3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "ALTAR" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # #
220 + str(world_db["ALTAR"][1]) + "\n") # #
221 string = string + helper("ThingActions", "TA_ID")
222 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
223 for id in world_db["ThingTypes"]:
224 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
225 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
226 string = string + helper("Things", "T_ID",
227 {"T_CARRIES": False, "carried": False,
228 "T_MEMMAP": mapsetter("T_MEMMAP"),
229 "T_MEMTHING": memthing, "fovmap": False,
230 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
231 for id in world_db["Things"]:
232 if [] != world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_ID " + str(id) + "\n"
234 for carried_id in world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_CARRIES " + str(carried_id) + "\n"
236 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
237 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
238 atomic_write(io_db["path_save"], string)
241 def obey_lines_in_file(path, name, do_record=False):
242 """Call obey() on each line of path's file, use name in input prefix."""
243 file = open(path, "r")
245 for line in file.readlines():
246 obey(line.rstrip(), name + "file line " + str(line_n),
252 def parse_command_line_arguments():
253 """Return settings values read from command line arguments."""
254 parser = argparse.ArgumentParser()
255 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
257 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
259 parser.add_argument('-v', dest='verbose', action='store_true')
260 opts, unknown = parser.parse_known_args()
265 """Ensure valid server out file belonging to current process.
267 This is done by comparing io_db["teststring"] to what's found at the start
268 of the current file at io_db["path_out"]. On failure, set
269 io_db["kicked_by_rival"] and raise SystemExit.
271 if not os.access(io_db["path_out"], os.F_OK):
272 raise SystemExit("Server output file has disappeared.")
273 file = open(io_db["path_out"], "r")
274 test = file.readline().rstrip("\n")
276 if test != io_db["teststring"]:
277 io_db["kicked_by_rival"] = True
278 msg = "Server test string in server output file does not match. This" \
279 " indicates that the current server process has been " \
280 "superseded by another one."
281 raise SystemExit(msg)
285 """Return next newline-delimited command from server in file.
287 Keep building return string until a newline is encountered. Pause between
288 unsuccessful reads, and after too much waiting, run server_test().
290 wait_on_fail = 0.03333
295 add = io_db["file_in"].readline()
297 command = command + add
298 if len(command) > 0 and "\n" == command[-1]:
299 command = command[:-1]
302 time.sleep(wait_on_fail)
303 if now + max_wait < time.time():
309 def try_worldstate_update():
310 """Write worldstate file if io_db["worldstate_updateable"] is set."""
311 if io_db["worldstate_updateable"]:
313 def draw_visible_Things(map, run):
314 for id in world_db["Things"]:
315 type = world_db["Things"][id]["T_TYPE"]
316 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
317 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
318 if (0 == run and not consumable and not alive) \
319 or (1 == run and consumable and not alive) \
320 or (2 == run and alive):
321 y = world_db["Things"][id]["T_POSY"]
322 x = world_db["Things"][id]["T_POSX"]
323 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
324 if 'v' == chr(fovflag):
325 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
326 map[(y * length) + x] = ord(c)
328 def write_map(string, map):
329 for i in range(length):
330 line = map[i * length:(i * length) + length].decode()
331 string = string + line + "\n"
335 if [] == world_db["Things"][0]["T_CARRIES"]:
336 inventory = "(none)\n"
338 for id in world_db["Things"][0]["T_CARRIES"]:
339 type_id = world_db["Things"][id]["T_TYPE"]
340 name = world_db["ThingTypes"][type_id]["TT_NAME"]
341 inventory = inventory + name + "\n"
342 # 7DRL additions: GOD_MOOD, GOD_FAVOR
343 string = str(world_db["TURN"]) + "\n" + \
344 str(world_db["GOD_MOOD"]) + "\n" + \
345 str(world_db["GOD_FAVOR"]) + "\n" + \
346 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
347 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
348 inventory + "%\n" + \
349 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
350 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
351 str(world_db["MAP_LENGTH"]) + "\n"
352 length = world_db["MAP_LENGTH"]
353 fov = bytearray(b' ' * (length ** 2))
354 for pos in range(length ** 2):
355 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
356 fov[pos] = world_db["MAP"][pos]
358 draw_visible_Things(fov, i)
359 string = write_map(string, fov)
360 mem = world_db["Things"][0]["T_MEMMAP"][:]
362 for mt in world_db["Things"][0]["T_MEMTHING"]:
363 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
364 if (i == 0 and not consumable) or (i == 1 and consumable):
365 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
366 mem[(mt[1] * length) + mt[2]] = ord(c)
367 string = write_map(string, mem)
368 atomic_write(io_db["path_worldstate"], string, delete=False)
369 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
370 io_db["worldstate_updateable"] = False
374 """Replay game from record file.
376 Use opts.replay as breakpoint turn to which to replay automatically before
377 switching to manual input by non-meta commands in server input file
378 triggering further reads of record file. Ensure opts.replay is at least 1.
379 Run try_worldstate_update() before each interactive obey()/read_command().
383 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
384 " (if so late a turn is to be found).")
385 if not os.access(io_db["path_record"], os.F_OK):
386 raise SystemExit("No record file found to replay.")
387 io_db["file_record"] = open(io_db["path_record"], "r")
388 io_db["file_record"].prefix = "record file line "
389 io_db["file_record"].line_n = 1
390 while world_db["TURN"] < opts.replay:
391 line = io_db["file_record"].readline()
394 obey(line.rstrip(), io_db["file_record"].prefix
395 + str(io_db["file_record"].line_n))
396 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
398 try_worldstate_update()
399 obey(read_command(), "in file", replay=True)
403 """Play game by server input file commands. Before, load save file found.
405 If no save file is found, a new world is generated from the commands in the
406 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
407 command and all that follow via the server input file. Run
408 try_worldstate_update() before each interactive obey()/read_command().
410 if os.access(io_db["path_save"], os.F_OK):
411 obey_lines_in_file(io_db["path_save"], "save")
413 if not os.access(io_db["path_worldconf"], os.F_OK):
414 msg = "No world config file from which to start a new world."
415 raise SystemExit(msg)
416 obey_lines_in_file(io_db["path_worldconf"], "world config ",
418 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
420 try_worldstate_update()
421 obey(read_command(), "in file", do_record=True)
425 """(Re-)make island map.
427 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
428 start with one land cell in the middle, then go into cycle of repeatedly
429 selecting a random sea cell and transforming it into land if it is neighbor
430 to land. The cycle ends when a land cell is due to be created at the map's
431 border. Then put some trees on the map (TODO: more precise algorithm desc).
433 # 7DRL: Also add some ":" cells as land to which plants may proliferate.
435 def is_neighbor(coordinates, type):
438 length = world_db["MAP_LENGTH"]
440 diag_west = x + (ind > 0)
441 diag_east = x + (ind < (length - 1))
442 pos = (y * length) + x
443 if (y > 0 and diag_east
444 and type == chr(world_db["MAP"][pos - length + ind])) \
446 and type == chr(world_db["MAP"][pos + 1])) \
447 or (y < (length - 1) and diag_east
448 and type == chr(world_db["MAP"][pos + length + ind])) \
449 or (y > 0 and diag_west
450 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
452 and type == chr(world_db["MAP"][pos - 1])) \
453 or (y < (length - 1) and diag_west
454 and type == chr(world_db["MAP"][pos + length - (not ind)])):
458 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
459 length = world_db["MAP_LENGTH"]
460 add_half_width = (not (length % 2)) * int(length / 2)
461 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
463 y = rand.next() % length
464 x = rand.next() % length
465 pos = (y * length) + x
466 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
467 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
469 world_db["MAP"][pos] = ord(".")
470 n_trees = int((length ** 2) / 16)
472 while (i_trees <= n_trees):
473 single_allowed = rand.next() % 32
474 y = rand.next() % length
475 x = rand.next() % length
476 pos = (y * length) + x
477 if "." == chr(world_db["MAP"][pos]) \
478 and ((not single_allowed) or is_neighbor((y, x), "X")):
479 world_db["MAP"][pos] = ord("X")
481 # This all-too-precise replica of the original C code misses iter_limit().
482 n_colons = int((length ** 2) / 16) # #
484 while (i_colons <= n_colons): # #
485 single_allowed = rand.next() % 256 # #
486 y = rand.next() % length # #
487 x = rand.next() % length # #
488 pos = (y * length) + x # #
489 if ("." == chr(world_db["MAP"][pos]) # #
490 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
491 world_db["MAP"][pos] = ord(":") # #
495 def update_map_memory(t, age_map=True):
496 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
498 def age_some_memdepthmap_on_nonfov_cells():
499 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
503 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
504 # if not ord_v == t["fovmap"][pos]
505 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
506 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
507 # if not rand.next() % (2 **
508 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
509 # t["T_MEMDEPTHMAP"][pos] += 1
510 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
511 fovmap = c_pointer_to_bytearray(t["fovmap"])
512 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
514 if not t["T_MEMMAP"]:
515 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
516 if not t["T_MEMDEPTHMAP"]:
517 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
521 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
522 if ord_v == t["fovmap"][pos]]:
523 t["T_MEMDEPTHMAP"][pos] = ord_0
524 if ord_space == t["T_MEMMAP"][pos]:
525 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
527 age_some_memdepthmap_on_nonfov_cells()
528 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
529 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
531 for id in [id for id in world_db["Things"]
532 if not world_db["Things"][id]["carried"]]:
533 type = world_db["Things"][id]["T_TYPE"]
534 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
535 y = world_db["Things"][id]["T_POSY"]
536 x = world_db["Things"][id]["T_POSX"]
537 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
538 t["T_MEMTHING"].append((type, y, x))
541 def set_world_inactive():
542 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
544 if os.access(io_db["path_worldstate"], os.F_OK):
545 os.remove(io_db["path_worldstate"])
546 world_db["WORLD_ACTIVE"] = 0
549 def integer_test(val_string, min, max=None):
550 """Return val_string if possible integer >= min and <= max, else None."""
552 val = int(val_string)
553 if val < min or (max is not None and val > max):
557 msg = "Ignoring: Please use integer >= " + str(min)
559 msg += " and <= " + str(max)
565 def setter(category, key, min, max=None):
566 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
569 val = integer_test(val_string, min, max)
573 if category == "Thing":
574 id_store = command_tid
575 decorator = test_Thing_id
576 elif category == "ThingType":
577 id_store = command_ttid
578 decorator = test_ThingType_id
579 elif category == "ThingAction":
580 id_store = command_taid
581 decorator = test_ThingAction_id
585 val = integer_test(val_string, min, max)
587 world_db[category + "s"][id_store.id][key] = val
591 def build_fov_map(t):
592 """Build Thing's FOV map."""
593 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
594 fovmap = c_pointer_to_bytearray(t["fovmap"])
595 map = c_pointer_to_bytearray(world_db["MAP"])
596 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
597 raise RuntimeError("Malloc error in build_fov_Map().")
600 def decrement_lifepoints(t):
601 """Decrement t's lifepoints by 1, and if to zero, corpse it.
603 If t is the player avatar, only blank its fovmap, so that the client may
604 still display memory data. On non-player things, erase fovmap and memory.
605 Dying actors drop all their things.
607 # 7DRL: Also decrements God's mood; deaths heavily so.
608 # 7DRL: Return 1 if death, else 0.
609 t["T_LIFEPOINTS"] -= 1
610 world_db["GOD_MOOD"] -= 1 # #
611 if 0 == t["T_LIFEPOINTS"]:
612 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
613 world_db["GOD_MOOD"] -= sadness # #
614 for id in t["T_CARRIES"]:
615 t["T_CARRIES"].remove(id)
616 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
617 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
618 world_db["Things"][id]["carried"] = False
619 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
620 if world_db["Things"][0] == t:
621 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
622 strong_write(io_db["file_out"], "LOG You die.\n")
625 t["T_MEMMAP"] = False
626 t["T_MEMDEPTHMAP"] = False
632 def add_gods_favor(i): # #
633 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
634 def favor_multiplier(i):
636 threshold = math.e * x
637 mood = world_db["GOD_MOOD"]
640 i = i * math.log(mood / x)
641 elif -mood > threshold:
642 i = i / math.log(-mood / x)
644 if -mood > threshold:
645 i = i * math.log(-mood / x)
647 i = i / math.log(mood / x)
649 world_db["GOD_FAVOR"] += favor_multiplier(i)
652 def mv_yx_in_dir_legal(dir, y, x):
653 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
654 dir_c = dir.encode("ascii")[0]
655 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
657 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
658 return (test, libpr.result_y(), libpr.result_x())
661 def enter_altar(): # #
662 """What happens when the player enters the altar."""
663 if world_db["GAME_WON"]:
664 strong_write(io_db["file_out"],
665 "LOG You step on a soul-less slab of stone.\n")
667 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
668 if world_db["GOD_FAVOR"] > 9000:
669 world_db["GAME_WON"] = 1
670 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
671 + "\"You have proven yourself worthy of my respect. "
672 + "You were a good citizen to the island, and sometimes "
673 + "a better steward to its inhabitants than me. The "
674 + "island shall miss you when you leave. But you have "
675 + "earned the right to do so. Take this "
676 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
677 + " and USE it when you please. It will take you to "
678 + "where you came from. (But do feel free to stay here "
679 + "as long as you like.)\"\n")
680 id = id_setter(-1, "Things")
681 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
686 """Make t do nothing (but loudly, if player avatar)."""
687 if t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You wait.\n")
692 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
693 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
694 # 7DRL: Player entering the altar triggers enter_altar().
696 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
697 t["T_POSY"], t["T_POSX"])
698 if 1 == move_result[0]:
699 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
700 passable = ("." == chr(world_db["MAP"][pos]) or
701 ":" == chr(world_db["MAP"][pos]) or # #
702 "_" == chr(world_db["MAP"][pos])) # #
703 hitted = [id for id in world_db["Things"]
704 if world_db["Things"][id] != t
705 if world_db["Things"][id]["T_LIFEPOINTS"]
706 if world_db["Things"][id]["T_POSY"] == move_result[1]
707 if world_db["Things"][id]["T_POSX"] == move_result[2]]
710 if t == world_db["Things"][0]:
711 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
712 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
713 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
715 add_gods_favor(-1) # #
717 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
718 strong_write(io_db["file_out"], "LOG " + hitter_name +
720 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
721 if test and t == world_db["Things"][0]: # #
722 add_gods_favor(-test) # #
724 dir = [dir for dir in directions_db
725 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
727 t["T_POSY"] = move_result[1]
728 t["T_POSX"] = move_result[2]
729 for id in t["T_CARRIES"]:
730 world_db["Things"][id]["T_POSY"] = move_result[1]
731 world_db["Things"][id]["T_POSX"] = move_result[2]
733 if t == world_db["Things"][0]:
734 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
735 if (move_result[1] == world_db["ALTAR"][0] and # #
736 move_result[2] == world_db["ALTAR"][1]): # #
738 elif t == world_db["Things"][0]:
739 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
742 def actor_pick_up(t):
743 """Make t pick up (topmost?) Thing from ground into inventory."""
744 # Topmostness is actually not defined so far. Picks most nutritious Thing.
745 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
746 used_slots = len(t["T_CARRIES"]) # #
747 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
748 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
749 if not world_db["Things"][id]["carried"]
750 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
751 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
756 type = world_db["Things"][id]["T_TYPE"]
757 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
758 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
760 world_db["Things"][highest_id]["carried"] = True
761 if (t != world_db["Things"][0] and # #
762 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
763 x = world_db["Things"][highest_id]["T_TYPE"]
764 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
765 add_gods_favor(score) # #
766 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
767 t["T_CARRIES"].append(highest_id)
768 if t == world_db["Things"][0]:
769 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
770 elif t == world_db["Things"][0]:
771 err = "You try to pick up an object, but there is none."
772 strong_write(io_db["file_out"], "LOG " + err + "\n")
773 elif t == world_db["Things"][0]: # #
774 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
775 "No storage room to carry more.\n") # #
779 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
780 # TODO: Handle case where T_ARGUMENT matches nothing.
781 if len(t["T_CARRIES"]):
782 id = t["T_CARRIES"][t["T_ARGUMENT"]]
783 t["T_CARRIES"].remove(id)
784 world_db["Things"][id]["carried"] = False
785 if t == world_db["Things"][0]:
786 strong_write(io_db["file_out"], "LOG You drop an object.\n")
787 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
788 elif t == world_db["Things"][0]:
789 err = "You try to drop an object, but you own none."
790 strong_write(io_db["file_out"], "LOG " + err + "\n")
794 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
795 # TODO: Handle case where T_ARGUMENT matches nothing.
796 # 7DLR: Handle SLIPPERS-type Thing use.
797 if len(t["T_CARRIES"]):
798 id = t["T_CARRIES"][t["T_ARGUMENT"]]
799 type = world_db["Things"][id]["T_TYPE"]
800 if type == world_db["SLIPPERS"]: # #
801 if t == world_db["Things"][0]: # #
802 strong_write(io_db["file_out"], "LOG You use the " # #
803 + world_db["ThingTypes"][type]["TT_NAME"] # #
804 + ". It glows in wondrous colors, and emits " # #
805 + "a sound as if from a dying cat. The " # #
806 + "Island God laughs.\n") # #
807 t["T_LIFEPOINTS"] = 1 # #
808 decrement_lifepoints(t) # #
809 elif world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
810 t["T_CARRIES"].remove(id)
811 del world_db["Things"][id]
812 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
813 if t == world_db["Things"][0]:
814 strong_write(io_db["file_out"],
815 "LOG You consume this object.\n")
816 elif t == world_db["Things"][0]:
817 strong_write(io_db["file_out"],
818 "LOG You try to use this object, but fail.\n")
819 elif t == world_db["Things"][0]:
820 strong_write(io_db["file_out"],
821 "LOG You try to use an object, but you own none.\n")
824 def thingproliferation(t, prol_map):
825 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
827 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
828 marked "." in prol_map. If there are several map cell candidates, one is
831 # 7DRL: success increments God's mood
832 # 7DRL: Things proliferate only on ":" ground.
833 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
834 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
836 for dir in [directions_db[key] for key in directions_db]:
837 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
838 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
839 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
840 * world_db["MAP_LENGTH"]
842 candidates.append((mv_result[1], mv_result[2]))
844 i = rand.next() % len(candidates)
845 id = id_setter(-1, "Things")
846 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
847 world_db["Things"][id] = newT
848 world_db["GOD_MOOD"] += 1 # #
852 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
854 On success, decrease satiation score by 32.
856 # 7DRL: Successful heals increment God's mood.
857 if t["T_SATIATION"] > 0 \
858 and t["T_LIFEPOINTS"] < \
859 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
860 and 0 == (rand.next() % 31) \
861 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
862 if world_db["ThingActions"][id]["TA_NAME"] ==
864 t["T_LIFEPOINTS"] += 1
865 world_db["GOD_MOOD"] += 1 # #
866 t["T_SATIATION"] -= 32
867 if t == world_db["Things"][0]:
868 strong_write(io_db["file_out"], "LOG You heal.\n")
872 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
873 if t["T_SATIATION"] > -32768:
874 t["T_SATIATION"] -= 1
875 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
876 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
877 raise RuntimeError("A thing that should not hunger is hungering.")
878 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
879 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
880 if t == world_db["Things"][0]:
881 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
882 decrement_lifepoints(t)
885 def get_dir_to_target(t, filter):
886 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
888 The path-wise nearest target is chosen, via the shortest available path.
889 Target must not be t. On succcess, return positive value, else False.
891 "a": Thing in FOV is below a certain distance, animate, but of ThingType
892 that is not t's, and starts out weaker than t is; build path as
893 avoiding things of t's ThingType
894 "f": neighbor cell (not inhabited by any animate Thing) further away from
895 animate Thing not further than x steps away and in FOV and of a
896 ThingType that is not t's, and starts out stronger or as strong as t
897 is currently; or (cornered), if no such flight cell, but Thing of
898 above criteria is too near,1 a cell closer to it, or, if less near,
900 "c": Thing in memorized map is consumable
901 "s": memory map cell with greatest-reachable degree of unexploredness
904 def zero_score_map_where_char_on_memdepthmap(c):
905 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
906 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
907 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
908 # set_map_score(i, 0)
909 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
910 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
911 raise RuntimeError("No score map allocated for "
912 "zero_score_map_where_char_on_memdepthmap().")
914 def set_map_score(pos, score):
915 test = libpr.set_map_score(pos, score)
917 raise RuntimeError("No score map allocated for set_map_score().")
919 def get_map_score(pos):
920 result = libpr.get_map_score(pos)
922 raise RuntimeError("No score map allocated for get_map_score().")
926 if t["fovmap"] and ("a" == filter or "f" == filter):
927 for id in world_db["Things"]:
928 Thing = world_db["Things"][id]
929 if Thing != t and Thing["T_LIFEPOINTS"] and \
930 t["T_TYPE"] != Thing["T_TYPE"] and \
931 'v' == chr(t["fovmap"][(Thing["T_POSY"]
932 * world_db["MAP_LENGTH"])
934 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
935 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
937 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
940 elif t["T_MEMMAP"] and "c" == filter:
941 for mt in t["T_MEMTHING"]:
942 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
944 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
948 def set_cells_passable_on_memmap_to_65534_on_scoremap():
949 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
951 # memmap = t["T_MEMMAP"]
952 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
953 # if ord_dot == memmap[i]]:
954 # set_map_score(i, 65534) # i.e. 65535-1
955 map = c_pointer_to_bytearray(t["T_MEMMAP"])
956 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
957 raise RuntimeError("No score map allocated for "
958 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
960 def init_score_map():
961 test = libpr.init_score_map()
963 raise RuntimeError("Malloc error in init_score_map().")
966 set_cells_passable_on_memmap_to_65534_on_scoremap()
968 for id in world_db["Things"]:
969 Thing = world_db["Things"][id]
970 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
972 if t != Thing and Thing["T_LIFEPOINTS"] and \
973 t["T_TYPE"] != Thing["T_TYPE"] and \
974 ord_v == t["fovmap"][pos] and \
975 t["T_LIFEPOINTS"] > \
976 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
977 set_map_score(pos, 0)
978 elif t["T_TYPE"] == Thing["T_TYPE"]:
979 set_map_score(pos, 65535)
981 for id in [id for id in world_db["Things"]
982 if world_db["Things"][id]["T_LIFEPOINTS"]]:
983 Thing = world_db["Things"][id]
984 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
986 if t["T_TYPE"] != Thing["T_TYPE"] and \
987 ord_v == t["fovmap"][pos] and \
988 t["T_LIFEPOINTS"] <= \
989 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
990 set_map_score(pos, 0)
992 for mt in [mt for mt in t["T_MEMTHING"]
993 if ord_blank != t["T_MEMMAP"][mt[1]
994 * world_db["MAP_LENGTH"]
996 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
997 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
999 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1001 def rand_target_dir(neighbors, cmp, dirs):
1004 for i in range(len(dirs)):
1005 if cmp == neighbors[i]:
1006 candidates.append(dirs[i])
1008 return candidates[rand.next() % n_candidates] if n_candidates else 0
1010 def get_neighbor_scores(dirs, eye_pos):
1012 if libpr.ready_neighbor_scores(eye_pos):
1013 raise RuntimeError("No score map allocated for " +
1014 "ready_neighbor_scores.()")
1015 for i in range(len(dirs)):
1016 scores.append(libpr.get_neighbor_score(i))
1019 def get_dir_from_neighbors():
1020 dir_to_target = False
1022 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1023 neighbors = get_neighbor_scores(dirs, eye_pos)
1025 inhabited = [world_db["Things"][id]["T_POSY"]
1026 * world_db["MAP_LENGTH"]
1027 + world_db["Things"][id]["T_POSX"]
1028 for id in world_db["Things"]
1029 if world_db["Things"][id]["T_LIFEPOINTS"]]
1030 for i in range(len(dirs)):
1031 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1032 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1034 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1035 neighbors[i] = 65535
1037 minmax_start = 0 if "f" == filter else 65535 - 1
1038 minmax_neighbor = minmax_start
1039 for i in range(len(dirs)):
1040 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1041 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1042 or ("f" != filter and minmax_neighbor > neighbors[i]):
1043 minmax_neighbor = neighbors[i]
1044 if minmax_neighbor != minmax_start:
1045 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1047 if not dir_to_target:
1048 if 1 == get_map_score(eye_pos):
1049 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1050 elif 3 >= get_map_score(eye_pos):
1051 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1053 world_db["ThingActions"][id]["TA_NAME"]
1056 elif dir_to_target and 3 < get_map_score(eye_pos):
1058 elif "a" == filter and 10 <= get_map_score(eye_pos):
1060 return dir_to_target
1062 dir_to_target = False
1064 run_i = 9 + 1 if "s" == filter else 1
1065 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1068 mem_depth_c = b'9' if b' ' == mem_depth_c \
1069 else bytes([mem_depth_c[0] - 1])
1070 if libpr.dijkstra_map():
1071 raise RuntimeError("No score map allocated for dijkstra_map().")
1072 dir_to_target = get_dir_from_neighbors()
1073 libpr.free_score_map()
1074 if dir_to_target and str == type(dir_to_target):
1075 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1076 if world_db["ThingActions"][id]["TA_NAME"]
1078 t["T_ARGUMENT"] = ord(dir_to_target)
1079 return dir_to_target
1082 def standing_on_consumable(t):
1083 """Return True/False whether t is standing on a consumable."""
1084 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1085 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1086 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1087 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1093 def get_inventory_slot_to_consume(t):
1094 """Return slot Id of strongest consumable in t's inventory, else -1."""
1095 cmp_consumability = 0
1098 for id in t["T_CARRIES"]:
1099 type = world_db["Things"][id]["T_TYPE"]
1100 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1101 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1108 """Determine next command/argment for actor t via AI algorithms.
1110 AI will look for, and move towards, enemies (animate Things not of their
1111 own ThingType); if they see none, they will consume consumables in their
1112 inventory; if there are none, they will pick up what they stand on if they
1113 stand on consumables; if they stand on none, they will move towards the
1114 next consumable they see or remember on the map; if they see or remember
1115 none, they will explore parts of the map unseen since ever or for at least
1116 one turn; if there is nothing to explore, they will simply wait.
1118 # 7DRL add: Don't pick up or search things when inventory is full.
1119 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1120 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1121 if not get_dir_to_target(t, "f"):
1122 sel = get_inventory_slot_to_consume(t)
1124 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1125 if world_db["ThingActions"][id]["TA_NAME"]
1127 t["T_ARGUMENT"] = sel
1128 elif standing_on_consumable(t) \
1129 and (len(t["T_CARRIES"]) < # #
1130 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1131 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1132 if world_db["ThingActions"][id]["TA_NAME"]
1135 (len(t["T_CARRIES"]) < # #
1136 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1137 and get_dir_to_target(t, "c"))) and \
1138 (not get_dir_to_target(t, "a")):
1139 get_dir_to_target(t, "s")
1143 """Run game world and its inhabitants until new player input expected."""
1145 whilebreaker = False
1146 while world_db["Things"][0]["T_LIFEPOINTS"]:
1147 proliferable_map = world_db["MAP"][:]
1148 for id in [id for id in world_db["Things"]
1149 if not world_db["Things"][id]["carried"]]:
1150 y = world_db["Things"][id]["T_POSY"]
1151 x = world_db["Things"][id]["T_POSX"]
1152 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1153 for id in [id for id in world_db["Things"]]: # Only what's from start!
1154 if not id in world_db["Things"] or \
1155 world_db["Things"][id]["carried"]: # May have been consumed or
1156 continue # picked up during turn …
1157 Thing = world_db["Things"][id]
1158 if Thing["T_LIFEPOINTS"]:
1159 if not Thing["T_COMMAND"]:
1160 update_map_memory(Thing)
1167 if Thing["T_LIFEPOINTS"]:
1168 Thing["T_PROGRESS"] += 1
1169 taid = [a for a in world_db["ThingActions"]
1170 if a == Thing["T_COMMAND"]][0]
1171 ThingAction = world_db["ThingActions"][taid]
1172 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1173 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1174 Thing["T_COMMAND"] = 0
1175 Thing["T_PROGRESS"] = 0
1176 thingproliferation(Thing, proliferable_map)
1179 world_db["TURN"] += 1
1182 def new_Thing(type, pos=(0, 0)):
1183 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1185 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1190 "T_PLAYERDROP": 0, # #
1198 "T_MEMDEPTHMAP": False,
1201 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1202 build_fov_map(thing)
1206 def id_setter(id, category, id_store=False, start_at_1=False):
1207 """Set ID of object of category to manipulate ID unused? Create new one.
1209 The ID is stored as id_store.id (if id_store is set). If the integer of the
1210 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1211 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1212 always returned when no new object is created, otherwise the new object's
1215 min = 0 if start_at_1 else -1
1217 id = integer_test(id, min)
1219 if id in world_db[category]:
1224 if (start_at_1 and 0 == id) \
1225 or ((not start_at_1) and (id < 0)):
1226 id = 0 if start_at_1 else -1
1229 if id not in world_db[category]:
1237 """Send PONG line to server output file."""
1238 strong_write(io_db["file_out"], "PONG\n")
1242 """Abort server process."""
1243 if None == opts.replay:
1244 if world_db["WORLD_ACTIVE"]:
1246 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1247 raise SystemExit("received QUIT command")
1250 def command_thingshere(str_y, str_x):
1251 """Write to out file list of Things known to player at coordinate y, x."""
1252 if world_db["WORLD_ACTIVE"]:
1253 y = integer_test(str_y, 0, 255)
1254 x = integer_test(str_x, 0, 255)
1255 length = world_db["MAP_LENGTH"]
1256 if None != y and None != x and y < length and x < length:
1257 pos = (y * world_db["MAP_LENGTH"]) + x
1258 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1259 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1260 for id in world_db["Things"]:
1261 if y == world_db["Things"][id]["T_POSY"] \
1262 and x == world_db["Things"][id]["T_POSX"] \
1263 and not world_db["Things"][id]["carried"]:
1264 type = world_db["Things"][id]["T_TYPE"]
1265 name = world_db["ThingTypes"][type]["TT_NAME"]
1266 strong_write(io_db["file_out"], name + "\n")
1268 for mt in world_db["Things"][0]["T_MEMTHING"]:
1269 if y == mt[1] and x == mt[2]:
1270 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1271 strong_write(io_db["file_out"], name + "\n")
1272 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1274 print("Ignoring: Invalid map coordinates.")
1276 print("Ignoring: Command only works on existing worlds.")
1279 def play_commander(action, args=False):
1280 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1282 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1286 id = [x for x in world_db["ThingActions"]
1287 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1288 world_db["Things"][0]["T_COMMAND"] = id
1291 def set_command_and_argument_int(str_arg):
1292 val = integer_test(str_arg, 0, 255)
1294 world_db["Things"][0]["T_ARGUMENT"] = val
1297 def set_command_and_argument_movestring(str_arg):
1298 if str_arg in directions_db:
1299 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1302 print("Ignoring: Argument must be valid direction string.")
1304 if action == "move":
1305 return set_command_and_argument_movestring
1307 return set_command_and_argument_int
1312 def command_seedrandomness(seed_string):
1313 """Set rand seed to int(seed_string)."""
1314 val = integer_test(seed_string, 0, 4294967295)
1319 def command_makeworld(seed_string):
1320 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1322 Seed rand with seed. Do more only with a "wait" ThingAction and
1323 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1324 world_db["Things"] emptied, call make_map() and set
1325 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1326 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1327 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1328 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1331 # def free_pos(plant=False):
1332 def free_pos(plant=False): # #
1335 err = "Space to put thing on too hard to find. Map too small?"
1337 y = rand.next() % world_db["MAP_LENGTH"]
1338 x = rand.next() % world_db["MAP_LENGTH"]
1339 pos = y * world_db["MAP_LENGTH"] + x;
1341 and "." == chr(world_db["MAP"][pos])) \
1342 or ":" == chr(world_db["MAP"][pos]): # #
1346 raise SystemExit(err)
1347 # Replica of C code, wrongly ignores animatedness of new Thing.
1348 pos_clear = (0 == len([id for id in world_db["Things"]
1349 if world_db["Things"][id]["T_LIFEPOINTS"]
1350 if world_db["Things"][id]["T_POSY"] == y
1351 if world_db["Things"][id]["T_POSX"] == x]))
1356 val = integer_test(seed_string, 0, 4294967295)
1360 player_will_be_generated = False
1361 playertype = world_db["PLAYER_TYPE"]
1362 for ThingType in world_db["ThingTypes"]:
1363 if playertype == ThingType:
1364 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1365 player_will_be_generated = True
1367 if not player_will_be_generated:
1368 print("Ignoring: No player type with start number >0 defined.")
1371 for ThingAction in world_db["ThingActions"]:
1372 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1375 print("Ignoring: No thing action with name 'wait' defined.")
1377 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1378 print("Ignoring: No valid SLIPPERS set.") # #
1380 world_db["Things"] = {}
1382 world_db["ALTAR"] = free_pos() # #
1383 world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"] # #
1384 + world_db["ALTAR"][1]] = ord("_") # #
1385 world_db["WORLD_ACTIVE"] = 1
1386 world_db["TURN"] = 1
1387 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1388 id = id_setter(-1, "Things")
1389 world_db["Things"][id] = new_Thing(playertype, free_pos())
1390 if not world_db["Things"][0]["fovmap"]:
1391 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1392 world_db["Things"][0]["fovmap"] = empty_fovmap
1393 update_map_memory(world_db["Things"][0])
1394 for type in world_db["ThingTypes"]:
1395 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1396 if type != playertype:
1397 id = id_setter(-1, "Things")
1398 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1399 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1400 strong_write(io_db["file_out"], "NEW_WORLD\n")
1403 def command_altar(str_y, str_x): # #
1404 """Set position of Island God's altar."""
1405 y = integer_test(str_y, 0, 255)
1406 x = integer_test(str_x, 0, 255)
1407 if None != y and None != x:
1408 if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]:
1409 world_db["ALTAR"] = (y, x)
1410 world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_")
1412 print("Ignoring: Position is outside of map.")
