3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if dict != type(world_db[key]) \
215 and key != "MAP" and key != "WORLD_ACTIVE":
216 string = string + key + " " + str(world_db[key]) + "\n"
217 string = string + mapsetter("MAP")()
218 string = string + helper("ThingActions", "TA_ID")
219 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220 for id in world_db["ThingTypes"]:
221 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223 string = string + helper("Things", "T_ID",
224 {"T_CARRIES": False, "carried": False,
225 "T_MEMMAP": mapsetter("T_MEMMAP"),
226 "T_MEMTHING": memthing, "fovmap": False,
227 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228 for id in world_db["Things"]:
229 if [] != world_db["Things"][id]["T_CARRIES"]:
230 string = string + "T_ID " + str(id) + "\n"
231 for carried_id in world_db["Things"][id]["T_CARRIES"]:
232 string = string + "T_CARRIES " + str(carried_id) + "\n"
233 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235 atomic_write(io_db["path_save"], string)
238 def obey_lines_in_file(path, name, do_record=False):
239 """Call obey() on each line of path's file, use name in input prefix."""
240 file = open(path, "r")
242 for line in file.readlines():
243 obey(line.rstrip(), name + "file line " + str(line_n),
249 def parse_command_line_arguments():
250 """Return settings values read from command line arguments."""
251 parser = argparse.ArgumentParser()
252 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256 parser.add_argument('-v', dest='verbose', action='store_true')
257 opts, unknown = parser.parse_known_args()
262 """Ensure valid server out file belonging to current process.
264 This is done by comparing io_db["teststring"] to what's found at the start
265 of the current file at io_db["path_out"]. On failure, set
266 io_db["kicked_by_rival"] and raise SystemExit.
268 if not os.access(io_db["path_out"], os.F_OK):
269 raise SystemExit("Server output file has disappeared.")
270 file = open(io_db["path_out"], "r")
271 test = file.readline().rstrip("\n")
273 if test != io_db["teststring"]:
274 io_db["kicked_by_rival"] = True
275 msg = "Server test string in server output file does not match. This" \
276 " indicates that the current server process has been " \
277 "superseded by another one."
278 raise SystemExit(msg)
282 """Return next newline-delimited command from server in file.
284 Keep building return string until a newline is encountered. Pause between
285 unsuccessful reads, and after too much waiting, run server_test().
287 wait_on_fail = 0.03333
292 add = io_db["file_in"].readline()
294 command = command + add
295 if len(command) > 0 and "\n" == command[-1]:
296 command = command[:-1]
299 time.sleep(wait_on_fail)
300 if now + max_wait < time.time():
306 def try_worldstate_update():
307 """Write worldstate file if io_db["worldstate_updateable"] is set."""
308 if io_db["worldstate_updateable"]:
310 def draw_visible_Things(map, run):
311 for id in world_db["Things"]:
312 type = world_db["Things"][id]["T_TYPE"]
313 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315 if (0 == run and not consumable and not alive) \
316 or (1 == run and consumable and not alive) \
317 or (2 == run and alive):
318 y = world_db["Things"][id]["T_POSY"]
319 x = world_db["Things"][id]["T_POSX"]
320 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321 if 'v' == chr(fovflag):
322 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323 map[(y * length) + x] = ord(c)
325 def write_map(string, map):
326 for i in range(length):
327 line = map[i * length:(i * length) + length].decode()
328 string = string + line + "\n"
332 if [] == world_db["Things"][0]["T_CARRIES"]:
333 inventory = "(none)\n"
335 for id in world_db["Things"][0]["T_CARRIES"]:
336 type_id = world_db["Things"][id]["T_TYPE"]
337 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338 inventory = inventory + name + "\n"
339 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
340 string = str(world_db["TURN"]) + "\n" + \
341 str(world_db["GOD_MOOD"]) + "\n" + \
342 str(world_db["GOD_FAVOR"]) + "\n" + \
343 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345 inventory + "%\n" + \
346 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348 str(world_db["MAP_LENGTH"]) + "\n"
349 length = world_db["MAP_LENGTH"]
350 fov = bytearray(b' ' * (length ** 2))
351 for pos in range(length ** 2):
352 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353 fov[pos] = world_db["MAP"][pos]
355 draw_visible_Things(fov, i)
356 string = write_map(string, fov)
357 mem = world_db["Things"][0]["T_MEMMAP"][:]
359 for mt in world_db["Things"][0]["T_MEMTHING"]:
360 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361 if (i == 0 and not consumable) or (i == 1 and consumable):
362 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363 mem[(mt[1] * length) + mt[2]] = ord(c)
364 string = write_map(string, mem)
365 atomic_write(io_db["path_worldstate"], string, delete=False)
366 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367 io_db["worldstate_updateable"] = False
371 """Replay game from record file.
373 Use opts.replay as breakpoint turn to which to replay automatically before
374 switching to manual input by non-meta commands in server input file
375 triggering further reads of record file. Ensure opts.replay is at least 1.
376 Run try_worldstate_update() before each interactive obey()/read_command().
380 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381 " (if so late a turn is to be found).")
382 if not os.access(io_db["path_record"], os.F_OK):
383 raise SystemExit("No record file found to replay.")
384 io_db["file_record"] = open(io_db["path_record"], "r")
385 io_db["file_record"].prefix = "record file line "
386 io_db["file_record"].line_n = 1
387 while world_db["TURN"] < opts.replay:
388 line = io_db["file_record"].readline()
391 obey(line.rstrip(), io_db["file_record"].prefix
392 + str(io_db["file_record"].line_n))
393 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395 try_worldstate_update()
396 obey(read_command(), "in file", replay=True)
400 """Play game by server input file commands. Before, load save file found.
402 If no save file is found, a new world is generated from the commands in the
403 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404 command and all that follow via the server input file. Run
405 try_worldstate_update() before each interactive obey()/read_command().
407 if os.access(io_db["path_save"], os.F_OK):
408 obey_lines_in_file(io_db["path_save"], "save")
410 if not os.access(io_db["path_worldconf"], os.F_OK):
411 msg = "No world config file from which to start a new world."
412 raise SystemExit(msg)
413 obey_lines_in_file(io_db["path_worldconf"], "world config ",
415 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417 try_worldstate_update()
418 obey(read_command(), "in file", do_record=True)
422 """(Re-)make island map.
424 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425 start with one land cell in the middle, then go into cycle of repeatedly
426 selecting a random sea cell and transforming it into land if it is neighbor
427 to land. The cycle ends when a land cell is due to be created at the map's
428 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 def is_neighbor(coordinates, type):
434 length = world_db["MAP_LENGTH"]
436 diag_west = x + (ind > 0)
437 diag_east = x + (ind < (length - 1))
438 pos = (y * length) + x
439 if (y > 0 and diag_east
440 and type == chr(world_db["MAP"][pos - length + ind])) \
442 and type == chr(world_db["MAP"][pos + 1])) \
443 or (y < (length - 1) and diag_east
444 and type == chr(world_db["MAP"][pos + length + ind])) \
445 or (y > 0 and diag_west
446 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
448 and type == chr(world_db["MAP"][pos - 1])) \
449 or (y < (length - 1) and diag_west
450 and type == chr(world_db["MAP"][pos + length - (not ind)])):
454 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
455 length = world_db["MAP_LENGTH"]
456 add_half_width = (not (length % 2)) * int(length / 2)
457 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
459 y = rand.next() % length
460 x = rand.next() % length
461 pos = (y * length) + x
462 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
463 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
465 world_db["MAP"][pos] = ord(".")
466 n_trees = int((length ** 2) / 16)
468 while (i_trees <= n_trees):
469 single_allowed = rand.next() % 32
470 y = rand.next() % length
471 x = rand.next() % length
472 pos = (y * length) + x
473 if "." == chr(world_db["MAP"][pos]) \
474 and ((not single_allowed) or is_neighbor((y, x), "X")):
475 world_db["MAP"][pos] = ord("X")
477 # This all-too-precise replica of the original C code misses iter_limit().
480 def update_map_memory(t, age_map=True):
481 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
483 def age_some_memdepthmap_on_nonfov_cells():
484 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
488 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
489 # if not ord_v == t["fovmap"][pos]
490 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
491 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
492 # if not rand.next() % (2 **
493 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
494 # t["T_MEMDEPTHMAP"][pos] += 1
495 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
496 fovmap = c_pointer_to_bytearray(t["fovmap"])
497 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
499 if not t["T_MEMMAP"]:
500 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
501 if not t["T_MEMDEPTHMAP"]:
502 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
506 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
507 if ord_v == t["fovmap"][pos]]:
508 t["T_MEMDEPTHMAP"][pos] = ord_0
509 if ord_space == t["T_MEMMAP"][pos]:
510 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
512 age_some_memdepthmap_on_nonfov_cells()
513 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
514 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
516 for id in [id for id in world_db["Things"]
517 if not world_db["Things"][id]["carried"]]:
518 type = world_db["Things"][id]["T_TYPE"]
519 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
520 y = world_db["Things"][id]["T_POSY"]
521 x = world_db["Things"][id]["T_POSX"]
522 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
523 t["T_MEMTHING"].append((type, y, x))
526 def set_world_inactive():
527 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
529 if os.access(io_db["path_worldstate"], os.F_OK):
530 os.remove(io_db["path_worldstate"])
531 world_db["WORLD_ACTIVE"] = 0
534 def integer_test(val_string, min, max=None):
535 """Return val_string if possible integer >= min and <= max, else None."""
537 val = int(val_string)
538 if val < min or (max is not None and val > max):
542 msg = "Ignoring: Please use integer >= " + str(min)
544 msg += " and <= " + str(max)
550 def setter(category, key, min, max=None):
551 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
554 val = integer_test(val_string, min, max)
558 if category == "Thing":
559 id_store = command_tid
560 decorator = test_Thing_id
561 elif category == "ThingType":
562 id_store = command_ttid
563 decorator = test_ThingType_id
564 elif category == "ThingAction":
565 id_store = command_taid
566 decorator = test_ThingAction_id
570 val = integer_test(val_string, min, max)
572 world_db[category + "s"][id_store.id][key] = val
576 def build_fov_map(t):
577 """Build Thing's FOV map."""
578 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
579 fovmap = c_pointer_to_bytearray(t["fovmap"])
580 map = c_pointer_to_bytearray(world_db["MAP"])
581 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
582 raise RuntimeError("Malloc error in build_fov_Map().")
585 def decrement_lifepoints(t):
586 """Decrement t's lifepoints by 1, and if to zero, corpse it.
588 If t is the player avatar, only blank its fovmap, so that the client may
589 still display memory data. On non-player things, erase fovmap and memory.
