3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 # # 7DRL: also decrements God's mood; deaths heavily so
586 t["T_LIFEPOINTS"] -= 1
587 world_db["GOD_MOOD"] -= 1 # #
588 if 0 == t["T_LIFEPOINTS"]:
589 world_db["GOD_MOOD"] -= 9 # #
590 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
591 if world_db["Things"][0] == t:
592 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
593 strong_write(io_db["file_out"], "LOG You die.\n")
596 t["T_MEMMAP"] = False
597 t["T_MEMDEPTHMAP"] = False
601 def mv_yx_in_dir_legal(dir, y, x):
602 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
603 dir_c = dir.encode("ascii")[0]
604 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
606 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
607 return (test, libpr.result_y(), libpr.result_x())
611 """Make t do nothing (but loudly, if player avatar)."""
612 if t == world_db["Things"][0]:
613 strong_write(io_db["file_out"], "LOG You wait.\n")
617 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
619 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
620 t["T_POSY"], t["T_POSX"])
621 if 1 == move_result[0]:
622 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
623 passable = "." == chr(world_db["MAP"][pos])
624 hitted = [id for id in world_db["Things"]
625 if world_db["Things"][id] != t
626 if world_db["Things"][id]["T_LIFEPOINTS"]
627 if world_db["Things"][id]["T_POSY"] == move_result[1]
628 if world_db["Things"][id]["T_POSX"] == move_result[2]]
631 if t == world_db["Things"][0]:
632 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
633 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
634 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
636 # world_db["GOD_FAVOR"] -= 1 # #
638 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
639 strong_write(io_db["file_out"], "LOG " + hitter_name +
641 test = decrement_lifepoints(world_db["Things"][hit_id]) # #
642 # if test and t == world_db["Things"][0]: # #
643 # world_db["GOD_FAVOR"] -= 10 # #
645 dir = [dir for dir in directions_db
646 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
648 t["T_POSY"] = move_result[1]
649 t["T_POSX"] = move_result[2]
650 for id in t["T_CARRIES"]:
651 world_db["Things"][id]["T_POSY"] = move_result[1]
652 world_db["Things"][id]["T_POSX"] = move_result[2]
654 if t == world_db["Things"][0]:
655 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
656 elif t == world_db["Things"][0]:
657 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
660 def actor_pick_up(t):
661 """Make t pick up (topmost?) Thing from ground into inventory."""
662 # Topmostness is actually not defined so far. Picks Thing with highest ID.
663 used_slots = len(t["T_CARRIES"]) # #
664 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
665 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
666 if not world_db["Things"][id]["carried"]
667 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
668 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
674 world_db["Things"][highest_id]["carried"] = True
675 t["T_CARRIES"].append(highest_id)
676 if t == world_db["Things"][0]:
677 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
678 elif t == world_db["Things"][0]:
679 err = "You try to pick up an object, but there is none."
680 strong_write(io_db["file_out"], "LOG " + err + "\n")
681 elif t == world_db["Things"][0]: # #
682 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
683 "No storage room to carry more.\n") # #
687 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
688 # TODO: Handle case where T_ARGUMENT matches nothing.
689 if len(t["T_CARRIES"]):
690 id = t["T_CARRIES"][t["T_ARGUMENT"]]
691 t["T_CARRIES"].remove(id)
692 world_db["Things"][id]["carried"] = False
693 if t == world_db["Things"][0]:
694 strong_write(io_db["file_out"], "LOG You drop an object.\n")
695 elif t == world_db["Things"][0]:
696 err = "You try to drop an object, but you own none."
697 strong_write(io_db["file_out"], "LOG " + err + "\n")
701 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
702 # TODO: Handle case where T_ARGUMENT matches nothing.
703 if len(t["T_CARRIES"]):
704 id = t["T_CARRIES"][t["T_ARGUMENT"]]
705 type = world_db["Things"][id]["T_TYPE"]
706 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
707 t["T_CARRIES"].remove(id)
708 del world_db["Things"][id]
709 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
710 if t == world_db["Things"][0]:
711 strong_write(io_db["file_out"],
712 "LOG You consume this object.\n")
713 elif t == world_db["Things"][0]:
714 strong_write(io_db["file_out"],
715 "LOG You try to use this object, but fail.\n")
716 elif t == world_db["Things"][0]:
717 strong_write(io_db["file_out"],
718 "LOG You try to use an object, but you own none.\n")
721 def thingproliferation(t):
722 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
724 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
725 passable and not be inhabited by a Thing of the same type, or, if Thing is
726 animate, any other animate Thing. If there are several map cell candidates,
727 one is selected randomly.
