3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def strong_write(file, string):
43 """Apply write(string), then flush()."""
48 def setup_server_io():
49 """Fill IO files DB with proper file( path)s. Write process IO test string.
51 Ensure IO files directory at server/. Remove any old input file if found.
52 Set up new input file for reading, and new output file for writing. Start
53 output file with process hash line of format PID + " " + floated UNIX time
54 (io_db["teststring"]). Raise SystemExit if file is found at path of either
55 record or save file plus io_db["tmp_suffix"].
57 def detect_atomic_leftover(path, tmp_suffix):
58 path_tmp = path + tmp_suffix
59 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
60 "aborted previous attempt to write '" + path + "'. Aborting " \
61 "until matter is resolved by removing it from its current path."
62 if os.access(path_tmp, os.F_OK):
64 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
65 io_db["save_wait"] = 0
66 io_db["verbose"] = False
67 io_db["record_chunk"] = ""
68 os.makedirs(io_db["path_server"], exist_ok=True)
69 io_db["file_out"] = open(io_db["path_out"], "w")
70 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
71 if os.access(io_db["path_in"], os.F_OK):
72 os.remove(io_db["path_in"])
73 io_db["file_in"] = open(io_db["path_in"], "w")
74 io_db["file_in"].close()
75 io_db["file_in"] = open(io_db["path_in"], "r")
76 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
77 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
80 def cleanup_server_io():
81 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
82 def helper(file_key, path_key):
84 io_db[file_key].close()
85 if not io_db["kicked_by_rival"] \
86 and os.access(io_db[path_key], os.F_OK):
87 os.remove(io_db[path_key])
88 helper("file_in", "path_in")
89 helper("file_out", "path_out")
90 helper("file_worldstate", "path_worldstate")
91 if "file_record" in io_db:
92 io_db["file_record"].close()
95 def obey(command, prefix, replay=False, do_record=False):
96 """Call function from commands_db mapped to command's first token.
98 Tokenize command string with shlex.split(comments=True). If replay is set,
99 a non-meta command from the commands_db merely triggers obey() on the next
100 command from the records file. If not, non-meta commands set
101 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
102 do_record is set, are recorded to io_db["record_chunk"], and save_world()
103 is called (and io_db["record_chunk"] written) if 15 seconds have passed
104 since the last time it was called. The prefix string is inserted into the
105 server's input message between its beginning 'input ' and ':'. All activity
106 is preceded by a server_test() call.
110 print("input " + prefix + ": " + command)
112 tokens = shlex.split(command, comments=True)
113 except ValueError as err:
114 print("Can't tokenize command string: " + str(err) + ".")
116 if len(tokens) > 0 and tokens[0] in commands_db \
117 and len(tokens) == commands_db[tokens[0]][0] + 1:
118 if commands_db[tokens[0]][1]:
119 commands_db[tokens[0]][2](*tokens[1:])
121 print("Due to replay mode, reading command as 'go on in record'.")
122 line = io_db["file_record"].readline()
124 obey(line.rstrip(), io_db["file_record"].prefix
125 + str(io_db["file_record"].line_n))
126 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128 print("Reached end of record file.")
130 commands_db[tokens[0]][2](*tokens[1:])
132 io_db["record_chunk"] += command + "\n"
133 if time.time() > io_db["save_wait"] + 15:
134 atomic_write(io_db["path_record"], io_db["record_chunk"],
137 io_db["record_chunk"] = ""
138 io_db["save_wait"] = time.time()
139 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
140 elif 0 != len(tokens):
141 print("Invalid command/argument, or bad number of tokens.")
144 def atomic_write(path, text, do_append=False, delete=True):
145 """Atomic write of text to file at path, appended if do_append is set."""
146 path_tmp = path + io_db["tmp_suffix"]
150 if os.access(path, os.F_OK):
151 shutil.copyfile(path, path_tmp)
152 file = open(path_tmp, mode)
153 strong_write(file, text)
155 if delete and os.access(path, os.F_OK):
157 os.rename(path_tmp, path)
161 """Save all commands needed to reconstruct current world state."""
164 string = string.replace("\u005C", '\u005C\u005C')
165 return '"' + string.replace('"', '\u005C"') + '"'
170 if world_db["Things"][id][key]:
171 map = world_db["Things"][id][key]
172 length = world_db["MAP_LENGTH"]
173 for i in range(length):
174 line = map[i * length:(i * length) + length].decode()
175 string = string + key + " " + str(i) + " " + quote(line) \
182 for memthing in world_db["Things"][id]["T_MEMTHING"]:
183 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
184 str(memthing[1]) + " " + str(memthing[2]) + "\n"
187 def helper(category, id_string, special_keys={}):
189 for id in world_db[category]:
190 string = string + id_string + " " + str(id) + "\n"
191 for key in world_db[category][id]:
192 if not key in special_keys:
193 x = world_db[category][id][key]
194 argument = quote(x) if str == type(x) else str(x)
195 string = string + key + " " + argument + "\n"
196 elif special_keys[key]:
197 string = string + special_keys[key](id)
202 if dict != type(world_db[key]) and key != "MAP" and \
203 key != "WORLD_ACTIVE" and key != "SEED_MAP":
204 string = string + key + " " + str(world_db[key]) + "\n"
205 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
206 string = string + helper("ThingActions", "TA_ID")
207 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
208 for id in world_db["ThingTypes"]:
209 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
210 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
211 string = string + helper("Things", "T_ID",
212 {"T_CARRIES": False, "carried": False,
213 "T_MEMMAP": mapsetter("T_MEMMAP"),
214 "T_MEMTHING": memthing, "fovmap": False,
215 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
216 for id in world_db["Things"]:
217 if [] != world_db["Things"][id]["T_CARRIES"]:
218 string = string + "T_ID " + str(id) + "\n"
219 for carried_id in world_db["Things"][id]["T_CARRIES"]:
220 string = string + "T_CARRIES " + str(carried_id) + "\n"
221 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
222 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
223 atomic_write(io_db["path_save"], string)
226 def obey_lines_in_file(path, name, do_record=False):
227 """Call obey() on each line of path's file, use name in input prefix."""
