struct KeyBinding {
char * name;
- int key; };
+ uint16_t key; };
struct KeysWinData {
- int max;
+ uint16_t max;
char edit;
- int select; };
+ uint16_t select; };
void init_keybindings(struct World *);
void save_keybindings(struct World *);
-int get_action_key (struct KeyBinding *, char *);
-char * get_keyname(int);
+uint16_t get_action_key (struct KeyBinding *, char *);
+char * get_keyname(uint16_t);
void keyswin_mod_key (struct World *, struct WinMeta *);
void keyswin_move_selection (struct World *, char);