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On world (re-)generation, server sends 'NEW_WORLD', client clears log.
[plomrogue]
/
src
/
server
/
init.c
diff --git
a/src/server/init.c
b/src/server/init.c
index ee9f9c276872897e121c7acca1b7268bd4ec3c27..f4c191b8c72ff52d8a6bbe05d509ac33fa14a341 100644
(file)
--- a/
src/server/init.c
+++ b/
src/server/init.c
@@
-31,7
+31,7
@@
#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
-#include "run.h" /* obey_msg(), io_loop(), record() */
+#include "run.h" /* obey_msg(), io_loop(), record()
, send_to_outfile()
*/
#include "world.h" /* global world */
#include "world.h" /* global world */
@@
-226,6
+226,7
@@
extern uint8_t remake_world()
world.turn = 1;
world.do_update = 1;
world.exists = 1;
world.turn = 1;
world.do_update = 1;
world.exists = 1;
+ send_to_outfile("NEW_WORLD\n");
return 0;
}
return 0;
}