590 Dying actors drop all their things.
592 # # 7DRL: also decrements God's mood; deaths heavily so
593 # # 7DRL: return 1 if death, else 0
594 t["T_LIFEPOINTS"] -= 1
595 world_db["GOD_MOOD"] -= 1 # #
596 if 0 == t["T_LIFEPOINTS"]:
597 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
598 world_db["GOD_MOOD"] -= sadness # #
599 for id in t["T_CARRIES"]:
600 t["T_CARRIES"].remove(id)
601 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
602 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
603 world_db["Things"][id]["carried"] = False
604 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
605 if world_db["Things"][0] == t:
606 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
607 strong_write(io_db["file_out"], "LOG You die.\n")
610 t["T_MEMMAP"] = False
611 t["T_MEMDEPTHMAP"] = False
617 def add_gods_favor(i): # #
618 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
619 def favor_multiplier(i):
621 threshold = math.e * x
622 mood = world_db["GOD_MOOD"]
625 i = i * math.log(mood / x)
626 elif -mood > threshold:
627 i = i / math.log(-mood / x)
629 if -mood > threshold:
630 i = i * math.log(-mood / x)
632 i = i / math.log(mood / x)
634 world_db["GOD_FAVOR"] += favor_multiplier(i)
637 def mv_yx_in_dir_legal(dir, y, x):
638 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
639 dir_c = dir.encode("ascii")[0]
640 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
642 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
643 return (test, libpr.result_y(), libpr.result_x())
647 """Make t do nothing (but loudly, if player avatar)."""
648 if t == world_db["Things"][0]:
649 strong_write(io_db["file_out"], "LOG You wait.\n")
653 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
654 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
656 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
657 t["T_POSY"], t["T_POSX"])
658 if 1 == move_result[0]:
659 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
660 passable = "." == chr(world_db["MAP"][pos]) or \
661 ":" == chr(world_db["MAP"][pos]) # #
662 hitted = [id for id in world_db["Things"]
663 if world_db["Things"][id] != t
664 if world_db["Things"][id]["T_LIFEPOINTS"]
665 if world_db["Things"][id]["T_POSY"] == move_result[1]
666 if world_db["Things"][id]["T_POSX"] == move_result[2]]
669 if t == world_db["Things"][0]:
670 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
671 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
672 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
674 add_gods_favor(-1) # #
676 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
677 strong_write(io_db["file_out"], "LOG " + hitter_name +
679 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
680 if test and t == world_db["Things"][0]: # #
681 add_gods_favor(-test) # #
683 dir = [dir for dir in directions_db
684 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
686 t["T_POSY"] = move_result[1]
687 t["T_POSX"] = move_result[2]
688 for id in t["T_CARRIES"]:
689 world_db["Things"][id]["T_POSY"] = move_result[1]
690 world_db["Things"][id]["T_POSX"] = move_result[2]
692 if t == world_db["Things"][0]:
693 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
694 elif t == world_db["Things"][0]:
695 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
698 def actor_pick_up(t):
699 """Make t pick up (topmost?) Thing from ground into inventory."""
700 # Topmostness is actually not defined so far. Picks most nutritious Thing.
701 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
702 used_slots = len(t["T_CARRIES"]) # #
703 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
704 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
705 if not world_db["Things"][id]["carried"]
706 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
707 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
712 type = world_db["Things"][id]["T_TYPE"]
713 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
714 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
716 world_db["Things"][highest_id]["carried"] = True
717 if (t != world_db["Things"][0] and # #
718 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
719 x = world_db["Things"][highest_id]["T_TYPE"]
720 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
721 add_gods_favor(score) # #
722 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
723 t["T_CARRIES"].append(highest_id)
724 if t == world_db["Things"][0]:
725 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
726 elif t == world_db["Things"][0]:
727 err = "You try to pick up an object, but there is none."
728 strong_write(io_db["file_out"], "LOG " + err + "\n")
729 elif t == world_db["Things"][0]: # #
730 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
731 "No storage room to carry more.\n") # #
735 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
736 # TODO: Handle case where T_ARGUMENT matches nothing.
737 if len(t["T_CARRIES"]):
738 id = t["T_CARRIES"][t["T_ARGUMENT"]]
739 t["T_CARRIES"].remove(id)
740 world_db["Things"][id]["carried"] = False
741 if t == world_db["Things"][0]:
742 strong_write(io_db["file_out"], "LOG You drop an object.\n")
743 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
744 elif t == world_db["Things"][0]:
745 err = "You try to drop an object, but you own none."
746 strong_write(io_db["file_out"], "LOG " + err + "\n")
750 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
751 # TODO: Handle case where T_ARGUMENT matches nothing.
752 if len(t["T_CARRIES"]):
753 id = t["T_CARRIES"][t["T_ARGUMENT"]]
754 type = world_db["Things"][id]["T_TYPE"]
755 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
756 t["T_CARRIES"].remove(id)
757 del world_db["Things"][id]
758 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
759 if t == world_db["Things"][0]:
760 strong_write(io_db["file_out"],
761 "LOG You consume this object.\n")
762 elif t == world_db["Things"][0]:
763 strong_write(io_db["file_out"],
764 "LOG You try to use this object, but fail.\n")
765 elif t == world_db["Things"][0]:
766 strong_write(io_db["file_out"],
767 "LOG You try to use an object, but you own none.\n")
770 def thingproliferation(t, prol_map):
771 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
773 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
774 marked "." in prol_map. If there are several map cell candidates, one is
777 # # 7DRL: success increments God's mood
778 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
779 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
781 for dir in [directions_db[key] for key in directions_db]:
782 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
783 if mv_result[0] and ord(".") == prol_map[mv_result[1]
784 * world_db["MAP_LENGTH"]
786 candidates.append((mv_result[1], mv_result[2]))
788 i = rand.next() % len(candidates)
789 id = id_setter(-1, "Things")
790 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
791 world_db["Things"][id] = newT
792 world_db["GOD_MOOD"] += 1 # #
796 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
798 On success, decrease satiation score by 32.
800 # # 7DRL: Successful heals increment God's mood.