729 # # 7DRL: success increments God's mood
730 def test_cell(t, y, x):
731 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
732 for id in [id for id in world_db["Things"]
733 if y == world_db["Things"][id]["T_POSY"]
734 if x == world_db["Things"][id]["T_POSX"]
735 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
736 or (t["T_LIFEPOINTS"] and
737 world_db["Things"][id]["T_LIFEPOINTS"])]:
741 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
742 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
744 for dir in [directions_db[key] for key in directions_db]:
745 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
746 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
747 candidates.append((mv_result[1], mv_result[2]))
749 i = rand.next() % len(candidates)
750 id = id_setter(-1, "Things")
751 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
752 world_db["Things"][id] = newT
753 world_db["GOD_MOOD"] += 1 # #
757 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
759 On success, decrease satiation score by 32.
761 # # 7DRL: Successful heals increment God's mood.
762 if t["T_SATIATION"] > 0 \
763 and t["T_LIFEPOINTS"] < \
764 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
765 and 0 == (rand.next() % 31) \
766 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
767 if world_db["ThingActions"][id]["TA_NAME"] ==
769 t["T_LIFEPOINTS"] += 1
770 world_db["GOD_MOOD"] += 1 # #
771 t["T_SATIATION"] -= 32
772 if t == world_db["Things"][0]:
773 strong_write(io_db["file_out"], "LOG You heal.\n")
777 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
778 if t["T_SATIATION"] > -32768:
779 t["T_SATIATION"] -= 1
780 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
781 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
782 raise RuntimeError("A thing that should not hunger is hungering.")
783 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
784 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
785 if t == world_db["Things"][0]:
786 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
787 decrement_lifepoints(t)
790 def get_dir_to_target(t, filter):
791 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
793 The path-wise nearest target is chosen, via the shortest available path.
794 Target must not be t. On succcess, return positive value, else False.
796 "a": Thing in FOV is below a certain distance, animate, but of ThingType
797 that is not t's, and starts out weaker than t is; build path as
798 avoiding things of t's ThingType
799 "f": neighbor cell (not inhabited by any animate Thing) further away from
800 animate Thing not further than x steps away and in FOV and of a
801 ThingType that is not t's, and starts out stronger or as strong as t
802 is currently; or (cornered), if no such flight cell, but Thing of
803 above criteria is too near,1 a cell closer to it, or, if less near,
805 "c": Thing in memorized map is consumable
806 "s": memory map cell with greatest-reachable degree of unexploredness
809 def zero_score_map_where_char_on_memdepthmap(c):
810 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
811 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
812 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
813 # set_map_score(i, 0)
814 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
815 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
816 raise RuntimeError("No score map allocated for "
817 "zero_score_map_where_char_on_memdepthmap().")
819 def set_map_score(pos, score):
820 test = libpr.set_map_score(pos, score)
822 raise RuntimeError("No score map allocated for set_map_score().")
824 def get_map_score(pos):
825 result = libpr.get_map_score(pos)
827 raise RuntimeError("No score map allocated for get_map_score().")
831 if t["fovmap"] and ("a" == filter or "f" == filter):
832 for id in world_db["Things"]:
833 Thing = world_db["Things"][id]
834 if Thing != t and Thing["T_LIFEPOINTS"] and \
835 t["T_TYPE"] != Thing["T_TYPE"] and \
836 'v' == chr(t["fovmap"][(Thing["T_POSY"]
837 * world_db["MAP_LENGTH"])
839 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
840 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
842 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
845 elif t["T_MEMMAP"] and "c" == filter:
846 for mt in t["T_MEMTHING"]:
847 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
849 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
853 def set_cells_passable_on_memmap_to_65534_on_scoremap():
854 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
856 # memmap = t["T_MEMMAP"]
857 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
858 # if ord_dot == memmap[i]]:
859 # set_map_score(i, 65534) # i.e. 65535-1
860 map = c_pointer_to_bytearray(t["T_MEMMAP"])
861 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
862 raise RuntimeError("No score map allocated for "
863 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
865 def init_score_map():
866 test = libpr.init_score_map()
868 raise RuntimeError("Malloc error in init_score_map().")
