#include "map_objects.h" /* for Player struct */
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
#include "rrand.h" /* for rrand() */
#include "map_objects.h" /* for Player struct */
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
#include "rrand.h" /* for rrand() */