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[plomrogue2] / plomrogue / commands.py
index f6744aca92e037d132effc9ebd0b8dcae9e05d13..fc087fbe7434a4cc6966b773f123da07425909d4 100644 (file)
 from plomrogue.misc import quote
 from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 
 
 
+# TODO: instead of sending tasks, thing types etc. on request, send them on connection
+
 def cmd_TASKS(game, connection_id):
-    tasks = []
     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
 cmd_TASKS.argtypes = ''
 
+def cmd_THING_TYPES(game, connection_id):
+    for t_t in game.thing_types.values():
+        game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
+                     connection_id)
+cmd_THING_TYPES.argtypes = ''
+
+def cmd_TERRAINS(game, connection_id):
+    for t in game.terrains.keys():
+        game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
+                     connection_id)
+cmd_TERRAINS.argtypes = ''
+
 def cmd_ALL(game, msg, connection_id):
-    if not connection_id in game.sessions:
+    from plomrogue.mapping import DijkstraMap
+
+    def lower_msg_by_volume(msg, volume, largest_audible_distance):
+        import random
+        factor = largest_audible_distance / 4
+        lowered_msg = ''
+        for c in msg:
+            c = c
+            while random.random() > volume * factor:
+                if c.isupper():
+                    c = c.lower()
+                elif c != '.' and c != ' ':
+                    c = '.'
+                else:
+                    c = ' '
+            lowered_msg += c
+        return lowered_msg
+
+    speaker = game.get_player(connection_id)
+    if not speaker:
         raise GameError('need to be logged in for this')
-    t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+    largest_audible_distance = 20
+    dijkstra_map = DijkstraMap(game.things, game.maps, speaker.position,
+                               largest_audible_distance, game.get_map)
+    for c_id in game.sessions:
+        listener = game.get_player(c_id)
+        target_yx = dijkstra_map.target_yx(*listener.position, True)
+        if not target_yx:
+            continue
+        listener_distance = dijkstra_map[target_yx]
+        if listener_distance > largest_audible_distance:
+            continue
+        volume = 1 / max(1, listener_distance)
+        lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
+        lowered_nick = lower_msg_by_volume(speaker.name, volume,
+                                           largest_audible_distance)
+        game.io.send('CHAT ' +
+                     quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
+                                                      lowered_msg)),
+                     c_id)
 cmd_ALL.argtypes = 'string'
 
+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+    if little_yx.y >= game.map_geometry.size.y or \
+       little_yx.x >= game.map_geometry.size.x:
+        raise GameError('illegal spawn point')
+    game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+
 def cmd_LOGIN(game, nick, connection_id):
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
-    if connection_id in game.sessions:
+    if game.get_player(connection_id):
         raise GameError('cannot log in twice')
-    t = game.thing_types['player'](game)
-    t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
+    t = game.thing_types['Player'](game)
+    t.position = game.spawn_point
     game.things += [t]  # TODO refactor into Thing.__init__?
-    game.sessions[connection_id] = t.id_
+    t.thing_char = game.get_next_player_char()
+    game.sessions[connection_id] = {
+        'thing_id': t.id_,
+        'status': 'player'
+    }
     game.io.send('LOGIN_OK', connection_id)
-    t.nickname = nick
-    game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+    t.name = nick
+    game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+    for s in [s for s in game.things
+              if s.type_ == 'SpawnPoint' and s.name == t.name]:
+        t.position = s.position
+        break
     game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_BECOME_ADMIN(game, password, connection_id):
+    player = game.thing_types['Player'](game)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if password in game.admin_passwords:
+        game.sessions[connection_id]['status'] = 'admin'
+        game.io.send('ADMIN_OK', connection_id)
+    else:
+        raise GameError('wrong password')
+cmd_BECOME_ADMIN.argtypes = 'string'
+
+def cmd_ADMIN_PASSWORD(game, password):
+    game.admin_passwords += [password]
+cmd_ADMIN_PASSWORD.argtypes = 'string'
+
+def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    map_control = game.get_map(big_yx, 'control')
+    map_control[little_yx] = control_char
+    game.changed = True
+cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
+
+def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.protection = protection_char
+    game.changed = True
+cmd_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    if tile_class == '.':
+        raise GameError('tile class "." must remain unprotected')
+    game.map_control_passwords[tile_class] = password
+    game.changed = True
+cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
+
 def cmd_NICK(game, nick, connection_id):
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
-    if not connection_id in game.sessions:
+    t = game.get_player(connection_id)
+    if not t:
         raise GameError('can only rename when already logged in')
-    t_id = game.sessions[connection_id]
-    t = game.get_thing(t_id, False)
-    old_nick = t.nickname
-    t.nickname = nick
+    old_nick = t.name
+    t.name = nick
     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     game.changed = True
 cmd_NICK.argtypes = 'string'
@@ -49,20 +163,20 @@ def cmd_GET_GAMESTATE(game, connection_id):
     game.send_gamestate(connection_id)
 cmd_GET_GAMESTATE.argtypes = ''
 
