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Limit annotation length.
[plomrogue2] / plomrogue / commands.py
index 6532b72bbe027ebb65d0805025140a49da8145d4..2061fe7b782560f50911753fcee3f1cf9395afac 100644 (file)
@@ -1,5 +1,5 @@
 from plomrogue.misc import quote
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, ArgError
 
 
 
@@ -22,46 +22,10 @@ def cmd_TERRAINS(game, connection_id):
 cmd_TERRAINS.argtypes = ''
 
 def cmd_ALL(game, msg, connection_id):
-    from plomrogue.mapping import DijkstraMap
-
-    def lower_msg_by_volume(msg, volume, largest_audible_distance):
-        import random
-        factor = largest_audible_distance / 4
-        lowered_msg = ''
-        for c in msg:
-            c = c
-            while random.random() > volume * factor:
-                if c.isupper():
-                    c = c.lower()
-                elif c != '.' and c != ' ':
-                    c = '.'
-                else:
-                    c = ' '
-            lowered_msg += c
-        return lowered_msg
-
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 20
-    dijkstra_map = DijkstraMap(game.maps, speaker.position,
-                               largest_audible_distance, game.get_map)
-    for c_id in game.sessions:
-        listener = game.get_player(c_id)
-        target_yx = dijkstra_map.target_yx(*listener.position, True)
-        if not target_yx:
-            continue
-        listener_distance = dijkstra_map[target_yx]
-        if listener_distance > largest_audible_distance:
-            continue
-        volume = 1 / max(1, listener_distance)
-        lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
-        lowered_nick = lower_msg_by_volume(speaker.name, volume,
-                                           largest_audible_distance)
-        game.io.send('CHAT ' +
-                     quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
-                                                      lowered_msg)),
-                     c_id)
+    speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
 def cmd_SPAWN_POINT(game, big_yx, little_yx):
@@ -79,7 +43,7 @@ def cmd_LOGIN(game, nick, connection_id):
     t = game.thing_types['Player'](game)
     t.position = game.spawn_point
     game.things += [t]  # TODO refactor into Thing.__init__?
-    t.player_char = game.get_next_player_char()
+    t.thing_char = game.get_next_player_char()
     game.sessions[connection_id] = {
         'thing_id': t.id_,
         'status': 'player'
@@ -132,7 +96,7 @@ def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     t.protection = protection_char
-    game.changed = True
+    #game.changed = True
 cmd_THING_PROTECTION.argtypes = 'int:pos char'
 
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
@@ -144,7 +108,7 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     if tile_class == '.':
         raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    game.changed = True
+    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
@@ -187,6 +151,8 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    if len(msg) > 500:
+        raise ArgError('annotation text must be <= 500 characters')
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     if not player.fov_test(big_yx, little_yx):
@@ -310,3 +276,43 @@ def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
         raise GameError('thing of ID %s not found' % thing_id)
     t.protection = protection_char
 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Door':
+        raise GameError('thing of ID %s not door' % thing_id)
+    t.blocking = True
+    t.portable = False
+    t.thing_char = '#'
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+
+def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playing = playing
+    t.playlist_index = index
+    t.repeat = repeat
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int:nonneg bool'
+
+def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playlist += [(title, length)]
+cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
+
+def cmd_THING_BOTTLE_EMPTY(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Bottle':
+        raise GameError('thing of ID %s not bottle' % thing_id)
+    t.empty()
+cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'