3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if dict != type(world_db[key]) \
215 and key != "MAP" and key != "WORLD_ACTIVE":
216 string = string + key + " " + str(world_db[key]) + "\n"
217 string = string + mapsetter("MAP")()
218 string = string + helper("ThingActions", "TA_ID")
219 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220 for id in world_db["ThingTypes"]:
221 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223 string = string + helper("Things", "T_ID",
224 {"T_CARRIES": False, "carried": False,
225 "T_MEMMAP": mapsetter("T_MEMMAP"),
226 "T_MEMTHING": memthing, "fovmap": False,
227 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228 for id in world_db["Things"]:
229 if [] != world_db["Things"][id]["T_CARRIES"]:
230 string = string + "T_ID " + str(id) + "\n"
231 for carried_id in world_db["Things"][id]["T_CARRIES"]:
232 string = string + "T_CARRIES " + str(carried_id) + "\n"
233 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235 atomic_write(io_db["path_save"], string)
238 def obey_lines_in_file(path, name, do_record=False):
239 """Call obey() on each line of path's file, use name in input prefix."""
240 file = open(path, "r")
242 for line in file.readlines():
243 obey(line.rstrip(), name + "file line " + str(line_n),
249 def parse_command_line_arguments():
250 """Return settings values read from command line arguments."""
251 parser = argparse.ArgumentParser()
252 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256 parser.add_argument('-v', dest='verbose', action='store_true')
257 opts, unknown = parser.parse_known_args()
262 """Ensure valid server out file belonging to current process.
264 This is done by comparing io_db["teststring"] to what's found at the start
265 of the current file at io_db["path_out"]. On failure, set
266 io_db["kicked_by_rival"] and raise SystemExit.
268 if not os.access(io_db["path_out"], os.F_OK):
269 raise SystemExit("Server output file has disappeared.")
270 file = open(io_db["path_out"], "r")
271 test = file.readline().rstrip("\n")
273 if test != io_db["teststring"]:
274 io_db["kicked_by_rival"] = True
275 msg = "Server test string in server output file does not match. This" \
276 " indicates that the current server process has been " \
277 "superseded by another one."
278 raise SystemExit(msg)
282 """Return next newline-delimited command from server in file.
284 Keep building return string until a newline is encountered. Pause between
285 unsuccessful reads, and after too much waiting, run server_test().
287 wait_on_fail = 0.03333
292 add = io_db["file_in"].readline()
294 command = command + add
295 if len(command) > 0 and "\n" == command[-1]:
296 command = command[:-1]
299 time.sleep(wait_on_fail)
300 if now + max_wait < time.time():
306 def try_worldstate_update():
307 """Write worldstate file if io_db["worldstate_updateable"] is set."""
308 if io_db["worldstate_updateable"]:
310 def draw_visible_Things(map, run):
311 for id in world_db["Things"]:
312 type = world_db["Things"][id]["T_TYPE"]
313 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315 if (0 == run and not consumable and not alive) \
316 or (1 == run and consumable and not alive) \
317 or (2 == run and alive):
318 y = world_db["Things"][id]["T_POSY"]
319 x = world_db["Things"][id]["T_POSX"]
320 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321 if 'v' == chr(fovflag):
322 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323 map[(y * length) + x] = ord(c)
325 def write_map(string, map):
326 for i in range(length):
327 line = map[i * length:(i * length) + length].decode()
328 string = string + line + "\n"
332 if [] == world_db["Things"][0]["T_CARRIES"]:
333 inventory = "(none)\n"
335 for id in world_db["Things"][0]["T_CARRIES"]:
336 type_id = world_db["Things"][id]["T_TYPE"]
337 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338 inventory = inventory + name + "\n"
339 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
340 string = str(world_db["TURN"]) + "\n" + \
341 str(world_db["GOD_MOOD"]) + "\n" + \
342 str(world_db["GOD_FAVOR"]) + "\n" + \
343 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345 inventory + "%\n" + \
346 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348 str(world_db["MAP_LENGTH"]) + "\n"
349 length = world_db["MAP_LENGTH"]
350 fov = bytearray(b' ' * (length ** 2))
351 for pos in range(length ** 2):
352 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353 fov[pos] = world_db["MAP"][pos]
355 draw_visible_Things(fov, i)
356 string = write_map(string, fov)
357 mem = world_db["Things"][0]["T_MEMMAP"][:]
359 for mt in world_db["Things"][0]["T_MEMTHING"]:
360 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361 if (i == 0 and not consumable) or (i == 1 and consumable):
362 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363 mem[(mt[1] * length) + mt[2]] = ord(c)
364 string = write_map(string, mem)
365 atomic_write(io_db["path_worldstate"], string, delete=False)
366 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367 io_db["worldstate_updateable"] = False
371 """Replay game from record file.
373 Use opts.replay as breakpoint turn to which to replay automatically before
374 switching to manual input by non-meta commands in server input file
375 triggering further reads of record file. Ensure opts.replay is at least 1.
376 Run try_worldstate_update() before each interactive obey()/read_command().
380 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381 " (if so late a turn is to be found).")
382 if not os.access(io_db["path_record"], os.F_OK):
383 raise SystemExit("No record file found to replay.")
384 io_db["file_record"] = open(io_db["path_record"], "r")
385 io_db["file_record"].prefix = "record file line "
386 io_db["file_record"].line_n = 1
387 while world_db["TURN"] < opts.replay:
388 line = io_db["file_record"].readline()
391 obey(line.rstrip(), io_db["file_record"].prefix
392 + str(io_db["file_record"].line_n))
393 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395 try_worldstate_update()
396 obey(read_command(), "in file", replay=True)
400 """Play game by server input file commands. Before, load save file found.
