- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
-
SERVER:
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-CLIENT:
-
-- enable toggling of window borders
-
-- make log scrollable
+- pythonize Python code
-- repair single window interface config files (fix double use of keycode 100)
+- old C code: pythonize, then re-C as needed by performance