home · contact · privacy
In hat and face edit, use existing value as default input.
[plomrogue2] / plomrogue / game.py
index e1c92cf21cd477080ccff2b3cffba660a200b7dc..a3a636def40ba816c7dd658465f47bb2a59d4a54 100755 (executable)
@@ -12,7 +12,7 @@ class GameBase:
     def __init__(self):
         self.turn = 0
         self.things = []
-        self.map_geometry = MapGeometrySquare(YX(24, 40))
+        self.map_geometry = MapGeometrySquare(YX(32, 32))
         self.commands = {}
 
     def get_thing(self, id_):
@@ -115,6 +115,7 @@ import os
 class Game(GameBase):
 
     def __init__(self, save_file, *args, **kwargs):
+        from plomrogue.misc import Terrain
         super().__init__(*args, **kwargs)
         self.changed = True
         self.changed_tiles = []
@@ -131,21 +132,18 @@ class Game(GameBase):
         self.spawn_point = YX(0, 0), YX(0, 0)
         self.portals = {}
         self.player_chars = string.digits + string.ascii_letters
+        self.players_hat_chars = {}
         self.player_char_i = -1
         self.admin_passwords = []
         self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
         self.last_send_gamestate = datetime.datetime.now() -\
             self.send_gamestate_interval
         self.terrains = {
-            '.': 'floor',
-            'X': 'wall',
-            '=': 'window',
-            '#': 'bed',
-            'T': 'desk',
-            '8': 'cupboard',
-            '[': 'glass door',
-            'o': 'sink',
-            'O': 'toilet'
+            '.': Terrain('.', 'floor'),
+            'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
+                         blocks_movement=True),
+            '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
+            'T': Terrain('T', 'table', blocks_movement=True),
         }
         if os.path.exists(self.io.save_file):
             if not os.path.isfile(self.io.save_file):
@@ -280,6 +278,8 @@ class Game(GameBase):
                 # collected here as a shortcut, but a cleaner way would be to
                 # differentiate the changes somehow.
                 self.io.send('PSEUDO_FOV_WIPE', c_id)
+                self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
+                             c_id)
                 for t in player.seen_things:
                     target_yx = player.fov_stencil.target_yx(*t.position)
                     self.io.send('THING %s %s %s %s %s %s'
@@ -431,6 +431,28 @@ class Game(GameBase):
             self.player_char_i = 0
         return self.player_chars[self.player_char_i]
 
+    def get_foo_blockers(self, foo):
+        foo_blockers = ''
+        for t in self.terrains.values():
+            block_attr = getattr(t, 'blocks_' + foo)
+            if block_attr:
+                foo_blockers += t.character
+        return foo_blockers
+
+    def get_sound_blockers(self):
+        return self.get_foo_blockers('sound')
+
+    def get_light_blockers(self):
+        return self.get_foo_blockers('light')
+
+    def get_movement_blockers(self):
+        return self.get_foo_blockers('movement')
+
+    def get_flatland(self):
+        for t in self.terrains.values():
+            if not t.blocks_movement:
+                return t.character
+
     def save(self):
 
         def write(f, msg):
@@ -440,6 +462,12 @@ class Game(GameBase):
             write(f, 'TURN %s' % self.turn)
             map_geometry_shape = self.get_map_geometry_shape()
             write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
+            for terrain in self.terrains.values():
+                write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
+                                                     quote(terrain.description),
+                                                     int(terrain.blocks_light),
+                                                     int(terrain.blocks_sound),
+                                                     int(terrain.blocks_movement)))
             for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
                 for y, line in self.maps[big_yx].lines():
                     write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
@@ -466,6 +494,9 @@ class Game(GameBase):
             for name in self.hats:
                 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
                                                    quote(self.hats[name])))
+            for name in self.players_hat_chars:
+                write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
+                      (quote(name), quote(self.players_hat_chars[name])))
             for t in [t for t in self.things if not t.type_ == 'Player']:
                 write(f, 'THING %s %s %s %s' % (t.position[0],
                                                 t.position[1], t.type_, t.id_))