You can move around a player on an island and meet different enemies. You have 5
hitpoints to lose before death. Enemies start with different amounts of
-hitpoints, depending on their species. Dead enemies become dirt, skeletons or
-"magic meat" -- such objects can be collected, and "magic meat" can be consumed
-to gain hitpoints (if allowed to lie on the ground for a while it may even
-multiply ...). Note that different kinds of movements/actions take different
-numbers of turns to finish.
+hitpoints, depending on their species. Dead enemies become dirt, skeletons, or
+food to consume (each turn reduces one's "satiation", and the lower it is, the
+stronger the chance of suffering from hunger and thereby losing hitpoints). Note
+that different kinds of movements/actions take different numbers of turns to
+finish.
Enemies' AI is very dumb so far: Each turn, they look out for actors of
different species to flee from (if their type starts out with more hitpoints
System requirements / installation / running the game
-----------------------------------------------------
-The game is expected to run on Linux systems that contain the ncurses library.
-(It may also work on other Unix-like systems with ncurses, who knows. See
-<https://github.com/plomlompom/plomrogue/issues/2#issuecomment-50972436> for OS
-X compatibility.) Do the following steps:
+The game is expected to run on Unix systems that contain the ncurses library and
+Python3. To be built, GCC is expected, or at least some C compiler properly
+masking as it. Do the following steps:
$ git clone https://github.com/plomlompom/plomrogue
$ cd plomrogue