801 if t["T_SATIATION"] > 0 \
802 and t["T_LIFEPOINTS"] < \
803 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
804 and 0 == (rand.next() % 31) \
805 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
806 if world_db["ThingActions"][id]["TA_NAME"] ==
808 t["T_LIFEPOINTS"] += 1
809 world_db["GOD_MOOD"] += 1 # #
810 t["T_SATIATION"] -= 32
811 if t == world_db["Things"][0]:
812 strong_write(io_db["file_out"], "LOG You heal.\n")
816 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
817 if t["T_SATIATION"] > -32768:
818 t["T_SATIATION"] -= 1
819 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
820 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
821 raise RuntimeError("A thing that should not hunger is hungering.")
822 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
823 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
824 if t == world_db["Things"][0]:
825 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
826 decrement_lifepoints(t)
829 def get_dir_to_target(t, filter):
830 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
832 The path-wise nearest target is chosen, via the shortest available path.
833 Target must not be t. On succcess, return positive value, else False.
835 "a": Thing in FOV is below a certain distance, animate, but of ThingType
836 that is not t's, and starts out weaker than t is; build path as
837 avoiding things of t's ThingType
838 "f": neighbor cell (not inhabited by any animate Thing) further away from
839 animate Thing not further than x steps away and in FOV and of a
840 ThingType that is not t's, and starts out stronger or as strong as t
841 is currently; or (cornered), if no such flight cell, but Thing of
842 above criteria is too near,1 a cell closer to it, or, if less near,
844 "c": Thing in memorized map is consumable
845 "s": memory map cell with greatest-reachable degree of unexploredness
848 def zero_score_map_where_char_on_memdepthmap(c):
849 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
850 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
851 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
852 # set_map_score(i, 0)
853 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
854 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
855 raise RuntimeError("No score map allocated for "
856 "zero_score_map_where_char_on_memdepthmap().")
858 def set_map_score(pos, score):
859 test = libpr.set_map_score(pos, score)
861 raise RuntimeError("No score map allocated for set_map_score().")
863 def get_map_score(pos):
864 result = libpr.get_map_score(pos)
866 raise RuntimeError("No score map allocated for get_map_score().")
870 if t["fovmap"] and ("a" == filter or "f" == filter):
871 for id in world_db["Things"]:
872 Thing = world_db["Things"][id]
873 if Thing != t and Thing["T_LIFEPOINTS"] and \
874 t["T_TYPE"] != Thing["T_TYPE"] and \
875 'v' == chr(t["fovmap"][(Thing["T_POSY"]
876 * world_db["MAP_LENGTH"])
878 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
879 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
881 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
884 elif t["T_MEMMAP"] and "c" == filter:
885 for mt in t["T_MEMTHING"]:
886 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
888 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
892 def set_cells_passable_on_memmap_to_65534_on_scoremap():
893 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
895 # memmap = t["T_MEMMAP"]
896 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
897 # if ord_dot == memmap[i]]:
898 # set_map_score(i, 65534) # i.e. 65535-1
899 map = c_pointer_to_bytearray(t["T_MEMMAP"])
900 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
901 raise RuntimeError("No score map allocated for "
902 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
904 def init_score_map():
905 test = libpr.init_score_map()
907 raise RuntimeError("Malloc error in init_score_map().")
