t.inventory = ids # TODO: test whether valid IDs
cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+def cmd_GET_PICKABLE_ITEMS(game, connection_id):
+ pickable_ids = game.world.player.get_pickable_items()
+ if len(pickable_ids) > 0:
+ game.io.send('PICKABLE_ITEMS %s' %
+ ','.join([str(id_) for id_ in pickable_ids]))
+ else:
+ game.io.send('PICKABLE_ITEMS ,')
+
def cmd_TERRAIN_LINE(game, y, terrain_line):
game.world.map_.set_line(y, terrain_line)
cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'