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Simplified meta_keys() interface by managing all windows stuff below World struct.
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 259a511e124596bc6398c78a15493cfbf609f993..417ca8e0ae80de57687671ce0d09aef8ea90d8a9 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-90,10
+90,7
@@
extern struct yx_uint16 find_passable_pos(struct Map * map);
/* Call some meta game / window management actions dependent on key. If the
* "quit" action is called, return 1 only instead of doing anything directly.
*/
/* Call some meta game / window management actions dependent on key. If the
* "quit" action is called, return 1 only instead of doing anything directly.
*/
-extern uint8_t meta_keys(int key, struct World * world,
- struct WinMeta * win_meta, struct Win * win_keys,
- struct Win * win_map, struct Win * win_info,
- struct Win * win_log);
+extern uint8_t meta_keys(int key, struct World * world);