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Server: Tell player about deaths his wounding is responsible for.
[plomrogue]
/
server
/
actions.py
diff --git
a/server/actions.py
b/server/actions.py
index 7f1f657452ea00a30a044c783b868f34593ac24a..22d165a4023c6652cb02706be7b0b01ac3cf79f9 100644
(file)
--- a/
server/actions.py
+++ b/
server/actions.py
@@
-31,15
+31,16
@@
def actor_move(t):
if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
+ hitted_type_id = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
if t == world_db["Things"][0]:
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
- hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ hitted_name = world_db["ThingTypes"][hitted_type_id]["TT_NAME"]
log("You WOUND " + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
log("You WOUND " + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decrement_lifepoints_func(world_db["Things"][hit_id])
- return
+ decr_test = decrement_lifepoints_func(world_db["Things"][hit_id])
+ if decr_test > 0 and t == world_db["Things"][0]:
+ log(hitted_name + " dies.")
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@
-101,5
+102,6
@@
def actor_use(t):
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
log("You CONSUME this thing.")
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
log("You CONSUME this thing.")
- elif t == world_db["Things"][0]:
- log("You try to use this object, but FAIL.")
+ else:
+ from server.config.actions import actor_use_attempts_hook
+ actor_use_attempts_hook(t, type)