-/* Write to/read from file chain of map objects starting/to start in memory at
- * "start".
- */
-extern uint8_t write_map_objects(struct World * world, void * start,
- FILE * file);
-extern uint8_t read_map_objects(struct World * world, void * start,
- FILE * file);
-
-
-/* Free items / monsters in map object chain starting at "item" / "monster". */
-extern void free_items(struct Item * item);
-extern void free_monsters(struct Monster * monster);
+/* Get pointer to the MapObj struct that represents the player. */
+extern struct MapObj * get_player();