home · contact · privacy
Make door closing visible.
[plomrogue2] / plomrogue / io.py
index 8e0f9bf530548572eb7c07d389d7188e19af47d1..252fac18d3c3fba5a5f6308f535e165746f20b7d 100644 (file)
@@ -14,10 +14,21 @@ class GameIO():
         self.servers = []
 
     def loop(self, q):
-        """Handle commands coming through queue q, run game, send results back."""
+        """Handle commands coming through queue q, run game, send results back.
+
+        As basic flood protection, Only accepts one command per connection per
+        1/100 of a second.
+
+        """
+        import time
+        potential_flooders = {}
         while True:
             try:
                 command, connection_id = q.get(timeout=0.001)
+                if connection_id in potential_flooders:
+                    if int(time.time() * 100) == potential_flooders[connection_id]:
+                        continue
+                potential_flooders[connection_id] = int(time.time() * 100)
                 self.handle_input(connection_id, command)
             except queue.Empty:
                 self.game.run_tick()
@@ -69,9 +80,9 @@ class GameIO():
                     command(*args, connection_id=connection_id)
                 elif god_mode:
                     command(*args)
-                    #if store and not hasattr(command, 'dont_save'):
-                    #    with open(self.game_file_name, 'a') as f:
-                    #        f.write(input_ + '\n')
+                    # if store and not hasattr(command, 'dont_save'):
+                    #     with open(self.game_file_name, 'a') as f:
+                    #         f.write(input_ + '\n')
         except ArgError as e:
             answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
         except PlayError as e:
@@ -88,7 +99,7 @@ class GameIO():
         """
         if connection_id:
             for server in self.servers:
-                 if connection_id in server.clients:
+                if connection_id in server.clients:
                     client = server.clients[connection_id]
                     client.put(msg)
         else: