Things"][0] # #
922 and world_db["Things"][id]["T_PLAYERDROP"] # #
923 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
924 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
925 add_gods_favor(score) # #
926 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
927 t["T_CARRIES"].append(id)
928 if t == world_db["Things"][0]:
929 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
930 elif t == world_db["Things"][0]:
931 err = "You try to pick up an object, but there is none."
932 strong_write(io_db["file_out"], "LOG " + err + "\n")
933 elif t == world_db["Things"][0]: # #
934 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
935 "No storage room to carry more.\n") # #
939 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
940 # TODO: Handle case where T_ARGUMENT matches nothing.
941 if len(t["T_CARRIES"]):
942 id = t["T_CARRIES"][t["T_ARGUMENT"]]
943 t["T_CARRIES"].remove(id)
944 world_db["Things"][id]["carried"] = False
945 if t == world_db["Things"][0]:
946 strong_write(io_db["file_out"], "LOG You drop an object.\n")
947 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
948 elif t == world_db["Things"][0]:
949 err = "You try to drop an object, but you own none."
950 strong_write(io_db["file_out"], "LOG " + err + "\n")
954 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
955 # TODO: Handle case where T_ARGUMENT matches nothing.
956 # 7DLR: Handle SLIPPERS-type Thing use.
957 if len(t["T_CARRIES"]):
958 id = t["T_CARRIES"][t["T_ARGUMENT"]]
959 type = world_db["Things"][id]["T_TYPE"]
960 if type == world_db["SLIPPERS"]: # #
961 if t == world_db["Things"][0]: # #
962 strong_write(io_db["file_out"], "LOG You use the " # #
963 + world_db["ThingTypes"][type]["TT_NAME"] # #
964 + ". It glows in wondrous colors, and emits " # #
965 + "a sound as if from a dying cat. The " # #
966 + "Island God laughs.\n") # #
967 t["T_LIFEPOINTS"] = 1 # #
968 decrement_lifepoints(t) # #
969 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
970 and t == world_db["Things"][0]): # #
971 strong_write(io_db["file_out"], # #
972 "LOG To use this item for chopping, move " # #
973 "towards a tree while carrying it in " # #
974 "your inventory.\n") # #
975 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
976 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
977 if (world_db["MAP"][pos] == ord("X") # #
978 or world_db["MAP"][pos] == ord("|")): # #
979 strong_write(io_db["file_out"], # #
980 "LOG Can't build when standing on barrier.\n") # #
982 for id in [id for id in world_db["Things"]
983 if not world_db["Things"][id] == t
984 if not world_db["Things"][id]["carried"]
985 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
986 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
987 strong_write(io_db["file_out"],
988 "LOG Can't build when standing objects.\n") # #
990 for id in t["T_CARRIES"]: # #
991 type_tool = world_db["Things"][id]["T_TYPE"] # #
992 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
996 for id in t["T_CARRIES"]: # #
997 type_material = world_db["Things"][id]["T_TYPE"] # #
998 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1002 if wood_id != None: # #
1003 t["T_CARRIES"].remove(wood_id) # #
1004 del world_db["Things"][wood_id] # #
1005 world_db["MAP"][pos] = ord("|") # #
1006 strong_write(io_db["file_out"], "LOG With your " # #
1007 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1008 + " you build a wooden barrier from your " # #
1009 + world_db["ThingTypes"][type_material] # #
1013 strong_write(io_db["file_out"], "LOG You can't use a " # #
1014 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1015 + " without some wood in your inventory.\n") # #
1016 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1017 t["T_CARRIES"].remove(id)
1018 del world_db["Things"][id]
1019 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1020 if t == world_db["Things"][0]:
1021 strong_write(io_db["file_out"],
1022 "LOG You consume this object.\n")
1023 elif t == world_db["Things"][0]:
1024 strong_write(io_db["file_out"],
1025 "LOG You try to use this object, but fail.\n")
1026 elif t == world_db["Things"][0]:
1027 strong_write(io_db["file_out"],
1028 "LOG You try to use an object, but you own none.\n")
1031 def thingproliferation(t, prol_map):
1032 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1034 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1035 marked "." in prol_map. If there are several map cell candidates, one is
1038 # 7DRL: success increments God's mood
1039 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1040 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1041 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1043 for dir in [directions_db[key] for key in directions_db]:
1044 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1045 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1046 if mv_result[0] and \
1047 (ord(":") == prol_map[pos] # #
1048 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1049 and ord(".") == prol_map[pos])):
1050 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1051 # * world_db["MAP_LENGTH"]
1053 candidates.append((mv_result[1], mv_result[2]))
1055 i = rand.next() % len(candidates)
1056 id = id_setter(-1, "Things")
1057 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1058 world_db["Things"][id] = newT
1059 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1061 world_db["GOD_MOOD"] += animacy # #
1063 world_db["GOD_MOOD"] += 1 # #
1064 if (world_db["FAVOR_STAGE"] > 0 # #
1065 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1066 world_db["GOD_FAVOR"] += 5 # #
1067 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1068 world_db["GOD_FAVOR"] += 25 # #
1072 """If t's HP < max, increment them if well-nourished, maybe waiting."""
1073 # 7DRL: Successful heals increment God's mood.
1074 if t["T_LIFEPOINTS"] < \
1075 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1076 wait_id = [id for id in world_db["ThingActions"]
1077 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1078 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1079 testval = int(abs(t["T_SATIATION"]) / wait_divider)
1080 if (testval <= 1 or 1 == (rand.next() % testval)):
1081 t["T_LIFEPOINTS"] += 1
1082 if t != world_db["Things"][0]: # #
1083 world_db["GOD_MOOD"] += 1 # #
1084 if t == world_db["Things"][0]:
1085 strong_write(io_db["file_out"], "LOG You heal.\n")
1089 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1090 if t["T_SATIATION"] > -32768:
1091 max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1092 t["T_SATIATION"] -= int(math.sqrt(max_hp))
1093 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1094 if t == world_db["Things"][0]:
1095 if t["T_SATIATION"] < 0:
1096 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1098 strong_write(io_db["file_out"],
1099 "LOG You suffer from over-eating.\n")
1100 decrement_lifepoints(t)
1103 def get_dir_to_target(t, filter):
1104 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1106 The path-wise nearest target is chosen, via the shortest available path.
1107 Target must not be t. On succcess, return positive value, else False.
1109 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1110 that is not t's, and starts out weaker than t is; build path as
1111 avoiding things of t's ThingType
1112 "f": neighbor cell (not inhabited by any animate Thing) further away from
1113 animate Thing not further than x steps away and in FOV and of a
1114 ThingType that is not t's, and starts out stronger or as strong as t
1115 is currently; or (cornered), if no such flight cell, but Thing of
1116 above criteria is too near,1 a cell closer to it, or, if less near,
1118 "c": Thing in memorized map is consumable
1119 "s": memory map cell with greatest-reachable degree of unexploredness
1122 def zero_score_map_where_char_on_memdepthmap(c):
1123 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1124 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1125 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1126 # set_map_score(i, 0)
1127 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1128 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1129 raise RuntimeError("No score map allocated for "
1130 "zero_score_map_where_char_on_memdepthmap().")
1132 def set_map_score(pos, score):
1133 test = libpr.set_map_score(pos, score)
1135 raise RuntimeError("No score map allocated for set_map_score().")
1137 def get_map_score(pos):
1138 result = libpr.get_map_score(pos)
1140 raise RuntimeError("No score map allocated for get_map_score().")
1144 if t["fovmap"] and ("a" == filter or "f" == filter):
1145 for id in world_db["Things"]:
1146 Thing = world_db["Things"][id]
1147 if Thing != t and Thing["T_LIFEPOINTS"] and \
1148 t["T_TYPE"] != Thing["T_TYPE"] and \
1149 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1150 * world_db["MAP_LENGTH"])
1151 + Thing["T_POSX"]]):
1152 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1153 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1154 t["T_LIFEPOINTS"]) \
1155 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1158 elif t["T_MEMMAP"] and "c" == filter:
1159 for mt in t["T_MEMTHING"]:
1160 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1162 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1166 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1167 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1168 # ord_dot = ord(".")
1169 # memmap = t["T_MEMMAP"]
1170 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1171 # if ord_dot == memmap[i]]:
1172 # set_map_score(i, 65534) # i.e. 65535-1
1173 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1174 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1175 raise RuntimeError("No score map allocated for "
1176 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1178 def init_score_map():
1179 test = libpr.init_score_map()
1181 raise RuntimeError("Malloc error in init_score_map().")
1183 ord_blank = ord(" ")
1184 set_cells_passable_on_memmap_to_65534_on_scoremap()
1186 for id in world_db["Things"]:
1187 Thing = world_db["Things"][id]
1188 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1190 if t != Thing and Thing["T_LIFEPOINTS"] and \
1191 t["T_TYPE"] != Thing["T_TYPE"] and \
1192 ord_v == t["fovmap"][pos] and \
1193 t["T_LIFEPOINTS"] > \
1194 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1195 set_map_score(pos, 0)
1196 elif t["T_TYPE"] == Thing["T_TYPE"]:
1197 set_map_score(pos, 65535)
1199 for id in [id for id in world_db["Things"]
1200 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1201 Thing = world_db["Things"][id]
1202 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1204 if t["T_TYPE"] != Thing["T_TYPE"] and \
1205 ord_v == t["fovmap"][pos] and \
1206 t["T_LIFEPOINTS"] <= \
1207 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1208 set_map_score(pos, 0)
1210 for mt in [mt for mt in t["T_MEMTHING"]
1211 if ord_blank != t["T_MEMMAP"][mt[1]
1212 * world_db["MAP_LENGTH"]
1214 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1215 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1217 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1219 def rand_target_dir(neighbors, cmp, dirs):
1222 for i in range(len(dirs)):
1223 if cmp == neighbors[i]:
1224 candidates.append(dirs[i])
1226 return candidates[rand.next() % n_candidates] if n_candidates else 0
1228 def get_neighbor_scores(dirs, eye_pos):
1230 if libpr.ready_neighbor_scores(eye_pos):
1231 raise RuntimeError("No score map allocated for " +
1232 "ready_neighbor_scores.()")
1233 for i in range(len(dirs)):
1234 scores.append(libpr.get_neighbor_score(i))
1237 def get_dir_from_neighbors():
1238 dir_to_target = False
1240 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1241 neighbors = get_neighbor_scores(dirs, eye_pos)
1243 inhabited = [world_db["Things"][id]["T_POSY"]
1244 * world_db["MAP_LENGTH"]
1245 + world_db["Things"][id]["T_POSX"]
1246 for id in world_db["Things"]
1247 if world_db["Things"][id]["T_LIFEPOINTS"]]
1248 for i in range(len(dirs)):
1249 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1250 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1252 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1253 neighbors[i] = 65535
1255 minmax_start = 0 if "f" == filter else 65535 - 1
1256 minmax_neighbor = minmax_start
1257 for i in range(len(dirs)):
1258 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1259 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1260 or ("f" != filter and minmax_neighbor > neighbors[i]):
1261 minmax_neighbor = neighbors[i]
1262 if minmax_neighbor != minmax_start:
1263 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1265 if not dir_to_target:
1266 if 1 == get_map_score(eye_pos):
1267 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1268 elif 3 >= get_map_score(eye_pos):
1269 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1271 world_db["ThingActions"][id]["TA_NAME"]
1274 elif dir_to_target and 3 < get_map_score(eye_pos):
1276 elif "a" == filter and 10 <= get_map_score(eye_pos):
1278 return dir_to_target
1280 dir_to_target = False
1282 run_i = 9 + 1 if "s" == filter else 1
1283 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1286 mem_depth_c = b'9' if b' ' == mem_depth_c \
1287 else bytes([mem_depth_c[0] - 1])
1288 if libpr.dijkstra_map():
1289 raise RuntimeError("No score map allocated for dijkstra_map().")
1290 dir_to_target = get_dir_from_neighbors()
1291 libpr.free_score_map()
1292 if dir_to_target and str == type(dir_to_target):
1293 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1294 if world_db["ThingActions"][id]["TA_NAME"]
1296 t["T_ARGUMENT"] = ord(dir_to_target)
1297 return dir_to_target
1300 def standing_on_food(t):
1301 """Return True/False whether t is standing on a consumable."""
1302 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1303 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1304 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1305 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1306 ["TT_TOOL"] == "food"]:
1311 def get_inventory_slot_to_consume(t):
1312 """Return slot Id of strongest consumable in t's inventory, else -1."""
