3 * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 * or any later version. For details on its copyright, license, and warranties,
5 * see the file NOTICE in the root directory of the PlomRogue source package.
8 #define _POSIX_C_SOURCE 1 /* PIPE_BUF */
10 #include <limits.h> /* PIPE_BUF */
11 #include <ncurses.h> /* halfdelay(), getch() */
12 #include <stddef.h> /* NULL */
13 #include <stdint.h> /* uint8_t, uint16_t, uint32_t */
14 #include <stdio.h> /* FILE, sprintf(), fseek(), fflush() */
15 #include <string.h> /* strcmp(), strlen(), memcpy() */
16 #include <stdlib.h> /* free(), atoi() */
17 #include <sys/stat.h> /* stat() */
18 #include <sys/types.h> /* time_t */
19 #include <time.h> /* time() */
20 #include <unistd.h> /* access() */
21 #include "../common/try_malloc.h" /* try_malloc() */
22 #include "../common/rexit.h" /* exit_trouble(), exit_err() */
23 #include "../common/readwrite.h" /* try_fopen(), try_fclose(), try_fgets(),
24 * try_fgetc(), textfile_width(), try_fputc(),
25 * read_file_into_queue(),
26 * get_message_from_queue(),
28 #include "control.h" /* try_key() */
29 #include "map.h" /* map_center() */
30 #include "windows.h" /* reset_windows_on_winch(), draw_all_wins() */
31 #include "world.h" /* world global */
35 /* Read next lines of "file" up to (and excluding) a line "%\n" into the
36 * world.player_inventory string.
38 static void read_inventory(char * read_buf, uint32_t linemax, FILE * file);
40 /* Read the next characters in "file" into "map". In detail: Read
41 * world.map.length times world.map.length characters, followed by one ignored
42 * character (that we assume is a newline).
44 static void read_map_cells(FILE * file, char ** map);
46 /* Return value seen by atoi() in next line of "file" when passed to try_fgets()
47 * with the given arguments.
49 static uint16_t read_value_from_line(char * read_buf, uint32_t linemax,
52 /* If the server's worldstate file has changed since the last read_worldstate(),
53 * return a pointer to its file descriptor; else, return NULL.
55 * Two tests are performed to check for a file change. The file's last data
56 * modification time in seconds via stat() is compared against world.last_update
57 * (and if it is changed, world.last_update is re-set to it). If this does not
58 * verify a change, the first bytes of the file are read to compare the game
59 * turn number described therein to the last read turn number in world.turn.
61 * The stat() check is mostly useless, for it only detects file updates once a
62 * second. But the turn check fails if a new world is generated from turn 1 on:
63 * the new world also starts in turn 1, not signifying any world change to the
64 * turn check. The stat() check detects this change with at most 1 second delay.
66 static FILE * changed_worldstate_file(char * path);
68 /* Attempt to read the server's worldstate file as representation of the game
69 * world in a hard-coded serialization format. Returns 1 on success, or 0 if the
70 * out file wasn't read for supposedly not having changed since a last
71 * read_worldstate() call.
73 * map_center() is triggered by either, the first successful read_worldstate()
74 * (thus on client start), or on turn 1 (thus on world start).
76 static uint8_t read_worldstate();
78 /* Poll server for queue input. If no new input, send ping, or, if ping already
79 * sent but unanswered for some time, abort.