910 set_cells_passable_on_memmap_to_65534_on_scoremap()
912 for id in world_db["Things"]:
913 Thing = world_db["Things"][id]
914 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
916 if t != Thing and Thing["T_LIFEPOINTS"] and \
917 t["T_TYPE"] != Thing["T_TYPE"] and \
918 ord_v == t["fovmap"][pos] and \
919 t["T_LIFEPOINTS"] > \
920 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
921 set_map_score(pos, 0)
922 elif t["T_TYPE"] == Thing["T_TYPE"]:
923 set_map_score(pos, 65535)
925 for id in [id for id in world_db["Things"]
926 if world_db["Things"][id]["T_LIFEPOINTS"]]:
927 Thing = world_db["Things"][id]
928 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
930 if t["T_TYPE"] != Thing["T_TYPE"] and \
931 ord_v == t["fovmap"][pos] and \
932 t["T_LIFEPOINTS"] <= \
933 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
934 set_map_score(pos, 0)
936 for mt in [mt for mt in t["T_MEMTHING"]
937 if ord_blank != t["T_MEMMAP"][mt[1]
938 * world_db["MAP_LENGTH"]
940 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
941 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
943 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
945 def rand_target_dir(neighbors, cmp, dirs):
948 for i in range(len(dirs)):
949 if cmp == neighbors[i]:
950 candidates.append(dirs[i])
952 return candidates[rand.next() % n_candidates] if n_candidates else 0
954 def get_neighbor_scores(dirs, eye_pos):
956 if libpr.ready_neighbor_scores(eye_pos):
957 raise RuntimeError("No score map allocated for " +
958 "ready_neighbor_scores.()")
959 for i in range(len(dirs)):
960 scores.append(libpr.get_neighbor_score(i))
963 def get_dir_from_neighbors():
964 dir_to_target = False
966 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
967 neighbors = get_neighbor_scores(dirs, eye_pos)
969 inhabited = [world_db["Things"][id]["T_POSY"]
970 * world_db["MAP_LENGTH"]
971 + world_db["Things"][id]["T_POSX"]
972 for id in world_db["Things"]
973 if world_db["Things"][id]["T_LIFEPOINTS"]]
974 for i in range(len(dirs)):
975 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
976 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
978 for pos in [pos for pos in inhabited if pos == pos_cmp]:
981 minmax_start = 0 if "f" == filter else 65535 - 1
982 minmax_neighbor = minmax_start
983 for i in range(len(dirs)):
984 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
985 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
986 or ("f" != filter and minmax_neighbor > neighbors[i]):
987 minmax_neighbor = neighbors[i]
988 if minmax_neighbor != minmax_start:
989 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
991 if not dir_to_target:
992 if 1 == get_map_score(eye_pos):
993 dir_to_target = rand_target_dir(neighbors, 0, dirs)
994 elif 3 >= get_map_score(eye_pos):
995 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
997 world_db["ThingActions"][id]["TA_NAME"]
1000 elif dir_to_target and 3 < get_map_score(eye_pos):
1002 elif "a" == filter and 10 <= get_map_score(eye_pos):
1004 return dir_to_target
1006 dir_to_target = False
1008 run_i = 9 + 1 if "s" == filter else 1
1009 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1012 mem_depth_c = b'9' if b' ' == mem_depth_c \
1013 else bytes([mem_depth_c[0] - 1])
1014 if libpr.dijkstra_map():
1015 raise RuntimeError("No score map allocated for dijkstra_map().")
1016 dir_to_target = get_dir_from_neighbors()
1017 libpr.free_score_map()
1018 if dir_to_target and str == type(dir_to_target):
1019 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020 if world_db["ThingActions"][id]["TA_NAME"]
1022 t["T_ARGUMENT"] = ord(dir_to_target)
1023 return dir_to_target
1026 def standing_on_consumable(t):
1027 """Return True/False whether t is standing on a consumable."""
1028 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1029 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1030 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1031 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1037 def get_inventory_slot_to_consume(t):
1038 """Return slot Id of strongest consumable in t's inventory, else -1."""
1039 cmp_consumability = 0
1042 for id in t["T_CARRIES"]:
1043 type = world_db["Things"][id]["T_TYPE"]
1044 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1045 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1052 """Determine next command/argment for actor t via AI algorithms.
1054 AI will look for, and move towards, enemies (animate Things not of their
1055 own ThingType); if they see none, they will consume consumables in their
1056 inventory; if there are none, they will pick up what they stand on if they
1057 stand on consumables; if they stand on none, they will move towards the
1058 next consumable they see or remember on the map; if they see or remember
1059 none, they will explore parts of the map unseen since ever or for at least
1060 one turn; if there is nothing to explore, they will simply wait.
1062 # # 7DRL add: Don't pick up or search things when inventory is full.
1063 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1064 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1065 if not get_dir_to_target(t, "f"):
1066 sel = get_inventory_slot_to_consume(t)
1068 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1069 if world_db["ThingActions"][id]["TA_NAME"]
1071 t["T_ARGUMENT"] = sel
1072 elif standing_on_consumable(t) \
1073 and (len(t["T_CARRIES"]) < # #
1074 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1075 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1076 if world_db["ThingActions"][id]["TA_NAME"]
1079 (len(t["T_CARRIES"]) < # #
1080 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1081 and get_dir_to_target(t, "c"))) and \
1082 (not get_dir_to_target(t, "a")):
1083 get_dir_to_target(t, "s")
1087 """Run game world and its inhabitants until new player input expected."""
1089 whilebreaker = False
1090 while world_db["Things"][0]["T_LIFEPOINTS"]:
1091 proliferable_map = world_db["MAP"][:]
1092 for id in [id for id in world_db["Things"]
1093 if not world_db["Things"][id]["carried"]]:
1094 y = world_db["Things"][id]["T_POSY"]
1095 x = world_db["Things"][id]["T_POSX"]
1096 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1097 for id in [id for id in world_db["Things"]]: # Only what's from start!
1098 if not id in world_db["Things"] or \
1099 world_db["Things"][id]["carried"]: # May have been consumed or
1100 continue # picked up during turn …
1101 Thing = world_db["Things"][id]
1102 if Thing["T_LIFEPOINTS"]:
1103 if not Thing["T_COMMAND"]:
1104 update_map_memory(Thing)
1110 Thing["T_PROGRESS"] += 1
1111 taid = [a for a in world_db["ThingActions"]
1112 if a == Thing["T_COMMAND"]][0]
1113 ThingAction = world_db["ThingActions"][taid]
1114 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1115 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1116 Thing["T_COMMAND"] = 0
1117 Thing["T_PROGRESS"] = 0
1119 thingproliferation(Thing, proliferable_map)
1122 world_db["TURN"] += 1
1125 def new_Thing(type, pos=(0, 0)):
1126 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1128 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1133 "T_PLAYERDROP": 0, # #
1141 "T_MEMDEPTHMAP": False,
1144 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1145 build_fov_map(thing)
1149 def id_setter(id, category, id_store=False, start_at_1=False):
1150 """Set ID of object of category to manipulate ID unused? Create new one.
