end = start + self.game.map_geometry.size.x
map_lines_split += [[c + ' ' for c in map_content[start:end]]]
if self.map_mode == 'terrain':
end = start + self.game.map_geometry.size.x
map_lines_split += [[c + ' ' for c in map_content[start:end]]]
if self.map_mode == 'terrain':