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Limit annotation length.
[plomrogue2] / plomrogue / commands.py
index 1df56bc4ed49ce36bd6e1cecd723f24f0997a2ba..2061fe7b782560f50911753fcee3f1cf9395afac 100644 (file)
@@ -1,13 +1,11 @@
 from plomrogue.misc import quote
-from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
+from plomrogue.errors import GameError, ArgError
 
 
 
 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
 
 def cmd_TASKS(game, connection_id):
-    tasks = []
     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
 cmd_TASKS.argtypes = ''
 
@@ -24,57 +22,28 @@ def cmd_TERRAINS(game, connection_id):
 cmd_TERRAINS.argtypes = ''
 
 def cmd_ALL(game, msg, connection_id):
-
-    def lower_msg_by_volume(msg, volume, largest_audible_distance):
-        import random
-        factor = largest_audible_distance / 8
-        lowered_msg = ''
-        for c in msg:
-            c = c
-            while random.random() > volume * factor:
-                if c.isupper():
-                    c = c.lower()
-                elif c != '.' and c != ' ':
-                    c = '.'
-                else:
-                    c = ' '
-            lowered_msg += c
-        return lowered_msg
-
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 20
-    dijkstra_map = DijkstraMap(game.maps, speaker.position,
-                               largest_audible_distance, game.get_map)
-    for c_id in game.sessions:
-        listener = game.get_player(c_id)
-        target_yx = dijkstra_map.target_yx(*listener.position, True)
-        if not target_yx:
-            continue
-        listener_distance = dijkstra_map[target_yx]
-        if listener_distance > largest_audible_distance:
-            continue
-        volume = 1 / max(1, listener_distance)
-        lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
-        lowered_nick = lower_msg_by_volume(speaker.name, volume,
-                                           largest_audible_distance)
-        game.io.send('CHAT ' +
-                     quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
-                                                      lowered_msg)),
-                     c_id)
+    speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+    if little_yx.y >= game.map_geometry.size.y or \
+       little_yx.x >= game.map_geometry.size.x:
+        raise GameError('illegal spawn point')
+    game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     if game.get_player(connection_id):
         raise GameError('cannot log in twice')
     t = game.thing_types['Player'](game)
-    t.position = (YX(0,0),
-                  YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
+    t.position = game.spawn_point
     game.things += [t]  # TODO refactor into Thing.__init__?
-    t.player_char = game.get_next_player_char()
+    t.thing_char = game.get_next_player_char()
     game.sessions[connection_id] = {
         'thing_id': t.id_,
         'status': 'player'
@@ -83,6 +52,10 @@ def cmd_LOGIN(game, nick, connection_id):
     t.name = nick
     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+    for s in [s for s in game.things
+              if s.type_ == 'SpawnPoint' and s.name == t.name]:
+        t.position = s.position
+        break
     game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
@@ -92,6 +65,7 @@ def cmd_BECOME_ADMIN(game, password, connection_id):
         raise GameError('need to be logged in for this')
     if password in game.admin_passwords:
         game.sessions[connection_id]['status'] = 'admin'
+        game.io.send('ADMIN_OK', connection_id)
     else:
         raise GameError('wrong password')
 cmd_BECOME_ADMIN.argtypes = 'string'
@@ -112,14 +86,29 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     game.changed = True
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
+def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.protection = protection_char
+    #game.changed = True
+cmd_THING_PROTECTION.argtypes = 'int:pos char'
+
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     player = game.get_player(connection_id)
     if not player:
         raise GameError('need to be logged in for this')
     if not game.sessions[connection_id]['status'] == 'admin':
         raise GameError('need to be admin for this')
+    if tile_class == '.':
+        raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    game.changed = True
+    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
@@ -138,20 +127,20 @@ def cmd_GET_GAMESTATE(game, connection_id):
     game.send_gamestate(connection_id)
 cmd_GET_GAMESTATE.argtypes = ''
 