1152 The ID is stored as id_store.id (if id_store is set). If the integer of the
1153 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1154 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1155 always returned when no new object is created, otherwise the new object's
1158 min = 0 if start_at_1 else -1
1160 id = integer_test(id, min)
1162 if id in world_db[category]:
1167 if (start_at_1 and 0 == id) \
1168 or ((not start_at_1) and (id < 0)):
1169 id = 0 if start_at_1 else -1
1172 if id not in world_db[category]:
1180 """Send PONG line to server output file."""
1181 strong_write(io_db["file_out"], "PONG\n")
1185 """Abort server process."""
1186 if None == opts.replay:
1187 if world_db["WORLD_ACTIVE"]:
1189 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1190 raise SystemExit("received QUIT command")
1193 def command_thingshere(str_y, str_x):
1194 """Write to out file list of Things known to player at coordinate y, x."""
1195 if world_db["WORLD_ACTIVE"]:
1196 y = integer_test(str_y, 0, 255)
1197 x = integer_test(str_x, 0, 255)
1198 length = world_db["MAP_LENGTH"]
1199 if None != y and None != x and y < length and x < length:
1200 pos = (y * world_db["MAP_LENGTH"]) + x
1201 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1202 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1203 for id in world_db["Things"]:
1204 if y == world_db["Things"][id]["T_POSY"] \
1205 and x == world_db["Things"][id]["T_POSX"] \
1206 and not world_db["Things"][id]["carried"]:
1207 type = world_db["Things"][id]["T_TYPE"]
1208 name = world_db["ThingTypes"][type]["TT_NAME"]
1209 strong_write(io_db["file_out"], name + "\n")
1211 for mt in world_db["Things"][0]["T_MEMTHING"]:
1212 if y == mt[1] and x == mt[2]:
1213 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1214 strong_write(io_db["file_out"], name + "\n")
1215 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1217 print("Ignoring: Invalid map coordinates.")
1219 print("Ignoring: Command only works on existing worlds.")
1222 def play_commander(action, args=False):
1223 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1225 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1229 id = [x for x in world_db["ThingActions"]
1230 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1231 world_db["Things"][0]["T_COMMAND"] = id
1234 def set_command_and_argument_int(str_arg):
1235 val = integer_test(str_arg, 0, 255)
1237 world_db["Things"][0]["T_ARGUMENT"] = val
1240 def set_command_and_argument_movestring(str_arg):
1241 if str_arg in directions_db:
1242 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1245 print("Ignoring: Argument must be valid direction string.")
1247 if action == "move":
1248 return set_command_and_argument_movestring
1250 return set_command_and_argument_int
1255 def command_seedrandomness(seed_string):
1256 """Set rand seed to int(seed_string)."""
1257 val = integer_test(seed_string, 0, 4294967295)
1262 def command_makeworld(seed_string):
1263 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1265 Seed rand with seed. Do more only with a "wait" ThingAction and
1266 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1267 world_db["Things"] emptied, call make_map() and set
1268 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1269 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1270 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1271 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1277 err = "Space to put thing on too hard to find. Map too small?"
1279 y = rand.next() % world_db["MAP_LENGTH"]
1280 x = rand.next() % world_db["MAP_LENGTH"]
1281 pos = y * world_db["MAP_LENGTH"] + x;
1282 if "." == chr(world_db["MAP"][pos]) \
1283 or ":" == chr(world_db["MAP"][pos]): # #
1287 raise SystemExit(err)
1288 # Replica of C code, wrongly ignores animatedness of new Thing.
1289 pos_clear = (0 == len([id for id in world_db["Things"]
1290 if world_db["Things"][id]["T_LIFEPOINTS"]
1291 if world_db["Things"][id]["T_POSY"] == y
1292 if world_db["Things"][id]["T_POSX"] == x]))
1297 val = integer_test(seed_string, 0, 4294967295)
1301 player_will_be_generated = False
1302 playertype = world_db["PLAYER_TYPE"]
1303 for ThingType in world_db["ThingTypes"]:
1304 if playertype == ThingType:
1305 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1306 player_will_be_generated = True
1308 if not player_will_be_generated:
1309 print("Ignoring: No player type with start number >0 defined.")
1312 for ThingAction in world_db["ThingActions"]:
1313 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1316 print("Ignoring: No thing action with name 'wait' defined.")
1318 world_db["Things"] = {}
1320 world_db["WORLD_ACTIVE"] = 1
1321 world_db["TURN"] = 1
1322 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1323 id = id_setter(-1, "Things")
1324 world_db["Things"][id] = new_Thing(playertype, free_pos())
1325 if not world_db["Things"][0]["fovmap"]:
1326 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1327 world_db["Things"][0]["fovmap"] = empty_fovmap
1328 update_map_memory(world_db["Things"][0])
1329 for type in world_db["ThingTypes"]:
1330 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1331 if type != playertype:
1332 id = id_setter(-1, "Things")
1333 world_db["Things"][id] = new_Thing(type, free_pos())
1334 strong_write(io_db["file_out"], "NEW_WORLD\n")
1337 def command_maplength(maplength_string):
1338 """Redefine map length. Invalidate map, therefore lose all things on it."""