228 file = open(path, "r")
230 for line in file.readlines():
231 obey(line.rstrip(), name + "file line " + str(line_n),
237 def parse_command_line_arguments():
238 """Return settings values read from command line arguments."""
239 parser = argparse.ArgumentParser()
240 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
242 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
244 parser.add_argument('-v', dest='verbose', action='store_true')
245 opts, unknown = parser.parse_known_args()
250 """Ensure valid server out file belonging to current process.
252 This is done by comparing io_db["teststring"] to what's found at the start
253 of the current file at io_db["path_out"]. On failure, set
254 io_db["kicked_by_rival"] and raise SystemExit.
256 if not os.access(io_db["path_out"], os.F_OK):
257 raise SystemExit("Server output file has disappeared.")
258 file = open(io_db["path_out"], "r")
259 test = file.readline().rstrip("\n")
261 if test != io_db["teststring"]:
262 io_db["kicked_by_rival"] = True
263 msg = "Server test string in server output file does not match. This" \
264 " indicates that the current server process has been " \
265 "superseded by another one."
266 raise SystemExit(msg)
270 """Return next newline-delimited command from server in file.
272 Keep building return string until a newline is encountered. Pause between
273 unsuccessful reads, and after too much waiting, run server_test().
275 wait_on_fail = 0.03333
280 add = io_db["file_in"].readline()
282 command = command + add
283 if len(command) > 0 and "\n" == command[-1]:
284 command = command[:-1]
287 time.sleep(wait_on_fail)
288 if now + max_wait < time.time():
294 def try_worldstate_update():
295 """Write worldstate file if io_db["worldstate_updateable"] is set."""
296 if io_db["worldstate_updateable"]:
298 def draw_visible_Things(map, run):
299 for id in world_db["Things"]:
300 type = world_db["Things"][id]["T_TYPE"]
301 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303 if (0 == run and not consumable and not alive) \
304 or (1 == run and consumable and not alive) \
305 or (2 == run and alive):
306 y = world_db["Things"][id]["T_POSY"]
307 x = world_db["Things"][id]["T_POSX"]
308 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309 if 'v' == chr(fovflag):
310 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311 map[(y * length) + x] = ord(c)
313 def write_map(string, map):
314 for i in range(length):
315 line = map[i * length:(i * length) + length].decode()
316 string = string + line + "\n"
320 if [] == world_db["Things"][0]["T_CARRIES"]:
321 inventory = "(none)\n"
323 for id in world_db["Things"][0]["T_CARRIES"]:
324 type_id = world_db["Things"][id]["T_TYPE"]
325 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326 inventory = inventory + name + "\n"
327 ## 7DRL additions: GOD_MOOD, GOD_FAVOR
328 string = str(world_db["GOD_MOOD"]) + "\n" + \
329 str(world_db["GOD_FAVOR"]) + "\n" + \
330 str(world_db["TURN"]) + "\n" + \
331 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
332 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
333 inventory + "%\n" + \
334 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
335 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
336 str(world_db["MAP_LENGTH"]) + "\n"
337 length = world_db["MAP_LENGTH"]
338 fov = bytearray(b' ' * (length ** 2))
339 for pos in range(length ** 2):
340 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
341 fov[pos] = world_db["MAP"][pos]
343 draw_visible_Things(fov, i)
344 string = write_map(string, fov)
345 mem = world_db["Things"][0]["T_MEMMAP"][:]
347 for mt in world_db["Things"][0]["T_MEMTHING"]:
348 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
349 if (i == 0 and not consumable) or (i == 1 and consumable):
350 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
351 mem[(mt[1] * length) + mt[2]] = ord(c)
352 string = write_map(string, mem)
353 atomic_write(io_db["path_worldstate"], string, delete=False)
354 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
355 io_db["worldstate_updateable"] = False
359 """Replay game from record file.
361 Use opts.replay as breakpoint turn to which to replay automatically before
362 switching to manual input by non-meta commands in server input file
363 triggering further reads of record file. Ensure opts.replay is at least 1.
364 Run try_worldstate_update() before each interactive obey()/read_command().
368 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
369 " (if so late a turn is to be found).")
370 if not os.access(io_db["path_record"], os.F_OK):
371 raise SystemExit("No record file found to replay.")
372 io_db["file_record"] = open(io_db["path_record"], "r")
373 io_db["file_record"].prefix = "record file line "
374 io_db["file_record"].line_n = 1
375 while world_db["TURN"] < opts.replay:
376 line = io_db["file_record"].readline()
379 obey(line.rstrip(), io_db["file_record"].prefix
380 + str(io_db["file_record"].line_n))
381 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
383 try_worldstate_update()
384 obey(read_command(), "in file", replay=True)
388 """Play game by server input file commands. Before, load save file found.
390 If no save file is found, a new world is generated from the commands in the
391 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
392 command and all that follow via the server input file. Run
393 try_worldstate_update() before each interactive obey()/read_command().
395 if os.access(io_db["path_save"], os.F_OK):
396 obey_lines_in_file(io_db["path_save"], "save")
398 if not os.access(io_db["path_worldconf"], os.F_OK):
399 msg = "No world config file from which to start a new world."
