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Spawn hats from BottleDeposit, add HatRemixer.
[plomrogue2] / plomrogue / game.py
index 7d4103da3d793078d65554607a259b15ba31b7f1..5e206b9c8c289155a59aa7700dd9306ea4e05e79 100755 (executable)
@@ -121,6 +121,8 @@ class Game(GameBase):
         self.tasks = {}
         self.thing_types = {}
         self.sessions = {}
+        self.faces = {}
+        self.hats = {}
         self.maps = {}
         self.map_controls = {}
         self.map_control_passwords = {}
@@ -199,6 +201,14 @@ class Game(GameBase):
         player = self.get_thing(self.sessions[connection_id]['thing_id'])
         return player
 
+    def get_face(self, t):
+        if t.type_ == 'Player':
+            if t.name in self.faces:
+                return self.faces[t.name]
+            else:
+                return 'O O' + ' v ' + '>-<'
+        return None
+
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
@@ -237,11 +247,19 @@ class Game(GameBase):
                              c_id)
                 if hasattr(t, 'name'):
                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
+                    if t.type_ == 'Player' and t.name in self.hats:
+                        hat = self.hats[t.name]
+                        self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
+                face = self.get_face(t)
+                if face:
+                    self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
                 if hasattr(t, 'thing_char'):
                     self.io.send('THING_CHAR %s %s' % (t.id_,
                                                        quote(t.thing_char)), c_id)
                 if hasattr(t, 'carrying') and t.carrying:
-                    self.io.send('THING_CARRYING %s' % (t.id_))
+                    self.io.send('THING_CARRYING %s' % (t.id_), c_id)
+                if hasattr(t, 'installable') and not t.portable:
+                    self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
             for big_yx in self.portals:
                 for little_yx in [little_yx for little_yx in self.portals[big_yx]
                                   if player.fov_test(big_yx, little_yx)]:
@@ -369,14 +387,25 @@ class Game(GameBase):
                                                    self.map_control_passwords[tile_class]))
             for pw in self.admin_passwords:
                 write(f, 'ADMIN_PASSWORD %s' % pw)
+            for name in self.faces:
+                write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
+                                                    quote(self.faces[name])))
+            for name in self.hats:
+                write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
+                                                   quote(self.hats[name])))
             for t in [t for t in self.things if not t.type_ == 'Player']:
                 write(f, 'THING %s %s %s %s' % (t.position[0],
                                                 t.position[1], t.type_, t.id_))
                 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
                 if hasattr(t, 'name'):
                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
+                if hasattr(t, 'installable') and (not t.portable):
+                    write(f, 'THING_INSTALLED %s' % t.id_)
                 if t.type_ == 'Door' and t.blocking:
                     write(f, 'THING_DOOR_CLOSED %s' % t.id_)
+                elif t.type_ == 'Hat':
+                    write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
+                                                         quote(t.design)))
                 elif t.type_ == 'MusicPlayer':
                     write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
                           (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))