871 set_cells_passable_on_memmap_to_65534_on_scoremap()
873 for id in world_db["Things"]:
874 Thing = world_db["Things"][id]
875 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
877 if t != Thing and Thing["T_LIFEPOINTS"] and \
878 t["T_TYPE"] != Thing["T_TYPE"] and \
879 ord_v == t["fovmap"][pos] and \
880 t["T_LIFEPOINTS"] > \
881 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
882 set_map_score(pos, 0)
883 elif t["T_TYPE"] == Thing["T_TYPE"]:
884 set_map_score(pos, 65535)
886 for id in [id for id in world_db["Things"]
887 if world_db["Things"][id]["T_LIFEPOINTS"]]:
888 Thing = world_db["Things"][id]
889 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
891 if t["T_TYPE"] != Thing["T_TYPE"] and \
892 ord_v == t["fovmap"][pos] and \
893 t["T_LIFEPOINTS"] <= \
894 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
895 set_map_score(pos, 0)
897 for mt in [mt for mt in t["T_MEMTHING"]
898 if ord_blank != t["T_MEMMAP"][mt[1]
899 * world_db["MAP_LENGTH"]
901 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
902 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
904 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
906 def rand_target_dir(neighbors, cmp, dirs):
909 for i in range(len(dirs)):
910 if cmp == neighbors[i]:
911 candidates.append(dirs[i])
913 return candidates[rand.next() % n_candidates] if n_candidates else 0
915 def get_neighbor_scores(dirs, eye_pos):
917 if libpr.ready_neighbor_scores(eye_pos):
918 raise RuntimeError("No score map allocated for " +
919 "ready_neighbor_scores.()")
920 for i in range(len(dirs)):
921 scores.append(libpr.get_neighbor_score(i))
924 def get_dir_from_neighbors():
925 dir_to_target = False
927 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
928 neighbors = get_neighbor_scores(dirs, eye_pos)
930 inhabited = [world_db["Things"][id]["T_POSY"]
931 * world_db["MAP_LENGTH"]
932 + world_db["Things"][id]["T_POSX"]
933 for id in world_db["Things"]
934 if world_db["Things"][id]["T_LIFEPOINTS"]]
935 for i in range(len(dirs)):
936 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
937 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
939 for pos in [pos for pos in inhabited if pos == pos_cmp]:
942 minmax_start = 0 if "f" == filter else 65535 - 1
943 minmax_neighbor = minmax_start
944 for i in range(len(dirs)):
945 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
946 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
947 or ("f" != filter and minmax_neighbor > neighbors[i]):
948 minmax_neighbor = neighbors[i]
949 if minmax_neighbor != minmax_start:
950 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
952 if not dir_to_target:
953 if 1 == get_map_score(eye_pos):
954 dir_to_target = rand_target_dir(neighbors, 0, dirs)
955 elif 3 >= get_map_score(eye_pos):
956 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
958 world_db["ThingActions"][id]["TA_NAME"]
961 elif dir_to_target and 3 < get_map_score(eye_pos):
963 elif "a" == filter and 10 <= get_map_score(eye_pos):
967 dir_to_target = False
969 run_i = 9 + 1 if "s" == filter else 1
970 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
973 mem_depth_c = b'9' if b' ' == mem_depth_c \
974 else bytes([mem_depth_c[0] - 1])
975 if libpr.dijkstra_map():
976 raise RuntimeError("No score map allocated for dijkstra_map().")
977 dir_to_target = get_dir_from_neighbors()
978 libpr.free_score_map()
979 if dir_to_target and str == type(dir_to_target):
980 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
981 if world_db["ThingActions"][id]["TA_NAME"]
983 t["T_ARGUMENT"] = ord(dir_to_target)
987 def standing_on_consumable(t):
988 """Return True/False whether t is standing on a consumable."""
989 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
990 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
991 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
992 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
998 def get_inventory_slot_to_consume(t):
999 """Return slot Id of strongest consumable in t's inventory, else -1."""
1000 cmp_consumability = 0
1003 for id in t["T_CARRIES"]:
1004 type = world_db["Things"][id]["T_TYPE"]
1005 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1006 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1013 """Determine next command/argment for actor t via AI algorithms.