1415 def command_maplength(maplength_string):
1416 """Redefine map length. Invalidate map, therefore lose all things on it."""
1417 val = integer_test(maplength_string, 1, 256)
1419 world_db["MAP_LENGTH"] = val
1420 world_db["MAP"] = False
1421 set_world_inactive()
1422 world_db["Things"] = {}
1423 libpr.set_maplength(val)
1426 def command_worldactive(worldactive_string):
1427 """Toggle world_db["WORLD_ACTIVE"] if possible.
1429 An active world can always be set inactive. An inactive world can only be
1430 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1431 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1433 # 7DRL: ALTAR position and (valid) SLIPPERS must be set for world activation.
1434 val = integer_test(worldactive_string, 0, 1)
1436 if 0 != world_db["WORLD_ACTIVE"]:
1438 set_world_inactive()
1440 print("World already active.")
1441 elif 0 == world_db["WORLD_ACTIVE"]:
1443 for ThingAction in world_db["ThingActions"]:
1444 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1447 player_exists = False
1448 for Thing in world_db["Things"]:
1450 player_exists = True
1452 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1453 if wait_exists and player_exists and world_db["MAP"] \
1454 and world_db["ALTAR"] and valid_slippers: # #
1455 for id in world_db["Things"]:
1456 if world_db["Things"][id]["T_LIFEPOINTS"]:
1457 build_fov_map(world_db["Things"][id])
1459 update_map_memory(world_db["Things"][id], False)
1460 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1461 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1462 world_db["Things"][0]["fovmap"] = empty_fovmap
1463 world_db["WORLD_ACTIVE"] = 1
1465 print("Ignoring: Not all conditions for world activation met.")
1468 def command_slippers(str_int): # #
1469 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1470 val = integer_test(str_int, 0)
1472 world_db["SLIPPERS"] = val
1473 if world_db["WORLD_ACTIVE"] and \
1474 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1475 print(world_db["ThingTypes"])
1476 print(":::" + str(world_db["SLIPPERS"]))
1477 world_db["WORLD_ACTIVE"] = 0
1478 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1481 def test_for_id_maker(object, category):
1482 """Return decorator testing for object having "id" attribute."""
1485 if hasattr(object, "id"):
1488 print("Ignoring: No " + category +
1489 " defined to manipulate yet.")
1494 def command_tid(id_string):
1495 """Set ID of Thing to manipulate. ID unused? Create new one.
1497 Default new Thing's type to the first available ThingType, others: zero.
1499 id = id_setter(id_string, "Things", command_tid)
1501 if world_db["ThingTypes"] == {}:
1502 print("Ignoring: No ThingType to settle new Thing in.")
1504 type = list(world_db["ThingTypes"].keys())[0]
1505 world_db["Things"][id] = new_Thing(type)
1508 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1512 def command_tcommand(str_int):
1513 """Set T_COMMAND of selected Thing."""
1514 val = integer_test(str_int, 0)
1516 if 0 == val or val in world_db["ThingActions"]:
1517 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1519 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1523 def command_ttype(str_int):
1524 """Set T_TYPE of selected Thing."""
1525 val = integer_test(str_int, 0)
1527 if val in world_db["ThingTypes"]:
1528 world_db["Things"][command_tid.id]["T_TYPE"] = val
1530 print("Ignoring: ThingType ID belongs to no known ThingType.")
1534 def command_tcarries(str_int):
1535 """Append int(str_int) to T_CARRIES of selected Thing.
1537 The ID int(str_int) must not be of the selected Thing, and must belong to a
1538 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1540 val = integer_test(str_int, 0)
1542 if val == command_tid.id:
1543 print("Ignoring: Thing cannot carry itself.")
1544 elif val in world_db["Things"] \
1545 and not world_db["Things"][val]["carried"]:
1546 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1547 world_db["Things"][val]["carried"] = True
1549 print("Ignoring: Thing not available for carrying.")
1550 # Note that the whole carrying structure is different from the C version:
1551 # Carried-ness is marked by a "carried" flag, not by Things containing
1552 # Things internally.
1556 def command_tmemthing(str_t, str_y, str_x):
1557 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1559 The type must fit to an existing ThingType, and the position into the map.
1561 type = integer_test(str_t, 0)
1562 posy = integer_test(str_y, 0, 255)
1563 posx = integer_test(str_x, 0, 255)
1564 if None != type and None != posy and None != posx:
1565 if type not in world_db["ThingTypes"] \
1566 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1567 print("Ignoring: Illegal value for thing type or position.")
1569 memthing = (type, posy, posx)
1570 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1573 def setter_map(maptype):
1574 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1576 If no map of maptype exists yet, initialize it with ' ' bytes first.
1579 def valid_map_line(str_int, mapline):
1580 val = integer_test(str_int, 0, 255)
1582 if val >= world_db["MAP_LENGTH"]:
1583 print("Illegal value for map line number.")
1584 elif len(mapline) != world_db["MAP_LENGTH"]:
1585 print("Map line length is unequal map width.")
1590 def nonThingMap_helper(str_int, mapline):
1591 val = valid_map_line(str_int, mapline)
1593 length = world_db["MAP_LENGTH"]
1594 if not world_db["MAP"]:
1595 map = bytearray(b' ' * (length ** 2))
1597 map = world_db["MAP"]
1598 map[val * length:(val * length) + length] = mapline.encode()
1599 if not world_db["MAP"]:
1600 world_db["MAP"] = map
1603 def ThingMap_helper(str_int, mapline):
1604 val = valid_map_line(str_int, mapline)
1606 length = world_db["MAP_LENGTH"]
1607 if not world_db["Things"][command_tid.id][maptype]:
1608 map = bytearray(b' ' * (length ** 2))
1610 map = world_db["Things"][command_tid.id][maptype]
1611 map[val * length:(val * length) + length] = mapline.encode()
1612 if not world_db["Things"][command_tid.id][maptype]:
1613 world_db["Things"][command_tid.id][maptype] = map
1615 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1618 def setter_tpos(axis):
1619 """Generate setter for T_POSX or T_POSY of selected Thing.
