Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- critical bug: replay and exit game state don't match
+- quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+SERVER:
+
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-BUILD PROCESS:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- erlehmann's redo scripts are not OSX-compliant, see:
- <https://github.com/plomlompom/plomrogue/issues/2>
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)