-#def cmd_QUERY(game, target_nick, msg, connection_id):
-#    if not connection_id in game.sessions:
-#        raise GameError('can only query when logged in')
-#    t = game.get_thing(game.sessions[connection_id], False)
-#    source_nick = t.name
-#    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
-#        for c_id in game.sessions:
-#            if game.sessions[c_id] == t.id_:
-#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-#                return
-#        raise GameError('target user offline')
-#    raise GameError('can only query with registered nicknames')
-#cmd_QUERY.argtypes = 'string string'
+# def cmd_QUERY(game, target_nick, msg, connection_id):
+#     if not connection_id in game.sessions:
+#         raise GameError('can only query when logged in')
+#     t = game.get_thing(game.sessions[connection_id], False)
+#     source_nick = t.name
+#     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+#         for c_id in game.sessions:
+#             if game.sessions[c_id] == t.id_:
+#                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+#                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+#                 return
+#         raise GameError('target user offline')
+#     raise GameError('can only query with registered nicknames')
+# cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG', connection_id)
@@ -162,6 +151,8 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    if len(msg) > 500:
+        raise ArgError('annotation text must be <= 500 characters')
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     if not player.fov_test(big_yx, little_yx):
@@ -173,7 +164,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
             if little_yx in game.annotations[big_yx]:
                 del game.annotations[big_yx][little_yx]
     else:
-        if not big_yx in game.annotations:
+        if big_yx not in game.annotations:
             game.annotations[big_yx] = {}
         game.annotations[big_yx][little_yx] = msg
     game.changed = True
@@ -189,23 +180,23 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id):
     if msg == ' ':
         if big_yx in game.portals:
             if little_yx in game.portals[big_yx]:
-                del game.portals[big_yx][little_xy]
+                del game.portals[big_yx][little_yx]
     else:
-        if not big_yx in game.portals:
+        if big_yx not in game.portals:
             game.portals[big_yx] = {}
         game.portals[big_yx][little_yx] = msg
     game.changed = True
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
 
 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
-    if not big_yx in game.annotations:
+    if big_yx not in game.annotations:
         game.annotations[big_yx] = {}
     game.annotations[big_yx][little_yx] = msg
     game.changed = True
 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
-    if not big_yx in game.portals:
+    if big_yx not in game.portals:
         game.portals[big_yx] = {}
     game.portals[big_yx][little_yx] = msg
     game.changed = True
@@ -214,9 +205,9 @@ cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 def cmd_GET_ANNOTATION(game, yx, connection_id):
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
-    annotation = '(unknown)';
+    annotation = '(unknown)'
     if player.fov_test(big_yx, little_yx):
-        annotation = '(none)';
+        annotation = '(none)'
         if big_yx in game.annotations:
             if little_yx in game.annotations[big_yx]:
                 annotation = game.annotations[big_yx][little_yx]
@@ -229,7 +220,10 @@ def cmd_MAP_LINE(game, big_yx, y, line):
 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP(game, geometry, size):
-    map_geometry_class = globals()['MapGeometry' + geometry]
+    from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
+    map_geometry_class = MapGeometrySquare
+    if geometry == 'Hex':
+        map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
@@ -243,9 +237,9 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password):
 cmd_MAP_CONTROL_PW.argtypes = 'char string'
 
 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
-    if not thing_type in game.thing_types:
+    if thing_type not in game.thing_types:
         raise GameError('illegal thing type %s' % thing_type)
-    map_ = game.get_map(big_yx)
+    _ = game.get_map(big_yx)
     t_old = None
     if thing_id > 0:
         t_old = game.get_thing(thing_id)
@@ -258,9 +252,67 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
     game.changed = True
 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
-def cmd_THING_NAME(game, thing_id, name):
+def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
+    # TODO check if thing in FOV
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not game.can_do_thing_with_pw(t, pw):
+        raise GameError('wrong password for tile')
+    t.name = name
+    game.changed = True
+cmd_THING_NAME.argtypes = 'int:pos string string'
+
+def cmd_GOD_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     t.name = name
-cmd_THING_NAME.argtypes = 'int:pos string'
+cmd_GOD_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.protection = protection_char
+cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Door':
+        raise GameError('thing of ID %s not door' % thing_id)
+    t.blocking = True
+    t.portable = False
+    t.thing_char = '#'
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+
+def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playing = playing
+    t.playlist_index = index
+    t.repeat = repeat
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int:nonneg bool'
+
+def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playlist += [(title, length)]
+cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
+
+def cmd_THING_BOTTLE_EMPTY(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Bottle':
+        raise GameError('thing of ID %s not bottle' % thing_id)
+    t.empty()
+cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'