+static void nav_inventory(char dir)
+{
+ if ('u' == dir)
+ {
+ world.player_inventory_select = world.player_inventory_select
+ - (world.player_inventory_select > 0);
+ return;
+ }
+ uint8_t n_elems = 0;
+ uint8_t i;
+ for (i = 0; '\0' != world.player_inventory[i]; i++)
+ {
+ n_elems = n_elems + ('\n' == world.player_inventory[i]);
+ }
+ world.player_inventory_select = world.player_inventory_select
+ + (world.player_inventory_select < n_elems);
+}
+
+
+