402 If no save file is found, a new world is generated from the commands in the
403 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404 command and all that follow via the server input file. Run
405 try_worldstate_update() before each interactive obey()/read_command().
407 if os.access(io_db["path_save"], os.F_OK):
408 obey_lines_in_file(io_db["path_save"], "save")
410 if not os.access(io_db["path_worldconf"], os.F_OK):
411 msg = "No world config file from which to start a new world."
412 raise SystemExit(msg)
413 obey_lines_in_file(io_db["path_worldconf"], "world config ",
415 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417 try_worldstate_update()
418 obey(read_command(), "in file", do_record=True)
422 """(Re-)make island map.
424 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425 start with one land cell in the middle, then go into cycle of repeatedly
426 selecting a random sea cell and transforming it into land if it is neighbor
427 to land. The cycle ends when a land cell is due to be created at the map's
428 border. Then put some trees on the map (TODO: more precise algorithm desc).
430 # 7DRL: Also add some ":" cells as land to which plants may proliferate.
432 def is_neighbor(coordinates, type):
435 length = world_db["MAP_LENGTH"]
437 diag_west = x + (ind > 0)
438 diag_east = x + (ind < (length - 1))
439 pos = (y * length) + x
440 if (y > 0 and diag_east
441 and type == chr(world_db["MAP"][pos - length + ind])) \
443 and type == chr(world_db["MAP"][pos + 1])) \
444 or (y < (length - 1) and diag_east
445 and type == chr(world_db["MAP"][pos + length + ind])) \
446 or (y > 0 and diag_west
447 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449 and type == chr(world_db["MAP"][pos - 1])) \
450 or (y < (length - 1) and diag_west
451 and type == chr(world_db["MAP"][pos + length - (not ind)])):
455 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
456 length = world_db["MAP_LENGTH"]
457 add_half_width = (not (length % 2)) * int(length / 2)
458 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460 y = rand.next() % length
461 x = rand.next() % length
462 pos = (y * length) + x
463 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
464 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466 world_db["MAP"][pos] = ord(".")
467 n_trees = int((length ** 2) / 16)
469 while (i_trees <= n_trees):
470 single_allowed = rand.next() % 32
471 y = rand.next() % length
472 x = rand.next() % length
473 pos = (y * length) + x
474 if "." == chr(world_db["MAP"][pos]) \
475 and ((not single_allowed) or is_neighbor((y, x), "X")):
476 world_db["MAP"][pos] = ord("X")
478 # This all-too-precise replica of the original C code misses iter_limit().
479 n_colons = int((length ** 2) / 16) # #
481 while (i_colons <= n_colons): # #
482 single_allowed = rand.next() % 256 # #
483 y = rand.next() % length # #
484 x = rand.next() % length # #
485 pos = (y * length) + x # #
486 if ("." == chr(world_db["MAP"][pos]) # #
487 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
488 world_db["MAP"][pos] = ord(":") # #
492 def update_map_memory(t, age_map=True):
493 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
495 def age_some_memdepthmap_on_nonfov_cells():
496 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
500 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 # if not ord_v == t["fovmap"][pos]
502 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
503 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
504 # if not rand.next() % (2 **
505 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
506 # t["T_MEMDEPTHMAP"][pos] += 1
507 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
508 fovmap = c_pointer_to_bytearray(t["fovmap"])
509 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
511 if not t["T_MEMMAP"]:
512 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
513 if not t["T_MEMDEPTHMAP"]:
514 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
518 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
519 if ord_v == t["fovmap"][pos]]:
520 t["T_MEMDEPTHMAP"][pos] = ord_0
521 if ord_space == t["T_MEMMAP"][pos]:
522 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
524 age_some_memdepthmap_on_nonfov_cells()
525 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
526 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
528 for id in [id for id in world_db["Things"]
529 if not world_db["Things"][id]["carried"]]:
530 type = world_db["Things"][id]["T_TYPE"]
531 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
532 y = world_db["Things"][id]["T_POSY"]
533 x = world_db["Things"][id]["T_POSX"]
534 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
535 t["T_MEMTHING"].append((type, y, x))
538 def set_world_inactive():
539 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
541 if os.access(io_db["path_worldstate"], os.F_OK):
542 os.remove(io_db["path_worldstate"])
543 world_db["WORLD_ACTIVE"] = 0
546 def integer_test(val_string, min, max=None):
547 """Return val_string if possible integer >= min and <= max, else None."""
549 val = int(val_string)
550 if val < min or (max is not None and val > max):
554 msg = "Ignoring: Please use integer >= " + str(min)
556 msg += " and <= " + str(max)
562 def setter(category, key, min, max=None):
563 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
566 val = integer_test(val_string, min, max)
570 if category == "Thing":
571 id_store = command_tid
572 decorator = test_Thing_id
573 elif category == "ThingType":
574 id_store = command_ttid
575 decorator = test_ThingType_id
576 elif category == "ThingAction":
577 id_store = command_taid
578 decorator = test_ThingAction_id
582 val = integer_test(val_string, min, max)
584 world_db[category + "s"][id_store.id][key] = val
588 def build_fov_map(t):
589 """Build Thing's FOV map."""
590 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
591 fovmap = c_pointer_to_bytearray(t["fovmap"])
592 map = c_pointer_to_bytearray(world_db["MAP"])
593 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
594 raise RuntimeError("Malloc error in build_fov_Map().")
597 def decrement_lifepoints(t):
598 """Decrement t's lifepoints by 1, and if to zero, corpse it.
600 If t is the player avatar, only blank its fovmap, so that the client may
601 still display memory data. On non-player things, erase fovmap and memory.
602 Dying actors drop all their things.
604 # # 7DRL: also decrements God's mood; deaths heavily so
605 # # 7DRL: return 1 if death, else 0
606 t["T_LIFEPOINTS"] -= 1
607 world_db["GOD_MOOD"] -= 1 # #
608 if 0 == t["T_LIFEPOINTS"]:
609 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
610 world_db["GOD_MOOD"] -= sadness # #
611 for id in t["T_CARRIES"]:
612 t["T_CARRIES"].remove(id)
613 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
614 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
615 world_db["Things"][id]["carried"] = False
616 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
617 if world_db["Things"][0] == t:
618 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
619 strong_write(io_db["file_out"], "LOG You die.\n")
622 t["T_MEMMAP"] = False
623 t["T_MEMDEPTHMAP"] = False
629 def add_gods_favor(i): # #
630 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
631 def favor_multiplier(i):
633 threshold = math.e * x
634 mood = world_db["GOD_MOOD"]
637 i = i * math.log(mood / x)
638 elif -mood > threshold:
639 i = i / math.log(-mood / x)
641 if -mood > threshold:
642 i = i * math.log(-mood / x)
644 i = i / math.log(mood / x)
646 world_db["GOD_FAVOR"] += favor_multiplier(i)
649 def mv_yx_in_dir_legal(dir, y, x):
650 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
651 dir_c = dir.encode("ascii")[0]
652 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
654 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
655 return (test, libpr.result_y(), libpr.result_x())
659 """Make t do nothing (but loudly, if player avatar)."""
660 if t == world_db["Things"][0]:
661 strong_write(io_db["file_out"], "LOG You wait.\n")
665 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
666 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
668 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
669 t["T_POSY"], t["T_POSX"])
670 if 1 == move_result[0]:
671 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
672 passable = "." == chr(world_db["MAP"][pos]) or \
673 ":" == chr(world_db["MAP"][pos]) # #
674 hitted = [id for id in world_db["Things"]
675 if world_db["Things"][id] != t
676 if world_db["Things"][id]["T_LIFEPOINTS"]
677 if world_db["Things"][id]["T_POSY"] == move_result[1]
678 if world_db["Things"][id]["T_POSX"] == move_result[2]]
681 if t == world_db["Things"][0]:
682 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
683 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
684 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
686 add_gods_favor(-1) # #
688 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
689 strong_write(io_db["file_out"], "LOG " + hitter_name +
691 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
692 if test and t == world_db["Things"][0]: # #
693 add_gods_favor(-test) # #
695 dir = [dir for dir in directions_db
696 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
698 t["T_POSY"] = move_result[1]
699 t["T_POSX"] = move_result[2]
700 for id in t["T_CARRIES"]:
701 world_db["Things"][id]["T_POSY"] = move_result[1]
702 world_db["Things"][id]["T_POSX"] = move_result[2]
704 if t == world_db["Things"][0]:
705 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
706 elif t == world_db["Things"][0]:
707 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
710 def actor_pick_up(t):
711 """Make t pick up (topmost?) Thing from ground into inventory."""
712 # Topmostness is actually not defined so far. Picks most nutritious Thing.
713 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
714 used_slots = len(t["T_CARRIES"]) # #
715 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
716 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
717 if not world_db["Things"][id]["carried"]
718 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
719 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
724 type = world_db["Things"][id]["T_TYPE"]
725 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
726 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
728 world_db["Things"][highest_id]["carried"] = True
729 if (t != world_db["Things"][0] and # #
730 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
731 x = world_db["Things"][highest_id]["T_TYPE"]
732 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
733 add_gods_favor(score) # #
734 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
735 t["T_CARRIES"].append(highest_id)
736 if t == world_db["Things"][0]:
737 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
738 elif t == world_db["Things"][0]:
739 err = "You try to pick up an object, but there is none."
740 strong_write(io_db["file_out"], "LOG " + err + "\n")
741 elif t == world_db["Things"][0]: # #
742 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
743 "No storage room to carry more.\n") # #
747 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
748 # TODO: Handle case where T_ARGUMENT matches nothing.
749 if len(t["T_CARRIES"]):
750 id = t["T_CARRIES"][t["T_ARGUMENT"]]
751 t["T_CARRIES"].remove(id)
752 world_db["Things"][id]["carried"] = False
753 if t == world_db["Things"][0]:
754 strong_write(io_db["file_out"], "LOG You drop an object.\n")
755 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
756 elif t == world_db["Things"][0]:
757 err = "You try to drop an object, but you own none."
758 strong_write(io_db["file_out"], "LOG " + err + "\n")
762 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
763 # TODO: Handle case where T_ARGUMENT matches nothing.
764 if len(t["T_CARRIES"]):
765 id = t["T_CARRIES"][t["T_ARGUMENT"]]
766 type = world_db["Things"][id]["T_TYPE"]
767 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
768 t["T_CARRIES"].remove(id)
769 del world_db["Things"][id]
770 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
771 if t == world_db["Things"][0]:
772 strong_write(io_db["file_out"],
773 "LOG You consume this object.\n")
774 elif t == world_db["Things"][0]:
775 strong_write(io_db["file_out"],
776 "LOG You try to use this object, but fail.\n")
777 elif t == world_db["Things"][0]:
778 strong_write(io_db["file_out"],
779 "LOG You try to use an object, but you own none.\n")
782 def thingproliferation(t, prol_map):
783 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
785 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
786 marked "." in prol_map. If there are several map cell candidates, one is
789 # # 7DRL: success increments God's mood
790 # # 7DRL: Things proliferate only on ":" ground.
791 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
792 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
794 for dir in [directions_db[key] for key in directions_db]:
795 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
796 # if mv_result[0] and ord(":") == prol_map[mv_result[1]
797 if mv_result[0] and ord(".") == prol_map[mv_result[1] # #
798 * world_db["MAP_LENGTH"]
800 candidates.append((mv_result[1], mv_result[2]))
802 i = rand.next() % len(candidates)
803 id = id_setter(-1, "Things")
804 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
805 world_db["Things"][id] = newT
806 world_db["GOD_MOOD"] += 1 # #
810 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
812 On success, decrease satiation score by 32.
814 # # 7DRL: Successful heals increment God's mood.
815 if t["T_SATIATION"] > 0 \
816 and t["T_LIFEPOINTS"] < \
817 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
818 and 0 == (rand.next() % 31) \
819 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
820 if world_db["ThingActions"][id]["TA_NAME"] ==
822 t["T_LIFEPOINTS"] += 1
823 world_db["GOD_MOOD"] += 1 # #
824 t["T_SATIATION"] -= 32
825 if t == world_db["Things"][0]:
826 strong_write(io_db["file_out"], "LOG You heal.\n")
830 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
831 if t["T_SATIATION"] > -32768:
832 t["T_SATIATION"] -= 1
833 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
834 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
835 raise RuntimeError("A thing that should not hunger is hungering.")
836 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
837 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
838 if t == world_db["Things"][0]:
839 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
840 decrement_lifepoints(t)
843 def get_dir_to_target(t, filter):
844 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
846 The path-wise nearest target is chosen, via the shortest available path.
847 Target must not be t. On succcess, return positive value, else False.
849 "a": Thing in FOV is below a certain distance, animate, but of ThingType
850 that is not t's, and starts out weaker than t is; build path as
851 avoiding things of t's ThingType
852 "f": neighbor cell (not inhabited by any animate Thing) further away from
853 animate Thing not further than x steps away and in FOV and of a
854 ThingType that is not t's, and starts out stronger or as strong as t
855 is currently; or (cornered), if no such flight cell, but Thing of
856 above criteria is too near,1 a cell closer to it, or, if less near,
858 "c": Thing in memorized map is consumable
859 "s": memory map cell with greatest-reachable degree of unexploredness
862 def zero_score_map_where_char_on_memdepthmap(c):
863 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
864 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
865 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
866 # set_map_score(i, 0)
867 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
868 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
869 raise RuntimeError("No score map allocated for "
870 "zero_score_map_where_char_on_memdepthmap().")
872 def set_map_score(pos, score):
873 test = libpr.set_map_score(pos, score)
875 raise RuntimeError("No score map allocated for set_map_score().")
877 def get_map_score(pos):
878 result = libpr.get_map_score(pos)
880 raise RuntimeError("No score map allocated for get_map_score().")
884 if t["fovmap"] and ("a" == filter or "f" == filter):
885 for id in world_db["Things"]:
886 Thing = world_db["Things"][id]
887 if Thing != t and Thing["T_LIFEPOINTS"] and \
888 t["T_TYPE"] != Thing["T_TYPE"] and \
889 'v' == chr(t["fovmap"][(Thing["T_POSY"]
890 * world_db["MAP_LENGTH"])
892 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
893 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
895 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
898 elif t["T_MEMMAP"] and "c" == filter:
899 for mt in t["T_MEMTHING"]:
900 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
902 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
906 def set_cells_passable_on_memmap_to_65534_on_scoremap():
907 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
909 # memmap = t["T_MEMMAP"]
910 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
911 # if ord_dot == memmap[i]]:
912 # set_map_score(i, 65534) # i.e. 65535-1
913 map = c_pointer_to_bytearray(t["T_MEMMAP"])
914 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
915 raise RuntimeError("No score map allocated for "
916 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
918 def init_score_map():
919 test = libpr.init_score_map()
921 raise RuntimeError("Malloc error in init_score_map().")