1339 val = integer_test(maplength_string, 1, 256)
1341 world_db["MAP_LENGTH"] = val
1342 world_db["MAP"] = False
1343 set_world_inactive()
1344 world_db["Things"] = {}
1345 libpr.set_maplength(val)
1348 def command_worldactive(worldactive_string):
1349 """Toggle world_db["WORLD_ACTIVE"] if possible.
1351 An active world can always be set inactive. An inactive world can only be
1352 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1353 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1355 val = integer_test(worldactive_string, 0, 1)
1357 if 0 != world_db["WORLD_ACTIVE"]:
1359 set_world_inactive()
1361 print("World already active.")
1362 elif 0 == world_db["WORLD_ACTIVE"]:
1364 for ThingAction in world_db["ThingActions"]:
1365 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1368 player_exists = False
1369 for Thing in world_db["Things"]:
1371 player_exists = True
1373 if wait_exists and player_exists and world_db["MAP"]:
1374 for id in world_db["Things"]:
1375 if world_db["Things"][id]["T_LIFEPOINTS"]:
1376 build_fov_map(world_db["Things"][id])
1378 update_map_memory(world_db["Things"][id], False)
1379 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1380 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1381 world_db["Things"][0]["fovmap"] = empty_fovmap
1382 world_db["WORLD_ACTIVE"] = 1
1384 print("Ignoring: Not all conditions for world activation met.")
1387 def test_for_id_maker(object, category):
1388 """Return decorator testing for object having "id" attribute."""
1391 if hasattr(object, "id"):
1394 print("Ignoring: No " + category +
1395 " defined to manipulate yet.")
1400 def command_tid(id_string):
1401 """Set ID of Thing to manipulate. ID unused? Create new one.
1403 Default new Thing's type to the first available ThingType, others: zero.
1405 id = id_setter(id_string, "Things", command_tid)
1407 if world_db["ThingTypes"] == {}:
1408 print("Ignoring: No ThingType to settle new Thing in.")
1410 type = list(world_db["ThingTypes"].keys())[0]
1411 world_db["Things"][id] = new_Thing(type)
1414 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1418 def command_tcommand(str_int):
1419 """Set T_COMMAND of selected Thing."""
1420 val = integer_test(str_int, 0)
1422 if 0 == val or val in world_db["ThingActions"]:
1423 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1425 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1429 def command_ttype(str_int):
1430 """Set T_TYPE of selected Thing."""
1431 val = integer_test(str_int, 0)
1433 if val in world_db["ThingTypes"]:
1434 world_db["Things"][command_tid.id]["T_TYPE"] = val
1436 print("Ignoring: ThingType ID belongs to no known ThingType.")
1440 def command_tcarries(str_int):
1441 """Append int(str_int) to T_CARRIES of selected Thing.
1443 The ID int(str_int) must not be of the selected Thing, and must belong to a
1444 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1446 val = integer_test(str_int, 0)
1448 if val == command_tid.id:
1449 print("Ignoring: Thing cannot carry itself.")
1450 elif val in world_db["Things"] \
1451 and not world_db["Things"][val]["carried"]:
1452 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1453 world_db["Things"][val]["carried"] = True
1455 print("Ignoring: Thing not available for carrying.")
1456 # Note that the whole carrying structure is different from the C version:
1457 # Carried-ness is marked by a "carried" flag, not by Things containing
1458 # Things internally.
1462 def command_tmemthing(str_t, str_y, str_x):
1463 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1465 The type must fit to an existing ThingType, and the position into the map.
1467 type = integer_test(str_t, 0)
1468 posy = integer_test(str_y, 0, 255)
1469 posx = integer_test(str_x, 0, 255)
1470 if None != type and None != posy and None != posx:
1471 if type not in world_db["ThingTypes"] \
1472 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1473 print("Ignoring: Illegal value for thing type or position.")
1475 memthing = (type, posy, posx)
1476 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1479 def setter_map(maptype):
1480 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1482 If no map of maptype exists yet, initialize it with ' ' bytes first.
1485 def valid_map_line(str_int, mapline):
1486 val = integer_test(str_int, 0, 255)
1488 if val >= world_db["MAP_LENGTH"]:
1489 print("Illegal value for map line number.")
1490 elif len(mapline) != world_db["MAP_LENGTH"]:
1491 print("Map line length is unequal map width.")
1496 def nonThingMap_helper(str_int, mapline):
1497 val = valid_map_line(str_int, mapline)
1499 length = world_db["MAP_LENGTH"]
1500 if not world_db["MAP"]:
1501 map = bytearray(b' ' * (length ** 2))
1503 map = world_db["MAP"]
1504 map[val * length:(val * length) + length] = mapline.encode()
1505 if not world_db["MAP"]:
1506 world_db["MAP"] = map
1509 def ThingMap_helper(str_int, mapline):
1510 val = valid_map_line(str_int, mapline)
1512 length = world_db["MAP_LENGTH"]
1513 if not world_db["Things"][command_tid.id][maptype]:
1514 map = bytearray(b' ' * (length ** 2))
1516 map = world_db["Things"][command_tid.id][maptype]
1517 map[val * length:(val * length) + length] = mapline.encode()
1518 if not world_db["Things"][command_tid.id][maptype]:
1519 world_db["Things"][command_tid.id][maptype] = map
1521 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1524 def setter_tpos(axis):
1525 """Generate setter for T_POSX or T_POSY of selected Thing.