400 raise SystemExit(msg)
401 obey_lines_in_file(io_db["path_worldconf"], "world config ",
403 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
405 try_worldstate_update()
406 obey(read_command(), "in file", do_record=True)
410 """(Re-)make island map.
412 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
413 start with one land cell in the middle, then go into cycle of repeatedly
414 selecting a random sea cell and transforming it into land if it is neighbor
415 to land. The cycle ends when a land cell is due to be created at the map's
416 border. Then put some trees on the map (TODO: more precise algorithm desc).
418 def is_neighbor(coordinates, type):
421 length = world_db["MAP_LENGTH"]
423 diag_west = x + (ind > 0)
424 diag_east = x + (ind < (length - 1))
425 pos = (y * length) + x
426 if (y > 0 and diag_east
427 and type == chr(world_db["MAP"][pos - length + ind])) \
429 and type == chr(world_db["MAP"][pos + 1])) \
430 or (y < (length - 1) and diag_east
431 and type == chr(world_db["MAP"][pos + length + ind])) \
432 or (y > 0 and diag_west
433 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
435 and type == chr(world_db["MAP"][pos - 1])) \
436 or (y < (length - 1) and diag_west
437 and type == chr(world_db["MAP"][pos + length - (not ind)])):
440 store_seed = rand.seed
441 rand.seed = world_db["SEED_MAP"]
442 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
443 length = world_db["MAP_LENGTH"]
444 add_half_width = (not (length % 2)) * int(length / 2)
445 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
447 y = rand.next() % length
448 x = rand.next() % length
449 pos = (y * length) + x
450 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
451 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
453 world_db["MAP"][pos] = ord(".")
454 n_trees = int((length ** 2) / 16)
456 while (i_trees <= n_trees):
457 single_allowed = rand.next() % 32
458 y = rand.next() % length
459 x = rand.next() % length
460 pos = (y * length) + x
461 if "." == chr(world_db["MAP"][pos]) \
462 and ((not single_allowed) or is_neighbor((y, x), "X")):
463 world_db["MAP"][pos] = ord("X")
465 rand.seed = store_seed
466 # This all-too-precise replica of the original C code misses iter_limit().
469 def update_map_memory(t, age_map=True):
470 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
471 if not t["T_MEMMAP"]:
472 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
473 if not t["T_MEMDEPTHMAP"]:
474 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
478 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
479 if ord_v == t["fovmap"][pos]]:
480 t["T_MEMDEPTHMAP"][pos] = ord_0
481 if ord_space == t["T_MEMMAP"][pos]:
482 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
484 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
485 memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
486 fovmap = maptype.from_buffer(t["fovmap"])
487 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
488 for mt in [mt for mt in t["T_MEMTHING"]
489 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
491 t["T_MEMTHING"].remove(mt)
492 for id in [id for id in world_db["Things"]
493 if not world_db["Things"][id]["carried"]]:
494 type = world_db["Things"][id]["T_TYPE"]
495 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
496 y = world_db["Things"][id]["T_POSY"]
497 x = world_db["Things"][id]["T_POSX"]
498 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
499 t["T_MEMTHING"].append((type, y, x))
502 def set_world_inactive():
503 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
505 if os.access(io_db["path_worldstate"], os.F_OK):
506 os.remove(io_db["path_worldstate"])
507 world_db["WORLD_ACTIVE"] = 0
510 def integer_test(val_string, min, max=None):
511 """Return val_string if possible integer >= min and <= max, else None."""
513 val = int(val_string)
514 if val < min or (max != None and val > max):
518 msg = "Ignoring: Please use integer >= " + str(min)
520 msg += " and <= " + str(max)
526 def setter(category, key, min, max=None):
527 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
530 val = integer_test(val_string, min, max)
534 if category == "Thing":
535 id_store = command_tid
536 decorator = test_Thing_id
537 elif category == "ThingType":
538 id_store = command_ttid
539 decorator = test_ThingType_id
540 elif category == "ThingAction":
541 id_store = command_taid
542 decorator = test_ThingAction_id
546 val = integer_test(val_string, min, max)
548 world_db[category + "s"][id_store.id][key] = val
552 def build_fov_map(t):
553 """Build Thing's FOV map."""
554 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
555 maptype = ctypes.c_char * len(world_db["MAP"])
556 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
557 maptype.from_buffer(t["fovmap"]),
558 maptype.from_buffer(world_db["MAP"]))
560 raise RuntimeError("Malloc error in build_fov_Map().")
563 def decrement_lifepoints(t):
564 """Decrement t's lifepoints by 1, and if to zero, corpse it.
566 If t is the player avatar, only blank its fovmap, so that the client may
567 still display memory data. On non-player things, erase fovmap and memory.
569 t["T_LIFEPOINTS"] -= 1
570 if 0 == t["T_LIFEPOINTS"]:
571 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
572 if world_db["Things"][0] == t:
573 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
574 strong_write(io_db["file_out"], "LOG You die.\n")
577 t["T_MEMMAP"] = False
578 t["T_MEMDEPTHMAP"] = False
580 strong_write(io_db["file_out"], "LOG It dies.\n")
583 def mv_yx_in_dir_legal(dir, y, x):
584 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
585 dir_c = dir.encode("ascii")[0]
586 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
588 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
589 return (test, libpr.result_y(), libpr.result_x())
593 """Make t do nothing (but loudly, if player avatar)."""
594 if t == world_db["Things"][0]:
595 strong_write(io_db["file_out"], "LOG You wait.\n")
599 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
601 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
602 t["T_POSY"], t["T_POSX"])
603 if 1 == move_result[0]:
604 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
605 passable = "." == chr(world_db["MAP"][pos])
606 hitted = [id for id in world_db["Things"]
607 if world_db["Things"][id] != t
608 if world_db["Things"][id]["T_LIFEPOINTS"]
609 if world_db["Things"][id]["T_POSY"] == move_result[1]
610 if world_db["Things"][id]["T_POSX"] == move_result[2]]
613 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
614 hitter = "You" if t == world_db["Things"][0] else hitter_name
615 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
616 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
617 hitted = "you" if hit_id == 0 else hitted_name
618 verb = " wound " if hitter == "You" else " wounds "
619 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
621 decrement_lifepoints(world_db["Things"][hit_id])
623 dir = [dir for dir in directions_db
624 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
626 t["T_POSY"] = move_result[1]
627 t["T_POSX"] = move_result[2]
628 for id in t["T_CARRIES"]:
629 world_db["Things"][id]["T_POSY"] = move_result[1]
630 world_db["Things"][id]["T_POSX"] = move_result[2]
632 if t == world_db["Things"][0]:
633 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
634 elif t == world_db["Things"][0]:
635 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
638 def actor_pick_up(t):
639 """Make t pick up (topmost?) Thing from ground into inventory."""
640 # Topmostness is actually not defined so far. Picks Thing with highest ID.
641 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
642 if not world_db["Things"][id]["carried"]
643 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
644 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
650 world_db["Things"][highest_id]["carried"] = True
651 t["T_CARRIES"].append(highest_id)
652 if t == world_db["Things"][0]:
653 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
654 elif t == world_db["Things"][0]:
655 err = "You try to pick up an object, but there is none."
656 strong_write(io_db["file_out"], "LOG " + err + "\n")
660 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
661 # TODO: Handle case where T_ARGUMENT matches nothing.
662 if len(t["T_CARRIES"]):
663 id = t["T_CARRIES"][t["T_ARGUMENT"]]
664 t["T_CARRIES"].remove(id)
665 world_db["Things"][id]["carried"] = False
666 if t == world_db["Things"][0]:
667 strong_write(io_db["file_out"], "LOG You drop an object.\n")
668 elif t == world_db["Things"][0]:
669 err = "You try to drop an object, but you own none."
670 strong_write(io_db["file_out"], "LOG " + err + "\n")
674 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
675 # TODO: Handle case where T_ARGUMENT matches nothing.
676 if len(t["T_CARRIES"]):
677 id = t["T_CARRIES"][t["T_ARGUMENT"]]
678 type = world_db["Things"][id]["T_TYPE"]
679 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
680 t["T_CARRIES"].remove(id)
681 del world_db["Things"][id]
682 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
683 if t == world_db["Things"][0]:
684 strong_write(io_db["file_out"],
685 "LOG You consume this object.\n")
686 elif t == world_db["Things"][0]:
687 strong_write(io_db["file_out"],
688 "LOG You try to use this object, but fail.\n")
689 elif t == world_db["Things"][0]:
690 strong_write(io_db["file_out"],
691 "LOG You try to use an object, but you own none.\n")
694 def thingproliferation(t):
695 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
697 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
698 passable and not be inhabited by a Thing of the same type, or, if Thing is
699 animate, any other animate Thing. If there are several map cell candidates,
700 one is selected randomly.
702 def test_cell(t, y, x):
703 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
704 for id in [id for id in world_db["Things"]
705 if y == world_db["Things"][id]["T_POSY"]
706 if x == world_db["Things"][id]["T_POSX"]
707 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
708 or (t["T_LIFEPOINTS"] and
709 world_db["Things"][id]["T_LIFEPOINTS"])]:
713 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
714 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
716 for dir in [directions_db[key] for key in directions_db]:
717 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
718 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
719 candidates.append((mv_result[1], mv_result[2]))
721 i = rand.next() % len(candidates)
722 id = id_setter(-1, "Things")
723 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
724 world_db["Things"][id] = newT
728 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
730 On success, decrease satiation score by 32.
732 if t["T_SATIATION"] > 0 \
733 and t["T_LIFEPOINTS"] < \
734 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
735 and 0 == (rand.next() % 31) \
736 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
737 if world_db["ThingActions"][id]["TA_NAME"] ==
739 t["T_LIFEPOINTS"] += 1
740 t["T_SATIATION"] -= 32
741 if t == world_db["Things"][0]:
742 strong_write(io_db["file_out"], "LOG You heal.\n")
744 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
745 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
749 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
750 if t["T_SATIATION"] > -32768:
751 t["T_SATIATION"] -= 1
752 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
753 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
754 raise RuntimeError("A thing that should not hunger is hungering.")
755 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
756 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
757 if t == world_db["Things"][0]:
758 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
760 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
761 strong_write(io_db["file_out"], "LOG " + name +
762 " suffers from hunger.\n")
763 decrement_lifepoints(t)
766 def get_dir_to_target(t, filter):
767 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
769 The path-wise nearest target is chosen, via the shortest available path.
770 Target must not be t. On succcess, return positive value, else False.
772 "a": Thing in FOV is below a certain distance, animate, but of ThingType
773 that is not t's, and starts out weaker than t is; build path as
774 avoiding things of t's ThingType
775 "f": neighbor cell (not inhabited by any animate Thing) further away from
776 animate Thing not further than x steps away and in FOV and of a
777 ThingType that is not t's, and starts out stronger or as strong as t
778 is currently; or (cornered), if no such flight cell, but Thing of
779 above criteria is too near,1 a cell closer to it, or, if less near,
781 "c": Thing in memorized map is consumable
782 "s": memory map cell with greatest-reachable degree of unexploredness
785 def zero_score_map_where_char_on_memdepthmap(c):
786 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
787 map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
788 test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
790 raise RuntimeError("No score map allocated for "
791 "zero_score_map_where_char_on_memdepthmap().")