924 set_cells_passable_on_memmap_to_65534_on_scoremap()
926 for id in world_db["Things"]:
927 Thing = world_db["Things"][id]
928 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
930 if t != Thing and Thing["T_LIFEPOINTS"] and \
931 t["T_TYPE"] != Thing["T_TYPE"] and \
932 ord_v == t["fovmap"][pos] and \
933 t["T_LIFEPOINTS"] > \
934 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
935 set_map_score(pos, 0)
936 elif t["T_TYPE"] == Thing["T_TYPE"]:
937 set_map_score(pos, 65535)
939 for id in [id for id in world_db["Things"]
940 if world_db["Things"][id]["T_LIFEPOINTS"]]:
941 Thing = world_db["Things"][id]
942 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
944 if t["T_TYPE"] != Thing["T_TYPE"] and \
945 ord_v == t["fovmap"][pos] and \
946 t["T_LIFEPOINTS"] <= \
947 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
948 set_map_score(pos, 0)
950 for mt in [mt for mt in t["T_MEMTHING"]
951 if ord_blank != t["T_MEMMAP"][mt[1]
952 * world_db["MAP_LENGTH"]
954 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
955 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
957 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
959 def rand_target_dir(neighbors, cmp, dirs):
962 for i in range(len(dirs)):
963 if cmp == neighbors[i]:
964 candidates.append(dirs[i])
966 return candidates[rand.next() % n_candidates] if n_candidates else 0
968 def get_neighbor_scores(dirs, eye_pos):
970 if libpr.ready_neighbor_scores(eye_pos):
971 raise RuntimeError("No score map allocated for " +
972 "ready_neighbor_scores.()")
973 for i in range(len(dirs)):
974 scores.append(libpr.get_neighbor_score(i))
977 def get_dir_from_neighbors():
978 dir_to_target = False
980 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
981 neighbors = get_neighbor_scores(dirs, eye_pos)
983 inhabited = [world_db["Things"][id]["T_POSY"]
984 * world_db["MAP_LENGTH"]
985 + world_db["Things"][id]["T_POSX"]
986 for id in world_db["Things"]
987 if world_db["Things"][id]["T_LIFEPOINTS"]]
988 for i in range(len(dirs)):
989 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
990 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
992 for pos in [pos for pos in inhabited if pos == pos_cmp]:
995 minmax_start = 0 if "f" == filter else 65535 - 1
996 minmax_neighbor = minmax_start
997 for i in range(len(dirs)):
998 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
999 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1000 or ("f" != filter and minmax_neighbor > neighbors[i]):
1001 minmax_neighbor = neighbors[i]
1002 if minmax_neighbor != minmax_start:
1003 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1005 if not dir_to_target:
1006 if 1 == get_map_score(eye_pos):
1007 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1008 elif 3 >= get_map_score(eye_pos):
1009 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1011 world_db["ThingActions"][id]["TA_NAME"]
1014 elif dir_to_target and 3 < get_map_score(eye_pos):
1016 elif "a" == filter and 10 <= get_map_score(eye_pos):
1018 return dir_to_target
1020 dir_to_target = False
1022 run_i = 9 + 1 if "s" == filter else 1
1023 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1026 mem_depth_c = b'9' if b' ' == mem_depth_c \
1027 else bytes([mem_depth_c[0] - 1])
1028 if libpr.dijkstra_map():
1029 raise RuntimeError("No score map allocated for dijkstra_map().")
1030 dir_to_target = get_dir_from_neighbors()
1031 libpr.free_score_map()
1032 if dir_to_target and str == type(dir_to_target):
1033 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1034 if world_db["ThingActions"][id]["TA_NAME"]
1036 t["T_ARGUMENT"] = ord(dir_to_target)
1037 return dir_to_target
1040 def standing_on_consumable(t):
1041 """Return True/False whether t is standing on a consumable."""
1042 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1043 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1044 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1045 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1051 def get_inventory_slot_to_consume(t):
1052 """Return slot Id of strongest consumable in t's inventory, else -1."""
1053 cmp_consumability = 0
1056 for id in t["T_CARRIES"]:
1057 type = world_db["Things"][id]["T_TYPE"]
1058 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1059 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1066 """Determine next command/argment for actor t via AI algorithms.
1068 AI will look for, and move towards, enemies (animate Things not of their
1069 own ThingType); if they see none, they will consume consumables in their
1070 inventory; if there are none, they will pick up what they stand on if they
1071 stand on consumables; if they stand on none, they will move towards the
1072 next consumable they see or remember on the map; if they see or remember
1073 none, they will explore parts of the map unseen since ever or for at least
1074 one turn; if there is nothing to explore, they will simply wait.
1076 # # 7DRL add: Don't pick up or search things when inventory is full.
1077 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1078 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1079 if not get_dir_to_target(t, "f"):
1080 sel = get_inventory_slot_to_consume(t)
1082 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1083 if world_db["ThingActions"][id]["TA_NAME"]
1085 t["T_ARGUMENT"] = sel
1086 elif standing_on_consumable(t) \
1087 and (len(t["T_CARRIES"]) < # #
1088 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1089 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1090 if world_db["ThingActions"][id]["TA_NAME"]
1093 (len(t["T_CARRIES"]) < # #
1094 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1095 and get_dir_to_target(t, "c"))) and \
1096 (not get_dir_to_target(t, "a")):
1097 get_dir_to_target(t, "s")
1101 """Run game world and its inhabitants until new player input expected."""
1103 whilebreaker = False
1104 while world_db["Things"][0]["T_LIFEPOINTS"]:
1105 proliferable_map = world_db["MAP"][:]
1106 for id in [id for id in world_db["Things"]
1107 if not world_db["Things"][id]["carried"]]:
1108 y = world_db["Things"][id]["T_POSY"]
1109 x = world_db["Things"][id]["T_POSX"]
1110 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1111 for id in [id for id in world_db["Things"]]: # Only what's from start!
1112 if not id in world_db["Things"] or \
1113 world_db["Things"][id]["carried"]: # May have been consumed or
1114 continue # picked up during turn …
1115 Thing = world_db["Things"][id]
1116 if Thing["T_LIFEPOINTS"]:
1117 if not Thing["T_COMMAND"]:
1118 update_map_memory(Thing)
1124 Thing["T_PROGRESS"] += 1
1125 taid = [a for a in world_db["ThingActions"]
1126 if a == Thing["T_COMMAND"]][0]
1127 ThingAction = world_db["ThingActions"][taid]
1128 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1129 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1130 Thing["T_COMMAND"] = 0
1131 Thing["T_PROGRESS"] = 0
1133 thingproliferation(Thing, proliferable_map)
1136 world_db["TURN"] += 1
1139 def new_Thing(type, pos=(0, 0)):
1140 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1142 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1147 "T_PLAYERDROP": 0, # #
1155 "T_MEMDEPTHMAP": False,
1158 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1159 build_fov_map(thing)
1163 def id_setter(id, category, id_store=False, start_at_1=False):
1164 """Set ID of object of category to manipulate ID unused? Create new one.
1166 The ID is stored as id_store.id (if id_store is set). If the integer of the
1167 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1168 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1169 always returned when no new object is created, otherwise the new object's
1172 min = 0 if start_at_1 else -1
1174 id = integer_test(id, min)
1176 if id in world_db[category]:
1181 if (start_at_1 and 0 == id) \
1182 or ((not start_at_1) and (id < 0)):
1183 id = 0 if start_at_1 else -1
1186 if id not in world_db[category]:
1194 """Send PONG line to server output file."""
1195 strong_write(io_db["file_out"], "PONG\n")
1199 """Abort server process."""
1200 if None == opts.replay:
1201 if world_db["WORLD_ACTIVE"]:
1203 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1204 raise SystemExit("received QUIT command")
1207 def command_thingshere(str_y, str_x):
1208 """Write to out file list of Things known to player at coordinate y, x."""
1209 if world_db["WORLD_ACTIVE"]:
1210 y = integer_test(str_y, 0, 255)
1211 x = integer_test(str_x, 0, 255)
1212 length = world_db["MAP_LENGTH"]
1213 if None != y and None != x and y < length and x < length:
1214 pos = (y * world_db["MAP_LENGTH"]) + x
1215 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1216 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1217 for id in world_db["Things"]:
1218 if y == world_db["Things"][id]["T_POSY"] \
1219 and x == world_db["Things"][id]["T_POSX"] \
1220 and not world_db["Things"][id]["carried"]:
1221 type = world_db["Things"][id]["T_TYPE"]
1222 name = world_db["ThingTypes"][type]["TT_NAME"]
1223 strong_write(io_db["file_out"], name + "\n")
1225 for mt in world_db["Things"][0]["T_MEMTHING"]:
1226 if y == mt[1] and x == mt[2]:
1227 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1228 strong_write(io_db["file_out"], name + "\n")
1229 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1231 print("Ignoring: Invalid map coordinates.")
1233 print("Ignoring: Command only works on existing worlds.")
1236 def play_commander(action, args=False):
1237 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1239 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1243 id = [x for x in world_db["ThingActions"]
1244 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1245 world_db["Things"][0]["T_COMMAND"] = id
1248 def set_command_and_argument_int(str_arg):
1249 val = integer_test(str_arg, 0, 255)
1251 world_db["Things"][0]["T_ARGUMENT"] = val
1254 def set_command_and_argument_movestring(str_arg):
1255 if str_arg in directions_db:
1256 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1259 print("Ignoring: Argument must be valid direction string.")
1261 if action == "move":
1262 return set_command_and_argument_movestring
1264 return set_command_and_argument_int
1269 def command_seedrandomness(seed_string):
1270 """Set rand seed to int(seed_string)."""
1271 val = integer_test(seed_string, 0, 4294967295)
1276 def command_makeworld(seed_string):
1277 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1279 Seed rand with seed. Do more only with a "wait" ThingAction and
1280 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1281 world_db["Things"] emptied, call make_map() and set
1282 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1283 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1284 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1285 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1288 # def free_pos(plant=False):
1289 def free_pos(plant=False): # #
1292 err = "Space to put thing on too hard to find. Map too small?"
1294 y = rand.next() % world_db["MAP_LENGTH"]
1295 x = rand.next() % world_db["MAP_LENGTH"]
1296 pos = y * world_db["MAP_LENGTH"] + x;
1298 and "." == chr(world_db["MAP"][pos])) \
1299 or ":" == chr(world_db["MAP"][pos]): # #
1303 raise SystemExit(err)
1304 # Replica of C code, wrongly ignores animatedness of new Thing.
1305 pos_clear = (0 == len([id for id in world_db["Things"]
1306 if world_db["Things"][id]["T_LIFEPOINTS"]
1307 if world_db["Things"][id]["T_POSY"] == y
1308 if world_db["Things"][id]["T_POSX"] == x]))
1313 val = integer_test(seed_string, 0, 4294967295)
1317 player_will_be_generated = False
1318 playertype = world_db["PLAYER_TYPE"]
1319 for ThingType in world_db["ThingTypes"]:
1320 if playertype == ThingType:
1321 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1322 player_will_be_generated = True
1324 if not player_will_be_generated:
1325 print("Ignoring: No player type with start number >0 defined.")
1328 for ThingAction in world_db["ThingActions"]:
1329 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1332 print("Ignoring: No thing action with name 'wait' defined.")
1334 world_db["Things"] = {}
1336 world_db["WORLD_ACTIVE"] = 1
1337 world_db["TURN"] = 1
1338 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1339 id = id_setter(-1, "Things")
1340 world_db["Things"][id] = new_Thing(playertype, free_pos())
1341 if not world_db["Things"][0]["fovmap"]:
1342 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1343 world_db["Things"][0]["fovmap"] = empty_fovmap
1344 update_map_memory(world_db["Things"][0])
1345 for type in world_db["ThingTypes"]:
1346 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1347 if type != playertype:
1348 id = id_setter(-1, "Things")
1349 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1350 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1351 strong_write(io_db["file_out"], "NEW_WORLD\n")
1354 def command_maplength(maplength_string):
1355 """Redefine map length. Invalidate map, therefore lose all things on it."""
1356 val = integer_test(maplength_string, 1, 256)
1358 world_db["MAP_LENGTH"] = val
1359 world_db["MAP"] = False
1360 set_world_inactive()
1361 world_db["Things"] = {}
1362 libpr.set_maplength(val)
1365 def command_worldactive(worldactive_string):
1366 """Toggle world_db["WORLD_ACTIVE"] if possible.
1368 An active world can always be set inactive. An inactive world can only be
1369 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1370 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1372 val = integer_test(worldactive_string, 0, 1)
1374 if 0 != world_db["WORLD_ACTIVE"]:
1376 set_world_inactive()
1378 print("World already active.")
1379 elif 0 == world_db["WORLD_ACTIVE"]:
1381 for ThingAction in world_db["ThingActions"]:
1382 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1385 player_exists = False
1386 for Thing in world_db["Things"]:
1388 player_exists = True
1390 if wait_exists and player_exists and world_db["MAP"]:
1391 for id in world_db["Things"]:
1392 if world_db["Things"][id]["T_LIFEPOINTS"]:
1393 build_fov_map(world_db["Things"][id])
1395 update_map_memory(world_db["Things"][id], False)
1396 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1397 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1398 world_db["Things"][0]["fovmap"] = empty_fovmap
1399 world_db["WORLD_ACTIVE"] = 1
1401 print("Ignoring: Not all conditions for world activation met.")
1404 def test_for_id_maker(object, category):
1405 """Return decorator testing for object having "id" attribute."""
1408 if hasattr(object, "id"):
1411 print("Ignoring: No " + category +
1412 " defined to manipulate yet.")
1417 def command_tid(id_string):
1418 """Set ID of Thing to manipulate. ID unused? Create new one.
1420 Default new Thing's type to the first available ThingType, others: zero.
1422 id = id_setter(id_string, "Things", command_tid)
1424 if world_db["ThingTypes"] == {}:
1425 print("Ignoring: No ThingType to settle new Thing in.")
1427 type = list(world_db["ThingTypes"].keys())[0]
1428 world_db["Things"][id] = new_Thing(type)
1431 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1435 def command_tcommand(str_int):
1436 """Set T_COMMAND of selected Thing."""
1437 val = integer_test(str_int, 0)
1439 if 0 == val or val in world_db["ThingActions"]:
1440 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1442 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1446 def command_ttype(str_int):
1447 """Set T_TYPE of selected Thing."""
1448 val = integer_test(str_int, 0)
1450 if val in world_db["ThingTypes"]:
1451 world_db["Things"][command_tid.id]["T_TYPE"] = val
1453 print("Ignoring: ThingType ID belongs to no known ThingType.")
1457 def command_tcarries(str_int):
1458 """Append int(str_int) to T_CARRIES of selected Thing.
1460 The ID int(str_int) must not be of the selected Thing, and must belong to a
1461 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1463 val = integer_test(str_int, 0)
1465 if val == command_tid.id:
1466 print("Ignoring: Thing cannot carry itself.")
1467 elif val in world_db["Things"] \
1468 and not world_db["Things"][val]["carried"]:
1469 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1470 world_db["Things"][val]["carried"] = True
1472 print("Ignoring: Thing not available for carrying.")
1473 # Note that the whole carrying structure is different from the C version:
1474 # Carried-ness is marked by a "carried" flag, not by Things containing
1475 # Things internally.
1479 def command_tmemthing(str_t, str_y, str_x):
1480 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1482 The type must fit to an existing ThingType, and the position into the map.
1484 type = integer_test(str_t, 0)
1485 posy = integer_test(str_y, 0, 255)
1486 posx = integer_test(str_x, 0, 255)
1487 if None != type and None != posy and None != posx:
1488 if type not in world_db["ThingTypes"] \
1489 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1490 print("Ignoring: Illegal value for thing type or position.")
1492 memthing = (type, posy, posx)
1493 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1496 def setter_map(maptype):
1497 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1499 If no map of maptype exists yet, initialize it with ' ' bytes first.
1502 def valid_map_line(str_int, mapline):
1503 val = integer_test(str_int, 0, 255)
1505 if val >= world_db["MAP_LENGTH"]:
1506 print("Illegal value for map line number.")
1507 elif len(mapline) != world_db["MAP_LENGTH"]:
1508 print("Map line length is unequal map width.")
1513 def nonThingMap_helper(str_int, mapline):
1514 val = valid_map_line(str_int, mapline)
1516 length = world_db["MAP_LENGTH"]
1517 if not world_db["MAP"]:
1518 map = bytearray(b' ' * (length ** 2))
1520 map = world_db["MAP"]
1521 map[val * length:(val * length) + length] = mapline.encode()
1522 if not world_db["MAP"]:
1523 world_db["MAP"] = map
1526 def ThingMap_helper(str_int, mapline):
1527 val = valid_map_line(str_int, mapline)
1529 length = world_db["MAP_LENGTH"]
1530 if not world_db["Things"][command_tid.id][maptype]:
1531 map = bytearray(b' ' * (length ** 2))
1533 map = world_db["Things"][command_tid.id][maptype]
1534 map[val * length:(val * length) + length] = mapline.encode()
1535 if not world_db["Things"][command_tid.id][maptype]:
1536 world_db["Things"][command_tid.id][maptype] = map
1538 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1541 def setter_tpos(axis):
1542 """Generate setter for T_POSX or T_POSY of selected Thing.
