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Server/py: Fix replay to turn 1.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 6e4edb908c2779a1648387417bb5c2a9fcbd642b..54ffe289d676eba9360c79950d36f94889710dfa 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-10,12
+10,17
@@
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
-#include <stdint.h> /* uint8_t */
+#include <stdint.h> /* uint8_t
, uint32_t
*/
struct Thing;
struct Thing;
-/* Build "t"'s field of view and update its map memory with the result. */
+/* Update "t_eye"'s .mem_map memory with what's in its current FOV, and update
+ * and age the .mem_depth_map.
+ */
+extern void update_map_memory(struct Thing * t_eye);
+
+/* Build "t"'s field of view. */
extern void build_fov_map(struct Thing * t);
extern void build_fov_map(struct Thing * t);