3 * Routines for handling control input from keyboard or record file.
9 #include <stdint.h> /* for uint8_t */
13 /* Return keycode to action of "name" if available in current window config. */
14 extern uint16_t get_available_keycode_to_action(char * name);
18 /* Control the player character, either via recorded "action" or pressed "key".
20 extern void record_control(int action);
21 extern uint8_t player_control(int key);
25 /* Control via "key" active window's geometry / keybindings in respective config
28 extern uint8_t wingeom_control(int key);
29 extern uint8_t winkeyb_control(int key);
33 /* Call by "key" further game / window management actions that don't influence
34 * the player character. If the "quit" action is called, return 1 (instead of
37 extern uint8_t meta_control(int key);