- char * path_in; /* File to write client messages into. */
- char * path_out; /* File to write server messages into. */
- char * path_worldstate; /* File to represent world state to clients.*/
- char * path_record; /* Record file from which to read the game history. */
- char * path_config; /* Path for map object (action) definitions file. */
- char * tmp_suffix; /* Appended to paths of files for their tmp versions. */