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Add comment explaining game state sending interval.
[plomrogue2] / plomrogue / mapping.py
index b4fadd7d30f1150b717d1ef9f5116ad21d668aed..d1fc9fb91457f6358698f855070e1c259ae88e62 100644 (file)
@@ -264,7 +264,7 @@ class DijkstraMap(SourcedMap):
         while shrunk:
             shrunk = False
             for i in range(self.size_i):
-                if self.source_map_segment[i] == 'X':
+                if self.source_map_segment[i] in 'X=':
                     continue
                 neighbors = self.geometry.get_neighbors_i(i)
                 for direction in [d for d in neighbors if neighbors[d]]:
@@ -278,7 +278,7 @@ class DijkstraMap(SourcedMap):
         # for n in self.terrain:
         #     line_to_print += ['%3s' % n]
         #     x += 1
-        #     if x >= self.size.x:
+        #     if x >= self.geometry.size.x:
         #         x = 0
         #         print(' '.join(line_to_print))
         #         line_to_print = []