+ map_center_object(world->map, get_player(world), win_map->frame.size);
+ }
+ else if (key == get_available_keycode_to_action(world, "inv_u"))
+ {
+ nav_inventory(world, 'u');
+ }
+ else if (key == get_available_keycode_to_action(world, "inv_d"))
+ {
+ nav_inventory(world, 'd');