-/* Call some meta game / window management actions dependent on key. If the
- * "quit" action is called, return 1 only instead of doing anything directly.
+/* Return keycode to action of "name" if available in current window config. */
+extern uint16_t get_available_keycode_to_action(struct World * world,
+ char * name);
+
+
+
+/* Control the player character, either via recorded "action" or pressed "key".
+ */
+extern void record_control(int action, struct World * world);
+extern uint8_t player_control(int key, struct World * world);
+
+
+
+/* Control via "key" active window's geometry / keybindings in respective config
+ * view.
+ */
+extern uint8_t wingeom_control(int key, struct World * world);
+extern uint8_t winkeyb_control(int key, struct World * world);
+
+
+
+/* Call by "key" further game / window management actions that don't influence
+ * the player character. If the "quit" action is called, return 1 (instead of
+ * exiting directly).