1544 If world is active, rebuilds animate things' fovmap, player's memory map.
1547 def helper(str_int):
1548 val = integer_test(str_int, 0, 255)
1550 if val < world_db["MAP_LENGTH"]:
1551 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1552 if world_db["WORLD_ACTIVE"] \
1553 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1554 build_fov_map(world_db["Things"][command_tid.id])
1555 if 0 == command_tid.id:
1556 update_map_memory(world_db["Things"][command_tid.id])
1558 print("Ignoring: Position is outside of map.")
1562 def command_ttid(id_string):
1563 """Set ID of ThingType to manipulate. ID unused? Create new one.
1565 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1567 id = id_setter(id_string, "ThingTypes", command_ttid)
1569 world_db["ThingTypes"][id] = {
1570 "TT_NAME": "(none)",
1573 "TT_PROLIFERATE": 0,
1574 "TT_START_NUMBER": 0,
1575 "TT_STORAGE": 0, # #
1581 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1585 def command_ttname(name):
1586 """Set TT_NAME of selected ThingType."""
1587 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1591 def command_ttsymbol(char):
1592 """Set TT_SYMBOL of selected ThingType. """
1594 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1596 print("Ignoring: Argument must be single character.")
1600 def command_ttcorpseid(str_int):
1601 """Set TT_CORPSE_ID of selected ThingType."""
1602 val = integer_test(str_int, 0)
1604 if val in world_db["ThingTypes"]:
1605 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1607 print("Ignoring: Corpse ID belongs to no known ThignType.")
1610 def command_taid(id_string):
1611 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1613 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1615 id = id_setter(id_string, "ThingActions", command_taid, True)
1617 world_db["ThingActions"][id] = {
1623 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1626 @test_ThingAction_id
1627 def command_taname(name):
1628 """Set TA_NAME of selected ThingAction.
1630 The name must match a valid thing action function. If after the name
1631 setting no ThingAction with name "wait" remains, call set_world_inactive().
1633 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1634 or name == "pick_up":
1635 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1636 if 1 == world_db["WORLD_ACTIVE"]:
1637 wait_defined = False
1638 for id in world_db["ThingActions"]:
1639 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1642 if not wait_defined:
1643 set_world_inactive()
1645 print("Ignoring: Invalid action name.")
1646 # In contrast to the original,naming won't map a function to a ThingAction.
1650 """Call ai() on player Thing, then turn_over()."""
1651 ai(world_db["Things"][0])
1655 """Commands database.
1657 Map command start tokens to ([0]) number of expected command arguments, ([1])
1658 the command's meta-ness (i.e. is it to be written to the record file, is it to
1659 be ignored in replay mode if read from server input file), and ([2]) a function
1663 "QUIT": (0, True, command_quit),
1664 "PING": (0, True, command_ping),
1665 "THINGS_HERE": (2, True, command_thingshere),
1666 "MAKE_WORLD": (1, False, command_makeworld),
1667 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1668 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1669 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1670 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1671 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1672 "MAP_LENGTH": (1, False, command_maplength),
1673 "WORLD_ACTIVE": (1, False, command_worldactive),
1674 "MAP": (2, False, setter_map("MAP")),
1675 "TA_ID": (1, False, command_taid),
1676 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1677 "TA_NAME": (1, False, command_taname),
1678 "TT_ID": (1, False, command_ttid),
1679 "TT_NAME": (1, False, command_ttname),
1680 "TT_SYMBOL": (1, False, command_ttsymbol),
1681 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1682 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1684 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1686 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1688 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1689 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1690 "T_ID": (1, False, command_tid),
1691 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1692 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1693 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1694 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1695 "T_COMMAND": (1, False, command_tcommand),
1696 "T_TYPE": (1, False, command_ttype),
1697 "T_CARRIES": (1, False, command_tcarries),
1698 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1699 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1700 "T_MEMTHING": (3, False, command_tmemthing),
1701 "T_POSY": (1, False, setter_tpos("Y")),
1702 "T_POSX": (1, False, setter_tpos("X")),
1703 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1704 "wait": (0, False, play_commander("wait")),
1705 "move": (1, False, play_commander("move")),
1706 "pick_up": (0, False, play_commander("pick_up")),
1707 "drop": (1, False, play_commander("drop", True)),
1708 "use": (1, False, play_commander("use", True)),
1709 "ai": (0, False, command_ai)
1711 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1714 """World state database. With sane default values. (Randomness is in rand.)"""
1728 """Mapping of direction names to internal direction chars."""
1729 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1730 "west": "s", "north-west": "w", "north-east": "e"}
1732 """File IO database."""
1734 "path_save": "save",
1735 "path_record": "record_save",
1736 "path_worldconf": "confserver/world",
1737 "path_server": "server/",
1738 "path_in": "server/in",
1739 "path_out": "server/out",
1740 "path_worldstate": "server/worldstate",
1741 "tmp_suffix": "_tmp",
1742 "kicked_by_rival": False,
1743 "worldstate_updateable": False
1748 libpr = prep_library()
1749 rand = RandomnessIO()
1750 opts = parse_command_line_arguments()
1752 io_db["path_save"] = opts.savefile
1753 io_db["path_record"] = "record_" + opts.savefile
1756 io_db["verbose"] = True
1757 if None != opts.replay:
1761 except SystemExit as exit:
1762 print("ABORTING: " + exit.args[0])
1764 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")