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Server: Add ENEMY_FOV option (default: off) to force FOV on enemies.
[plomrogue]
/
src
/
server
/
map.h
diff --git
a/src/server/map.h
b/src/server/map.h
index 45ddeaf3da448fb9ddbbd934c6d3b9474e8454d3..9e3c54858033011cc193c4a5b81007d5f5e39a5c 100644
(file)
--- a/
src/server/map.h
+++ b/
src/server/map.h
@@
-1,12
+1,12
@@
/* src/server/map.h
*
/* src/server/map.h
*
- * Struct for the game map and routines to create and
scroll
on it.
+ * Struct for the game map and routines to create and
navigate
on it.
*/
#ifndef MAP_H
#define MAP_H
*/
#ifndef MAP_H
#define MAP_H
-#include <stdint.h> /* uint8_t */
+#include <stdint.h> /* uint8_t
, uint16_t
*/
#include "../common/yx_uint8.h" /* yx_uint8 struct */
#include "../common/yx_uint16.h" /* yx_uint16 struct */
#include "../common/yx_uint8.h" /* yx_uint8 struct */
#include "../common/yx_uint16.h" /* yx_uint16 struct */
@@
-34,6
+34,9
@@
extern void init_map();
*/
extern uint8_t is_passable(struct yx_uint8 pos);
*/
extern uint8_t is_passable(struct yx_uint8 pos);
+/* Transform "yx" to an index position in the world map. */
+extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);
+
#endif
#endif