canvas { border: 1px solid black; }
</style>
<body>
-<canvas id="terminal" />
+<p><canvas id="terminal" /></p>
+<p>(running against <a href="https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blob;f=new2/rogue_chat.py">some plomrogue engine experiment</a>)</p>
<script>
"use strict";
let websocket_location = "ws://localhost:8000"
set_font: function(type='normal') {
this.ctx.font = type + ' ' + this.charHeight + 'px monospace';
},
- write: function(start_y, start_x, msg, foreground_color='black') {
- this.ctx.fillStyle = foreground_color;
+ write_cheap: function(start_y, start_x, msg) {
+ this.ctx.fillText(msg, start_x*this.charWidth, start_y*this.charHeight);
+ },
+ set_color: function(color) {
+ this.ctx.fillStyle = color;
+ },
+ write: function(start_y, start_x, msg, foreground_color='white') {
+ this.ctx.fillStyle = 'black';
this.ctx.fillRect(start_x*this.charWidth, start_y*this.charHeight,
- this.charWidth*msg.length, this.charHeight);
- if (foreground_color === 'black') {
- this.ctx.fillStyle = 'white';
- } else {
- this.ctx.fillStyle = 'black';
- }
- this.ctx.fillText(msg, start_x*this.charWidth, start_y*this.charHeight);
+ this.charWidth*msg.length, this.charHeight);
+ this.ctx.fillStyle = foreground_color;
+ this.ctx.fillText(msg, start_x*this.charWidth, start_y*this.charHeight);
},
drawBox: function (start_y, start_x, height, width, color='white') {
this.ctx.fillStyle = color;
for (let line of chat.history) {
terminal.write(terminal.rows - 2 - i, terminal.cols / 2, line);
i += 1;
- // if (i > terminal.rows - 3) {
- // break;
- // }
}
},
draw_map: function() {
- terminal.drawBox(0, 0, terminal.rows, terminal.cols / 2);
- let map_line = "";
- let y = 0;
- for (let i = 0, x = 0; i < game.map.length; i++, x++) {
+ terminal.drawBox(0, 0, terminal.rows, terminal.cols / 2, 'black');
+ let last_c = '';
+ let color = 'white';
+ for (let i = 0, y = 0, x = 0; i < game.map.length; i++, x++) {
if (x >= game.map_size[1]) {
- terminal.write(y, 0, map_line);
- map_line = "";
x = 0;
y += 1;
};
- map_line += game.map[i];
+ let c = game.map[i];
+ if (c != last_c) {
+ last_c = c;
+ color = 'white';
+ if (c == '.') {
+ color = '#ffaa00';
+ } else if (c == '~') {
+ color = '#5555ff';
+ } else if (c == 'X') {
+ color = '#55ff00';
+ }
+ terminal.set_color(color);
+ }
+ terminal.write_cheap(y, x, c);
}
- terminal.write(y, 0, map_line);
for (const t in game.things) {
terminal.write(game.things[t][0], game.things[t][1], '@');
}
},
- draw_tick_line: function(n) {
+ draw_turn_line: function(n) {
terminal.drawBox(0, terminal.cols / 2, 1, terminal.cols / 2, 'black');
- terminal.write(0, terminal.cols / 2, 'tick: ' + game.tick);
+ terminal.write(0, terminal.cols / 2, 'turn: ' + game.turn);
},
draw_input_line: function() {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.cols / 2, 'black');
chunk += msg[i];
}
chat.history.unshift(' '.repeat(indent) + chunk);
- if (chat.history.length > terminal.rows - 2) {
-
+ while (chat.history.length > terminal.rows - 2) {
chat.history.pop();
};
this.draw_history();
let game = {
things: {},
- tick: 0,
+ turn: 0,
map: "",
map_size: [1,1]
}
let chat = {
- input_line:"",
- history: [" visible ASCII char in the input prompt.",
- " To write on the map, enter on a single",
- " contain whitespace, escape them with \\.",
- " Use double quotes for strings that",
- " Use arrow keys to move your avatar.",
- " QUERY USER TEXT - send TEXT to USER",
- " ALL TEXT - send TEXT to all users",
- " LOGIN USER - register as USER",
- " commands:"]
+ input_line: "",
+ history: []
}
terminal.initialize()
tui.draw_map();
-tui.draw_tick_line();
+tui.draw_turn_line();
tui.draw_history();
tui.draw_input_line();
+tui.log_msg("basic commands:", 1);
+tui.log_msg("LOGIN USER - register as USER", 3);
+tui.log_msg("ALL TEXT - send TEXT to all users", 3);
+tui.log_msg("QUERY USER TEXT - send TEXT to USER", 3);
+tui.log_msg("");
+tui.log_msg("Use arrow keys to move your avatar. You can only move over \".\" map cells.", 1);
+tui.log_msg("");
+tui.log_msg("Use double quotes for strings that contain whitespace, escape them with \\.", 1);
+tui.log_msg("");
+tui.log_msg("To change the map cell you are standing on, type the desired ASCII character into the prompt and hit Return.", 1);
+tui.log_msg("");
+tui.log_msg("more commands:", 1);
+tui.log_msg("FLATTEN - transform surrounding map cells to \".\" ones", 3);
+tui.log_msg("");
+
document.addEventListener('keydown', (event) => {
if (chat.input_line === '') {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.rows, 'black');
} else if (event.key === 'Enter') {
if (chat.input_line.length === 1) {
websocket.send("TASK:WRITE " + chat.input_line);
+ } else if (chat.input_line.trimEnd() === 'FLATTEN') {
+ websocket.send("TASK:FLATTEN_SURROUNDINGS");
} else {
websocket.send(chat.input_line);
}
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.things = {}
- game.tick = parseInt(tokens[1]);
+ game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING_POS') {
game.things[tokens[1]] = parser.parse_yx(tokens[2]);
} else if (tokens[0] === 'MAP') {
game.map_size = parser.parse_yx(tokens[1]);
game.map = tokens[2]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
- tui.draw_tick_line();
+ tui.draw_turn_line();
tui.draw_map();
tui.draw_map();
} else if (tokens[0] === 'LOG') {
tui.log_msg(tokens[1], 1);
+ } else if (tokens[0] === 'META') {
+ tui.log_msg(tokens[1]);
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('unknown command');
+ } else if (tokens[0] === 'ARGUMENT_ERROR') {
+ tui.log_msg('syntax error: ' + tokens[1]);
} else if (tokens[0] === 'GAME_ERROR') {
tui.log_msg('game error: ' + tokens[1]);
- } else if (tokens[0] === 'GAME_ERROR') {
- tui.log_msg('game error: ' + tokens[1]);
+ } else if (tokens[0] === 'PONG') {
+ console.log('PONG');
} else {
tui.log_msg('unhandled input: ' + event.data);
}
}
+
+window.setInterval(function() { websocket.send('PING') }, 30000);
</script>
</body>
</html>