793 def set_map_score(pos, score):
794 test = libpr.set_map_score(pos, score)
796 raise RuntimeError("No score map allocated for set_map_score().")
798 def get_map_score(pos):
799 result = libpr.get_map_score(pos)
801 raise RuntimeError("No score map allocated for get_map_score().")
805 if t["fovmap"] and ("a" == filter or "f" == filter):
806 for id in world_db["Things"]:
807 Thing = world_db["Things"][id]
808 if Thing != t and Thing["T_LIFEPOINTS"] and \
809 t["T_TYPE"] != Thing["T_TYPE"] and \
810 'v' == chr(t["fovmap"][(Thing["T_POSY"]
811 * world_db["MAP_LENGTH"])
813 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
814 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
816 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
819 elif t["T_MEMMAP"] and "c" == filter:
820 for mt in t["T_MEMTHING"]:
821 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
823 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
827 def init_score_map():
828 test = libpr.init_score_map()
830 raise RuntimeError("Malloc error in init_score_map().")
834 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
835 if ord_dot == t["T_MEMMAP"][i]]:
836 set_map_score(i, 65535 - 1)
838 for id in world_db["Things"]:
839 Thing = world_db["Things"][id]
840 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
842 if t != Thing and Thing["T_LIFEPOINTS"] and \
843 t["T_TYPE"] != Thing["T_TYPE"] and \
844 ord_v == t["fovmap"][pos] and \
845 t["T_LIFEPOINTS"] > \
846 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
847 set_map_score(pos, 0)
848 elif t["T_TYPE"] == Thing["T_TYPE"]:
849 set_map_score(pos, 65535)
851 for id in [id for id in world_db["Things"]
852 if world_db["Things"][id]["T_LIFEPOINTS"]]:
853 Thing = world_db["Things"][id]
854 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
856 if t["T_TYPE"] != Thing["T_TYPE"] and \
857 ord_v == t["fovmap"][pos] and \
858 t["T_LIFEPOINTS"] <= \
859 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
860 set_map_score(pos, 0)
862 for mt in [mt for mt in t["T_MEMTHING"]
863 if ord_blank != t["T_MEMMAP"][mt[1]
864 * world_db["MAP_LENGTH"]
866 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
867 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
869 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
871 def rand_target_dir(neighbors, cmp, dirs):
874 for i in range(len(dirs)):
875 if cmp == neighbors[i]:
876 candidates.append(dirs[i])
878 return candidates[rand.next() % n_candidates] if n_candidates else 0
880 def get_neighbor_scores(dirs, eye_pos):
882 if libpr.ready_neighbor_scores(eye_pos):
883 raise RuntimeError("No score map allocated for " +
884 "ready_neighbor_scores.()")
885 for i in range(len(dirs)):
886 scores.append(libpr.get_neighbor_score(i))
889 def get_dir_from_neighbors():
890 dir_to_target = False
892 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
893 neighbors = get_neighbor_scores(dirs, eye_pos)
895 inhabited = [world_db["Things"][id]["T_POSY"]
896 * world_db["MAP_LENGTH"]
897 + world_db["Things"][id]["T_POSX"]
898 for id in world_db["Things"]
899 if world_db["Things"][id]["T_LIFEPOINTS"]]
900 for i in range(len(dirs)):
901 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
902 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
904 for pos in [pos for pos in inhabited if pos == pos_cmp]:
907 minmax_start = 0 if "f" == filter else 65535 - 1
908 minmax_neighbor = minmax_start
909 for i in range(len(dirs)):
910 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
911 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
912 or ("f" != filter and minmax_neighbor > neighbors[i]):
913 minmax_neighbor = neighbors[i]
914 if minmax_neighbor != minmax_start:
915 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
917 if not dir_to_target:
918 if 1 == get_map_score(eye_pos):
919 dir_to_target = rand_target_dir(neighbors, 0, dirs)
920 elif 3 >= get_map_score(eye_pos):
921 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
923 world_db["ThingActions"][id]["TA_NAME"]
926 elif dir_to_target and 3 < get_map_score(eye_pos):
928 elif "a" == filter and 10 <= get_map_score(eye_pos):
935 dir_to_target = False
937 run_i = 9 + 1 if "s" == filter else 1
938 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
941 mem_depth_c = b'9' if b' ' == mem_depth_c \
942 else bytes([mem_depth_c[0] - 1])
943 if FOO(): # libpr.dijkstra_map():
944 raise RuntimeError("No score map allocated for dijkstra_map().")
945 dir_to_target = get_dir_from_neighbors()
946 libpr.free_score_map()
947 if dir_to_target and str == type(dir_to_target):
948 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
949 if world_db["ThingActions"][id]["TA_NAME"]
951 t["T_ARGUMENT"] = ord(dir_to_target)
955 def standing_on_consumable(t):
956 """Return True/False whether t is standing on a consumable."""
957 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
958 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
959 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
960 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
966 def get_inventory_slot_to_consume(t):
967 """Return slot Id of strongest consumable in t's inventory, else -1."""
968 cmp_consumability = 0
971 for id in t["T_CARRIES"]:
972 type = world_db["Things"][id]["T_TYPE"]
973 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
974 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
981 """Determine next command/argment for actor t via AI algorithms.