1015 AI will look for, and move towards, enemies (animate Things not of their
1016 own ThingType); if they see none, they will consume consumables in their
1017 inventory; if there are none, they will pick up what they stand on if they
1018 stand on consumables; if they stand on none, they will move towards the
1019 next consumable they see or remember on the map; if they see or remember
1020 none, they will explore parts of the map unseen since ever or for at least
1021 one turn; if there is nothing to explore, they will simply wait.
1023 # # 7DRL add: Don't pick up or search things when inventory is full.
1024 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1025 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1026 if not get_dir_to_target(t, "f"):
1027 sel = get_inventory_slot_to_consume(t)
1029 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1030 if world_db["ThingActions"][id]["TA_NAME"]
1032 t["T_ARGUMENT"] = sel
1033 elif standing_on_consumable(t) \
1034 and (len(t["T_CARRIES"]) < # #
1035 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1036 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1037 if world_db["ThingActions"][id]["TA_NAME"]
1040 (len(t["T_CARRIES"]) < # #
1041 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1042 and get_dir_to_target(t, "c"))) and \
1043 (not get_dir_to_target(t, "a")):
1044 get_dir_to_target(t, "s")
1048 """Run game world and its inhabitants until new player input expected."""
1050 whilebreaker = False
1051 while world_db["Things"][0]["T_LIFEPOINTS"]:
1052 for id in [id for id in world_db["Things"]]: # Only what's from start!
1053 if not id in world_db["Things"] or \
1054 world_db["Things"][id]["carried"]: # May have been consumed or
1055 continue # picked up during turn …
1056 Thing = world_db["Things"][id]
1057 if Thing["T_LIFEPOINTS"]:
1058 if not Thing["T_COMMAND"]:
1059 update_map_memory(Thing)
1065 Thing["T_PROGRESS"] += 1
1066 taid = [a for a in world_db["ThingActions"]
1067 if a == Thing["T_COMMAND"]][0]
1068 ThingAction = world_db["ThingActions"][taid]
1069 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1070 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1071 Thing["T_COMMAND"] = 0
1072 Thing["T_PROGRESS"] = 0
1074 thingproliferation(Thing)
1077 world_db["TURN"] += 1
1080 def new_Thing(type, pos=(0, 0)):
1081 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1083 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1095 "T_MEMDEPTHMAP": False,
1098 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1099 build_fov_map(thing)
1103 def id_setter(id, category, id_store=False, start_at_1=False):
1104 """Set ID of object of category to manipulate ID unused? Create new one.
1106 The ID is stored as id_store.id (if id_store is set). If the integer of the
1107 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1108 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1109 always returned when no new object is created, otherwise the new object's
1112 min = 0 if start_at_1 else -1
1114 id = integer_test(id, min)
1116 if id in world_db[category]:
1121 if (start_at_1 and 0 == id) \
1122 or ((not start_at_1) and (id < 0)):
1123 id = 0 if start_at_1 else -1
1126 if id not in world_db[category]:
1134 """Send PONG line to server output file."""
1135 strong_write(io_db["file_out"], "PONG\n")
1139 """Abort server process."""
1141 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1142 raise SystemExit("received QUIT command")
1145 def command_thingshere(str_y, str_x):
1146 """Write to out file list of Things known to player at coordinate y, x."""
1147 if world_db["WORLD_ACTIVE"]:
1148 y = integer_test(str_y, 0, 255)
1149 x = integer_test(str_x, 0, 255)
1150 length = world_db["MAP_LENGTH"]
1151 if None != y and None != x and y < length and x < length:
1152 pos = (y * world_db["MAP_LENGTH"]) + x
1153 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1154 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1155 for id in world_db["Things"]:
1156 if y == world_db["Things"][id]["T_POSY"] \
1157 and x == world_db["Things"][id]["T_POSX"] \
1158 and not world_db["Things"][id]["carried"]:
1159 type = world_db["Things"][id]["T_TYPE"]
1160 name = world_db["ThingTypes"][type]["TT_NAME"]
1161 strong_write(io_db["file_out"], name + "\n")
1163 for mt in world_db["Things"][0]["T_MEMTHING"]:
1164 if y == mt[1] and x == mt[2]:
1165 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1166 strong_write(io_db["file_out"], name + "\n")
1167 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1169 print("Ignoring: Invalid map coordinates.")
1171 print("Ignoring: Command only works on existing worlds.")
1174 def play_commander(action, args=False):
1175 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1177 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1181 id = [x for x in world_db["ThingActions"]
1182 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1183 world_db["Things"][0]["T_COMMAND"] = id
1186 def set_command_and_argument_int(str_arg):
1187 val = integer_test(str_arg, 0, 255)
1189 world_db["Things"][0]["T_ARGUMENT"] = val
1192 def set_command_and_argument_movestring(str_arg):
1193 if str_arg in directions_db:
1194 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1197 print("Ignoring: Argument must be valid direction string.")
1199 if action == "move":
1200 return set_command_and_argument_movestring
1202 return set_command_and_argument_int
1207 def command_seedrandomness(seed_string):
1208 """Set rand seed to int(seed_string)."""
1209 val = integer_test(seed_string, 0, 4294967295)
1214 def command_seedmap(seed_string):
1215 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1216 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1220 def command_makeworld(seed_string):
1221 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1223 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1224 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1225 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1226 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1227 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1228 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1229 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1235 err = "Space to put thing on too hard to find. Map too small?"
1237 y = rand.next() % world_db["MAP_LENGTH"]
1238 x = rand.next() % world_db["MAP_LENGTH"]
1239 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1243 raise SystemExit(err)
1244 # Replica of C code, wrongly ignores animatedness of new Thing.
1245 pos_clear = (0 == len([id for id in world_db["Things"]
1246 if world_db["Things"][id]["T_LIFEPOINTS"]
1247 if world_db["Things"][id]["T_POSY"] == y
1248 if world_db["Things"][id]["T_POSX"] == x]))
1253 val = integer_test(seed_string, 0, 4294967295)
1257 world_db["SEED_MAP"] = val
1258 player_will_be_generated = False
1259 playertype = world_db["PLAYER_TYPE"]
1260 for ThingType in world_db["ThingTypes"]:
1261 if playertype == ThingType:
1262 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1263 player_will_be_generated = True
1265 if not player_will_be_generated:
1266 print("Ignoring beyond SEED_MAP: " +
1267 "No player type with start number >0 defined.")
1270 for ThingAction in world_db["ThingActions"]:
1271 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1274 print("Ignoring beyond SEED_MAP: " +
1275 "No thing action with name 'wait' defined.")
1277 world_db["Things"] = {}
1279 world_db["WORLD_ACTIVE"] = 1
1280 world_db["TURN"] = 1
1281 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1282 id = id_setter(-1, "Things")
1283 world_db["Things"][id] = new_Thing(playertype, free_pos())
1284 update_map_memory(world_db["Things"][0])
1285 for type in world_db["ThingTypes"]:
1286 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1287 if type != playertype:
1288 id = id_setter(-1, "Things")
1289 world_db["Things"][id] = new_Thing(type, free_pos())
1290 strong_write(io_db["file_out"], "NEW_WORLD\n")
1293 def command_maplength(maplength_string):
1294 """Redefine map length. Invalidate map, therefore lose all things on it."""
1295 val = integer_test(maplength_string, 1, 256)
1297 world_db["MAP_LENGTH"] = val
1298 set_world_inactive()
1299 world_db["Things"] = {}
1300 libpr.set_maplength(val)
1303 def command_worldactive(worldactive_string):
1304 """Toggle world_db["WORLD_ACTIVE"] if possible.
1306 An active world can always be set inactive. An inactive world can only be
1307 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1308 activation, rebuild all Things' FOVs, and the player's map memory.
1310 # In original version, map existence was also tested (unnecessarily?).
1311 val = integer_test(worldactive_string, 0, 1)
1313 if 0 != world_db["WORLD_ACTIVE"]:
1315 set_world_inactive()
1317 print("World already active.")
1318 elif 0 == world_db["WORLD_ACTIVE"]:
1320 for ThingAction in world_db["ThingActions"]:
1321 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1324 player_exists = False
1325 for Thing in world_db["Things"]:
1327 player_exists = True
1329 if wait_exists and player_exists:
1330 for id in world_db["Things"]:
1331 if world_db["Things"][id]["T_LIFEPOINTS"]:
1332 build_fov_map(world_db["Things"][id])
1334 update_map_memory(world_db["Things"][id], False)
1335 world_db["WORLD_ACTIVE"] = 1
1338 def test_for_id_maker(object, category):
1339 """Return decorator testing for object having "id" attribute."""
