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Raise bar for multiprocessing, after some performance testing.
[plomrogue2] / plomrogue / game.py
index 31c9f2f61b83f3ceaf50cac640c81417c2e0dcc1..d390e94d95e87a23c4cdddbeffb79119849d605f 100755 (executable)
@@ -249,7 +249,7 @@ class Game(GameBase):
             player_fovs += [player._fov]
             player_fov_ids += [player.id_]
         new_fovs = []
-        single_core_until = 8  # since multiprocess has its own overhead
+        single_core_until = 16  # since multiprocess has its own overhead
         if len(player_fovs) > single_core_until:
             pool = multiprocessing.Pool()
             new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
@@ -291,6 +291,9 @@ class Game(GameBase):
                                  c_id)
                 if hasattr(t, 'installable') and not t.portable:
                     self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
+                if hasattr(t, 'design'):
+                    self.io.send('THING_HAT %s %s' % (t.id_,
+                                                      quote(t.design)), c_id)
             for big_yx in self.portals:
                 for little_yx in [little_yx for little_yx in self.portals[big_yx]
                                   if player.fov_test(big_yx, little_yx)]:
@@ -356,6 +359,7 @@ class Game(GameBase):
                         y_range_end = absolute_position.y + fov_radius
                         x_range_start = absolute_position.x - fov_radius
                         x_range_end = absolute_position.x + fov_radius
+                        # TODO: refactor with SourcedMap.inside?
                         for position in self.changed_tiles:
                             if position.y < y_range_start\
                                or position.y > y_range_end: