- struct MapObjDef * mod_hitter = get_map_object_def(world, hitter->type);
- struct MapObjDef * mod_hitted = get_map_object_def(world, hitted->type);
- struct MapObj * player = get_player(world);
+ struct MapObjDef * mod_hitter = get_map_object_def(hitter->type);
+ struct MapObjDef * mod_hitted = get_map_object_def(hitted->type);
+ struct MapObj * player = get_player();