1316 for id in t["T_CARRIES"]:
1317 type = world_db["Things"][id]["T_TYPE"]
1318 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1319 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1320 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1327 """Determine next command/argment for actor t via AI algorithms.
1329 AI will look for, and move towards, enemies (animate Things not of their
1330 own ThingType); if they see none, they will consume consumables in their
1331 inventory; if there are none, they will pick up what they stand on if they
1332 stand on consumables; if they stand on none, they will move towards the
1333 next consumable they see or remember on the map; if they see or remember
1334 none, they will explore parts of the map unseen since ever or for at least
1335 one turn; if there is nothing to explore, they will simply wait.
1337 # 7DRL add: Don't pick up or search things when inventory is full.
1338 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1339 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1340 if not get_dir_to_target(t, "f"):
1341 sel = get_inventory_slot_to_consume(t)
1343 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1344 if world_db["ThingActions"][id]["TA_NAME"]
1346 t["T_ARGUMENT"] = sel
1347 elif standing_on_food(t) \
1348 and (len(t["T_CARRIES"]) < # #
1349 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1350 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1351 if world_db["ThingActions"][id]["TA_NAME"]
1354 (len(t["T_CARRIES"]) < # #
1355 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1356 and get_dir_to_target(t, "c"))) and \
1357 (not get_dir_to_target(t, "a")):
1358 get_dir_to_target(t, "s")
1362 """Run game world and its inhabitants until new player input expected."""
1364 whilebreaker = False
1365 while world_db["Things"][0]["T_LIFEPOINTS"]:
1366 proliferable_map = world_db["MAP"][:]
1367 for id in [id for id in world_db["Things"]
1368 if not world_db["Things"][id]["carried"]]:
1369 y = world_db["Things"][id]["T_POSY"]
1370 x = world_db["Things"][id]["T_POSX"]
1371 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1372 for id in [id for id in world_db["Things"]]: # Only what's from start!
1373 if not id in world_db["Things"] or \
1374 world_db["Things"][id]["carried"]: # May have been consumed or
1375 continue # picked up during turn …
1376 Thing = world_db["Things"][id]
1377 if Thing["T_LIFEPOINTS"]:
1378 if not Thing["T_COMMAND"]:
1379 update_map_memory(Thing)
1386 if Thing["T_LIFEPOINTS"]:
1387 Thing["T_PROGRESS"] += 1
1388 taid = [a for a in world_db["ThingActions"]
1389 if a == Thing["T_COMMAND"]][0]
1390 ThingAction = world_db["ThingActions"][taid]
1391 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1392 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1393 Thing["T_COMMAND"] = 0
1394 Thing["T_PROGRESS"] = 0
1395 thingproliferation(Thing, proliferable_map)
1398 world_db["TURN"] += 1
1401 def new_Thing(type, pos=(0, 0)):
1402 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1404 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1409 "T_PLAYERDROP": 0, # #
1417 "T_MEMDEPTHMAP": False,
1420 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1421 build_fov_map(thing)
1425 def id_setter(id, category, id_store=False, start_at_1=False):
1426 """Set ID of object of category to manipulate ID unused? Create new one.
1428 The ID is stored as id_store.id (if id_store is set). If the integer of the
1429 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1430 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1431 always returned when no new object is created, otherwise the new object's
1434 min = 0 if start_at_1 else -1
1436 id = integer_test(id, min)
1438 if id in world_db[category]:
1443 if (start_at_1 and 0 == id) \
1444 or ((not start_at_1) and (id < 0)):
1445 id = 0 if start_at_1 else -1
1448 if id not in world_db[category]:
1456 """Send PONG line to server output file."""
1457 strong_write(io_db["file_out"], "PONG\n")
1461 """Abort server process."""
1462 if None == opts.replay:
1463 if world_db["WORLD_ACTIVE"]:
1465 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1466 raise SystemExit("received QUIT command")
1469 def command_thingshere(str_y, str_x):
1470 """Write to out file list of Things known to player at coordinate y, x."""
1471 # 7DRL: terrain, too
1472 if world_db["WORLD_ACTIVE"]:
1473 y = integer_test(str_y, 0, 255)
1474 x = integer_test(str_x, 0, 255)
1475 length = world_db["MAP_LENGTH"]
1476 if None != y and None != x and y < length and x < length:
1477 pos = (y * world_db["MAP_LENGTH"]) + x
1478 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1479 pos = y * world_db["MAP_LENGTH"] + x; # #
1480 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1481 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1482 for id in world_db["Things"]
1483 if not world_db["Things"][id]["carried"]
1484 if world_db["Things"][id]["T_TYPE"] == tid
1485 if y == world_db["Things"][id]["T_POSY"]
1486 if x == world_db["Things"][id]["T_POSX"]]:
1487 type = world_db["Things"][id]["T_TYPE"]
1488 name = world_db["ThingTypes"][type]["TT_NAME"]
1489 strong_write(io_db["file_out"], name + "\n")
1491 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1492 for mt in world_db["Things"][0]["T_MEMTHING"]
1493 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1494 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1495 strong_write(io_db["file_out"], name + "\n")
1496 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1497 name = "(terrain: SEA)" # #
1498 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1499 name = "(terrain: EARTH)" # #
1500 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1501 name = "(terrain: SOIL)" # #
1502 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1503 name = "(terrain: TREE)" # #
1504 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1505 name = "(terrain: WALL)" # #
1506 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1507 name = "(terrain: ALTAR)" # #
1510 strong_write(io_db["file_out"], name + "\n") # #
1511 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1513 print("Ignoring: Invalid map coordinates.")
1515 print("Ignoring: Command only works on existing worlds.")
1518 def play_commander(action, args=False):
1519 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1521 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1525 id = [x for x in world_db["ThingActions"]
1526 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1527 world_db["Things"][0]["T_COMMAND"] = id
1530 def set_command_and_argument_int(str_arg):
1531 val = integer_test(str_arg, 0, 255)
1533 world_db["Things"][0]["T_ARGUMENT"] = val
1536 def set_command_and_argument_movestring(str_arg):
1537 if str_arg in directions_db:
1538 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1541 print("Ignoring: Argument must be valid direction string.")
1543 if action == "move":
1544 return set_command_and_argument_movestring
1546 return set_command_and_argument_int
1551 def command_seedrandomness(seed_string):
1552 """Set rand seed to int(seed_string)."""
1553 val = integer_test(seed_string, 0, 4294967295)
1558 def command_makeworld(seed_string):
1559 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1561 Seed rand with seed. Do more only with a "wait" ThingAction and
1562 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1563 world_db["Things"] emptied, call make_map() and set
1564 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1565 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1566 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1567 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1571 # def free_pos(plant=False):
1572 def free_pos(plant=False): # #
1575 err = "Space to put thing on too hard to find. Map too small?"
1577 y = rand.next() % world_db["MAP_LENGTH"]
1578 x = rand.next() % world_db["MAP_LENGTH"]
1579 pos = y * world_db["MAP_LENGTH"] + x;
1581 and "." == chr(world_db["MAP"][pos])) \
1582 or ":" == chr(world_db["MAP"][pos]): # #
1586 raise SystemExit(err)
1587 # Replica of C code, wrongly ignores animatedness of new Thing.
1588 pos_clear = (0 == len([id for id in world_db["Things"]
1589 if world_db["Things"][id]["T_LIFEPOINTS"]
1590 if world_db["Things"][id]["T_POSY"] == y
1591 if world_db["Things"][id]["T_POSX"] == x]))
1596 val = integer_test(seed_string, 0, 4294967295)
1600 player_will_be_generated = False
1601 playertype = world_db["PLAYER_TYPE"]
1602 for ThingType in world_db["ThingTypes"]:
1603 if playertype == ThingType:
1604 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1605 player_will_be_generated = True
1607 if not player_will_be_generated:
1608 print("Ignoring: No player type with start number >0 defined.")
1611 for ThingAction in world_db["ThingActions"]:
1612 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1615 print("Ignoring: No thing action with name 'wait' defined.")
1617 for name in specials: # #
1618 if world_db[name] not in world_db["ThingTypes"]: # #
1619 print("Ignoring: No valid " + name + " set.") # #
1621 world_db["Things"] = {}
1623 world_db["WORLD_ACTIVE"] = 1
1624 world_db["TURN"] = 1
1625 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1626 id = id_setter(-1, "Things")
1627 world_db["Things"][id] = new_Thing(playertype, free_pos())
1628 if not world_db["Things"][0]["fovmap"]:
1629 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1630 world_db["Things"][0]["fovmap"] = empty_fovmap
1631 update_map_memory(world_db["Things"][0])
1632 for type in world_db["ThingTypes"]:
1633 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1634 if type != playertype:
1635 id = id_setter(-1, "Things")
1636 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1637 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1638 strong_write(io_db["file_out"], "NEW_WORLD\n")
1642 def command_maplength(maplength_string):
1643 """Redefine map length. Invalidate map, therefore lose all things on it."""
1644 val = integer_test(maplength_string, 1, 256)
1646 world_db["MAP_LENGTH"] = val
1647 world_db["MAP"] = False
1648 set_world_inactive()
1649 world_db["Things"] = {}
1650 libpr.set_maplength(val)
1653 def command_worldactive(worldactive_string):
1654 """Toggle world_db["WORLD_ACTIVE"] if possible.
1656 An active world can always be set inactive. An inactive world can only be
1657 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1658 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1659 Also call log_help().
1661 # 7DRL: altar must be on map, and specials must be set for active world.
1662 val = integer_test(worldactive_string, 0, 1)
1664 if 0 != world_db["WORLD_ACTIVE"]:
1666 set_world_inactive()
1668 print("World already active.")
1669 elif 0 == world_db["WORLD_ACTIVE"]:
1671 for ThingAction in world_db["ThingActions"]:
1672 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1675 player_exists = False
1676 for Thing in world_db["Things"]:
1678 player_exists = True
1680 specials_set = True # #
1681 for name in specials: # #
1682 if world_db[name] not in world_db["ThingTypes"]: # #
1683 specials_set = False # #
1684 altar_found = False # #
1685 if world_db["MAP"]: # #
1686 pos = world_db["MAP"].find(b'_') # #
1688 y = int(pos / world_db["MAP_LENGTH"]) # #
1689 x = pos % world_db["MAP_LENGTH"] # #
1690 world_db["altar"] = (y, x) # #
1691 altar_found = True # #
1692 if wait_exists and player_exists and world_db["MAP"] \
1693 and specials_set: # #
1694 for id in world_db["Things"]:
1695 if world_db["Things"][id]["T_LIFEPOINTS"]:
1696 build_fov_map(world_db["Things"][id])
1698 update_map_memory(world_db["Things"][id], False)
1699 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1700 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1701 world_db["Things"][0]["fovmap"] = empty_fovmap
1702 world_db["WORLD_ACTIVE"] = 1
1705 print("Ignoring: Not all conditions for world activation met.")
1708 def specialtypesetter(name): # #
1709 """Setter world_db[name], deactivating world if set int no ThingType."""
1710 def helper(str_int):
1711 val = integer_test(str_int, 0)
1713 world_db[name] = val
1714 if world_db["WORLD_ACTIVE"] \
1715 and world_db[name] not in world_db["ThingTypes"]:
1716 world_db["WORLD_ACTIVE"] = 0
1717 print(name + " fits no known ThingType, deactivating world.")
1721 def test_for_id_maker(object, category):
1722 """Return decorator testing for object having "id" attribute."""
1725 if hasattr(object, "id"):
1728 print("Ignoring: No " + category +
1729 " defined to manipulate yet.")
1734 def command_tid(id_string):
1735 """Set ID of Thing to manipulate. ID unused? Create new one.
1737 Default new Thing's type to the first available ThingType, others: zero.
1739 id = id_setter(id_string, "Things", command_tid)
1741 if world_db["ThingTypes"] == {}:
1742 print("Ignoring: No ThingType to settle new Thing in.")
1744 type = list(world_db["ThingTypes"].keys())[0]
1745 world_db["Things"][id] = new_Thing(type)
1748 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1752 def command_tcommand(str_int):
1753 """Set T_COMMAND of selected Thing."""
1754 val = integer_test(str_int, 0)
1756 if 0 == val or val in world_db["ThingActions"]:
1757 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1759 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1763 def command_ttype(str_int):
1764 """Set T_TYPE of selected Thing."""
1765 val = integer_test(str_int, 0)
1767 if val in world_db["ThingTypes"]:
1768 world_db["Things"][command_tid.id]["T_TYPE"] = val
1770 print("Ignoring: ThingType ID belongs to no known ThingType.")
1774 def command_tcarries(str_int):
1775 """Append int(str_int) to T_CARRIES of selected Thing.
1777 The ID int(str_int) must not be of the selected Thing, and must belong to a
1778 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1780 val = integer_test(str_int, 0)
1782 if val == command_tid.id:
1783 print("Ignoring: Thing cannot carry itself.")
1784 elif val in world_db["Things"] \
1785 and not world_db["Things"][val]["carried"]:
1786 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1787 world_db["Things"][val]["carried"] = True
1789 print("Ignoring: Thing not available for carrying.")
1790 # Note that the whole carrying structure is different from the C version:
1791 # Carried-ness is marked by a "carried" flag, not by Things containing
1792 # Things internally.
1796 def command_tmemthing(str_t, str_y, str_x):
1797 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1799 The type must fit to an existing ThingType, and the position into the map.
1801 type = integer_test(str_t, 0)
1802 posy = integer_test(str_y, 0, 255)
1803 posx = integer_test(str_x, 0, 255)
1804 if None != type and None != posy and None != posx:
1805 if type not in world_db["ThingTypes"] \
1806 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1807 print("Ignoring: Illegal value for thing type or position.")
1809 memthing = (type, posy, posx)
1810 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1813 def setter_map(maptype):
1814 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1816 If no map of maptype exists yet, initialize it with ' ' bytes first.
1819 def valid_map_line(str_int, mapline):
1820 val = integer_test(str_int, 0, 255)
1822 if val >= world_db["MAP_LENGTH"]:
1823 print("Illegal value for map line number.")
1824 elif len(mapline) != world_db["MAP_LENGTH"]:
1825 print("Map line length is unequal map width.")
1830 def nonThingMap_helper(str_int, mapline):
1831 val = valid_map_line(str_int, mapline)
1833 length = world_db["MAP_LENGTH"]
1834 if not world_db["MAP"]:
1835 map = bytearray(b' ' * (length ** 2))
1837 map = world_db["MAP"]
1838 map[val * length:(val * length) + length] = mapline.encode()
1839 if not world_db["MAP"]:
1840 world_db["MAP"] = map
1843 def ThingMap_helper(str_int, mapline):
1844 val = valid_map_line(str_int, mapline)
1846 length = world_db["MAP_LENGTH"]
1847 if not world_db["Things"][command_tid.id][maptype]:
1848 map = bytearray(b' ' * (length ** 2))
1850 map = world_db["Things"][command_tid.id][maptype]
1851 map[val * length:(val * length) + length] = mapline.encode()
1852 if not world_db["Things"][command_tid.id][maptype]:
1853 world_db["Things"][command_tid.id][maptype] = map
1855 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1858 def setter_tpos(axis):
1859 """Generate setter for T_POSX or T_POSY of selected Thing.
1861 If world is active, rebuilds animate things' fovmap, player's memory map.
1864 def helper(str_int):
1865 val = integer_test(str_int, 0, 255)
1867 if val < world_db["MAP_LENGTH"]:
1868 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1869 if world_db["WORLD_ACTIVE"] \
1870 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1871 build_fov_map(world_db["Things"][command_tid.id])
1872 if 0 == command_tid.id:
1873 update_map_memory(world_db["Things"][command_tid.id])
1875 print("Ignoring: Position is outside of map.")
1879 def command_ttid(id_string):
1880 """Set ID of ThingType to manipulate. ID unused? Create new one.
1882 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1885 id = id_setter(id_string, "ThingTypes", command_ttid)
1887 world_db["ThingTypes"][id] = {
1888 "TT_NAME": "(none)",
1891 "TT_PROLIFERATE": 0,
1892 "TT_START_NUMBER": 0,
1893 "TT_STORAGE": 0, # #
1900 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1904 def command_ttname(name):
1905 """Set TT_NAME of selected ThingType."""
1906 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1910 def command_tttool(name):
1911 """Set TT_TOOL of selected ThingType."""
1912 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1916 def command_ttsymbol(char):
1917 """Set TT_SYMBOL of selected ThingType. """
1919 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1921 print("Ignoring: Argument must be single character.")
1925 def command_ttcorpseid(str_int):
1926 """Set TT_CORPSE_ID of selected ThingType."""
1927 val = integer_test(str_int, 0)
1929 if val in world_db["ThingTypes"]:
1930 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1932 print("Ignoring: Corpse ID belongs to no known ThignType.")
1935 def command_taid(id_string):
1936 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1938 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1940 id = id_setter(id_string, "ThingActions", command_taid, True)
1942 world_db["ThingActions"][id] = {
1948 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1951 @test_ThingAction_id
1952 def command_taname(name):
1953 """Set TA_NAME of selected ThingAction.
1955 The name must match a valid thing action function. If after the name
1956 setting no ThingAction with name "wait" remains, call set_world_inactive().
1958 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1959 or name == "pick_up":
1960 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1961 if 1 == world_db["WORLD_ACTIVE"]:
1962 wait_defined = False
1963 for id in world_db["ThingActions"]:
1964 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1967 if not wait_defined:
1968 set_world_inactive()
1970 print("Ignoring: Invalid action name.")
1971 # In contrast to the original,naming won't map a function to a ThingAction.
1975 """Call ai() on player Thing, then turn_over()."""
1976 ai(world_db["Things"][0])
1980 """Commands database.
1982 Map command start tokens to ([0]) number of expected command arguments, ([1])
1983 the command's meta-ness (i.e. is it to be written to the record file, is it to
1984 be ignored in replay mode if read from server input file), and ([2]) a function
1988 "QUIT": (0, True, command_quit),
1989 "PING": (0, True, command_ping),
1990 "THINGS_HERE": (2, True, command_thingshere),
1991 "MAKE_WORLD": (1, False, command_makeworld),
1992 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1993 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1994 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1995 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1996 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1997 "MAP_LENGTH": (1, False, command_maplength),
1998 "WORLD_ACTIVE": (1, False, command_worldactive),
1999 "MAP": (2, False, setter_map("MAP")),
2000 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2001 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2002 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2003 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2004 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2005 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2006 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2007 "TA_ID": (1, False, command_taid),
2008 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2009 "TA_NAME": (1, False, command_taname),
2010 "TT_ID": (1, False, command_ttid),
2011 "TT_NAME": (1, False, command_ttname),
2012 "TT_TOOL": (1, False, command_tttool),
2013 "TT_SYMBOL": (1, False, command_ttsymbol),
2014 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2015 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2016 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2018 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2020 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2021 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2022 "T_ID": (1, False, command_tid),
2023 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2024 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2025 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2026 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2027 "T_COMMAND": (1, False, command_tcommand),
2028 "T_TYPE": (1, False, command_ttype),
2029 "T_CARRIES": (1, False, command_tcarries),
2030 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2031 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2032 "T_MEMTHING": (3, False, command_tmemthing),
2033 "T_POSY": (1, False, setter_tpos("Y")),
2034 "T_POSX": (1, False, setter_tpos("X")),
2035 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2036 "wait": (0, False, play_commander("wait")),
2037 "move": (1, False, play_commander("move")),
2038 "pick_up": (0, False, play_commander("pick_up")),
2039 "drop": (1, False, play_commander("drop", True)),
2040 "use": (1, False, play_commander("use", True)),
2041 "ai": (0, False, command_ai)
2043 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2046 """World state database. With sane default values. (Randomness is in rand.)"""
2055 "FAVOR_STAGE": 0, # #
2068 """Special type settings."""
2069 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2071 """Mapping of direction names to internal direction chars."""
2072 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2073 "west": "s", "north-west": "w", "north-east": "e"}
2075 """File IO database."""
2077 "path_save": "save",
2078 "path_record": "record_save",
2079 "path_worldconf": "confserver/world",
2080 "path_server": "server/",
2081 "path_in": "server/in",
2082 "path_out": "server/out",
2083 "path_worldstate": "server/worldstate",
2084 "tmp_suffix": "_tmp",
2085 "kicked_by_rival": False,
2086 "worldstate_updateable": False
2091 libpr = prep_library()
2092 rand = RandomnessIO()
2093 opts = parse_command_line_arguments()
2095 io_db["path_save"] = opts.savefile
2096 io_db["path_record"] = "record_" + opts.savefile
2099 io_db["verbose"] = True
2100 if None != opts.replay:
2104 except SystemExit as exit:
2105 print("ABORTING: " + exit.args[0])
2107 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")