Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-ROGUELIKE SKRIPT
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- do something about the invisibility of error messages
+- quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- do something about common crashes caused by server/client miscommunication
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>