+class MapSquare(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ terrain = ''.join(terrain_as_list)
+ map_lines = []
+ start_cut = 0
+ while start_cut < len(terrain):
+ limit = start_cut + self.game.world.map_.size[1]
+ map_lines += [terrain[start_cut:limit]]
+ start_cut = limit
+ return "\n".join(map_lines)
+
+
+class MapHex(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ new_terrain_list = []
+ x = 0
+ y = 0
+ for c in terrain_as_list:
+ new_terrain_list += [c, ' ']
+ x += 1
+ if x == self.size[1]:
+ new_terrain_list += ['\n']
+ x = 0
+ y += 1
+ if y % 2 != 0:
+ new_terrain_list += [' ']
+ return ''.join(new_terrain_list)
+
+
+class World(game_common.World):