struct Map map = init_map();
world.map = ↦
if (1 == world.turn)
{
player.pos = find_passable_pos(&map);
void * foo = build_map_objects(&world, &world.monster,
struct Map map = init_map();
world.map = ↦
if (1 == world.turn)
{
player.pos = find_passable_pos(&map);
void * foo = build_map_objects(&world, &world.monster,