1342 if hasattr(object, "id"):
1345 print("Ignoring: No " + category +
1346 " defined to manipulate yet.")
1351 def command_tid(id_string):
1352 """Set ID of Thing to manipulate. ID unused? Create new one.
1354 Default new Thing's type to the first available ThingType, others: zero.
1356 id = id_setter(id_string, "Things", command_tid)
1358 if world_db["ThingTypes"] == {}:
1359 print("Ignoring: No ThingType to settle new Thing in.")
1361 type = list(world_db["ThingTypes"].keys())[0]
1362 world_db["Things"][id] = new_Thing(type)
1365 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1369 def command_tcommand(str_int):
1370 """Set T_COMMAND of selected Thing."""
1371 val = integer_test(str_int, 0)
1373 if 0 == val or val in world_db["ThingActions"]:
1374 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1376 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1380 def command_ttype(str_int):
1381 """Set T_TYPE of selected Thing."""
1382 val = integer_test(str_int, 0)
1384 if val in world_db["ThingTypes"]:
1385 world_db["Things"][command_tid.id]["T_TYPE"] = val
1387 print("Ignoring: ThingType ID belongs to no known ThingType.")
1391 def command_tcarries(str_int):
1392 """Append int(str_int) to T_CARRIES of selected Thing.
1394 The ID int(str_int) must not be of the selected Thing, and must belong to a
1395 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1397 val = integer_test(str_int, 0)
1399 if val == command_tid.id:
1400 print("Ignoring: Thing cannot carry itself.")
1401 elif val in world_db["Things"] \
1402 and not world_db["Things"][val]["carried"]:
1403 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1404 world_db["Things"][val]["carried"] = True
1406 print("Ignoring: Thing not available for carrying.")
1407 # Note that the whole carrying structure is different from the C version:
1408 # Carried-ness is marked by a "carried" flag, not by Things containing
1409 # Things internally.
1413 def command_tmemthing(str_t, str_y, str_x):
1414 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1416 The type must fit to an existing ThingType, and the position into the map.
1418 type = integer_test(str_t, 0)
1419 posy = integer_test(str_y, 0, 255)
1420 posx = integer_test(str_x, 0, 255)
1421 if None != type and None != posy and None != posx:
1422 if type not in world_db["ThingTypes"] \
1423 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1424 print("Ignoring: Illegal value for thing type or position.")
1426 memthing = (type, posy, posx)
1427 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1430 def setter_map(maptype):
1431 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1433 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1436 def helper(str_int, mapline):
1437 val = integer_test(str_int, 0, 255)
1439 if val >= world_db["MAP_LENGTH"]:
1440 print("Illegal value for map line number.")
1441 elif len(mapline) != world_db["MAP_LENGTH"]:
1442 print("Map line length is unequal map width.")
1444 length = world_db["MAP_LENGTH"]
1446 if not world_db["Things"][command_tid.id][maptype]:
1447 map = bytearray(b' ' * (length ** 2))
1449 map = world_db["Things"][command_tid.id][maptype]
1450 map[val * length:(val * length) + length] = mapline.encode()
1451 world_db["Things"][command_tid.id][maptype] = map
1455 def setter_tpos(axis):
1456 """Generate setter for T_POSX or T_POSY of selected Thing.
1458 If world is active, rebuilds animate things' fovmap, player's memory map.
1461 def helper(str_int):
1462 val = integer_test(str_int, 0, 255)
1464 if val < world_db["MAP_LENGTH"]:
1465 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1466 if world_db["WORLD_ACTIVE"] \
1467 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1468 build_fov_map(world_db["Things"][command_tid.id])
1469 if 0 == command_tid.id:
1470 update_map_memory(world_db["Things"][command_tid.id])
1472 print("Ignoring: Position is outside of map.")
1476 def command_ttid(id_string):
1477 """Set ID of ThingType to manipulate. ID unused? Create new one.
1479 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1481 id = id_setter(id_string, "ThingTypes", command_ttid)
1483 world_db["ThingTypes"][id] = {
1484 "TT_NAME": "(none)",
1487 "TT_PROLIFERATE": 0,
1488 "TT_START_NUMBER": 0,
1489 "TT_STORAGE": 0, # #
1495 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1499 def command_ttname(name):
1500 """Set TT_NAME of selected ThingType."""
1501 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1505 def command_ttsymbol(char):
1506 """Set TT_SYMBOL of selected ThingType. """
1508 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1510 print("Ignoring: Argument must be single character.")
1514 def command_ttcorpseid(str_int):
1515 """Set TT_CORPSE_ID of selected ThingType."""
1516 val = integer_test(str_int, 0)
1518 if val in world_db["ThingTypes"]:
1519 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1521 print("Ignoring: Corpse ID belongs to no known ThignType.")
1524 def command_taid(id_string):
1525 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1527 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1529 id = id_setter(id_string, "ThingActions", command_taid, True)
1531 world_db["ThingActions"][id] = {
1537 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1540 @test_ThingAction_id
1541 def command_taname(name):
1542 """Set TA_NAME of selected ThingAction.
1544 The name must match a valid thing action function. If after the name
1545 setting no ThingAction with name "wait" remains, call set_world_inactive().
1547 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1548 or name == "pick_up":
1549 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1550 if 1 == world_db["WORLD_ACTIVE"]:
1551 wait_defined = False
1552 for id in world_db["ThingActions"]:
1553 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1556 if not wait_defined:
1557 set_world_inactive()
1559 print("Ignoring: Invalid action name.")
1560 # In contrast to the original,naming won't map a function to a ThingAction.
1564 """Call ai() on player Thing, then turn_over()."""
1565 ai(world_db["Things"][0])
1569 """Commands database.
1571 Map command start tokens to ([0]) number of expected command arguments, ([1])
1572 the command's meta-ness (i.e. is it to be written to the record file, is it to
1573 be ignored in replay mode if read from server input file), and ([2]) a function
1577 "QUIT": (0, True, command_quit),
1578 "PING": (0, True, command_ping),
1579 "THINGS_HERE": (2, True, command_thingshere),
1580 "MAKE_WORLD": (1, False, command_makeworld),
1581 "SEED_MAP": (1, False, command_seedmap),
1582 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1583 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1584 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1585 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1586 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1587 "MAP_LENGTH": (1, False, command_maplength),
1588 "WORLD_ACTIVE": (1, False, command_worldactive),
1589 "TA_ID": (1, False, command_taid),
1590 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1591 "TA_NAME": (1, False, command_taname),
1592 "TT_ID": (1, False, command_ttid),
1593 "TT_NAME": (1, False, command_ttname),
1594 "TT_SYMBOL": (1, False, command_ttsymbol),
1595 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1596 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1598 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1600 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1602 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1603 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1604 "T_ID": (1, False, command_tid),
1605 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1606 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1607 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1608 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1609 "T_COMMAND": (1, False, command_tcommand),
1610 "T_TYPE": (1, False, command_ttype),
1611 "T_CARRIES": (1, False, command_tcarries),
1612 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1613 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1614 "T_MEMTHING": (3, False, command_tmemthing),
1615 "T_POSY": (1, False, setter_tpos("Y")),
1616 "T_POSX": (1, False, setter_tpos("X")),
1617 "wait": (0, False, play_commander("wait")),
1618 "move": (1, False, play_commander("move")),
1619 "pick_up": (0, False, play_commander("pick_up")),
1620 "drop": (1, False, play_commander("drop", True)),
1621 "use": (1, False, play_commander("use", True)),
1622 "ai": (0, False, command_ai)
1626 """World state database. With sane default values. (Randomness is in rand.)"""
1640 """Mapping of direction names to internal direction chars."""
1641 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1642 "west": "s", "north-west": "w", "north-east": "e"}
1644 """File IO database."""
1646 "path_save": "save",
1647 "path_record": "record_save",
1648 "path_worldconf": "confserver/world",
1649 "path_server": "server/",
1650 "path_in": "server/in",
1651 "path_out": "server/out",
1652 "path_worldstate": "server/worldstate",
1653 "tmp_suffix": "_tmp",
1654 "kicked_by_rival": False,
1655 "worldstate_updateable": False
1660 libpr = prep_library()
1661 rand = RandomnessIO()
1662 opts = parse_command_line_arguments()
1664 io_db["path_save"] = opts.savefile
1665 io_db["path_record"] = "record_" + opts.savefile
1668 io_db["verbose"] = True
1669 if None != opts.replay:
1673 except SystemExit as exit:
1674 print("ABORTING: " + exit.args[0])
1676 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")