1527 If world is active, rebuilds animate things' fovmap, player's memory map.
1530 def helper(str_int):
1531 val = integer_test(str_int, 0, 255)
1533 if val < world_db["MAP_LENGTH"]:
1534 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1535 if world_db["WORLD_ACTIVE"] \
1536 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1537 build_fov_map(world_db["Things"][command_tid.id])
1538 if 0 == command_tid.id:
1539 update_map_memory(world_db["Things"][command_tid.id])
1541 print("Ignoring: Position is outside of map.")
1545 def command_ttid(id_string):
1546 """Set ID of ThingType to manipulate. ID unused? Create new one.
1548 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1550 id = id_setter(id_string, "ThingTypes", command_ttid)
1552 world_db["ThingTypes"][id] = {
1553 "TT_NAME": "(none)",
1556 "TT_PROLIFERATE": 0,
1557 "TT_START_NUMBER": 0,
1558 "TT_STORAGE": 0, # #
1564 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1568 def command_ttname(name):
1569 """Set TT_NAME of selected ThingType."""
1570 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1574 def command_ttsymbol(char):
1575 """Set TT_SYMBOL of selected ThingType. """
1577 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1579 print("Ignoring: Argument must be single character.")
1583 def command_ttcorpseid(str_int):
1584 """Set TT_CORPSE_ID of selected ThingType."""
1585 val = integer_test(str_int, 0)
1587 if val in world_db["ThingTypes"]:
1588 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1590 print("Ignoring: Corpse ID belongs to no known ThignType.")
1593 def command_taid(id_string):
1594 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1596 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1598 id = id_setter(id_string, "ThingActions", command_taid, True)
1600 world_db["ThingActions"][id] = {
1606 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1609 @test_ThingAction_id
1610 def command_taname(name):
1611 """Set TA_NAME of selected ThingAction.
1613 The name must match a valid thing action function. If after the name
1614 setting no ThingAction with name "wait" remains, call set_world_inactive().
1616 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1617 or name == "pick_up":
1618 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1619 if 1 == world_db["WORLD_ACTIVE"]:
1620 wait_defined = False
1621 for id in world_db["ThingActions"]:
1622 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1625 if not wait_defined:
1626 set_world_inactive()
1628 print("Ignoring: Invalid action name.")
1629 # In contrast to the original,naming won't map a function to a ThingAction.
1633 """Call ai() on player Thing, then turn_over()."""
1634 ai(world_db["Things"][0])
1638 """Commands database.
1640 Map command start tokens to ([0]) number of expected command arguments, ([1])
1641 the command's meta-ness (i.e. is it to be written to the record file, is it to
1642 be ignored in replay mode if read from server input file), and ([2]) a function
1646 "QUIT": (0, True, command_quit),
1647 "PING": (0, True, command_ping),
1648 "THINGS_HERE": (2, True, command_thingshere),
1649 "MAKE_WORLD": (1, False, command_makeworld),
1650 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1651 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1652 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1653 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1654 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1655 "MAP_LENGTH": (1, False, command_maplength),
1656 "WORLD_ACTIVE": (1, False, command_worldactive),
1657 "MAP": (2, False, setter_map("MAP")),
1658 "TA_ID": (1, False, command_taid),
1659 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1660 "TA_NAME": (1, False, command_taname),
1661 "TT_ID": (1, False, command_ttid),
1662 "TT_NAME": (1, False, command_ttname),
1663 "TT_SYMBOL": (1, False, command_ttsymbol),
1664 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1665 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1667 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1669 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1671 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1672 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1673 "T_ID": (1, False, command_tid),
1674 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1675 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1676 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1677 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1678 "T_COMMAND": (1, False, command_tcommand),
1679 "T_TYPE": (1, False, command_ttype),
1680 "T_CARRIES": (1, False, command_tcarries),
1681 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1682 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1683 "T_MEMTHING": (3, False, command_tmemthing),
1684 "T_POSY": (1, False, setter_tpos("Y")),
1685 "T_POSX": (1, False, setter_tpos("X")),
1686 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1687 "wait": (0, False, play_commander("wait")),
1688 "move": (1, False, play_commander("move")),
1689 "pick_up": (0, False, play_commander("pick_up")),
1690 "drop": (1, False, play_commander("drop", True)),
1691 "use": (1, False, play_commander("use", True)),
1692 "ai": (0, False, command_ai)
1694 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1697 """World state database. With sane default values. (Randomness is in rand.)"""
1711 """Mapping of direction names to internal direction chars."""
1712 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1713 "west": "s", "north-west": "w", "north-east": "e"}
1715 """File IO database."""
1717 "path_save": "save",
1718 "path_record": "record_save",
1719 "path_worldconf": "confserver/world",
1720 "path_server": "server/",
1721 "path_in": "server/in",
1722 "path_out": "server/out",
1723 "path_worldstate": "server/worldstate",
1724 "tmp_suffix": "_tmp",
1725 "kicked_by_rival": False,
1726 "worldstate_updateable": False
1731 libpr = prep_library()
1732 rand = RandomnessIO()
1733 opts = parse_command_line_arguments()
1735 io_db["path_save"] = opts.savefile
1736 io_db["path_record"] = "record_" + opts.savefile
1739 io_db["verbose"] = True
1740 if None != opts.replay:
1744 except SystemExit as exit:
1745 print("ABORTING: " + exit.args[0])
1747 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")