983 AI will look for, and move towards, enemies (animate Things not of their
984 own ThingType); if they see none, they will consume consumables in their
985 inventory; if there are none, they will pick up what they stand on if they
986 stand on consumables; if they stand on none, they will move towards the
987 next consumable they see or remember on the map; if they see or remember
988 none, they will explore parts of the map unseen since ever or for at least
989 one turn; if there is nothing to explore, they will simply wait.
991 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
992 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
993 if not get_dir_to_target(t, "f"):
994 sel = get_inventory_slot_to_consume(t)
996 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
997 if world_db["ThingActions"][id]["TA_NAME"]
999 t["T_ARGUMENT"] = sel
1000 elif standing_on_consumable(t):
1001 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1002 if world_db["ThingActions"][id]["TA_NAME"]
1004 elif (not get_dir_to_target(t, "c")) and \
1005 (not get_dir_to_target(t, "a")):
1006 get_dir_to_target(t, "s")
1010 """Run game world and its inhabitants until new player input expected."""
1012 whilebreaker = False
1013 while world_db["Things"][0]["T_LIFEPOINTS"]:
1014 for id in [id for id in world_db["Things"]]: # Only what's from start!
1015 if not id in world_db["Things"] or \
1016 world_db["Things"][id]["carried"]: # May have been consumed or
1017 continue # picked up during turn …
1018 Thing = world_db["Things"][id]
1019 if Thing["T_LIFEPOINTS"]:
1020 if not Thing["T_COMMAND"]:
1021 update_map_memory(Thing)
1027 Thing["T_PROGRESS"] += 1
1028 taid = [a for a in world_db["ThingActions"]
1029 if a == Thing["T_COMMAND"]][0]
1030 ThingAction = world_db["ThingActions"][taid]
1031 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1032 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1033 Thing["T_COMMAND"] = 0
1034 Thing["T_PROGRESS"] = 0
1036 thingproliferation(Thing)
1039 world_db["TURN"] += 1
1042 def new_Thing(type, pos=(0, 0)):
1043 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1045 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1057 "T_MEMDEPTHMAP": False,
1060 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1061 build_fov_map(thing)
1065 def id_setter(id, category, id_store=False, start_at_1=False):
1066 """Set ID of object of category to manipulate ID unused? Create new one.
1068 The ID is stored as id_store.id (if id_store is set). If the integer of the
1069 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1070 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1071 always returned when no new object is created, otherwise the new object's
1074 min = 0 if start_at_1 else -1
1076 id = integer_test(id, min)
1078 if id in world_db[category]:
1083 if (start_at_1 and 0 == id) \
1084 or ((not start_at_1) and (id < 0)):
1085 id = 0 if start_at_1 else -1
1088 if id not in world_db[category]:
1096 """Send PONG line to server output file."""
1097 strong_write(io_db["file_out"], "PONG\n")
1101 """Abort server process."""
1103 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1104 raise SystemExit("received QUIT command")
1107 def command_thingshere(str_y, str_x):
1108 """Write to out file list of Things known to player at coordinate y, x."""
1109 if world_db["WORLD_ACTIVE"]:
1110 y = integer_test(str_y, 0, 255)
1111 x = integer_test(str_x, 0, 255)
1112 length = world_db["MAP_LENGTH"]
1113 if None != y and None != x and y < length and x < length:
1114 pos = (y * world_db["MAP_LENGTH"]) + x
1115 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1116 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1117 for id in world_db["Things"]:
1118 if y == world_db["Things"][id]["T_POSY"] \
1119 and x == world_db["Things"][id]["T_POSX"] \
1120 and not world_db["Things"][id]["carried"]:
1121 type = world_db["Things"][id]["T_TYPE"]
1122 name = world_db["ThingTypes"][type]["TT_NAME"]
1123 strong_write(io_db["file_out"], name + "\n")
1125 for mt in world_db["Things"][0]["T_MEMTHING"]:
1126 if y == mt[1] and x == mt[2]:
1127 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1128 strong_write(io_db["file_out"], name + "\n")
1129 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1131 print("Ignoring: Invalid map coordinates.")
1133 print("Ignoring: Command only works on existing worlds.")
1136 def play_commander(action, args=False):
1137 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1139 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1143 id = [x for x in world_db["ThingActions"]
1144 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1145 world_db["Things"][0]["T_COMMAND"] = id
1148 def set_command_and_argument_int(str_arg):
1149 val = integer_test(str_arg, 0, 255)
1151 world_db["Things"][0]["T_ARGUMENT"] = val
1154 def set_command_and_argument_movestring(str_arg):
1155 if str_arg in directions_db:
1156 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1159 print("Ignoring: Argument must be valid direction string.")
1161 if action == "move":
1162 return set_command_and_argument_movestring
1164 return set_command_and_argument_int
1169 def command_seedrandomness(seed_string):
1170 """Set rand seed to int(seed_string)."""
1171 val = integer_test(seed_string, 0, 4294967295)
1176 def command_seedmap(seed_string):
1177 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1178 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1182 def command_makeworld(seed_string):
1183 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1185 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1186 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1187 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1188 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1189 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1190 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1191 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1197 err = "Space to put thing on too hard to find. Map too small?"
1199 y = rand.next() % world_db["MAP_LENGTH"]
1200 x = rand.next() % world_db["MAP_LENGTH"]
1201 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1205 raise SystemExit(err)
1206 # Replica of C code, wrongly ignores animatedness of new Thing.
