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Minor code restyling.
[plomrogue]
/
roguelike.c
diff --git
a/roguelike.c
b/roguelike.c
index 4bc6f74f6ef2ada3da10759d5361502128fd81b3..44995457b69247e9b96513cb27a6acde063c698d 100644
(file)
--- a/
roguelike.c
+++ b/
roguelike.c
@@
-106,8
+106,8
@@
void draw_text_from_bottom (struct Win * win, char * text) {
void draw_log (struct Win * win) {
// Draw log text from world struct in win->data from bottom to top.
void draw_log (struct Win * win) {
// Draw log text from world struct in win->data from bottom to top.
- struct World
world = *
(struct World *) win->data;
- draw_text_from_bottom(win, world
.
log); }
+ struct World
* world =
(struct World *) win->data;
+ draw_text_from_bottom(win, world
->
log); }
void draw_map (struct Win * win) {
// Draw map determined by win->data Map struct into window. Respect offset.
void draw_map (struct Win * win) {
// Draw map determined by win->data Map struct into window. Respect offset.
@@
-130,8
+130,8
@@
void draw_map (struct Win * win) {
void draw_info (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
void draw_info (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
- struct World
world = *
(struct World *) win->data;
- int count = world
.
turn;
+ struct World
* world =
(struct World *) win->data;
+ int count = world
->
turn;
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
@@
-338,15
+338,12
@@
int main () {
struct Win win_keys = init_window(&win_meta, "Keys");
win_keys.draw = draw_keys_window;
win_keys.data = &world;
struct Win win_keys = init_window(&win_meta, "Keys");
win_keys.draw = draw_keys_window;
win_keys.data = &world;
-
struct Win win_map = init_window(&win_meta, "Map");
win_map.draw = draw_map;
win_map.data = &world;
struct Win win_map = init_window(&win_meta, "Map");
win_map.draw = draw_map;
win_map.data = &world;
-
struct Win win_info = init_window(&win_meta, "Info");
win_info.draw = draw_info;
win_info.data = &world;
struct Win win_info = init_window(&win_meta, "Info");
win_info.draw = draw_info;
win_info.data = &world;
-
struct Win win_log = init_window(&win_meta, "Log");
win_log.draw = draw_log;
win_log.data = &world;
struct Win win_log = init_window(&win_meta, "Log");
win_log.draw = draw_log;
win_log.data = &world;