81 static void test_and_poll_server();
83 /* Read queue, act on them (as of right now only: derive log messages). */
84 static uint8_t read_queue();
88 static void read_inventory(char * read_buf, uint32_t linemax, FILE * file)
90 char * delimiter = "%\n";
91 free(world.player_inventory);
92 world.player_inventory = NULL; /* Avoids illegal strlen() below. */
95 try_fgets(read_buf, linemax + 1, file, __func__);
96 if (!(strcmp(read_buf, delimiter)))
101 if (world.player_inventory)
103 old_size = strlen(world.player_inventory);
105 int new_size = strlen(read_buf);
106 char * new_inventory = try_malloc(old_size + new_size + 1, __func__);
107 memcpy(new_inventory, world.player_inventory, old_size);
108 int test = sprintf(new_inventory + old_size, "%s", read_buf);
109 exit_trouble(test < 0, __func__, "sprintf");
110 free(world.player_inventory);
111 world.player_inventory = new_inventory;
113 world.player_inventory[strlen(world.player_inventory) - 1] = '\0';
114 world.player_inventory_select = 0;
119 static void read_map_cells(FILE * file, char ** map)
126 *map = try_malloc(world.map.length * world.map.length, __func__);
127 char * map_cells = *map;
129 for (y = 0; y < world.map.length; y++)
131 for (x = 0; x < world.map.length; x++)
133 char c = try_fgetc(file, __func__);
134 map_cells[y * world.map.length + x] = c;
136 try_fgetc(file, __func__);
142 static uint16_t read_value_from_line(char * read_buf, uint32_t linemax,
145 try_fgets(read_buf, linemax + 1, file, __func__);
146 return atoi(read_buf);
151 static FILE * changed_worldstate_file(char * path)
153 struct stat stat_buf;
154 exit_trouble(stat(path, &stat_buf), __func__, "stat");
155 if (stat_buf.st_mtime != world.last_update)
157 world.last_update = stat_buf.st_mtime;
158 return try_fopen(path, "r", __func__);
160 FILE * file = try_fopen(path, "r", __func__);
162 try_fgets(turn_string, 6, file, __func__);
163 if (world.turn == atoi(turn_string))
165 try_fclose(file, __func__);
168 exit_trouble(fseek(file, 0, SEEK_SET), __func__, "fseek");
174 static uint8_t read_worldstate()
176 char * path = "server/worldstate";
177 char * quit_msg = "No worldstate file found to read. Server may be down.";
178 static uint8_t first_read = 1;
179 exit_err(access(path, F_OK), quit_msg);
180 FILE * file = changed_worldstate_file(path);
185 uint32_t linemax = textfile_width(file);
186 char * read_buf = try_malloc(linemax + 1, __func__);
187 world.turn = read_value_from_line(read_buf, linemax, file);
188 world.player_lifepoints = read_value_from_line(read_buf, linemax, file);
189 read_inventory(read_buf, linemax, file);
190 world.player_pos.y = read_value_from_line(read_buf, linemax, file);
191 world.player_pos.x = read_value_from_line(read_buf, linemax, file);
192 if (1 == world.turn || first_read)
197 world.map.length = read_value_from_line(read_buf, linemax, file);
198 read_map_cells(file, &world.map.cells);
199 read_map_cells(file, &world.mem_map);
201 try_fclose(file, __func__);
207 static void test_and_poll_server()
209 static time_t last_server_answer_time = 0;
210 static uint8_t ping_sent = 0;
211 if (read_file_into_queue(world.file_server_out, &world.queue))
213 last_server_answer_time = time(0);
216 time_t now = time(0);
217 if (ping_sent && last_server_answer_time > now - 3) /* Re-set if last */
218 { /* ping was answered */
219 ping_sent = 0; /* with server */
220 return; /* activity. */
222 if (!ping_sent && last_server_answer_time < now - 3)
228 exit_err(last_server_answer_time < now - 6, "Server not answering.");
233 static uint8_t read_queue()
237 while (NULL != (msg = get_message_from_queue(&world.queue)))
239 char * log_prefix = "LOG ";
240 if (!strncmp(msg, log_prefix, strlen(log_prefix)))
243 char * log_msg = msg + strlen(log_prefix);
247 old_size = strlen(world.log);
249 int new_size = strlen(log_msg);
250 char * new_log = try_malloc(old_size + 1 + new_size + 1, __func__);
251 memcpy(new_log, world.log, old_size);
252 int test = sprintf(new_log + old_size, "\n%s", log_msg);
253 exit_trouble(test < 0, __func__, "sprintf");
264 extern void send(char * msg)
266 uint32_t msg_size = strlen(msg) + 1;
267 char * err = "send() tried to send message larger than PIPE_BUF bytes.";
268 exit_err(msg_size > PIPE_BUF, err);
269 try_fwrite(msg, strlen(msg), 1, world.file_server_in, __func__);
270 try_fputc('\n', world.file_server_in, __func__);
271 fflush(world.file_server_in);
276 extern char * io_loop()
278 world.halfdelay = 1; /* Ensure server is polled only 10 times */
279 halfdelay(world.halfdelay); /* a second during user inactivity. */
280 uint8_t change_in_client = 0;
281 uint16_t last_focused_turn = world.turn;
284 test_and_poll_server();
287 reset_windows_on_winch();
291 if (change_in_client || read_worldstate() || read_queue())
293 if (world.turn != last_focused_turn && world.focus_each_turn)
295 last_focused_turn = world.turn;
300 change_in_client = 0;
304 change_in_client = try_key((uint16_t) key);
305 if (2 == change_in_client)
312 return "Sent QUIT to server.";