1207 pos_clear = (0 == len([id for id in world_db["Things"]
1208 if world_db["Things"][id]["T_LIFEPOINTS"]
1209 if world_db["Things"][id]["T_POSY"] == y
1210 if world_db["Things"][id]["T_POSX"] == x]))
1215 val = integer_test(seed_string, 0, 4294967295)
1219 world_db["SEED_MAP"] = val
1220 player_will_be_generated = False
1221 playertype = world_db["PLAYER_TYPE"]
1222 for ThingType in world_db["ThingTypes"]:
1223 if playertype == ThingType:
1224 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1225 player_will_be_generated = True
1227 if not player_will_be_generated:
1228 print("Ignoring beyond SEED_MAP: " +
1229 "No player type with start number >0 defined.")
1232 for ThingAction in world_db["ThingActions"]:
1233 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1236 print("Ignoring beyond SEED_MAP: " +
1237 "No thing action with name 'wait' defined.")
1239 world_db["Things"] = {}
1241 world_db["WORLD_ACTIVE"] = 1
1242 world_db["TURN"] = 1
1243 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1244 id = id_setter(-1, "Things")
1245 world_db["Things"][id] = new_Thing(playertype, free_pos())
1246 update_map_memory(world_db["Things"][0])
1247 for type in world_db["ThingTypes"]:
1248 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1249 if type != playertype:
1250 id = id_setter(-1, "Things")
1251 world_db["Things"][id] = new_Thing(type, free_pos())
1252 strong_write(io_db["file_out"], "NEW_WORLD\n")
1255 def command_maplength(maplength_string):
1256 """Redefine map length. Invalidate map, therefore lose all things on it."""
1257 val = integer_test(maplength_string, 1, 256)
1259 world_db["MAP_LENGTH"] = val
1260 set_world_inactive()
1261 world_db["Things"] = {}
1262 libpr.set_maplength(val)
1265 def command_worldactive(worldactive_string):
1266 """Toggle world_db["WORLD_ACTIVE"] if possible.
1268 An active world can always be set inactive. An inactive world can only be
1269 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1270 activation, rebuild all Things' FOVs, and the player's map memory.
1272 # In original version, map existence was also tested (unnecessarily?).
1273 val = integer_test(worldactive_string, 0, 1)
1275 if 0 != world_db["WORLD_ACTIVE"]:
1277 set_world_inactive()
1279 print("World already active.")
1280 elif 0 == world_db["WORLD_ACTIVE"]:
1282 for ThingAction in world_db["ThingActions"]:
1283 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1286 player_exists = False
1287 for Thing in world_db["Things"]:
1289 player_exists = True
1291 if wait_exists and player_exists:
1292 for id in world_db["Things"]:
1293 if world_db["Things"][id]["T_LIFEPOINTS"]:
1294 build_fov_map(world_db["Things"][id])
1296 update_map_memory(world_db["Things"][id], False)
1297 world_db["WORLD_ACTIVE"] = 1
1300 def test_for_id_maker(object, category):
1301 """Return decorator testing for object having "id" attribute."""
1304 if hasattr(object, "id"):
1307 print("Ignoring: No " + category +
1308 " defined to manipulate yet.")
1313 def command_tid(id_string):
1314 """Set ID of Thing to manipulate. ID unused? Create new one.
1316 Default new Thing's type to the first available ThingType, others: zero.
1318 id = id_setter(id_string, "Things", command_tid)
1320 if world_db["ThingTypes"] == {}:
1321 print("Ignoring: No ThingType to settle new Thing in.")
1323 type = list(world_db["ThingTypes"].keys())[0]
1324 world_db["Things"][id] = new_Thing(type)
1327 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1331 def command_tcommand(str_int):
1332 """Set T_COMMAND of selected Thing."""
1333 val = integer_test(str_int, 0)
1335 if 0 == val or val in world_db["ThingActions"]:
1336 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1338 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1342 def command_ttype(str_int):
1343 """Set T_TYPE of selected Thing."""
1344 val = integer_test(str_int, 0)
1346 if val in world_db["ThingTypes"]:
1347 world_db["Things"][command_tid.id]["T_TYPE"] = val
1349 print("Ignoring: ThingType ID belongs to no known ThingType.")
1353 def command_tcarries(str_int):
1354 """Append int(str_int) to T_CARRIES of selected Thing.
1356 The ID int(str_int) must not be of the selected Thing, and must belong to a
1357 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1359 val = integer_test(str_int, 0)
1361 if val == command_tid.id:
1362 print("Ignoring: Thing cannot carry itself.")
1363 elif val in world_db["Things"] \
1364 and not world_db["Things"][val]["carried"]:
1365 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1366 world_db["Things"][val]["carried"] = True
1368 print("Ignoring: Thing not available for carrying.")
1369 # Note that the whole carrying structure is different from the C version:
1370 # Carried-ness is marked by a "carried" flag, not by Things containing
1371 # Things internally.
1375 def command_tmemthing(str_t, str_y, str_x):
1376 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1378 The type must fit to an existing ThingType, and the position into the map.
1380 type = integer_test(str_t, 0)
1381 posy = integer_test(str_y, 0, 255)
1382 posx = integer_test(str_x, 0, 255)
1383 if None != type and None != posy and None != posx:
1384 if type not in world_db["ThingTypes"] \
1385 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1386 print("Ignoring: Illegal value for thing type or position.")
1388 memthing = (type, posy, posx)
1389 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1392 def setter_map(maptype):
1393 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1395 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1398 def helper(str_int, mapline):
1399 val = integer_test(str_int, 0, 255)
1401 if val >= world_db["MAP_LENGTH"]:
1402 print("Illegal value for map line number.")
1403 elif len(mapline) != world_db["MAP_LENGTH"]:
1404 print("Map line length is unequal map width.")
