BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- quote escaping in token_from_line()
-SERVER:
+- do something about common crashes caused by server/client miscommunication
-- implement field of view / line of sight and obstacles for those on the map
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- make shape of map (and diagonal movement penalty) configurable in config file
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open
-- re-organize code: empty misc.h into proper modules, split up windows.h
+BUILD PROCESS:
-- simplify get_keyname_to_keycode()
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>