1621 If world is active, rebuilds animate things' fovmap, player's memory map.
1624 def helper(str_int):
1625 val = integer_test(str_int, 0, 255)
1627 if val < world_db["MAP_LENGTH"]:
1628 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1629 if world_db["WORLD_ACTIVE"] \
1630 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1631 build_fov_map(world_db["Things"][command_tid.id])
1632 if 0 == command_tid.id:
1633 update_map_memory(world_db["Things"][command_tid.id])
1635 print("Ignoring: Position is outside of map.")
1639 def command_ttid(id_string):
1640 """Set ID of ThingType to manipulate. ID unused? Create new one.
1642 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1644 id = id_setter(id_string, "ThingTypes", command_ttid)
1646 world_db["ThingTypes"][id] = {
1647 "TT_NAME": "(none)",
1650 "TT_PROLIFERATE": 0,
1651 "TT_START_NUMBER": 0,
1652 "TT_STORAGE": 0, # #
1658 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1662 def command_ttname(name):
1663 """Set TT_NAME of selected ThingType."""
1664 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1668 def command_ttsymbol(char):
1669 """Set TT_SYMBOL of selected ThingType. """
1671 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1673 print("Ignoring: Argument must be single character.")
1677 def command_ttcorpseid(str_int):
1678 """Set TT_CORPSE_ID of selected ThingType."""
1679 val = integer_test(str_int, 0)
1681 if val in world_db["ThingTypes"]:
1682 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1684 print("Ignoring: Corpse ID belongs to no known ThignType.")
1687 def command_taid(id_string):
1688 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1690 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1692 id = id_setter(id_string, "ThingActions", command_taid, True)
1694 world_db["ThingActions"][id] = {
1700 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1703 @test_ThingAction_id
1704 def command_taname(name):
1705 """Set TA_NAME of selected ThingAction.
1707 The name must match a valid thing action function. If after the name
1708 setting no ThingAction with name "wait" remains, call set_world_inactive().
1710 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1711 or name == "pick_up":
1712 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1713 if 1 == world_db["WORLD_ACTIVE"]:
1714 wait_defined = False
1715 for id in world_db["ThingActions"]:
1716 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1719 if not wait_defined:
1720 set_world_inactive()
1722 print("Ignoring: Invalid action name.")
1723 # In contrast to the original,naming won't map a function to a ThingAction.
1727 """Call ai() on player Thing, then turn_over()."""
1728 ai(world_db["Things"][0])
1732 """Commands database.
1734 Map command start tokens to ([0]) number of expected command arguments, ([1])
1735 the command's meta-ness (i.e. is it to be written to the record file, is it to
1736 be ignored in replay mode if read from server input file), and ([2]) a function
1740 "QUIT": (0, True, command_quit),
1741 "PING": (0, True, command_ping),
1742 "THINGS_HERE": (2, True, command_thingshere),
1743 "MAKE_WORLD": (1, False, command_makeworld),
1744 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1745 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1746 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1747 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1748 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1749 "MAP_LENGTH": (1, False, command_maplength),
1750 "WORLD_ACTIVE": (1, False, command_worldactive),
1751 "MAP": (2, False, setter_map("MAP")),
1752 "ALTAR": (2, False, command_altar), # #
1753 "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)), # #
1754 "SLIPPERS": (1, False, command_slippers), # #
1755 "TA_ID": (1, False, command_taid),
1756 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1757 "TA_NAME": (1, False, command_taname),
1758 "TT_ID": (1, False, command_ttid),
1759 "TT_NAME": (1, False, command_ttname),
1760 "TT_SYMBOL": (1, False, command_ttsymbol),
1761 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1762 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1764 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1766 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1768 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1769 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1770 "T_ID": (1, False, command_tid),
1771 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1772 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1773 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1774 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1775 "T_COMMAND": (1, False, command_tcommand),
1776 "T_TYPE": (1, False, command_ttype),
1777 "T_CARRIES": (1, False, command_tcarries),
1778 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1779 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1780 "T_MEMTHING": (3, False, command_tmemthing),
1781 "T_POSY": (1, False, setter_tpos("Y")),
1782 "T_POSX": (1, False, setter_tpos("X")),
1783 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1784 "wait": (0, False, play_commander("wait")),
1785 "move": (1, False, play_commander("move")),
1786 "pick_up": (0, False, play_commander("pick_up")),
1787 "drop": (1, False, play_commander("drop", True)),
1788 "use": (1, False, play_commander("use", True)),
1789 "ai": (0, False, command_ai)
1791 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1794 """World state database. With sane default values. (Randomness is in rand.)"""
1811 """Mapping of direction names to internal direction chars."""
1812 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1813 "west": "s", "north-west": "w", "north-east": "e"}
1815 """File IO database."""
1817 "path_save": "save",
1818 "path_record": "record_save",
1819 "path_worldconf": "confserver/world",
1820 "path_server": "server/",
1821 "path_in": "server/in",
1822 "path_out": "server/out",
1823 "path_worldstate": "server/worldstate",
1824 "tmp_suffix": "_tmp",
1825 "kicked_by_rival": False,
1826 "worldstate_updateable": False
1831 libpr = prep_library()
1832 rand = RandomnessIO()
1833 opts = parse_command_line_arguments()
1835 io_db["path_save"] = opts.savefile
1836 io_db["path_record"] = "record_" + opts.savefile
1839 io_db["verbose"] = True
1840 if None != opts.replay:
1844 except SystemExit as exit:
1845 print("ABORTING: " + exit.args[0])
1847 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")