1406 length = world_db["MAP_LENGTH"]
1408 if not world_db["Things"][command_tid.id][maptype]:
1409 map = bytearray(b' ' * (length ** 2))
1411 map = world_db["Things"][command_tid.id][maptype]
1412 map[val * length:(val * length) + length] = mapline.encode()
1413 world_db["Things"][command_tid.id][maptype] = map
1417 def setter_tpos(axis):
1418 """Generate setter for T_POSX or T_POSY of selected Thing.
1420 If world is active, rebuilds animate things' fovmap, player's memory map.
1423 def helper(str_int):
1424 val = integer_test(str_int, 0, 255)
1426 if val < world_db["MAP_LENGTH"]:
1427 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1428 if world_db["WORLD_ACTIVE"] \
1429 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1430 build_fov_map(world_db["Things"][command_tid.id])
1431 if 0 == command_tid.id:
1432 update_map_memory(world_db["Things"][command_tid.id])
1434 print("Ignoring: Position is outside of map.")
1438 def command_ttid(id_string):
1439 """Set ID of ThingType to manipulate. ID unused? Create new one.
1441 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1443 id = id_setter(id_string, "ThingTypes", command_ttid)
1445 world_db["ThingTypes"][id] = {
1446 "TT_NAME": "(none)",
1449 "TT_PROLIFERATE": 0,
1450 "TT_START_NUMBER": 0,
1456 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1460 def command_ttname(name):
1461 """Set TT_NAME of selected ThingType."""
1462 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1466 def command_ttsymbol(char):
1467 """Set TT_SYMBOL of selected ThingType. """
1469 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1471 print("Ignoring: Argument must be single character.")
1475 def command_ttcorpseid(str_int):
1476 """Set TT_CORPSE_ID of selected ThingType."""
1477 val = integer_test(str_int, 0)
1479 if val in world_db["ThingTypes"]:
1480 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1482 print("Ignoring: Corpse ID belongs to no known ThignType.")
1485 def command_taid(id_string):
1486 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1488 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1490 id = id_setter(id_string, "ThingActions", command_taid, True)
1492 world_db["ThingActions"][id] = {
1498 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1501 @test_ThingAction_id
1502 def command_taname(name):
1503 """Set TA_NAME of selected ThingAction.
1505 The name must match a valid thing action function. If after the name
1506 setting no ThingAction with name "wait" remains, call set_world_inactive().
1508 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1509 or name == "pick_up":
1510 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1511 if 1 == world_db["WORLD_ACTIVE"]:
1512 wait_defined = False
1513 for id in world_db["ThingActions"]:
1514 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1517 if not wait_defined:
1518 set_world_inactive()
1520 print("Ignoring: Invalid action name.")
1521 # In contrast to the original,naming won't map a function to a ThingAction.
1525 """Call ai() on player Thing, then turn_over()."""
1526 ai(world_db["Things"][0])
1530 """Commands database.
1532 Map command start tokens to ([0]) number of expected command arguments, ([1])
1533 the command's meta-ness (i.e. is it to be written to the record file, is it to
1534 be ignored in replay mode if read from server input file), and ([2]) a function
1538 "QUIT": (0, True, command_quit),
1539 "PING": (0, True, command_ping),
1540 "THINGS_HERE": (2, True, command_thingshere),
1541 "MAKE_WORLD": (1, False, command_makeworld),
1542 "SEED_MAP": (1, False, command_seedmap),
1543 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1544 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1545 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), ##
1546 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), ##
1547 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1548 "MAP_LENGTH": (1, False, command_maplength),
1549 "WORLD_ACTIVE": (1, False, command_worldactive),
1550 "TA_ID": (1, False, command_taid),
1551 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1552 "TA_NAME": (1, False, command_taname),
1553 "TT_ID": (1, False, command_ttid),
1554 "TT_NAME": (1, False, command_ttname),
1555 "TT_SYMBOL": (1, False, command_ttsymbol),
1556 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1557 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1559 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1561 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1563 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1564 "T_ID": (1, False, command_tid),
1565 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1566 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1567 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1568 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1569 "T_COMMAND": (1, False, command_tcommand),
1570 "T_TYPE": (1, False, command_ttype),
1571 "T_CARRIES": (1, False, command_tcarries),
1572 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1573 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1574 "T_MEMTHING": (3, False, command_tmemthing),
1575 "T_POSY": (1, False, setter_tpos("Y")),
1576 "T_POSX": (1, False, setter_tpos("X")),
1577 "wait": (0, False, play_commander("wait")),
1578 "move": (1, False, play_commander("move")),
1579 "pick_up": (0, False, play_commander("pick_up")),
1580 "drop": (1, False, play_commander("drop", True)),
1581 "use": (1, False, play_commander("use", True)),
1582 "ai": (0, False, command_ai)
1586 """World state database. With sane default values. (Randomness is in rand.)"""
1600 """Mapping of direction names to internal direction chars."""
1601 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1602 "west": "s", "north-west": "w", "north-east": "e"}
1604 """File IO database."""
1606 "path_save": "save",
1607 "path_record": "record_save",
1608 "path_worldconf": "confserver/world",
1609 "path_server": "server/",
1610 "path_in": "server/in",
1611 "path_out": "server/out",
1612 "path_worldstate": "server/worldstate",
1613 "tmp_suffix": "_tmp",
1614 "kicked_by_rival": False,
1615 "worldstate_updateable": False
1620 libpr = prep_library()
1621 rand = RandomnessIO()
1622 opts = parse_command_line_arguments()
1624 io_db["path_save"] = opts.savefile
1625 io_db["path_record"] = "record_" + opts.savefile
1628 io_db["verbose"] = True
1629 if None != opts.replay:
1633 except SystemExit as exit:
1634 print("ABORTING: " + exit.args[0])
1636 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")