-def cmd_QUERY(game, target_nick, msg, connection_id):
-    if not connection_id in game.sessions:
-        raise GameError('can only query when logged in')
-    t = game.get_thing(game.sessions[connection_id], False)
-    source_nick = t.nickname
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
-        for c_id in game.sessions:
-            if game.sessions[c_id] == t.id_:
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-                return
-        raise GameError('target user offline')
-    raise GameError('can only query with registered nicknames')
-cmd_QUERY.argtypes = 'string string'
+def cmd_QUERY(game, target_nick, msg, connection_id):
+    if not connection_id in game.sessions:
+        raise GameError('can only query when logged in')
+    t = game.get_thing(game.sessions[connection_id], False)
+#     source_nick = t.name
+#     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+        for c_id in game.sessions:
+            if game.sessions[c_id] == t.id_:
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+                return
+        raise GameError('target user offline')
+    raise GameError('can only query with registered nicknames')
+cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG', connection_id)
@@ -72,48 +186,138 @@ def cmd_TURN(game, n):
     game.turn = n
 cmd_TURN.argtypes = 'int:nonneg'
 
-def cmd_ANNOTATE(game, pw, yx, msg, connection_id):
-    if not game.can_do_tile_with_pw(yx, pw):
+def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    player = game.get_player(connection_id)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
+        raise GameError('cannot annotate tile outside field of view')
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.annotations:
-            del game.annotations[yx]
+        if big_yx in game.annotations:
+            if little_yx in game.annotations[big_yx]:
+                del game.annotations[big_yx][little_yx]
     else:
-        game.annotations[yx] = msg
+        if big_yx not in game.annotations:
+            game.annotations[big_yx] = {}
+        game.annotations[big_yx][little_yx] = msg
     game.changed = True
-cmd_ANNOTATE.argtypes = 'string yx_tuple:nonneg string'
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
-def cmd_PORTAL(game, pw, yx, msg, connection_id):
-    if not game.can_do_tile_with_pw(yx, pw):
+def cmd_PORTAL(game, yx, msg, pw, connection_id):
+    player = game.get_player(connection_id)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
+        raise GameError('cannot edit portal on tile outside field of view')
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.portals:
-            del game.portals[yx]
+        if big_yx in game.portals:
+            if little_yx in game.portals[big_yx]:
+                del game.portals[big_yx][little_yx]
     else:
-        game.portals[yx] = msg
+        if big_yx not in game.portals:
+            game.portals[big_yx] = {}
+        game.portals[big_yx][little_yx] = msg
+    game.changed = True
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
+
+def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
+    if big_yx not in game.annotations:
+        game.annotations[big_yx] = {}
+    game.annotations[big_yx][little_yx] = msg
+    game.changed = True
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
+
+def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
+    if big_yx not in game.portals:
+        game.portals[big_yx] = {}
+    game.portals[big_yx][little_yx] = msg
     game.changed = True
-cmd_PORTAL.argtypes = 'string yx_tuple:nonneg string'
+cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GET_ANNOTATION(game, yx, connection_id):
-    annotation = '(none)';
-    if yx in game.annotations:
-        annotation = game.annotations[yx]
+    player = game.get_player(connection_id)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    annotation = '(unknown)'
+    if player.fov_test(big_yx, little_yx):
+        annotation = '(none)'
+        if big_yx in game.annotations:
+            if little_yx in game.annotations[big_yx]:
+                annotation = game.annotations[big_yx][little_yx]
     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
 
-def cmd_MAP_LINE(game, y, line):
-    game.map.set_line(y, line)
-cmd_MAP_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_LINE(game, big_yx, y, line):
+    map_ = game.get_map(big_yx)
+    map_.set_line(y, line)
+cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP(game, geometry, size):
-    map_geometry_class = globals()['MapGeometry' + geometry]
+    from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
+    map_geometry_class = MapGeometrySquare
+    if geometry == 'Hex':
+        map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
-def cmd_MAP_CONTROL_LINE(game, y, line):
-    game.map_control.set_line(y, line)
-cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
+    map_control = game.get_map(big_yx, 'control')
+    map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP_CONTROL_PW(game, tile_class, password):
     game.map_control_passwords[tile_class] = password
 cmd_MAP_CONTROL_PW.argtypes = 'char string'
+
+def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
+    if thing_type not in game.thing_types:
+        raise GameError('illegal thing type %s' % thing_type)
+    _ = game.get_map(big_yx)
+    t_old = None
+    if thing_id > 0:
+        t_old = game.get_thing(thing_id)
+    t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
+                                                                       little_yx))
+    if t_old:
+        game.things[game.things.index(t_old)] = t_new
+    else:
+        game.things += [t_new]
+    game.changed = True
+cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
+
+def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
+    # TODO check if thing in FOV
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not game.can_do_thing_with_pw(t, pw):
+        raise GameError('wrong password for tile')
+    t.name = name
+    game.changed = True
+cmd_THING_NAME.argtypes = 'int:pos string string'
+
+def cmd_GOD_THING_NAME(game, thing_id, name):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.name = name
+cmd_GOD_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.protection = protection_char
+cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Door':
+        raise GameError('thing of ID %s not door' % thing_id)
+    t.blocking = True
+    t.portable = False
+    t.thing_char = '#'
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'